01:19.01 | *** join/#bzflag-chat infobot (ibot@rikers.org) |
01:19.01 | *** topic/#bzflag-chat is Welcome to BZChat; the place to talk about your favorite tank game BZFlag || http://bzflag.org || http://forums.bzflag.org || http://wiki.bzflag.org/MapMaking || http://wiki.bzflag.org/GettingHelp || http://bzflag.org/download || non bzflag chat yields to bzflag chat yields to bzflag help. be kind and civil. this channel is logged at http://ibot.rikers.org/%23bzflag-chat/ |
02:51.37 | *** join/#bzflag-chat bertman (~bert@unaffiliated/bertman) |
21:22.36 | *** join/#bzflag-chat Zehra (~Zehra@unaffiliated/zehra) |
21:23.12 | Zehra | Greetings all, one quick question on mapping. |
21:24.25 | Zehra | The 'define' item in a .bzw file is 'define SampleName' and the objects to be added to a map file... |
21:24.49 | Zehra | And it ends in 'enddef' for BZFlag 2.4.x? |
21:25.34 | Zehra | Or maybe an example of the 'define' and group object being used? |
21:27.47 | blast007 | not sure I understand what the question is |
21:29.01 | Zehra | I'd like to know if the description for the define and group objects in .bzw from the BZFlagWiki are compatible with 2.4.x |
21:29.16 | Zehra | https://wiki.bzflag.org/Define |
21:29.22 | Zehra | https://wiki.bzflag.org/Group |
21:29.53 | Zehra | I need to move over 200 objects and would like to move them as a single one. |
21:30.57 | Zehra | It's "The Grand Castles" and I basically need to move the whole castle. |
21:31.42 | blast007 | I don't think the map format changed much, if at all, going from 2.0.x to 2.4.x |
21:32.25 | blast007 | group/define is generally for when you want to have the same elements copied to another part of a map |
21:33.00 | blast007 | so, say, you could have identical bases on two sides of a map (with some materials swapped for different colors) |
21:44.45 | Zehra | Thanks blast, everything works well. |