00:34.26 | *** join/#curseforge Funkeh` (n=funk@host81-157-159-63.range81-157.btcentralplus.com) |
01:22.34 | *** join/#curseforge Zeksie (n=zeksie@cpc2-nott9-0-0-cust211.nott.cable.ntl.com) |
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04:20.38 | ckknight | woo, I added ticket votingl. |
04:20.40 | ckknight | voting* |
04:20.43 | ckknight | see: http://curseforge.com/projects/CurseForge/tickets/29-file-managment-operations-non-existant/ |
04:21.17 | Dashkal | "Apathetically supporting" rofl |
04:21.24 | ckknight | what? that's what it is. |
04:21.39 | ckknight | if you're kinda blah, would like but just don't care |
04:21.44 | Dashkal | snickers |
04:22.17 | Dashkal | It records the +0? That's kinda odd. I would have expected +0 to remove it. |
04:22.47 | ckknight | actually it should ignore 0 |
04:23.05 | ckknight | it basically deletes the vote object |
04:23.13 | ckknight | if you try to save with weight == 0 |
04:23.17 | Dashkal | Might wanna look at that... |
04:23.28 | Dashkal | +0 - Dashkal |
04:23.28 | smario1 | well, both me and Dashkal have votes of +0 |
04:23.32 | ckknight | bah |
04:23.35 | ckknight | I see now |
04:23.37 | ckknight | wtf |
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04:29.52 | ckknight | fixed |
04:30.37 | ckknight | "0" != 0 |
04:30.39 | ckknight | :-P |
04:30.59 | smario1 | "0"+0 == 0 |
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04:32.30 | ckknight | smario1: not in python, that's a ValueError |
04:32.31 | ckknight | :-P |
04:33.01 | smario1 | you're doing web pages in python, now? |
04:34.06 | ckknight | both curse.com and curseforge.com are done with Django |
04:35.08 | ckknight | okay, the tickets index page now has ID and Updated date listed |
04:35.55 | smario1 | django looks like the kind of thing i might want to play with some day. |
04:36.05 | smario1 | but i thought you wanted c# developers. |
04:36.10 | ckknight | yes |
04:36.13 | ckknight | Django is horrid. |
04:36.18 | ckknight | especially for what we're doing |
04:36.24 | ckknight | horrible IT decision, if you ask me |
04:36.36 | ckknight | the new curse.com is written with C# |
04:37.03 | ckknight | WoWDB is written with .NET, and it's really damn fast |
04:38.27 | smario1 | i'll have to just take your word for it. |
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05:22.19 | smario1 | x = 0/0 assert(x == x) |
05:26.29 | smario1 | i assert that (1/0+2/0)*0 ought to be equal to 3 |
05:26.41 | smario1 | no matter how impossible it appears. |
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05:29.32 | *** mode/#curseforge [+o Kody-] by ChanServ |
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06:25.38 | Elkano | any coder for the curse website on? |
06:38.56 | Kody- | ck might be awake still |
06:39.19 | Kody- | at least i hope so, it's crunch time for curseforge ;) |
06:43.24 | Elkano | well, it seems like changing the comments page on curse projects doesn't work anymore |
06:54.08 | *** join/#curseforge Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano) |
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07:57.30 | Elkano | ok, changing comment pages is working again |
07:58.35 | Elkano | ok failing again :/ |
08:00.03 | Elkano | could be some internal caching mechanism failing since I'm currently stuck on a 2nd page of comments |
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10:57.59 | Zyuu | elkano, its delayed |
10:58.10 | Zyuu | not sure though, ill send an email |
11:12.15 | Elkano | well, but switching subpages should still work in realtime |
11:22.19 | Zyuu | ya. |
11:22.23 | Zyuu | youll have to wait :) |
11:22.27 | Zyuu | for kaelten/ckknight |
11:22.28 | Zyuu | ;X |
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12:34.57 | Zyuu | elkano they are usually around |
12:35.01 | Zyuu | in a few hours or so |
12:35.30 | Zyuu | afk a bit |
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13:32.49 | Zyuu | anyone alive? |
13:47.48 | *** mode/#curseforge [+o netcurse] by Zyuu |
13:48.47 | netcurse | in 20 minutes or so Elkano |
14:00.48 | ckknight | hey all |
14:00.58 | ckknight | how's everyone doing this fine morning? |
14:01.16 | Zyuu | weather rock |
14:01.30 | Zyuu | yourself? |
14:01.32 | ckknight | Elkano: I know that Kaelten did something to the caching that could've caused that, he should be in within a half hour, likely |
14:01.47 | ckknight | Zyuu: I'm alright. Woke up late cause I stayed up working till two :-P |
14:02.18 | Zyuu | not much sleep then! |
14:02.22 | Zyuu | I was up to around 4 my time |
14:02.32 | Zyuu | btw |
14:02.34 | Zyuu | ckknight |
14:02.37 | ckknight | I had about 6 hours |
14:02.39 | ckknight | yea? |
14:02.42 | Zyuu | since im editing projects over and over on curse.com |
14:02.48 | Zyuu | it will automatically reflect on curseforge right? |
14:02.52 | Zyuu | or do you need to run another import? |
14:02.54 | Zyuu | or how does it work |
14:03.19 | ckknight | come Monday, CurseForge's database will be wiped and it will import data from Curse |
14:03.35 | ckknight | right beforehand, Curse's project administration will be turned off |
14:03.35 | Zyuu | ok |
14:03.40 | Zyuu | great |
14:03.44 | Zyuu | can you let me know like |
14:03.51 | Zyuu | 12 hours in advance as to when you plan to import? |
14:03.54 | Zyuu | would help a lot |
14:04.00 | ckknight | once the import is done, CurseForge will come up, touching the live interface and all, all ready to go |
14:04.06 | ckknight | Zyuu: it'll be Monday morning. |
14:04.11 | ckknight | our time |
14:04.12 | Zyuu | which is around now? |
14:04.15 | Zyuu | but monday |
14:04.18 | Zyuu | so 4pm my time |
14:04.19 | ckknight | right. |
14:04.28 | Zyuu | ok |
14:04.35 | ckknight | we'll shut off the curse project admin first |
14:04.43 | ckknight | then do the import |
14:05.02 | ckknight | which will take about 3 hours or so |
14:05.13 | ckknight | during that time, we'll make sure that everything is hunky-dory on both ends |
14:05.30 | ckknight | (note: curseforge.com will be unaccessible during this time) |
14:05.54 | ckknight | and then we'll open up curseforge.com |
14:06.02 | Zyuu | okay |
14:06.17 | ckknight | but if something goes unexpectedly wrong, curseforge.com will just open up later, or it might go down and come back up, etc. |
14:06.41 | Zyuu | there'll always be something that go wrong :P |
14:07.20 | Zyuu | here's hoping nothing will tho |
14:07.24 | Zyuu | I need to run to the bank soon |
14:07.42 | Zyuu | is it the same in the US? |
14:07.46 | Zyuu | Banks are open to 6pm on thursdays |
14:07.49 | Zyuu | and 3pm the other days? |
14:08.08 | pastamancer | it's random |
14:08.29 | pastamancer | my bank is 9-4 most days but 9-7 on tuesdays or something |
14:08.36 | Zyuu | ah |
14:08.38 | Zyuu | 7 is good |
14:08.44 | Zyuu | guess its some law here, that 6pm is the latest |
14:08.59 | pastamancer | they're just lazy! |
14:10.03 | pastamancer | oh, it's 8:30-6 on friday, 8:30-5 the rest of the week |
14:11.26 | Zyuu | interesting :p |
14:12.48 | Zyuu | anyway afk bank |
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15:03.57 | ckknight | hey all, I added filtering for tickets |
15:10.38 | pastamancer | it's about time! :p |
15:13.03 | ckknight | yea, I've been wanting it |
15:13.09 | ckknight | so I got bored and added it |
15:14.03 | ckknight | being able to filter by non-resolved is nice |
15:30.26 | [Liquidor] | http://forums.wow-europe.com/thread.html?topicId=4075017888&sid=1 |
15:31.50 | ckknight | hehe |
15:31.52 | ckknight | yay bigger |
15:31.53 | ckknight | :-P |
15:36.15 | [Liquidor] | ckknight |
15:36.19 | [Liquidor] | please fix #wowace |
15:38.25 | ckknight | :-( |
15:38.29 | ckknight | #wowace is dying |
15:38.30 | [Liquidor] | :-( |
15:38.32 | ckknight | it's a conspiracy |
15:38.36 | [Liquidor] | heh |
15:38.46 | ckknight | from the ashes it will arise stronger and more powerful, as the phoenix |
15:39.06 | [Liquidor] | it will be reborn as #Liqace |
15:39.09 | [Liquidor] | no doubt |
15:40.53 | ckknight | hehe |
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15:45.15 | ckknight | hey Funkeh` |
15:45.26 | Funkeh` | yo ckknight |
15:45.37 | Funkeh` | ckknight, you know why invite only is on wowace? |
15:45.56 | ckknight | spammers. |
15:46.04 | ckknight | I'll take it off now, hopefully they're done |
15:46.10 | Funkeh` | just stick +m |
15:46.18 | ckknight | what's +m do? |
15:46.19 | ckknight | I forget |
15:46.24 | Funkeh` | 'moderated' |
15:46.31 | Funkeh` | only people with v/o can talk |
15:46.37 | ckknight | ah |
15:46.43 | ckknight | okay, if it happens again. |
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16:05.38 | *** mode/#curseforge [+o Kody-] by ChanServ |
17:07.37 | *** join/#curseforge Dashkal (n=chatzill@209.90.184.174) |
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17:26.35 | ckknight | woo, curseforge is a lot faster now |
17:26.43 | ckknight | 300 ms pages before, now 30 ms |
17:26.44 | ckknight | etc. |
17:26.45 | ckknight | :-) |
17:29.04 | Zyuu | what'd you do |
17:29.28 | smariot | he put the file server into space and put the earth in orbit around a black hole. |
17:29.32 | smariot | obviously. |
17:30.32 | ckknight | my plans revealed! |
17:30.35 | ckknight | oh noe |
17:30.36 | ckknight | s |
17:31.35 | ckknight | Zyuu: basically, previously, the template was being compiled every time a page was accessed. Now it compiles once on first access and uses the compiled code to draw a template. The compiled template is only scrapped then when we update the code |
17:32.32 | Dashkal | Yay for caching things that do not change :p |
17:32.52 | ckknight | currently curseforge isn't output cached pretty much at all |
17:33.00 | ckknight | that'll likely be a post-launch thing |
17:33.21 | ckknight | in any event, it's reasonably fast as is, as more people use it, caching will become more necessary |
17:35.06 | pastamancer | MAKE CACHE FAST$$$$!!!!! |
17:36.07 | smariot | thats so bad its awesome. |
17:37.06 | Zyuu | fuck cache |
17:38.31 | pastamancer | <PROTECTED> |
17:40.49 | ckknight | lol, pastamancer |
17:40.52 | ckknight | hilarious. |
17:41.15 | Zyuu | ^_______^ |
18:35.20 | *** join/#curseforge netcurse (n=hthieblo@m16.net81-67-22.noos.fr) |
18:36.07 | netcurse | yo |
18:41.02 | Zyuu | wazzup |
18:41.08 | *** mode/#curseforge [+o netcurse] by Zyuu |
18:44.10 | Kody- | hello |
19:09.36 | ckknight | hey netcurse |
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20:15.44 | Zyuu | hm |
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21:32.06 | Kaelten | :P |
21:35.27 | Kolie | :P~~ |
21:36.09 | ckknight | 8=======D |
21:36.21 | Kolie | 8==========> |
21:36.46 | ckknight | pointy? |
21:36.55 | Kolie | my epeen beats your epeen |
21:37.28 | ckknight | doubtful |
21:42.25 | Kaelten | http://pastie.caboo.se/197846 |
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22:02.39 | *** join/#curseforge Obeytr (n=chatzill@cpc2-mapp2-0-0-cust929.nott.cable.ntl.com) |
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22:18.24 | Zyuu | caboo |
22:19.15 | ckknight | Zyuu: caboose |
22:24.14 | Zyuu | ckknight |
22:24.19 | Zyuu | can you add the new WoW patch version |
22:24.25 | Zyuu | to curse.com |
23:07.57 | Ackis | For lack of a better place to mention this, I can't seem to update keywords on curse for my mod, nor can I update which locals it works in |
23:09.30 | netcurse | This is a good place to do so. |
23:09.37 | netcurse | All the curse.com people are here also |
23:09.44 | Ackis | hence why I did it ;) |
23:09.58 | Ackis | but I know ck is going to be redoing curse.com |
23:10.20 | netcurse | Just FYI. we are ashamed by the number of bugs on curse.com, Ckknight is actually rewriting it with another developer on a .net platform that already provide most of the features we want and is bugless. |
23:10.50 | netcurse | So most of the work is tweaking stuff to make it work like curse.com right now. We are doing a huge clean up of the pages also. |
23:10.59 | Kody- | [15:24] <Zyuu> can you add the new WoW patch version |
23:11.00 | Kody- | [15:24] <Zyuu> to curse.com |
23:11.01 | Dashkal | Oh god, you said 'bugless' It's officially cursed. |
23:11.01 | netcurse | Goal is to have all the pages load in less than 1 sec. and be up on patchdays. |
23:11.02 | Kody- | you can do that |
23:11.05 | Kody- | I'll do it now though |
23:11.29 | Ackis | netcurse: it's still a good site, and I find it easier than the other ones out there to use |
23:12.14 | Kody- | Added, should show up when cache updates |
23:16.50 | ckknight | Ackis: btw, for project management, that's all changing come Monday |
23:16.55 | netcurse | Thanks Ackis. The new version will be a 300% improvement. |
23:17.03 | ckknight | Ackis: so your issues with that will be allayed quite easily. |
23:17.05 | Ackis | nice thanks :) |
23:17.16 | ckknight | since Curse's project management is being shut down entirely |
23:17.23 | ckknight | Curseforge takes over for that |
23:18.11 | Ackis | yah i'm really looking forward to curseforge |
23:18.20 | ckknight | me too |
23:18.32 | ckknight | we're launching Monday, got a game plan and everything |
23:18.43 | ckknight | Ackis: any preliminary thoughts about it all? |
23:19.24 | Ackis | overwhelming to someone who hasn't really used large development and there wasn't any how-to's etc (I know they were worked on/added however, I just haven't had a chance lately) |
23:20.33 | ckknight | oh yea, I plan on writing those this weekend |
23:20.39 | ckknight | specifically for the repository systems |
23:21.15 | ckknight | gonna explain how to use svn, git, hg on windows and mac (Linux users are smart enough to figure out for themselves) |
23:21.19 | Ackis | I basically went in and was like: ok how do I work with the svn and git? then I got confused/frustrated and went to kill people in CoD4 |
23:21.21 | ckknight | why things are the way they are |
23:21.39 | ckknight | how to configure things, get them to work the way you want to |
23:21.40 | ckknight | etc. |
23:44.53 | netcurse | quick survey |
23:45.00 | netcurse | who played sims city here? |
23:46.27 | Nechckn | I did |
23:46.44 | Nechckn | I like all of those sid myer games |
23:46.46 | netcurse | I went to a MMO studio today. |
23:46.59 | netcurse | They are developing a SIms city MMO. in stealth mode. |
23:47.03 | netcurse | 80 people on it. |
23:47.08 | netcurse | I saw the game. Fucking awesome. |
23:47.18 | Nechckn | really? |
23:47.26 | Nechckn | I hope it's better than SimsOnline |
23:47.33 | Dashkal | wait, sim city? not the sims? |
23:47.37 | netcurse | sims city. |
23:47.39 | Dashkal | sounds interesting |
23:47.40 | netcurse | not the sims |
23:47.50 | Nechckn | right, right... I'm just saying |
23:47.53 | Dashkal | but how to you "MMOify" a game like that? |
23:48.21 | netcurse | I can't speak about what they are doing to much. |
23:48.34 | netcurse | But the MMO interaction is there, between city builders. |
23:48.42 | netcurse | you can own multiple city. That produce differents things. |
23:48.45 | Nechckn | that's cool... sounds like they have a good sized effort, at least |
23:49.08 | netcurse | 2 play mode. solo or co op. |
23:49.09 | Nechckn | I like when devs try to make MMOs with like 10 people... |
23:49.11 | netcurse | both online. |
23:49.28 | netcurse | Multiple planets with multiple climats and economy. |
23:49.33 | Nechckn | Ah.. the co-op would be cool... if you found a decent partner |
23:49.50 | netcurse | I ll get keys for you guys. |
23:49.52 | netcurse | Beta this summer |
23:50.07 | Nechckn | I will touch myself in your general direction! |
23:50.12 | netcurse | hah |
23:50.13 | Nechckn | winks |
23:50.28 | netcurse | The graphic engine is what made me crazy hehe. |
23:50.34 | netcurse | Was like google earth. |
23:50.40 | Dashkal | ooo, nice |
23:50.53 | Nechckn | hmmm... so ultra-realistic, then? |
23:50.55 | netcurse | yep |
23:51.02 | netcurse | the zone mapping is insane ; ) |
23:51.14 | netcurse | i ll get screenshoots. |
23:51.23 | netcurse | They are a french company |
23:51.24 | netcurse | :) |
23:51.52 | ckknight | netcurse: Kolie wants a beta key |
23:51.54 | netcurse | they made http://www.montecristogames.com/city-life/en/visuals.html |
23:52.02 | netcurse | it s a 3d sims city/ |
23:52.10 | netcurse | so they are not starting from nothing. |
23:52.20 | netcurse | they already have all the engine built, game mechanics etc. |
23:52.26 | ckknight | looks shiny |
23:52.36 | Kolie | netcurse mememememememememememememe |
23:52.39 | netcurse | game looks lots better than city life btw |
23:52.39 | netcurse | : P |
23:52.46 | netcurse | the 3d engine i saw was impressive. |
23:52.49 | netcurse | gt4 like. |
23:53.03 | netcurse | you can zoom in the town and see what people do! |
23:53.04 | netcurse | :D |
23:53.09 | Kolie | netcurse, hook me up! |
23:53.17 | Kolie | sim city is the best ever |
23:53.24 | netcurse | i will when they go alpha. |
23:53.39 | netcurse | we are going to work with them anyway |
23:53.45 | netcurse | more infos in a company email;P |
23:53.46 | Kolie | yay |
23:53.55 | Kolie | I love company email. |
23:54.11 | ckknight | hehe |
23:54.23 | ckknight | see, now you all wanna work for curse now |
23:54.28 | ckknight | cause we get cool stuff |
23:54.31 | Kolie | yay! |
23:54.33 | Kolie | cool stuff! |
23:54.53 | ckknight | anyone play the Sims games for like GBA? |
23:55.02 | Kody- | hey that reminds me, do you jerks have rock band set up yet? |
23:55.03 | ckknight | (well, and Urbz) |
23:55.04 | ckknight | I liked those |
23:55.10 | ckknight | Kody-: yea, at Bryan's place |
23:55.13 | ckknight | we're gonna go play in a few minutes |
23:55.21 | Kody- | need to get the duels going once hubert is back |
23:55.25 | ckknight | hehe. |
23:55.42 | Kody- | Not putting Raul on drums though! |
23:58.10 | Dashkal | Ther looks very cool |
23:58.21 | Dashkal | that* |
23:58.51 | Dashkal | <ckknight>see, now you all wanna work for curse now <-- repend and be canadian, then I'll want to :p |
23:58.54 | Dashkal | repent* |