00:33.08 | blast007 | bz works on 64 too |
00:38.51 | spldart | ummm |
00:39.40 | spldart | doesn't answer my question... Same old 2k8 and sdk I downloaded for xp pro for x86 should be installed on Win 7 ultimate beta (vista) |
00:39.54 | spldart | s/2k8/2k8 EE |
00:40.34 | spldart | Holy crap! 4 cores of 64 bit processing is amazing me so far. |
00:42.15 | spldart | Considering I'm new to this... As I search out downloads I'm noticing a strong bias to the 32 bit version of many of the pieces of software. Can I assume that 64 bit processing is still a minority on the block as far as processing is concerned? |
00:46.59 | spldart | Am I being an ED |
01:12.05 | *** join/#bzflag-chat JeffM (n=Jeff@bzflag/projectadmin/JeffM) |
01:42.24 | spldart | mmMMmm Space 1999 desktop ;-p |
01:49.32 | DTRemenak | yes, 64-bit software is still by far in the minority. no real advantages unless you need access to lots of memory, or you're writing shell extensions. |
01:50.48 | spldart | Thanks |
01:50.52 | spldart | makes mental note. |
02:26.09 | *** join/#bzflag-chat jcp (n=jw@unaffiliated/javawizard2539) |
02:34.36 | *** join/#bzflag-chat spldart (n=spldart2@bzflag/contributor/spldart) |
03:12.58 | *** join/#bzflag-chat yosefk (n=ykman@c-98-199-4-56.hsd1.tx.comcast.net) |
05:20.08 | *** join/#bzflag-chat a_temp_dist (n=temp_dis@bzflag/serverop/TemporalDistraction) |
12:07.53 | *** join/#bzflag-chat spldart (n=spldart2@bzflag/contributor/spldart) |
13:39.58 | *** join/#bzflag-chat spldart (n=short_ci@bzflag/contributor/spldart) |
13:58.34 | *** join/#bzflag-chat bz13 (n=48f18e9b@bz.bzflag.bz) |
14:43.17 | *** join/#bzflag-chat jcp (n=jw@unaffiliated/javawizard2539) |
16:21.42 | *** join/#bzflag-chat jcp (n=jw@unaffiliated/javawizard2539) |
16:32.21 | *** join/#bzflag-chat JefferyM (n=JefferyM@bzflag/projectadmin/JeffM) |
16:45.47 | *** join/#bzflag-chat temp_work (n=temporal@bzflag/serverop/TemporalDistraction) |
18:24.25 | *** join/#bzflag-chat bz88 (n=43344136@bz.bzflag.bz) |
19:08.57 | *** join/#bzflag-chat Think_Differentl (n=fatass@bzflag/player/ThinkDifferent) |
19:23.53 | *** join/#bzflag-chat tj13820 (n=unknown@unaffiliated/tj13820) |
19:31.01 | *** join/#bzflag-chat me1 (n=ausom@bzflag/player/Me1) |
20:03.18 | *** join/#bzflag-chat Winny (n=iWinny@bzflag/contributor/Winny) |
20:35.12 | *** join/#bzflag-chat tj13820 (n=unknown@unaffiliated/tj13820) |
20:38.29 | *** join/#bzflag-chat tj13820_ (n=unknown@unaffiliated/tj13820) |
21:17.54 | *** join/#bzflag-chat bz55 (n=48f18e9b@bz.bzflag.bz) |
21:18.10 | bz55 | is there a way to apply a texture to only one side of a meshbox? |
21:25.13 | JefferyM | bz55, make it a real mesh, not a meshbox then you get per face texturing |
21:26.02 | bz55 | is there another way tho? |
21:26.13 | bz55 | id have to make 100 meshes |
21:26.51 | JefferyM | no |
21:27.00 | JefferyM | a meshbox is designed to emulate a normal box |
21:27.05 | JefferyM | and it just has 2 materials |
21:27.18 | JefferyM | the mesh object is designed to allow for per face materal asignment |
21:29.14 | temp_work | bz55> thanks for the info |
21:29.21 | temp_work | right... |
21:36.05 | *** join/#bzflag-chat spldart (n=spldart2@bzflag/contributor/spldart) |
22:33.57 | *** join/#bzflag-chat temp_dist (n=temp_dis@bzflag/serverop/TemporalDistraction) |
23:22.14 | *** join/#bzflag-chat BZ_Win (n=iWinny@bzflag/contributor/Winny) |
23:55.15 | *** join/#bzflag-chat spldart (n=spldart2@bzflag/contributor/spldart) |