IRC log for #bzflag-chat on 20100404

00:02.01*** join/#bzflag-chat Packman (~chatzilla@125-238-254-251.jetstream.xtra.co.nz)
01:13.08*** join/#bzflag-chat theandromedan (~theandrom@c-24-126-116-190.hsd1.md.comcast.net)
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01:41.54Packmanmapmaking: any way to prevent 'tank against wall friction' from halting physics driver motion?
01:44.30blast007are the walls a mesh?
01:51.54Packmanmeshbox
01:52.52Packmani think there is a bug with these meshboxes or something:
01:53.00Packmani'm able to partially drive into them
01:53.17Packmanbut they are only shootthroughable
02:03.15blast007Packman: you could try using a normal box instead
02:03.19blast007see if there's a difference
02:03.50Packmanyes ok. If there's a difference, theremight be a bug?
02:04.13blast007well, they are different objects, yes
02:04.37blast007are you using materials in those meshboxes?
02:05.07Packmanyes
02:08.51PackmanBoxes do fix the problem.
02:09.50Packmanthanks.
02:11.52Packmanon an aside note then, it seems odd that I can fit a quarter of my tank corner into a non-drivethrough meshbox for no reason.
02:12.21PackmanDoes 3.0 use the same kind of procedures for deciding these things?
02:12.31blast007ok. if you use a 'box' with any mesh attributes, it turns it into a "meshed box"  (different than a meshbox)
02:13.54blast007and I'm not sure about 3.0.  Should be the same
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