01:04.18 | *** join/#bzflag-chat chris_pcguy (~chris.pcg@mclean.tunnelr.com) |
01:05.16 | chris_pcguy | hi, I like to know if the checkered background in the main-menu is intended? :-) |
01:06.44 | blast007 | that would be a graphical setting/issue on your end |
01:06.57 | blast007 | perhaps you have blending disabled in the graphics settings? |
01:07.14 | chris_pcguy | yap, I have. |
01:07.58 | chris_pcguy | With the mesa i915 classic, the main-menu's background is checkered. (tested with blending disabled) |
01:08.11 | blast007 | what if you enable blending? |
01:08.24 | chris_pcguy | hold on, please. |
01:08.39 | blast007 | most of our lower settings are targeted at software rendering and will run slower on hardware acceleration |
01:09.08 | blast007 | so on my Intel 855, I run with most of the settings turned up (just with a really low resolution) |
01:09.15 | chris_pcguy | with and w/o it's checkered. |
01:09.45 | chris_pcguy | with i915g gallium, there's no weapon light if blending is disabled. |
01:10.25 | chris_pcguy | short. no bullet to see. |
01:10.49 | blast007 | not sure |
01:11.09 | chris_pcguy | on GMA3150, Intel Atom N450. |
01:11.19 | blast007 | I haven't tried running with an intel graphics chip on linux in quite a while. Using Windows XP here. |
01:11.33 | chris_pcguy | that won't happen with classic. |
01:12.02 | chris_pcguy | before anyone asks, I know that this is a mesa issue. |
01:12.38 | blast007 | it's just possible that it won't work too well on that chipset |
01:13.46 | chris_pcguy | I really haven't any idea why they just test mesa with really huge games, but not with rather simpler games, as bzflag. |
01:14.04 | blast007 | well, the graphics code on bzflag is rather old |
01:14.24 | blast007 | so perhaps we use some OpenGL calls that are not common anymore :) |
01:15.24 | chris_pcguy | I rather meant that they should fix bugs which happen on simpler games, first. ;-) |
01:17.19 | chris_pcguy | thanks for the hint. |
01:18.26 | chris_pcguy | are they in a single file or spreaded over the whole game? |
01:18.41 | blast007 | they're all over the place |
01:19.06 | blast007 | mixed in with everything else ;) |
01:19.57 | chris_pcguy | I think, it would be easier to maintain to put them in an wrapper, which should be in a new file. |
01:20.03 | chris_pcguy | what do you think about that? |
01:20.50 | chris_pcguy | and mark them e.g. with deprecated. |
01:22.21 | blast007 | easier said than done |
01:23.57 | chris_pcguy | good to know. for sure a downside will be that there's no support for old machines if removing the code, but you could use macros then. |
01:25.01 | chris_pcguy | the next downside would be you need to make an extra build for old machines. :-( |
01:25.43 | blast007 | if we refactor the code enough that we require higher specs, we'd just drop support for older computers completely |
01:26.44 | chris_pcguy | not that you would need an 4 Ghz cpu for bzflag in around 10 years. ;-) |
01:26.58 | blast007 | BZFlag won't be around in 10 years :) |
01:28.07 | blast007 | version 2.4.2 will likely be our last release |
01:28.58 | chris_pcguy | oh, that's what you meant. (Unfortunately, I'm an austrian. So not a native english speaker. :-( ) |
01:29.35 | chris_pcguy | that bad to hear. |
01:31.29 | chris_pcguy | so what's with your roadmap plan of 5.0? |
01:31.48 | chris_pcguy | *which is going to 5.0? |
01:32.14 | blast007 | wishful thinking ;) |
01:32.59 | chris_pcguy | or in other words: too few developers. |
01:39.25 | blast007 | too few developers that want to work on it, at least |
01:39.45 | blast007 | and a lack of solid managment |
01:39.50 | blast007 | management* |
01:41.38 | chris_pcguy | I think it's better for me to write patches for mesa first, as it wouldn't be good when I need to check everytime if it's an mesa or bzflag bug first. |
01:44.51 | chris_pcguy | so thank you for the nice conversation. I'll wish you a nice evening. :-) |
05:50.31 | allejo | awww no BZ 5.0????? I was going to start working on a map for that :'( |
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14:32.59 | *** join/#bzflag-chat spldart (~spldart2@bzflag/contributor/spldart) |
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