IRC log for #bzflag-chat on 20130120

00:33.53*** join/#bzflag-chat short_circuit (~james@h95.221.130.174.dynamic.ip.windstream.net)
00:34.04*** join/#bzflag-chat ducktape (c08581a6@gateway/web/freenode/ip.192.133.129.166)
00:34.22ducktapeAnyone awake?
00:36.11blast007yes
00:36.27ducktapehey blast.
00:36.49ducktapewriting and email to tim
00:37.05ducktapeto help save bzflag and all, just don't want to sound rude
00:37.48ducktapeso how should i phrase the "Please change the licensing" part
00:37.50ducktape?
00:39.39blast007the licensing doesn't have to change to "save" the game
00:40.55ducktapeI was paraphrasing. Perhaps I should've asked. What do we request Tim to do in the email?
00:41.12ducktapehttp://forums.bzflag.org/viewtopic.php?f=2&t=18378 talking about this
00:41.46blast007it's more about how the project is run
00:42.00blast007Tim hasn't been actively involved in years
00:42.58ducktapeso should I ask him to be more involved? or ask him to change the way its run?
00:42.58blast0072.4.0 was an experiment to see if active management would improve development, and it did
00:43.15ducktapeokay gotcha.
00:44.23blast007so, whatever you want to write.  it's not required that you send him anything at all.
00:45.06blast007kierra's initial post on that topic kinda sums it up, and JeffM's post was just about what had been discussed with Tim
00:45.34blast007and since then, Tim had said he wouldn't want to see the game go to MIT licensing, and JeffM didn't really want to see it go that way either, and nor would I
00:45.37ducktapeGotcha, well I figure if Tim hears people wanting more from bz, hey might do something.
00:45.41ducktapehe*
00:46.08blast007iirc, the MIT suggestion was by brlcad, and was suggested instead of having copyright change hands
00:46.23blast007let me see if I can dig up some logs for you
00:47.02ducktapeseems like MIT would just make things messy
00:47.02ducktapethings coming out here and there.
00:47.03ducktapebut I don't know much about licenses.
00:48.11blast007http://ibot.rikers.org/%23bzflag/20130115.html.gz
00:48.20blast007http://ibot.rikers.org/%23bzflag/20130118.html.gz
00:51.52ducktapehmm, so you're happy with the results of the 2.4.0 "experiment"?
00:53.16blast007we got a release out in a relatively short timeframe after we set out to make 2.4.0, so, yeah
00:53.22blast007and we kept feature creep to a minimum
00:53.39blast007that's kinda killed us in the past, such as with 2.1/2.99.x
00:53.59blast007we were developing 2.1/2.99.x for like 5 years
00:54.16blast007and kept adding features before bugs were fixed
00:54.34blast007so we had all these shiny new features, but so many critical bugs that prevented us from releasing
00:54.47ducktapeyeah, whats the incentive for the developers? Just a hobby?
00:54.50blast007I recall one bug that took two months and three developers to track down
00:55.02blast007(in 2.99.x)
00:55.18blast007yeah, nobody's "job" is BZFlag
00:57.11ducktapeEverybody does their "hobby" differently, does that create problems with all the devs? visions and goals clashing?
00:57.20ducktapeor do you guys follow that roadmap pretty closely?
00:59.16ducktapeheh, im in school for cs. networking's gonna kill me
01:00.59blast007the problem is that generally there wasn't a roadmap, or if there was, nobody really followed it
01:01.22blast007that's how 2.4.0 was different than pretty much every other release
01:01.42ducktapeI really like your idea/mention of "official" and "community" servers.
01:02.02ducktapethe server list right now is almost so busy that its painful to look at.
01:02.07blast007it had a fairly well defined set of goals, and it had someone looking over the project to keep track of what was going on
01:02.18blast007so it wasn't just a "do whatever you feel like" kind of thing
01:02.38ducktapethats good atleast, that could be a problem with MIT licensing.
01:02.48blast007huh?
01:03.18blast007licensing doesn't affect development style
01:04.29ducktapeit doesnt?
01:04.42ducktapewith the MIT License aren't you able to pretty much do whatever you want with what the license covers?
01:04.53blast007licensing affects who can do what with the code
01:06.07ducktapegotcha. my bad
01:06.28blast007MIT doesn't require that people release their code modifications
01:07.07blast007so someone or some company could take the code and make a commercial game out of it and not have to give anything back
01:07.40blast007LGPL still allows people/companies to make a commercial game out of our code, but it requires that they will give the code out
01:07.54ducktapethat makes sense.
01:08.10blast007(and of course, I'm oversimplifying this - LGPL is a rather long license, whereas MIT is very short)
01:08.20ducktapemakes sense that you wouldn't want that.
01:13.25ducktapeblast, one last question
01:13.32blast007k
01:13.57ducktapesay this takes off, tim eases on the reigns and the dev team moves forward
01:14.33ducktapelicense changes or whatever needs to happen
01:14.47blast007again, license is not reall the issue
01:14.53blast007really*
01:15.01blast007the lack of management is
01:15.08ducktapeemphasis on "whatever needs to happen"
01:15.20ducktapewhere do you want bz to end up?
01:15.33ducktapemainstream super game? (unlikely)
01:15.59ducktapei guess i couldve just asked, whats your vision
01:16.19ducktapefor bzflag and it's community
01:16.49blast007http://wiki.bzflag.org/Development_RoadMap
01:17.02ducktapehahaha gotcha
01:17.11ducktapethanks man! take it easy
01:17.22blast007:)
01:17.26blast007you too
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10:17.07*** join/#bzflag-chat I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
17:52.22*** join/#bzflag-chat infobot (~infobot@rikers.org)
17:52.22*** topic/#bzflag-chat is Welcome to BZChat; the place to talk about your favorite tank game BZFLAG || http://bzflag.org || Forums http://my.bzflag.org/bb || http://my.bzflag.org/w/MapMaking || http://my.BZFlag.org/w/GettingHelp || http://my.BZFlag.org/w/Download || non bzflag chat yields to bzflag chat yields to bzflag help. be kind and civil. this channel is logged at http://ibot.rikers.org/%23bzflag-chat/ || Y
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