00:23.00 | CBG` | loves SVN. |
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00:42.31 | CBG` | blast007, spldart, AAA_awright, DTRemenak|RDP/Erroneous, joevano: sorry to be off-topic and a nuisance but I'm trying to apply a diff file with TortoiseSVN - some help (in a PM if you like) would be really appreciated! :) ty |
00:44.27 | JeffM | that's not exactly off topic for the chat chanel :) |
00:44.39 | CBG | True... :) |
00:44.47 | JeffM | CBG: you should just be able to throw it in the dir, right click it and hit apply |
00:44.54 | JeffM | it'll be under the svn menu |
00:45.25 | CBG | I get a small window up with a list of the files the diff file affects and I can open each of them in TortoiseMerge by clicking them in the list. |
00:45.37 | CBG | Do I need to open each and just save the changes? :/ |
00:45.45 | JeffM | there should be a "merge all" or "apply all" in a right click menu |
00:46.01 | CBG | ahh. Patch all! :) |
00:46.04 | CBG | thanks JeffM |
00:46.05 | JeffM | yeah |
00:46.06 | JeffM | sure |
00:46.12 | CBG | Let's see if this guy's code works... |
00:46.59 | CBG | He claims to have 360 gamepad support in torque. I bet it won't work |
00:47.21 | JeffM | from what I understand it isn't that hard, you just use the xinput stuff |
00:48.21 | CBG | Well, the diff didn't work. |
00:48.44 | CBG | Oh well. Not my job to get it working anyhow. |
00:48.45 | JeffM | were there any conflicts in the merge? |
00:48.49 | CBG | Nope. |
00:48.57 | CBG | Didn't say so |
00:48.58 | JeffM | suxorz |
00:49.02 | JeffM | did it compile? |
00:49.23 | CBG | Oh crap. Yeah... probably need to compile the engine changes |
00:49.31 | CBG | Not used to changing the engine... :| |
00:49.34 | JeffM | ;) |
00:49.49 | JeffM | for some stuff ya gotta |
00:49.53 | CBG | Never had the engine successfully compile for me, for that matter. Even with no changes at all. |
00:50.14 | JeffM | that may be a problem |
00:50.25 | JeffM | I could not see them adding support for the 360 pad with out engine changes |
00:50.28 | CBG | Probably me doing it wrong. |
00:51.01 | JeffM | wonder what kinda stick support OpenTK has |
00:51.55 | CBG | Hmm. It might finish building by tomorrow. Might not. |
00:53.35 | CBG | Am I wrong in thinking you've played some D&D, JeffM? |
00:53.43 | JeffM | I have |
00:54.41 | CBG | Cool. I have an assignment coming up to do with data structures etc. It's D&D themed. Gotta keep a linked list of players, weapons, spells... |
00:55.24 | CBG | Bah... Got 3 fatal errors building torque. All "Cannot open file xinput.h: No such file" |
00:55.33 | I_Died_Once | rolls a d12 |
00:55.41 | CBG | Hmm, probably just one error really - all on the same line of the same file. |
00:55.43 | JeffM | you need to have the xna stuff |
00:55.52 | JeffM | and the current direct x libs |
00:55.56 | CBG | which is just #include <xinput.h> |
00:56.08 | JeffM | you don't have the file |
00:56.11 | JeffM | that's what the error is |
00:56.13 | CBG | Bah. The guy with the diff file never mentioned any of that nonsense! |
00:56.23 | CBG | I see that. Suppose I should go hunting... |
00:56.31 | JeffM | do you have XNA installed? |
00:56.37 | CBG | I do, as it goes. |
00:56.49 | JeffM | and the current direct X SDK? |
00:57.02 | CBG | Probably - how could I check that? |
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00:57.40 | JeffM | you'd ether remember installing it, or check your program files dir for the SDK folder |
00:58.36 | JeffM | or your compiler isn't set to include the dirs |
01:01.53 | CBG | I don't have a clue what I'm doing half the time on here.. :P |
01:06.14 | JeffM | at least you arn't trying to learn a new language at the same time :) |
01:07.53 | CBG | Ahh, the guy has now attached "xinput9_1_0.dll" too. Is that what I need? |
01:08.14 | CBG | JeffM: well, in a way I am. Just fishing around in the dark as far as anything to do with Torque goes. :( |
01:10.28 | JeffM | the guts of torque ain't that bad |
01:10.33 | JeffM | the scripting system is pretty cool |
01:12.42 | CBG | wonders what he's supposed to do with this stupid .ddl file and no instructions. |
01:12.52 | JeffM | ddl or dll? |
01:13.01 | CBG | dll* |
01:13.08 | JeffM | that's your new engine |
01:13.11 | JeffM | replace your old one with it |
01:13.17 | JeffM | and go to town :) |
01:14.18 | CBG | Dunno where the old one is, to replace it.. :( |
01:14.34 | JeffM | should be same dir as your exe |
01:15.28 | CBG | Ahha. There are some dlls there, but none anything like xinput.... |
01:15.40 | CBG | I'll just dump it in anyway. |
01:15.52 | JeffM | you'll need that at runtime but that won't help it compile |
01:16.01 | CBG | still need xinput.h |
01:16.05 | JeffM | yeah |
01:16.09 | JeffM | it's part of the direct X SDK |
01:16.17 | JeffM | you will also need the export lib |
01:16.27 | CBG | Which I can't get without a genuine windows installation. *cough* |
01:16.32 | JeffM | ahh |
01:16.37 | JeffM | yeah you are screwed |
01:17.34 | CBG | I can risk malware, downloading it from someplace else... :D |
01:17.44 | JeffM | that the only windows machine there? |
01:18.25 | CBG | Well, not sure I should bother my housemates at 1:18am. I'll see who else is still online. |
01:19.05 | JeffM | it's 514 megs |
01:19.05 | CBG | That'll take us about 10 mins... :P |
01:19.34 | CBG | And none of them are online on Steam. I guess everyone's asleep. Don't worry, I can get it in the lab on campus tomorrow. |
01:19.41 | JeffM | k |
01:19.46 | JeffM | but that's basicly what you need |
01:19.52 | CBG | Ok, thanks for all the help. |
01:19.57 | JeffM | since you are building the engine from scratch and it will need to link to that |
01:36.54 | CBG | The download from the dodgy site seemed genuine enough, installed... Still no xinput.h anywhere. |
01:37.23 | JeffM | what was the date on the SDK? |
01:37.57 | CBG | Nov 2008 |
01:38.46 | CBG | Ooh, I see a March 09 one on microsoft.com. |
01:39.38 | CBG | bleh |
01:47.23 | CBG | sleeps on it |
01:48.23 | JeffM | xinput is in the current version, I just installed it |
01:48.28 | JeffM | C:\Program Files (x86)\Microsoft DirectX SDK (March 2009)\Include |
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