IRC log for #bzflag-chat on 20081020

00:07.45*** join/#bzflag-chat fatass (n=shedelj@pool-71-178-117-139.washdc.east.verizon.net)
00:17.40*** join/#bzflag-chat Drummaster01 (n=43a72c3b@bz.bzflag.bz)
00:17.43Drummaster01hi
00:18.19Drummaster01The email address to get on the COPPA list is Tim@Rikers.org, right?
00:20.17JeffM2501yes
00:23.30*** join/#bzflag-chat Swigg (n=Default@71-12-214-109.dhcp.spbg.sc.charter.com)
00:23.47CBG... this drummaster dude... he aint getting in with or without an email from his mom, right?
00:23.56SwiggJeffm2501: Ping!
00:24.16JeffM2501?
00:30.41*** join/#bzflag-chat Drummaster01 (n=43a72c3b@bz.bzflag.bz)
00:31.05Drummaster01ok JeffM my mom sent you a CC of that email
00:31.21JeffM2501cool
00:31.50Drummaster01so I'm good?
00:32.41JeffM2501once tim files it we'll have it on record and you won't be violating the coppa anymore
00:32.48JeffM2501the rest will be up to you.
00:33.07Drummaster01That last sentance sounded very wrong, but ok
00:33.17Winny?
00:33.19JeffM2501pardon?
00:33.44Drummaster01Nevermind
00:34.16Drummaster01So see ya
00:34.21JeffM2501I do not see an email from our mother
00:34.38me1our?
00:34.43JeffM2501your
00:34.49JeffM2501missed a key :)
00:34.50me1my?
00:34.59me1:P
00:36.46WinnyJeffM2501: check the spam folder.. maybe the typing was that bad ;)
00:36.51Winnyor he sent it to tim
00:37.06L4m3rhe said he CC'd it to jeff
00:38.05Winnyah
00:38.37Winnymaybe he got one of those pads with the carbon on it they have in banks and was pushing it onto his monitor
00:38.41Winny"it won't copy!!"
00:49.21*** join/#bzflag-chat Swigg_ (n=Default@71-12-214-109.dhcp.spbg.sc.charter.com)
00:58.08CBGThe ex-chairman of the Games Society at my uni (and I am webmaster on the current board as of 2 weeks ago) is moaning about DRM in FarCry 2 (and Spore) on the forums... I just posted a reply saying I don't give a shit that ended with:
00:58.11CBGBut what I am saying is that, until it effects me, I'm not going to go about campaigning against anything as that would just be silly. Millions of things have not happened to me and I don't have time to campaign about all of those. How will the rape-victim-support groups feel if I join an anti-drm march but turn down their invite to the rape-support-rally when I am not the victim of either?
00:58.50JeffM2501CBG: language please
00:58.53CBGAh, wrong channel... :|
00:58.54JeffM2501seriously
00:58.59CBGYep, sorry JeffM2501.
00:59.00JeffM2501heh
00:59.14CBGTake a wild guess at what channel I thought I was in...
00:59.18F687s'Twas very interesting, though. *golf clap*
00:59.32CBGF687s: :P
00:59.36WinnyCBG: plantmafoo
00:59.46CBGright. ;)
01:00.38CBGBut, swearing aside... did I make a good point? :)
01:01.25CBGI mean... rape-victims world-wide would be in uproar if I were to show support at an anti-DRM protest, right?
01:03.27JeffM2501that isn't for here ether ok,
01:03.55CBGMeh.. Ok.
01:04.25CBGAnd sorry for that random ping earlier, JeffM2501... got called away right after I hit enter. It wasn't important anyway.
01:04.59JeffM2501k
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18:27.46L4m3rspldart: I reassembled my server yesterday, using one of those three mobos. it posted with less of a fight than I had expected. I will test the other two as I have time.
18:37.45*** join/#bzflag-chat blast007 (i=blast@pdpc/supporter/active/blast007)
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18:42.08spldartallrighty. Kewlio
18:43.15spldartAnyone notice debian lenny seems faster than etch? I'm used to it being the reverse with subsequent OS's.
18:43.45*** join/#bzflag-chat me1 (n=khazhy@bzflag/player/Me1)
18:47.12L4m3rgoes to upgrade to Lenny on a whim
18:47.20L4m3rhope it doesn't break!
18:59.59*** join/#bzflag-chat KTL (n=KTL@213.219.135.12.adsl.dyn.edpnet.net)
19:01.49*** join/#bzflag-chat bz22 (n=48f185a6@bz.bzflag.bz)
19:02.16bz22does any body know the exact link to get a plugin for blender that will export to .bzw
19:05.42me1http://my.bzflag.org/bb/search.php?
19:06.09spldartL4m3r: The last incarnation I downloaded of lenny netinst is fairly stable and functional. After installing it on one of my home pc's and using it a while I decided I trusted it to go on my workstation. I'm not dissapointed.. I occasionally run into a dependency issue because of incomplete repositories.
19:06.57spldartJust 2.5 to 3 months ago I had some serious issues with xorg on it though. but they seem to be resolved.
19:07.29spldartdoh!
19:08.04*** join/#bzflag-chat JeffM2501 (n=JeffM@bzflag/projectadmin/JeffM)
19:08.29me1bz22, try http://wiki.teppic.homelinux.net/bzwiki/index.php/Main_Page
19:09.42*** join/#bzflag-chat JefferyM__ (n=JeffM@67-131-219-2.dia.static.qwest.net)
19:09.54*** join/#bzflag-chat DTRemenak (n=dtremena@about/essy/CrazyCoder/DTRemenak)
19:10.16bz22so i need the bzwtool kit?
19:11.07me1That is the direct blender to bzw exporter, yes
19:11.45me1Yeah, leave in the middle of my sentence, why don't ya?
19:13.18Winnyhehe
19:16.08me1hmm, Winny, any particular reason Rat's nest is in prefabs/map objects?
19:16.23Winnybecause it's a bunch of objects and textures included in the zip
19:16.40WinnyI intended it for people to use the objects more then use the map
19:16.58me1ahh
19:17.19*** join/#bzflag-chat bz22 (n=48f185a6@bz.bzflag.bz)
19:18.19bz22ok i got the tools and i found an installation guide but one small problem, i can find where the scripts are kept, i did in default location but there is no C:\Program Files\Blender Foundation\Blender\.blender\scrips
19:19.00me1then make one
19:19.27me1Right-click -> new folder
19:19.32bz22i tried, wouldnt do .blender
19:19.43me1What was the error?
19:19.55bz22it doesnt like the .
19:20.52me1try looking in C:\Docs and setings\username\application data\blender
19:21.21me1(The folder is hidden, so you will have to set your preferences to show hidden files)
19:22.30bz22in the program files?
19:22.41blast007no
19:23.01blast007read what he said  ;)
19:23.05blast007documents and settings
19:23.17bz22i got gay vista
19:23.51blast007then it's under c:\users
19:24.27blast007try C:\Users\<YourUsername>\Application Data\Blender Foundation\Blender\.blender\scripts
19:24.33bz22i just switched and i can find out how to show hidden files :( i hate vista so much
19:24.41me1why?
19:24.49blast007can, or can't?
19:25.00bz22cant, sry
19:25.10me1erm, then you did something wrong.
19:25.12blast007you don't need to if you just type that into the address bar
19:25.23bz22oh
19:25.24blast007me1: he can't find WHERE to enable hidden files
19:25.47me1oh, me read it as "i found out taht i can't show hidden files" :\
19:25.48bz22zomg
19:25.53bz22it wont give me acess
19:26.22blast007did you type that exact as I gave it above?  or did you replace "<YourUsername" with your username?
19:26.46blast007and that was just a guess based on my XP location
19:27.13bz22ok
19:27.16bz22nvm i got it
19:27.19blast007k
19:27.25bz22now i just have to mod it in notepad 2
19:39.31bz22so what do i have to do to the BzConfig.py
19:42.29me1when you start the script there should be an options thing, and if you fill out that, you won't need to edit bzconfig.py
19:44.01bz22lol too late, i edited the file paths in it already for my paths
19:44.37me1either way, it does the same thing
19:44.41blast007me1: the wiki for BZWTools says to edit it with a text editor  ;)
19:45.30me1there is a tool you can use if you don't want to edit it by hand included, i guess that's not the cool way to do it. :P
19:46.47bz22aww crud, this is right, right? C:\\Program Files\\Bzflag2.0.10\data
19:46.51bz22\\
19:46.59blast007maybe
19:47.03blast007does it not work?
19:47.28bz22nvm it works now :)
19:47.44bz22i fogot to put \\ at the end of data, i had just one \
19:48.03bz22so now im set to use blender huh?
19:48.46*** join/#bzflag-chat MPS_ (n=mathias@h10-125-116-82.dsl.netz-quadrat.de)
19:49.06me1make sure before you try to export that the mesh is in layer one, and that you select the mesh and click "new mesh" in the scripts window (in the bzwtools script)
19:57.59bz22ok, lol i had a problem, i started with the box in the begining and hit export but the file was blank
19:59.31me1did you set up mesh export?
19:59.48me1ie, open up the script in the scripts window, and click on the "mesh export" button
20:00.22bz22all i did was make a box, and hit export, looked at the file, blank
20:01.24me1did you set up mesh export?
20:01.26me1ie, open up the script in the scripts window, and click on the "mesh export" button
20:08.59Winnywhy is he using the mesh exporter?
20:09.03Winnywhy not just use modeltool?
20:09.51me1if you're not going to convert to drawinfo, file> export> bzw seems a lot simpler
20:14.03*** join/#bzflag-chat bz22 (n=48f185a6@bz.bzflag.bz)
20:14.20bz22was i suppose to remove that line in the .py that said ignor this line?
20:16.01me1It doesn't matter
20:17.49me1actually, if you downloaded the latest version, i don't think there should be a bzconfig.py
20:18.10me1nvm
20:18.36me1actually, " **** This file is now depreciated, there is no need to edit it anymore, use BZWToolkit to edit your preferences****"
20:18.43me1yeah, you probably got an older version
20:26.44Winnyme1: with modelltool you simply export it as a bzw then drag the file onto modeltool
20:26.54Winnyexport it as a obj*
20:30.19Winnyno confusing configuration required
20:31.47me1the configureation isn't confusing. simple paste the paths to the cache, the data folder, my docs, and one other, and you're set
20:39.07*** join/#bzflag-chat Abominable (n=Abominab@user-0ce2hpi.cable.mindspring.com)
20:41.36bz22thats what i did
20:41.40bz22but it doesnt work
20:41.51bz22it just leaves the file blank
20:42.11me1you'd probably be better off using modeltool, then
20:42.33me1you can export as obj, and drag and drop the obj file onto modeltool, and it converts it to bzw
20:43.00bz22so instead of blender i get modeltool
20:43.06me1no
20:43.24me1you need blender or some other 3d editor to MAKE the mesh, and you export what you make in blender to obj
20:43.31me1then you convet the obj to bzw with modeltool
20:43.49bz22ok ill download it
20:44.12me1bz22,  http://beta.bzflag.bz/builds/tools/modeltool_win_1.8.4.zip
20:45.50*** join/#bzflag-chat TD-Linux (n=wheeeeee@about/essy/indecisive/TD-Linux)
20:47.02bz22i ran it but it closed
20:47.21me1did you doulbe click it?
20:47.24bz22yes
20:47.27me1...
20:47.42*** join/#bzflag-chat TriXagon (n=TriXagon@user-0c93kho.cable.mindspring.com)
20:47.44me1once you make your model, you export to .obj
20:47.52TriXagonme1
20:47.56me1then, you drag and drop the .obj onto the modeltool icon
20:47.58me1TriXagon
20:50.03bz22YAY
20:50.07bz22it worked
20:50.09bz22im happy
20:50.10me1cool
20:50.17bz22thx for all the help me1
20:50.25bz22im a noob at blender and stuff so i kinda suck
20:50.47blast007only one way to get better at it  ;)
20:50.47TriXagonhang on
20:50.55TriXagoni can get you a tutorial on blender
20:50.58TriXagonone sec...
20:51.01bz22i have the page
20:51.03bz22its in blender
20:51.11bz22under help and stuff
20:51.16me1Go to amazon, get $30, and get a big book you can show to all your friends
20:51.20TriXagonhttp://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
20:51.36TriXagonthat's how i learned most of what i know on blender
20:52.01me1I'd reccomend http://www.blenderartists.org    it's a huge community in blender, and has some useful tutorials. Not nessisarily for bzflag modeling, but for modeling in general
20:52.58me1the wikibook TriXagon reccommended is where I learned most of what I know as well, so it might not hurt to try that as well
20:54.39me1but seriously, really big book, you can brag! ;)  http://tinyurl.com/blenderbook
20:56.57*** join/#bzflag-chat bz22 (n=48f185a6@bz.bzflag.bz)
20:57.13bz22lol one prob, when i exported it made a matref of (null)
20:57.29me1that means that is has no material
20:57.40bz22so i just add a matref at the top?
20:57.46bz22named (null)
20:58.04me1you can assign a material to it in blender, then it won't be a problem
20:58.14bz22ok, ill just do the mat for this time
20:59.04blast007not sure if (null) is a valid material name  ;)
20:59.23blast007if you don't need a material, just take out the matref's from the bzw
20:59.41bz22yhea, ok
21:01.08bz22lol why is the cone on its side
21:01.26TriXagonwaaaait
21:01.32TriXagonall you wanted is a normal cone?
21:01.38bz22as a test
21:01.42TriXagonoh
21:01.45TriXagonphew
21:01.50bz22i gess i have to rotate it huh
21:01.51me1you need to specify "switch y and z" when exporting to obj
21:01.58me1or, if you did, unspecify it
21:02.01bz22ok
21:02.11TriXagonif you're using wings, right?
21:02.17me1blender
21:02.20TriXagoni have blender with BZWToolkit
21:02.27TriXagondo i need to re-export?
21:02.34TriXagonwiith switch?
21:02.37TriXagonwith*
21:02.39me1what?
21:02.54TriXagoni'm modeling in blender
21:03.00me1if you export with bzwtools, you don't need to export as obj, just export as bzw
21:03.11TriXagonright sorry, confused myself
21:03.17bz22i have to do it with .obj
21:03.19TriXagonexporting as .obj
21:03.28bz22but where do i select the switch y with z
21:03.46TriXagoni THINK there's a window that pops up when blender exports obj...
21:03.48TriXagon...i THINK
21:03.51bz22yhea
21:03.51TriXagonnot sure
21:03.54bz22i does
21:03.59TriXagonthat should have the option on it
21:04.05TriXagonif not, no help available
21:04.06bz22is it "keep vert order"?
21:04.15TriXagoni have no idea
21:05.25me1before you jump head first into modeling, i think you should learn the basics of the modeler you are using, and practice modeling/exporting.
21:05.45me1also, you should get a good grasp of the layout of the modeler, and how to use it.
21:05.46TriXagonwait
21:05.55TriXagonunless i'm thinking wrong, this is an easy fix
21:06.02TriXagonnstick the cone on its side :P
21:06.08TriXagonin the modeler
21:06.34me1when you export as obj, you click ok, it opens a window, either select, or deselect "rotate x90"
21:06.42me1bz22,
21:06.42TriXagonoh
21:06.43TriXagonok
21:06.49bz22ok i got it
21:07.11bz22i did that and it worked and now i just saw ur message
21:07.17bz22so tyvm
21:10.51*** join/#bzflag-chat Drummaster01 (n=43a72c3b@bz.bzflag.bz)
21:11.05TriXagondrum!
21:11.09Drummaster01Hey Winny
21:11.11Drummaster01Hi
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21:13.30*** join/#bzflag-chat Drummaster01 (n=43a72c3b@bz.bzflag.bz)
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21:41.44Abominableahs3- Big bad buckos map is broke, I think it just needs to be restarted.
21:48.04ahs3-ok
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22:32.24Winnyanyone in here have any experience with 2d physics on simple shapes? (ie, <6 sides)
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23:28.19TD-Linuxnot really :(
23:41.00AAA_awrightWinny: It isn't that hard, really. It moves about it's center of gravity just like any object in kinematics. The number of sides doesn't matter, it just matters what corner or side it strikes if there is a collision, for mechanics.
23:41.42*** join/#bzflag-chat Fernin (n=chatzill@140-182-132-25.dhcp-bl.indiana.edu)
23:41.52AAA_awrightEr, there is angular torque and momentum and stuff to worry about
23:42.04AAA_awrightThat varies based on the shape, but a little calc isn't hard :)
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