IRC log for #bzflag-chat on 20171223

01:19.01*** join/#bzflag-chat infobot (ibot@rikers.org)
01:19.01*** topic/#bzflag-chat is Welcome to BZChat; the place to talk about your favorite tank game BZFlag || http://bzflag.org || http://forums.bzflag.org || http://wiki.bzflag.org/MapMaking || http://wiki.bzflag.org/GettingHelp || http://bzflag.org/download || non bzflag chat yields to bzflag chat yields to bzflag help. be kind and civil. this channel is logged at http://ibot.rikers.org/%23bzflag-chat/
02:51.37*** join/#bzflag-chat bertman (~bert@unaffiliated/bertman)
21:22.36*** join/#bzflag-chat Zehra (~Zehra@unaffiliated/zehra)
21:23.12ZehraGreetings all, one quick question on mapping.
21:24.25ZehraThe 'define' item in a .bzw file is 'define SampleName' and the objects to be added to a map file...
21:24.49ZehraAnd it ends in 'enddef' for BZFlag 2.4.x?
21:25.34ZehraOr maybe an example of the 'define' and group object being used?
21:27.47blast007not sure I understand what the question is
21:29.01ZehraI'd like to know if the description for the define and group objects in .bzw from the BZFlagWiki are compatible with 2.4.x
21:29.16Zehrahttps://wiki.bzflag.org/Define
21:29.22Zehrahttps://wiki.bzflag.org/Group
21:29.53ZehraI need to move over 200 objects and would like to move them as a single one.
21:30.57ZehraIt's "The Grand Castles" and I basically need to move the whole castle.
21:31.42blast007I don't think the map format changed much, if at all, going from 2.0.x to 2.4.x
21:32.25blast007group/define is generally for when you want to have the same elements copied to another part of a map
21:33.00blast007so, say, you could have identical bases on two sides of a map (with some materials swapped for different colors)
21:44.45ZehraThanks blast, everything works well.

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.