IRC log for #bzflag-chat on 20090412

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01:00.50JeffMyay, a passable model/mesh/skin/material/drawables system and assoicated editor are now done(enough)
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16:26.21clark8There is some Italian?
16:27.38clark8I wanted to know if there is some other server for operated spills to these channels
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18:23.44JeffMCBG`_: you arround?
18:24.52JeffMor blast007 you arround ether, you 2 had working XNA setups right?
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19:35.01CBG`_JeffM: Uhh, XNA 2 maybe, not 3 I dont think
19:35.31JeffMany version will work, I was just curious what stuff like BoundingBox.ToString() output
19:37.31CBG`_I can give it a look later if you like. WoWing it up atm.
19:38.23JeffMwas a curitosity, so whenever if at all :)
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20:08.26Will07c5since I had xna gamestudio I checked, it returns: {Min:{X:0 Y:0 Z:0} Max:{X:0 Y:0 Z:0}}
20:09.20JeffMwow it puts little min and max, nice :)
20:09.38JeffMI have a set of classes that look a lot like them, but use OpenTK
20:09.47JeffMwas just thinking of making them do the same tostring
20:10.01Will07c5that's cool
20:10.13JeffMwell it will be if they work :)
20:10.24Will07c5heh true :)
20:11.14Will07c5it is funny I've had xna gamestudio and an xbox for a while but haven't gotten around to trying to develop with xna
20:11.40JeffMI just never wanted to pay the 100$
20:11.56Will07c5I'm a student so I got a trial account for free
20:12.10JeffMfun
20:12.38Will07c5still need to pay $100 if I want to actually publish what I make
20:12.57JeffMthat ain't that bad
20:13.06Will07c5it is pretty reasonable
20:13.09JeffMyou get like 70% of your sale price back
20:13.39Will07c5I'm somewhat surprised other consoles haven't tried similar programs
20:14.07JeffMwell sony dosn't want anyone to be able to develop for their systems, even paid developers
20:14.22Will07c5haha true from what I've heard
20:14.25JeffMand nintendo is welll nintendo
20:14.37JeffMthey know that third parties make crap
20:15.01JeffMnone of them really have the "arcade" type system that the 360 has, and that just works well
20:15.15JeffMalso the fact that the machine shares APIs with PCs is nice
20:15.42JeffMnoone would spend the time to write an arcade game on the ps3, not when you have to write to the hardware yourself
20:15.49JeffMPS2 didn't even have a memory manager
20:16.05Will07c5doesn't sound fun
20:16.09JeffMwasn't
20:16.17JeffMthere was no 3d API ether
20:16.23JeffMjust some sample code for the render units
20:16.32Will07c5really? that's pretty crazy
20:16.47JeffMit's how traditional consoles were programed
20:16.51JeffMmaximize the hardware, etc..
20:17.24JeffMMS was the oddball by providing what amounted to DX on the first XBox
20:17.33JeffMand it's paid off for em
20:17.34Will07c5of course that doesn't work as well when a company like microsoft is offering nice easy to use apis that are also easy to port to the pc
20:17.34JeffMbig time
20:17.41Will07c5yeah
20:17.43JeffMexactly
20:18.08Will07c5I really like ms development tools
20:18.14JeffMI can't say directX is "easy to use" but it's better then writing code to syncronize the timing between 2 render units ;)
20:18.54Will07c5heh I never really learned directx so I don't really know
20:19.04JeffMcurrent dx isn't that bad
20:19.11JeffMand XNA hides most of the nasty
20:19.28Will07c5yeah from what I saw xna seemed pretty nice
20:19.38JeffMit s not bad
20:19.45Will07c5I just wish you could use C++ code since there are so many nice c++ libraries out there
20:19.45JeffMbut no linux support ;)
20:20.02Will07c5that is my biggest problem with xna
20:20.17JeffMsuposedly there are ways to use managed C++ with it in VC 2008
20:20.19JeffMbut it ain't pretty
20:20.26JeffMwhat makes it so nice is the fact that it is managed
20:21.02JeffMand you also have to remenber, not all C++ libs would work on the xbox
20:21.16JeffMcus you can call a C++lib from C#
20:21.19JeffMpinvoke
20:21.36Will07c5I know all about p/invoke
20:21.50JeffMheh
20:21.59JeffMwhat libs did you want to use that are C++ only?
20:22.09Will07c5just physics stuff
20:22.19JeffMlike ODE?
20:22.23Will07c5but I think someone ported bullet to xna
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20:22.35JeffMTao has OD bindings for C#
20:22.52Will07c5yeah but bindings don't work on the xbox AFAIK
20:22.57JeffMyeah
20:23.10JeffMyou'd have the same problem if it was in C++ :)
20:23.24JeffMunless you had a full devkit
20:23.30JeffMand ported the lib over
20:23.58Will07c5true but devkits are expensive and hard to get :P
20:25.05Will07c5although with axiom it should theoretically be possible to make a game that is compatible with both xbox and linux
20:25.48Will07c5but the axiom xna rendering engine was pretty new last time I checked so I don't know if it is stable enough
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20:26.28JeffMit's not the XNA part you should worry about
20:26.32JeffMit's the linux part
20:26.45JeffMit is not simple to setup on anything other then windows
20:27.38Will07c5that was my experience last time I tried (over a year ago), guess it hasn't changed
20:27.54JeffMI tried it last month
20:28.01blast007JeffM: did you get the XNA stuff figured out?
20:28.03JeffMeven their devs say it's hard
20:28.07JeffMblast007: sorta
20:28.14blast007don't have XNA on this system
20:28.35JeffMI was just curious what BoundingBox, BoundingSphere, BoundingFrustum, Plane, and Ray did for ToString()
20:29.17blast007I'm on really horrible wifi right now :/
20:29.41JeffMI'll live ;)
20:30.10Will07c5I can get the ToString() outputs if that would be easier
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20:31.29JeffMit's not realy important now
20:31.39JeffMI've commited all the code and just did cheezy versions
20:31.49JeffMI don't think anyone will care if my stuff matches MS or not :)
20:32.04blast007I can always check when I get home (I have it on my faster system)
20:32.35Will07c5ok I have time though
20:32.46JeffMdid your cpu end up being smoked, or was it just the mobo blast007
20:32.56blast007JeffM: seems fine
20:33.00JeffMcool
20:33.07blast007I haven't had it crash or do anything weird
20:33.15JeffMnow overclock it ;)
20:34.10JeffMWill07c5: http://code.google.com/p/mmokit/source/browse/#svn/trunk/mmokit/3dspeeders/common/Math  that is what I'm doing
20:34.32blast007JeffM: pfft
20:34.47blast007it actually runs cooler than it did before ;)
20:34.55JeffMeven more reason to OC it ;)
20:34.58blast007arctic silver 5 ftw
20:35.32Will07c5JeffM: ah, cool
20:36.02JeffMI did it mostly because I found an octree tutorial that was done for XNA
20:36.06JeffMand it made a lot of sense
20:36.18JeffMand the classes it used made a lot of sense
20:36.55JeffMfigure if it works out I'll submit it to the openTK people
20:39.35Will07c5yeah microsoft has gotten a lot better at making APIs that make sense
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22:52.15spldartWhat's a decent free antivirus proggie for windows?
22:53.15blast007Avast! or AVG
22:53.18JeffMavast
22:53.57spldartthankies
23:09.03WinnyCommon sense is also an effective anti virus ;)
23:09.20JeffMmost humans lack that
23:09.50Winnytrue
23:12.28spldartI'll abscound with as much common sense as I can lay my sticky little mits on.
23:13.02Winnyresists making a porn joke around sticky mits
23:13.11spldartGood move.
23:13.23spldartRequiring the aforementioned common sense.
23:13.24spldarthehe
23:25.28spldarthits the grill and waits anxiously to read up the log
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