IRC log for #bzflag-chat on 20090324

00:23.00CBG`loves SVN.
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00:42.31CBG`blast007, spldart, AAA_awright, DTRemenak|RDP/Erroneous, joevano: sorry to be off-topic and a nuisance but I'm trying to apply a diff file with TortoiseSVN - some help (in a PM if you like) would be really appreciated! :) ty
00:44.27JeffMthat's not exactly off topic for the chat chanel :)
00:44.39CBGTrue... :)
00:44.47JeffMCBG: you should just be able to throw it in the dir, right click it and hit apply
00:44.54JeffMit'll be under the svn menu
00:45.25CBGI get a small window up with a list of the files the diff file affects and I can open each of them in TortoiseMerge by clicking them in the list.
00:45.37CBGDo I need to open each and just save the changes? :/
00:45.45JeffMthere should be a "merge all" or "apply all" in a right click menu
00:46.01CBGahh. Patch all! :)
00:46.04CBGthanks JeffM
00:46.05JeffMyeah
00:46.06JeffMsure
00:46.12CBGLet's see if this guy's code works...
00:46.59CBGHe claims to have 360 gamepad support in torque. I bet it won't work
00:47.21JeffMfrom what I understand it isn't that hard, you just use the xinput stuff
00:48.21CBGWell, the diff didn't work.
00:48.44CBGOh well. Not my job to get it working anyhow.
00:48.45JeffMwere there any conflicts in the merge?
00:48.49CBGNope.
00:48.57CBGDidn't say so
00:48.58JeffMsuxorz
00:49.02JeffMdid it compile?
00:49.23CBGOh crap. Yeah... probably need to compile the engine changes
00:49.31CBGNot used to changing the engine... :|
00:49.34JeffM;)
00:49.49JeffMfor some stuff ya gotta
00:49.53CBGNever had the engine successfully compile for me, for that matter. Even with no changes at all.
00:50.14JeffMthat may be a problem
00:50.25JeffMI could not see them adding support for the 360 pad with out engine changes
00:50.28CBGProbably me doing it wrong.
00:51.01JeffMwonder what kinda stick support OpenTK has
00:51.55CBGHmm. It might finish building by tomorrow. Might not.
00:53.35CBGAm I wrong in thinking you've played some D&D, JeffM?
00:53.43JeffMI have
00:54.41CBGCool. I have an assignment coming up to do with data structures etc. It's D&D themed. Gotta keep a linked list of players, weapons, spells...
00:55.24CBGBah... Got 3 fatal errors building torque. All "Cannot open file xinput.h: No such file"
00:55.33I_Died_Oncerolls a d12
00:55.41CBGHmm, probably just one error really - all on the same line of the same file.
00:55.43JeffMyou need to have the xna stuff
00:55.52JeffMand the current direct x libs
00:55.56CBGwhich is just #include <xinput.h>
00:56.08JeffMyou don't have the file
00:56.11JeffMthat's what the error is
00:56.13CBGBah. The guy with the diff file never mentioned any of that nonsense!
00:56.23CBGI see that. Suppose I should go hunting...
00:56.31JeffMdo you have XNA installed?
00:56.37CBGI do, as it goes.
00:56.49JeffMand the current direct X SDK?
00:57.02CBGProbably - how could I check that?
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00:57.40JeffMyou'd ether remember installing it, or check your program files dir for the SDK folder
00:58.36JeffMor your compiler isn't set to include the dirs
01:01.53CBGI don't have a clue what I'm doing half the time on here.. :P
01:06.14JeffMat least you arn't trying to learn a new language at the same time :)
01:07.53CBGAhh, the guy has now attached "xinput9_1_0.dll" too. Is that what I need?
01:08.14CBGJeffM: well, in a way I am. Just fishing around in the dark as far as anything to do with Torque goes. :(
01:10.28JeffMthe guts of torque ain't that bad
01:10.33JeffMthe scripting system is pretty cool
01:12.42CBGwonders what he's supposed to do with this stupid .ddl file and no instructions.
01:12.52JeffMddl or dll?
01:13.01CBGdll*
01:13.08JeffMthat's your new engine
01:13.11JeffMreplace your old one with it
01:13.17JeffMand go to town :)
01:14.18CBGDunno where the old one is, to replace it.. :(
01:14.34JeffMshould be same dir as your exe
01:15.28CBGAhha. There are some dlls there, but none anything like xinput....
01:15.40CBGI'll just dump it in anyway.
01:15.52JeffMyou'll need that at runtime but that won't help it compile
01:16.01CBGstill need xinput.h
01:16.05JeffMyeah
01:16.09JeffMit's part of the direct X SDK
01:16.17JeffMyou will also need the export lib
01:16.27CBGWhich I can't get without a genuine windows installation. *cough*
01:16.32JeffMahh
01:16.37JeffMyeah you are screwed
01:17.34CBGI can risk malware, downloading it from someplace else... :D
01:17.44JeffMthat the only windows machine there?
01:18.25CBGWell, not sure I should bother my housemates at 1:18am. I'll see who else is still online.
01:19.05JeffMit's 514 megs
01:19.05CBGThat'll take us about 10 mins... :P
01:19.34CBGAnd none of them are online on Steam. I guess everyone's asleep. Don't worry, I can get it in the lab on campus tomorrow.
01:19.41JeffMk
01:19.46JeffMbut that's basicly what you need
01:19.52CBGOk, thanks for all the help.
01:19.57JeffMsince you are building the engine from scratch and it will need to link to that
01:36.54CBGThe download from the dodgy site seemed genuine enough, installed... Still no xinput.h anywhere.
01:37.23JeffMwhat was the date on the SDK?
01:37.57CBGNov 2008
01:38.46CBGOoh, I see a March 09 one on microsoft.com.
01:39.38CBGbleh
01:47.23CBGsleeps on it
01:48.23JeffMxinput is in the current version, I just installed it
01:48.28JeffMC:\Program Files (x86)\Microsoft DirectX SDK (March 2009)\Include
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22:43.45spldartYay! Thunderstorms
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