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01:00.50 | JeffM | yay, a passable model/mesh/skin/material/drawables system and assoicated editor are now done(enough) |
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16:26.21 | clark8 | There is some Italian? |
16:27.38 | clark8 | I wanted to know if there is some other server for operated spills to these channels |
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18:23.44 | JeffM | CBG`_: you arround? |
18:24.52 | JeffM | or blast007 you arround ether, you 2 had working XNA setups right? |
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19:35.01 | CBG`_ | JeffM: Uhh, XNA 2 maybe, not 3 I dont think |
19:35.31 | JeffM | any version will work, I was just curious what stuff like BoundingBox.ToString() output |
19:37.31 | CBG`_ | I can give it a look later if you like. WoWing it up atm. |
19:38.23 | JeffM | was a curitosity, so whenever if at all :) |
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20:08.26 | Will07c5 | since I had xna gamestudio I checked, it returns: {Min:{X:0 Y:0 Z:0} Max:{X:0 Y:0 Z:0}} |
20:09.20 | JeffM | wow it puts little min and max, nice :) |
20:09.38 | JeffM | I have a set of classes that look a lot like them, but use OpenTK |
20:09.47 | JeffM | was just thinking of making them do the same tostring |
20:10.01 | Will07c5 | that's cool |
20:10.13 | JeffM | well it will be if they work :) |
20:10.24 | Will07c5 | heh true :) |
20:11.14 | Will07c5 | it is funny I've had xna gamestudio and an xbox for a while but haven't gotten around to trying to develop with xna |
20:11.40 | JeffM | I just never wanted to pay the 100$ |
20:11.56 | Will07c5 | I'm a student so I got a trial account for free |
20:12.10 | JeffM | fun |
20:12.38 | Will07c5 | still need to pay $100 if I want to actually publish what I make |
20:12.57 | JeffM | that ain't that bad |
20:13.06 | Will07c5 | it is pretty reasonable |
20:13.09 | JeffM | you get like 70% of your sale price back |
20:13.39 | Will07c5 | I'm somewhat surprised other consoles haven't tried similar programs |
20:14.07 | JeffM | well sony dosn't want anyone to be able to develop for their systems, even paid developers |
20:14.22 | Will07c5 | haha true from what I've heard |
20:14.25 | JeffM | and nintendo is welll nintendo |
20:14.37 | JeffM | they know that third parties make crap |
20:15.01 | JeffM | none of them really have the "arcade" type system that the 360 has, and that just works well |
20:15.15 | JeffM | also the fact that the machine shares APIs with PCs is nice |
20:15.42 | JeffM | noone would spend the time to write an arcade game on the ps3, not when you have to write to the hardware yourself |
20:15.49 | JeffM | PS2 didn't even have a memory manager |
20:16.05 | Will07c5 | doesn't sound fun |
20:16.09 | JeffM | wasn't |
20:16.17 | JeffM | there was no 3d API ether |
20:16.23 | JeffM | just some sample code for the render units |
20:16.32 | Will07c5 | really? that's pretty crazy |
20:16.47 | JeffM | it's how traditional consoles were programed |
20:16.51 | JeffM | maximize the hardware, etc.. |
20:17.24 | JeffM | MS was the oddball by providing what amounted to DX on the first XBox |
20:17.33 | JeffM | and it's paid off for em |
20:17.34 | Will07c5 | of course that doesn't work as well when a company like microsoft is offering nice easy to use apis that are also easy to port to the pc |
20:17.34 | JeffM | big time |
20:17.41 | Will07c5 | yeah |
20:17.43 | JeffM | exactly |
20:18.08 | Will07c5 | I really like ms development tools |
20:18.14 | JeffM | I can't say directX is "easy to use" but it's better then writing code to syncronize the timing between 2 render units ;) |
20:18.54 | Will07c5 | heh I never really learned directx so I don't really know |
20:19.04 | JeffM | current dx isn't that bad |
20:19.11 | JeffM | and XNA hides most of the nasty |
20:19.28 | Will07c5 | yeah from what I saw xna seemed pretty nice |
20:19.38 | JeffM | it s not bad |
20:19.45 | Will07c5 | I just wish you could use C++ code since there are so many nice c++ libraries out there |
20:19.45 | JeffM | but no linux support ;) |
20:20.02 | Will07c5 | that is my biggest problem with xna |
20:20.17 | JeffM | suposedly there are ways to use managed C++ with it in VC 2008 |
20:20.19 | JeffM | but it ain't pretty |
20:20.26 | JeffM | what makes it so nice is the fact that it is managed |
20:21.02 | JeffM | and you also have to remenber, not all C++ libs would work on the xbox |
20:21.16 | JeffM | cus you can call a C++lib from C# |
20:21.19 | JeffM | pinvoke |
20:21.36 | Will07c5 | I know all about p/invoke |
20:21.50 | JeffM | heh |
20:21.59 | JeffM | what libs did you want to use that are C++ only? |
20:22.09 | Will07c5 | just physics stuff |
20:22.19 | JeffM | like ODE? |
20:22.23 | Will07c5 | but I think someone ported bullet to xna |
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20:22.35 | JeffM | Tao has OD bindings for C# |
20:22.52 | Will07c5 | yeah but bindings don't work on the xbox AFAIK |
20:22.57 | JeffM | yeah |
20:23.10 | JeffM | you'd have the same problem if it was in C++ :) |
20:23.24 | JeffM | unless you had a full devkit |
20:23.30 | JeffM | and ported the lib over |
20:23.58 | Will07c5 | true but devkits are expensive and hard to get :P |
20:25.05 | Will07c5 | although with axiom it should theoretically be possible to make a game that is compatible with both xbox and linux |
20:25.48 | Will07c5 | but the axiom xna rendering engine was pretty new last time I checked so I don't know if it is stable enough |
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20:26.28 | JeffM | it's not the XNA part you should worry about |
20:26.32 | JeffM | it's the linux part |
20:26.45 | JeffM | it is not simple to setup on anything other then windows |
20:27.38 | Will07c5 | that was my experience last time I tried (over a year ago), guess it hasn't changed |
20:27.54 | JeffM | I tried it last month |
20:28.01 | blast007 | JeffM: did you get the XNA stuff figured out? |
20:28.03 | JeffM | even their devs say it's hard |
20:28.07 | JeffM | blast007: sorta |
20:28.14 | blast007 | don't have XNA on this system |
20:28.35 | JeffM | I was just curious what BoundingBox, BoundingSphere, BoundingFrustum, Plane, and Ray did for ToString() |
20:29.17 | blast007 | I'm on really horrible wifi right now :/ |
20:29.41 | JeffM | I'll live ;) |
20:30.10 | Will07c5 | I can get the ToString() outputs if that would be easier |
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20:31.29 | JeffM | it's not realy important now |
20:31.39 | JeffM | I've commited all the code and just did cheezy versions |
20:31.49 | JeffM | I don't think anyone will care if my stuff matches MS or not :) |
20:32.04 | blast007 | I can always check when I get home (I have it on my faster system) |
20:32.35 | Will07c5 | ok I have time though |
20:32.46 | JeffM | did your cpu end up being smoked, or was it just the mobo blast007 |
20:32.56 | blast007 | JeffM: seems fine |
20:33.00 | JeffM | cool |
20:33.07 | blast007 | I haven't had it crash or do anything weird |
20:33.15 | JeffM | now overclock it ;) |
20:34.10 | JeffM | Will07c5: http://code.google.com/p/mmokit/source/browse/#svn/trunk/mmokit/3dspeeders/common/Math that is what I'm doing |
20:34.32 | blast007 | JeffM: pfft |
20:34.47 | blast007 | it actually runs cooler than it did before ;) |
20:34.55 | JeffM | even more reason to OC it ;) |
20:34.58 | blast007 | arctic silver 5 ftw |
20:35.32 | Will07c5 | JeffM: ah, cool |
20:36.02 | JeffM | I did it mostly because I found an octree tutorial that was done for XNA |
20:36.06 | JeffM | and it made a lot of sense |
20:36.18 | JeffM | and the classes it used made a lot of sense |
20:36.55 | JeffM | figure if it works out I'll submit it to the openTK people |
20:39.35 | Will07c5 | yeah microsoft has gotten a lot better at making APIs that make sense |
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22:52.15 | spldart | What's a decent free antivirus proggie for windows? |
22:53.15 | blast007 | Avast! or AVG |
22:53.18 | JeffM | avast |
22:53.57 | spldart | thankies |
23:09.03 | Winny | Common sense is also an effective anti virus ;) |
23:09.20 | JeffM | most humans lack that |
23:09.50 | Winny | true |
23:12.28 | spldart | I'll abscound with as much common sense as I can lay my sticky little mits on. |
23:13.02 | Winny | resists making a porn joke around sticky mits |
23:13.11 | spldart | Good move. |
23:13.23 | spldart | Requiring the aforementioned common sense. |
23:13.24 | spldart | hehe |
23:25.28 | spldart | hits the grill and waits anxiously to read up the log |
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