irclog2html for #opencombat on 20050307

05:13.17*** join/#opencombat ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
05:13.17*** topic/#opencombat is An online gaming system || OpenCombat::CoreWars = an online combat game || http://www.opencombat.net , who do you want to be today || Please read and comment, for some reason it has a story.. http://www.opencombat.net/docs/
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16:58.16*** join/#opencombat orchid (orchid@orchid.user)
17:22.14JeffM2501how is the canada today?
17:23.55JeffM2501amathis, how did your project go?
17:27.02amathiswell still working
17:27.06amathisfor some reason it doesn't draw
17:27.11amathisstill working on it
17:29.42orchidJeffM2501: 2C and raining :)
17:30.02orchidbut otherwise fine, at least its not snowy and coldy
17:45.38amathisSWEET
17:45.44amathissweet sweet sweet sweet
17:45.47amathisw00 h00
17:46.11JeffM25012c is not warm :(
17:46.27JeffM2501wana go to hawaii with me in july?
17:46.47JeffM2501amathis, did you translate it back so you could see it?
17:47.09amathisI will show you.
17:47.12CIA-203amathis101 * 10quadDraw/ (main.cpp main.h sdlWindow.cpp): it finally draws the stuff (grid)
17:47.13amathisif sf was a little faster
17:53.29JeffM2501you have some issues still
17:53.37JeffM2501in your event section
17:53.45JeffM2501for SDL_QUIT you want to return false
17:53.57JeffM2501since true is your "keep on going" state
17:54.04JeffM2501also once you return, you don't need the break :)
17:55.20JeffM2501also your "handle key press" thing
17:55.30JeffM2501it needs to reutrn a state
17:55.33JeffM2501not call kill
17:55.40JeffM2501otherwise you don't know when to stop your loop
17:56.47JeffM2501your allways going to call kill outside your event loop anyway
17:56.59JeffM2501with your current system you end up drawing to a killed window ( aka not good ).
18:01.12JeffM2501also dosn't look like your initing your perspective matrix
18:02.49amathisheh.
18:06.41JeffM2501wow and your not even doing your glu setup
18:13.02JeffM2501want to see what setup your mising?
18:51.16*** join/#opencombat Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc)
18:53.06amathisyes
18:53.09amathisplease
18:54.15Grumblersure, you want that super-sized?
18:54.30JeffM2501we are out of frys
18:55.13CIA-203jeffm2501 * 10quadDraw/ (main.cpp main.h):
18:55.14CIA-2make it acualy quit
18:55.14CIA-2make it set the view.
18:55.47JeffM2501there ya go
19:00.40*** join/#opencombat CIA-9 (~CIA@flapjack.navi.cx)
19:07.10JeffM2501the changes are small
19:07.13JeffM2501they should make sense
19:10.01amathisok
19:11.09amathishaha
19:11.48amathisJeffM2501: does it work fullscreen for you?
19:11.55JeffM2501never tried
19:12.13amathiswell, you can uncomment the thing in handleKeyPRess, or you can add -f
19:12.47JeffM2501fullscreen is something you worry about at the end usualy
19:13.27amathisok
19:13.28JeffM2501I've never done toglefullscreen
19:13.36JeffM2501that's usualy for 2d SDL stuff
19:13.51amathiswow
19:13.53amathisthat grid is harsh
19:13.55amathis:P
19:14.05JeffM2501well it's white on black
19:14.13JeffM2501what do you expect :)
19:14.40amathisdo we really need a grid
19:14.44amathisI think a  + would be fine
19:14.46JeffM2501up to you
19:15.27JeffM2501then just do a line at 0 in each axis
19:15.27amathisever heard of privateer?
19:15.28JeffM2501yeah
19:15.28JeffM2501and yes i read /.
19:15.28JeffM2501dude, you never set surface
19:15.33JeffM2501how can your "togle" function even work?
19:15.34amathisit is on slashdot?
19:15.41amathisI did set a surface
19:15.46JeffM2501no
19:15.50JeffM2501you make a variable for it
19:15.57JeffM2501you never set it to anytying
19:16.00amathisthe toggle worked,
19:16.08amathisheh
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19:16.14JeffM2501dosn't for me
19:16.24amathisthat is because the line that does it is commented out
19:16.27JeffM2501you'd want to store your surface in your windows class
19:16.28amathisin handleKeyPress
19:16.38JeffM2501amathis, that USES the surface
19:16.40JeffM2501it dosn'ts et it
19:16.56JeffM2501the surface you want is returned from GetVideoMode
19:17.05JeffM2501SDL supports more then on surface
19:17.09amathisok
19:22.57CIA-903jeffm2501 * 10quadDraw/ (main.cpp main.h sdlWindow.cpp sdlWindow.h):
19:22.57CIA-9keep the surface with the window class
19:22.57CIA-9<PROTECTED>
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19:55.58Grumblerwow, i see progress, like commits even.
19:56.23JeffM2501those are his commits
19:56.28JeffM2501for his learning thing
19:57.34Grumblerawe, sry to hear that......
19:58.51JeffM2501it's good to learn
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