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14:39.28 | User874 | hey all |
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14:39.49 | fluffy_mcduff | ohai |
14:39.50 | fluffy_mcduff | asdf |
14:39.51 | fluffy_mcduff | asdf |
14:39.57 | fluffy_mcduff | are there ppls |
14:40.00 | fluffy_mcduff | ? |
14:40.09 | fluffy_mcduff | no... |
14:40.11 | fluffy_mcduff | bye |
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15:04.49 | Bucko | Could someone tell me how to get modeltool for Linux? I looked and looked, and could not figure it out. I tried the wiki, that didn't help. I tried the topic page, that didn't help. |
15:05.10 | Bucko | Help! |
15:10.13 | blast007 | build it from the source |
15:10.43 | blast007 | http://my.bzflag.org/w/BZFlag_SVN |
15:10.52 | blast007 | get the SVN code and build |
15:11.10 | blast007 | I'm not sure if the one in v2_0branch is as up to date as the one in trunk |
15:11.26 | blast007 | but it's a under the 'tools' subdirectory |
15:12.25 | blast007 | and I think you have to do at least a full ./autogen.sh and ./configure at the root of the bzflag source because you can build modeltool |
15:14.42 | blast007 | before you can* |
15:15.36 | blast007 | I'd recommend getting the trunk code anyway, because then you can try out 2.99.x as well ;) |
15:30.16 | Bucko | thanks |
15:33.10 | Bucko | so, I just cded to the bzflag/tools/modeltool, and I "make"ed. That's correct? |
15:34.51 | blast007 | yeah |
15:35.07 | blast007 | after running autogen.sh and configure from the root of the source ( bzflag/ ) |
15:36.55 | blast007 | Bucko: http://my.bzflag.org/bb/viewtopic.php?f=65&t=13828&p=135551#p135551 |
15:40.53 | Bucko | hmm |
15:41.05 | Bucko | is it possible for you guys to put the build on the website? |
15:41.12 | Bucko | I built it |
15:41.16 | Bucko | But |
15:41.30 | Bucko | I don't know if it is possible to put it on the website, built. |
15:41.41 | Bucko | Is that because of variations in Linux? |
15:42.23 | blast007 | no, it would be different for different versions of linux |
15:42.29 | blast007 | at least more than likely |
15:42.38 | blast007 | we probably don't do a static build |
15:42.43 | Bucko | ah |
15:42.52 | Bucko | I can at least provide you with a debian build, lol |
15:43.06 | Bucko | I don't exactly have every version of |
15:43.08 | blast007 | for your *specfic* debian |
15:43.10 | Bucko | Linux... |
15:43.16 | Bucko | Oh, good point |
15:43.43 | blast007 | it's not that hard to build it |
15:43.46 | Bucko | true |
15:43.51 | blast007 | five commands and you have it |
15:44.01 | blast007 | and that includes 'cd' ;) |
15:44.06 | Bucko | at least Rat told me how to do it, now it's easy... |
15:44.26 | Bucko | The BZ Linux specialist lol |
15:44.48 | Bucko | You on Linux, Windows, or Mac? |
15:45.47 | blast007 | linux and windows |
15:46.20 | Bucko | Linux is my favorite |
15:46.25 | Bucko | lol! |
15:46.31 | blast007 | I hope to be on all three in a couple months ;) |
15:46.34 | Bucko | Our dog just climbed up on top of the woodpile |
15:48.59 | Bucko | does modeltool automatically correct OBJ's Y-Z rotation? |
15:49.18 | blast007 | no idea |
15:49.30 | blast007 | you should be exporting it correctly to begin with, I'd think |
15:49.51 | blast007 | <PROTECTED> |
15:51.01 | Bucko | k |
15:51.22 | Bucko | do I need to delete the .mtl files? |
15:52.09 | blast007 | why would you have to delete them? |
15:52.23 | blast007 | if it doesn't need it, it just won't use it |
15:52.28 | Bucko | I don't know, I just didn't know if modeltool would get confused |
15:52.43 | blast007 | try it |
15:52.43 | Bucko | I've made plenty of programs that can't make sense of the things around it |
15:52.45 | blast007 | it won't bite |
15:52.54 | Bucko | and one last confirmation |
15:53.04 | Bucko | lod 0 is closer than lod 0.5, right? |
15:53.40 | blast007 | I'm not one that would know that |
15:53.47 | Bucko | Hmmmmmmm |
15:53.54 | Bucko | Winny, you there? |
15:54.02 | Winny | could be |
15:54.05 | Bucko | lol |
15:54.06 | Bucko | anyway |
15:54.14 | Bucko | do you know about the lod numbers? |
15:54.21 | Bucko | if 0 is closer than 0.5? |
15:54.37 | Winny | I know nothing about LOD |
15:54.42 | Bucko | dang it |
15:54.45 | Bucko | thanks anyway |
15:54.52 | Bucko | I'll just try it and see :P |
15:55.22 | blast007 | and you're not gonna do some horrible animation with LOD, are you? |
15:55.50 | Bucko | well...yes, I'm trying to |
15:56.06 | blast007 | you do realize that's not what LOD is for |
15:56.10 | Bucko | Yes, I do |
15:56.19 | blast007 | well have fun |
15:56.24 | Bucko | thank you :P |
15:56.26 | blast007 | we're not really gonna help with that |
15:59.26 | Bucko | Ugh, it won't open them |
15:59.40 | Bucko | Cannot open, cannot open, cannot open, cannot open! |
16:00.00 | Bucko | No valid meshes written! |
16:00.02 | Bucko | ARGH! |
16:00.29 | Bucko | Oh. |
16:00.32 | Bucko | Now I see it. |
16:01.13 | Bucko | Ugh |
16:01.20 | Bucko | Still won't |
16:03.31 | Winny | <blast007> we're not really gonna help with that |
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19:38.55 | me1 | hahaha, on MW, I went off the corner jumper into the other team's base with ST, and was hanging around trying not to get noticed. They noticed me, so i hid behind a pyr. Their team gets genoed, so i go for the flag and hide, wait for them to forget about me. Then the WHOLE team drives toward me, so I wait, and shoot! turned out I had SW, not ST the whole time :P |
19:39.51 | blast007 | hehe |
19:41.49 | me1 | It gets better: _no one_ killed me, so I grabbed their flag, jumped out of there, and made it almost to my base before a laser shot me! |
19:46.48 | blast007 | ;D |
19:50.51 | ruskie | lol |
20:05.09 | spldart | :-O |
20:07.13 | joevano | 8-P |
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