IRC log for #curseforge on 20080515

00:34.26*** join/#curseforge Funkeh` (n=funk@host81-157-159-63.range81-157.btcentralplus.com)
01:22.34*** join/#curseforge Zeksie (n=zeksie@cpc2-nott9-0-0-cust211.nott.cable.ntl.com)
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04:08.07*** join/#curseforge Funkeh` (n=funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
04:20.38ckknightwoo, I added ticket votingl.
04:20.40ckknightvoting*
04:20.43ckknightsee: http://curseforge.com/projects/CurseForge/tickets/29-file-managment-operations-non-existant/
04:21.17Dashkal"Apathetically supporting" rofl
04:21.24ckknightwhat? that's what it is.
04:21.39ckknightif you're kinda blah, would like but just don't care
04:21.44Dashkalsnickers
04:22.17DashkalIt records the +0?  That's kinda odd.  I would have expected +0 to remove it.
04:22.47ckknightactually it should ignore 0
04:23.05ckknightit basically deletes the vote object
04:23.13ckknightif you try to save with weight == 0
04:23.17DashkalMight wanna look at that...
04:23.28Dashkal+0 - Dashkal
04:23.28smario1well, both me and Dashkal have votes of +0
04:23.32ckknightbah
04:23.35ckknightI see now
04:23.37ckknightwtf
04:26.22*** join/#curseforge Guillotine (n=Guilloti@adsl-76-214-6-65.dsl.lsan03.sbcglobal.net)
04:29.52ckknightfixed
04:30.37ckknight"0" != 0
04:30.39ckknight:-P
04:30.59smario1"0"+0 == 0
04:31.56*** join/#curseforge Funkeh` (n=funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
04:32.30ckknightsmario1: not in python, that's a ValueError
04:32.31ckknight:-P
04:33.01smario1you're doing web pages in python, now?
04:34.06ckknightboth curse.com and curseforge.com are done with Django
04:35.08ckknightokay, the tickets index page now has ID and Updated date listed
04:35.55smario1django looks like the kind of thing i might want to play with some day.
04:36.05smario1but i thought you wanted c# developers.
04:36.10ckknightyes
04:36.13ckknightDjango is horrid.
04:36.18ckknightespecially for what we're doing
04:36.24ckknighthorrible IT decision, if you ask me
04:36.36ckknightthe new curse.com is written with C#
04:37.03ckknightWoWDB is written with .NET, and it's really damn fast
04:38.27smario1i'll have to just take your word for it.
04:56.31*** join/#curseforge Kaelten (n=kaelten@c-68-62-218-86.hsd1.al.comcast.net)
05:22.19smario1x = 0/0 assert(x == x)
05:26.29smario1i assert that (1/0+2/0)*0 ought to be equal to 3
05:26.41smario1no matter how impossible it appears.
05:29.32*** join/#curseforge Kody- (n=kody@c-98-210-196-95.hsd1.ca.comcast.net)
05:29.32*** mode/#curseforge [+o Kody-] by ChanServ
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06:18.27*** join/#curseforge Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano)
06:25.38Elkanoany coder for the curse website on?
06:38.56Kody-ck might be awake still
06:39.19Kody-at least i hope so, it's crunch time for curseforge ;)
06:43.24Elkanowell, it seems like changing the comments page on curse projects doesn't work anymore
06:54.08*** join/#curseforge Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano)
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07:57.30Elkanook, changing comment pages is working again
07:58.35Elkanook failing again :/
08:00.03Elkanocould be some internal caching mechanism failing since I'm currently stuck on a 2nd page of comments
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10:57.59Zyuuelkano, its delayed
10:58.10Zyuunot sure though, ill send an email
11:12.15Elkanowell, but switching subpages should still work in realtime
11:22.19Zyuuya.
11:22.23Zyuuyoull have to wait :)
11:22.27Zyuufor kaelten/ckknight
11:22.28Zyuu;X
11:23.57*** join/#curseforge Srosh (n=Srosh@c155249.adsl.hansenet.de)
12:30.36*** join/#curseforge netcurse (n=hthieblo@m16.net81-67-22.noos.fr)
12:34.57Zyuuelkano they are usually around
12:35.01Zyuuin a few hours or so
12:35.30Zyuuafk a bit
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13:32.49Zyuuanyone alive?
13:47.48*** mode/#curseforge [+o netcurse] by Zyuu
13:48.47netcursein 20 minutes or so Elkano
14:00.48ckknighthey all
14:00.58ckknighthow's everyone doing this fine morning?
14:01.16Zyuuweather rock
14:01.30Zyuuyourself?
14:01.32ckknightElkano: I know that Kaelten did something to the caching that could've caused that, he should be in within a half hour, likely
14:01.47ckknightZyuu: I'm alright. Woke up late cause I stayed up working till two :-P
14:02.18Zyuunot much sleep then!
14:02.22ZyuuI was up to around 4 my time
14:02.32Zyuubtw
14:02.34Zyuuckknight
14:02.37ckknightI had about 6 hours
14:02.39ckknightyea?
14:02.42Zyuusince im editing projects over and over on curse.com
14:02.48Zyuuit will automatically reflect on curseforge right?
14:02.52Zyuuor do you need to run another import?
14:02.54Zyuuor how does it work
14:03.19ckknightcome Monday, CurseForge's database will be wiped and it will import data from Curse
14:03.35ckknightright beforehand, Curse's project administration will be turned off
14:03.35Zyuuok
14:03.40Zyuugreat
14:03.44Zyuucan you let me know like
14:03.51Zyuu12 hours in advance as to when you plan to import?
14:03.54Zyuuwould help a lot
14:04.00ckknightonce the import is done, CurseForge will come up, touching the live interface and all, all ready to go
14:04.06ckknightZyuu: it'll be Monday morning.
14:04.11ckknightour time
14:04.12Zyuuwhich is around now?
14:04.15Zyuubut monday
14:04.18Zyuuso 4pm my time
14:04.19ckknightright.
14:04.28Zyuuok
14:04.35ckknightwe'll shut off the curse project admin first
14:04.43ckknightthen do the import
14:05.02ckknightwhich will take about 3 hours or so
14:05.13ckknightduring that time, we'll make sure that everything is hunky-dory on both ends
14:05.30ckknight(note: curseforge.com will be unaccessible during this time)
14:05.54ckknightand then we'll open up curseforge.com
14:06.02Zyuuokay
14:06.17ckknightbut if something goes unexpectedly wrong, curseforge.com will just open up later, or it might go down and come back up, etc.
14:06.41Zyuuthere'll always be something that go wrong :P
14:07.20Zyuuhere's hoping nothing will tho
14:07.24ZyuuI need to run to the bank soon
14:07.42Zyuuis it the same in the US?
14:07.46ZyuuBanks are open to 6pm on thursdays
14:07.49Zyuuand 3pm the other days?
14:08.08pastamancerit's random
14:08.29pastamancermy bank is 9-4 most days but 9-7 on tuesdays or something
14:08.36Zyuuah
14:08.38Zyuu7 is good
14:08.44Zyuuguess its some law here, that 6pm is the latest
14:08.59pastamancerthey're just lazy!
14:10.03pastamanceroh, it's 8:30-6 on friday, 8:30-5 the rest of the week
14:11.26Zyuuinteresting :p
14:12.48Zyuuanyway afk bank
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15:03.57ckknighthey all, I added filtering for tickets
15:10.38pastamancerit's about time! :p
15:13.03ckknightyea, I've been wanting it
15:13.09ckknightso I got bored and added it
15:14.03ckknightbeing able to filter by non-resolved is nice
15:30.26[Liquidor]http://forums.wow-europe.com/thread.html?topicId=4075017888&sid=1
15:31.50ckknighthehe
15:31.52ckknightyay bigger
15:31.53ckknight:-P
15:36.15[Liquidor]ckknight
15:36.19[Liquidor]please fix #wowace
15:38.25ckknight:-(
15:38.29ckknight#wowace is dying
15:38.30[Liquidor]:-(
15:38.32ckknightit's a conspiracy
15:38.36[Liquidor]heh
15:38.46ckknightfrom the ashes it will arise stronger and more powerful, as the phoenix
15:39.06[Liquidor]it will be reborn as #Liqace
15:39.09[Liquidor]no doubt
15:40.53ckknighthehe
15:43.46*** join/#curseforge Funkeh` (n=funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
15:45.15ckknighthey Funkeh`
15:45.26Funkeh`yo ckknight
15:45.37Funkeh`ckknight, you know why invite only is on wowace?
15:45.56ckknightspammers.
15:46.04ckknightI'll take it off now, hopefully they're done
15:46.10Funkeh`just stick +m
15:46.18ckknightwhat's +m do?
15:46.19ckknightI forget
15:46.24Funkeh`'moderated'
15:46.31Funkeh`only people with v/o can talk
15:46.37ckknightah
15:46.43ckknightokay, if it happens again.
16:05.38*** join/#curseforge Kody- (n=nope@adsl-76-251-95-6.dsl.pltn13.sbcglobal.net)
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17:07.37*** join/#curseforge Dashkal (n=chatzill@209.90.184.174)
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17:26.35ckknightwoo, curseforge is a lot faster now
17:26.43ckknight300 ms pages before, now 30 ms
17:26.44ckknightetc.
17:26.45ckknight:-)
17:29.04Zyuuwhat'd you do
17:29.28smariothe put the file server into space and put the earth in orbit around a black hole.
17:29.32smariotobviously.
17:30.32ckknightmy plans revealed!
17:30.35ckknightoh noe
17:30.36ckknights
17:31.35ckknightZyuu: basically, previously, the template was being compiled every time a page was accessed. Now it compiles once on first access and uses the compiled code to draw a template. The compiled template is only scrapped then when we update the code
17:32.32DashkalYay for caching things that do not change :p
17:32.52ckknightcurrently curseforge isn't output cached pretty much at all
17:33.00ckknightthat'll likely be a post-launch thing
17:33.21ckknightin any event, it's reasonably fast as is, as more people use it, caching will become more necessary
17:35.06pastamancerMAKE CACHE FAST$$$$!!!!!
17:36.07smariotthats so bad its awesome.
17:37.06Zyuufuck cache
17:38.31pastamancer<PROTECTED>
17:40.49ckknightlol, pastamancer
17:40.52ckknighthilarious.
17:41.15Zyuu^_______^
18:35.20*** join/#curseforge netcurse (n=hthieblo@m16.net81-67-22.noos.fr)
18:36.07netcurseyo
18:41.02Zyuuwazzup
18:41.08*** mode/#curseforge [+o netcurse] by Zyuu
18:44.10Kody-hello
19:09.36ckknighthey netcurse
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20:15.44Zyuuhm
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21:32.06Kaelten:P
21:35.27Kolie:P~~
21:36.09ckknight8=======D
21:36.21Kolie8==========>
21:36.46ckknightpointy?
21:36.55Koliemy epeen beats your epeen
21:37.28ckknightdoubtful
21:42.25Kaeltenhttp://pastie.caboo.se/197846
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22:18.24Zyuucaboo
22:19.15ckknightZyuu: caboose
22:24.14Zyuuckknight
22:24.19Zyuucan you add the new WoW patch version
22:24.25Zyuuto curse.com
23:07.57AckisFor lack of a better place to mention this, I can't seem to update keywords on curse for my mod, nor can I update which locals it works in
23:09.30netcurseThis is a good place to do so.
23:09.37netcurseAll the curse.com people are here also
23:09.44Ackishence why I did it ;)
23:09.58Ackisbut I know ck is going to be redoing curse.com
23:10.20netcurseJust FYI. we are ashamed by the number of bugs on curse.com, Ckknight is actually rewriting it with another developer on a .net platform that already provide most of the features we want and is bugless.
23:10.50netcurseSo most of the work is tweaking stuff to make it work like curse.com right now. We are doing a huge clean up of the pages also.
23:10.59Kody-[15:24] <Zyuu> can you add the new WoW patch version
23:11.00Kody-[15:24] <Zyuu> to curse.com
23:11.01DashkalOh god, you said 'bugless'  It's officially cursed.
23:11.01netcurseGoal is to have all the pages load in less than 1 sec. and be up on patchdays.
23:11.02Kody-you can do that
23:11.05Kody-I'll do it now though
23:11.29Ackisnetcurse: it's still a good site, and I find it easier than the other ones out there to use
23:12.14Kody-Added, should show up when cache updates
23:16.50ckknightAckis: btw, for project management, that's all changing come Monday
23:16.55netcurseThanks Ackis. The new version will be a 300% improvement.
23:17.03ckknightAckis: so your issues with that will be allayed quite easily.
23:17.05Ackisnice thanks :)
23:17.16ckknightsince Curse's project management is being shut down entirely
23:17.23ckknightCurseforge takes over for that
23:18.11Ackisyah i'm really looking forward to curseforge
23:18.20ckknightme too
23:18.32ckknightwe're launching Monday, got a game plan and everything
23:18.43ckknightAckis: any preliminary thoughts about it all?
23:19.24Ackisoverwhelming to someone who hasn't really used large development and there wasn't any how-to's etc (I know they were worked on/added however, I just haven't had a chance lately)
23:20.33ckknightoh yea, I plan on writing those this weekend
23:20.39ckknightspecifically for the repository systems
23:21.15ckknightgonna explain how to use svn, git, hg on windows and mac (Linux users are smart enough to figure out for themselves)
23:21.19AckisI basically went in and was like: ok how do I work with the svn and git? then I got confused/frustrated and went to kill people in CoD4
23:21.21ckknightwhy things are the way they are
23:21.39ckknighthow to configure things, get them to work the way you want to
23:21.40ckknightetc.
23:44.53netcursequick survey
23:45.00netcursewho played sims city here?
23:46.27NechcknI did
23:46.44NechcknI like all of those sid myer games
23:46.46netcurseI went to a MMO studio today.
23:46.59netcurseThey are developing a SIms city MMO. in stealth mode.
23:47.03netcurse80 people on it.
23:47.08netcurseI saw the game. Fucking awesome.
23:47.18Nechcknreally?
23:47.26NechcknI hope it's better than SimsOnline
23:47.33Dashkalwait, sim city?  not the sims?
23:47.37netcursesims city.
23:47.39Dashkalsounds interesting
23:47.40netcursenot the sims
23:47.50Nechcknright, right... I'm just saying
23:47.53Dashkalbut how to you "MMOify" a game like that?
23:48.21netcurseI can't speak about what they are doing to much.
23:48.34netcurseBut the MMO interaction is there, between city builders.
23:48.42netcurseyou can own multiple city. That produce differents things.
23:48.45Nechcknthat's cool... sounds like they have a good sized effort, at least
23:49.08netcurse2 play mode. solo or co op.
23:49.09NechcknI like when devs try to make MMOs with like 10 people...
23:49.11netcurseboth online.
23:49.28netcurseMultiple planets with multiple climats and economy.
23:49.33NechcknAh.. the co-op would be cool... if you found a decent partner
23:49.50netcurseI ll get keys for you guys.
23:49.52netcurseBeta this summer
23:50.07NechcknI will touch myself in your general direction!
23:50.12netcursehah
23:50.13Nechcknwinks
23:50.28netcurseThe graphic engine is what made me crazy hehe.
23:50.34netcurseWas like google earth.
23:50.40Dashkalooo, nice
23:50.53Nechcknhmmm... so ultra-realistic, then?
23:50.55netcurseyep
23:51.02netcursethe zone mapping is insane ; )
23:51.14netcursei ll get screenshoots.
23:51.23netcurseThey are a french company
23:51.24netcurse:)
23:51.52ckknightnetcurse: Kolie wants a beta key
23:51.54netcursethey made http://www.montecristogames.com/city-life/en/visuals.html
23:52.02netcurseit s a 3d sims city/
23:52.10netcurseso they are not starting from nothing.
23:52.20netcursethey already have all the engine built, game mechanics etc.
23:52.26ckknightlooks shiny
23:52.36Kolienetcurse mememememememememememememe
23:52.39netcursegame looks lots better than city life btw
23:52.39netcurse: P
23:52.46netcursethe 3d engine i saw was impressive.
23:52.49netcursegt4 like.
23:53.03netcurseyou can zoom in the town and see what people do!
23:53.04netcurse:D
23:53.09Kolienetcurse, hook me up!
23:53.17Koliesim city is the best ever
23:53.24netcursei will when they go alpha.
23:53.39netcursewe are going to work with them anyway
23:53.45netcursemore infos in a company email;P
23:53.46Kolieyay
23:53.55KolieI love company email.
23:54.11ckknighthehe
23:54.23ckknightsee, now you all wanna work for curse now
23:54.28ckknightcause we get cool stuff
23:54.31Kolieyay!
23:54.33Koliecool stuff!
23:54.53ckknightanyone play the Sims games for like GBA?
23:55.02Kody-hey that reminds me, do you jerks have rock band set up yet?
23:55.03ckknight(well, and Urbz)
23:55.04ckknightI liked those
23:55.10ckknightKody-: yea, at Bryan's place
23:55.13ckknightwe're gonna go play in a few minutes
23:55.21Kody-need to get the duels going once hubert is back
23:55.25ckknighthehe.
23:55.42Kody-Not putting Raul on drums though!
23:58.10DashkalTher looks very cool
23:58.21Dashkalthat*
23:58.51Dashkal<ckknight>see, now you all wanna work for curse now <-- repend and be canadian, then I'll want to :p
23:58.54Dashkalrepent*

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