00:00.20 | impact | yeah, that's the standard vesa driver |
00:01.35 | impact | drops of jupiter? what kind of music is that? |
00:01.44 | file | alternative |
00:02.07 | file | reminds me that there's room to grow... |
00:02.12 | njs | the overplayed kind :-) |
00:02.19 | file | now that she's back in the atmosphere, I'm afraid that she might look of me as... |
00:02.25 | file | tell me - did the wind sweep you off your feet |
00:02.33 | file | did you finally get the change to dance along the... |
00:02.35 | impact | gimme a name of a good song to start listening to then :) |
00:02.42 | file | hahahaha |
00:02.47 | impact | debian is truly slow on my mac |
00:02.50 | file | DJ Doboy, Trancequility Summer edition #2 :p |
00:02.52 | njs | it's a good song, it's just overplayed :-) |
00:03.16 | lalo | done, my hostname is now treebeard |
00:03.40 | file | unfortunately it hasn't propogated yet lalo |
00:04.12 | lalo | file: neither it will, the "name" you're seeing is of the firewall |
00:04.31 | file | lalo: gah |
00:05.03 | lalo | however, the company's internal network now has a naming convention |
00:05.18 | lalo | which is something I've been pushing for the last few months |
00:07.19 | *** join/#picogui prpplague (~joebob@21-190.lctv-b4.cablelynx.com) |
00:26.01 | impact | judging from the screenshots on picogui.org the project is doing very well :) i really wish this to be a viable alternative to x11 sometime in the near future :) |
00:36.12 | impact | :D |
00:36.17 | impact | hm btw |
00:36.38 | impact | what will picogui use for output on the mac? do i have to run it under X11? :( |
00:40.07 | merlin262 | impact: you can use SDL |
00:40.31 | impact | merlin: ah, thanks :) |
00:51.35 | lalo | prpplague: hi there |
00:51.42 | prpplague | lo |
00:51.56 | prpplague | bbiaf, farscape starting |
00:54.31 | merlin262 | impact: I don't think anyone has tested it tho, so your out on your own. :/ |
00:58.34 | impact | merlin: well, it will be a fun experience :) will be _really_ cool with the mac os x-ish look on a 68k-based mac :D |
00:59.08 | merlin262 | lol |
00:59.23 | merlin262 | you'd probably have better luck on MacOs-X than anything lower |
00:59.53 | impact | yeah, i guess.. but if it's been done before i guess it is still doable :) |
01:00.23 | merlin262 | Good Luck tho. |
01:00.24 | merlin262 | =) |
01:01.32 | impact | well, file told me he thought that it had been running on a 68k-based mac before :) |
01:03.23 | file | merlin262: doesn't scanline have a 68k-based mac? |
01:03.28 | file | puchuu... |
01:08.38 | *** join/#picogui scanline (~micah@0-1pool69-137.nas25.thornton1.co.us.da.qwest.net) |
01:16.35 | merlin262 | I dunno file, why don't you ask him yourself. :p |
01:16.43 | merlin262 | hey scanline |
01:16.46 | scanline | hi merlin262 |
01:17.06 | merlin262 | w00t lan party! |
01:17.31 | merlin262 | scanline: you ever got picogui running on a 68k mac? |
01:17.44 | scanline | yes |
01:17.50 | merlin262 | running linux or macos? |
01:17.53 | scanline | linux |
01:18.11 | scanline | I tried netbsd too, but couldn't find any info on the framebuffer device |
01:18.14 | merlin262 | hehe, the linux thing would be easy i guess |
01:18.42 | scanline | would be tricky on macos < X, since it doesn't have real multitasking |
01:18.47 | scanline | would need different network code |
01:18.51 | Proton_Man | scanline: hmm, you oughta get it running on n32 irix ;) |
01:18.55 | scanline | definitely possible, but probably not all that fun |
01:18.56 | merlin262 | lol |
01:19.08 | scanline | Proton_Man: gee, maybe if I HAD an irix machine... |
01:19.09 | impact | scanline: and you ran it ithout X11? :) |
01:19.16 | merlin262 | guess there ya have your answer impact |
01:19.23 | scanline | impact: yeah.. framebuffer device |
01:19.27 | merlin262 | should work on a linux framebuffer |
01:19.44 | scanline | Proton_Man: how about I do Surface and JetCOW stuff, and you port :) |
01:19.59 | Proton_Man | scanline: i'll give it a shot |
01:20.04 | scanline | ok |
01:20.32 | merlin262 | bbiab |
01:20.40 | scanline | Proton_Man: so change it, and if it still works on linux send a patch to pgui-devel :) |
01:20.41 | file | too bad I'm ordering free samples off http://www.maxim-ic.com/ right now to care |
01:20.44 | scanline | Proton_Man: "Patches Welcome" |
01:21.35 | impact | scanline: oh, great :)) |
01:21.50 | impact | i hope my Quadra will run it then... too bad it takes so long to compile it :( |
01:22.16 | scanline | impact: I compiled picogui on an LC 520 with 10MB memory, and swap space on a zip disk :) |
01:22.31 | scanline | impact: definitely recommend cross-compilers |
01:22.50 | impact | scanline: haha, that's pretty low-end :D my machine is somewhere at the top of the line, a quadra 900, upgraded to 950, with 64 MB ram |
01:23.34 | impact | scanline: nah, i haven't got the time to hassle with cross-compilers, my best shot then would be cross-compiling netbsd/vax or freebsd/x86->linux/m68k, i guess that will take longer to set up :P |
01:26.28 | scanline | ah. no fast linux machines around? |
01:27.01 | scanline | I wouldn't think cross compiling linux/x86->linux/m68k would be all that different than *bsd->linux/m68k, but I've never tried it |
01:27.29 | Proton_Man | haha...vax....thats funny |
01:28.42 | njs | farrand naming conventions? |
01:28.52 | impact | scanline: no, i rarely use linux for anything |
01:29.16 | scanline | njs: I would usually describe my school lunch on weekends as a Farrand Super Happy Burger |
01:31.48 | scanline | Proton_Man: I had a chance to give Mark the grand tour of jetstream just now... instead of motivating him to join the project, now he thinks it's all over his head and there's nothing he can do. That's not true, but he gets pessimistic easily... |
01:32.02 | Proton_Man | heh |
01:32.18 | Proton_Man | sounds like a familiar reaction |
01:32.39 | Proton_Man | so, what do you have planned for tuesday? |
01:32.42 | scanline | Maybe we should make an ultra-lameo-mode that we use when demoing it to people, so they'll show pity :) |
01:35.59 | njs | scanline: use that for the first 2/3rds of the presentation, then say "Well, anyway, that was where we were a few days ago. We did some hacking last night, though, and this is what it looks like now:..." |
01:36.31 | scanline | njs: when we first demoed this thing to the gamedev folks, we didn't tell them we'd only been working on it 4 days or so :) |
01:40.31 | scanline | it shouldn't be at all hard if you have the build system taken care of already |
01:41.22 | scanline | picogui's already been ported to a bunch of CPUs, so the alignment and byte order issues should be nonexistent |
01:41.25 | scanline | hmm |
01:41.31 | scanline | ibot: spell nonexistent |
01:41.31 | | 'nonexistent' may be spelled correctly |
01:46.03 | KeyserSoze | ibot: spell nonexistant is <reply> sounds right to me |
01:46.03 | | possible spellings for nonexistant is <reply> sounds right to me: nonexistent |
01:46.33 | KeyserSoze | ibot: spell nonexistant |
01:46.33 | | possible spellings for nonexistant: nonexistent |
01:56.13 | Proton_Man | qwlp |
01:56.14 | Proton_Man | err |
01:56.15 | Proton_Man | welp |
01:56.20 | Proton_Man | i'm off to go port pgserver! |
01:56.51 | KeyserSoze | to what? or should I say, over what? |
01:57.14 | Proton_Man | KeyserSoze: to irix |
01:58.02 | scanline | Proton_Man: good luck. will you have IRC connection from there? |
02:01.12 | KeyserSoze | fossil fuels, solar, hydroelectric, and most other stuff is indirectly powered by the sun. geothermal and nuclear aren't, but the odds are still on solar. |
02:03.42 | *** join/#picogui anotherScanline (~micah@0-2pool65-211.nas26.thornton1.co.us.da.qwest.net) |
02:08.32 | *** join/#picogui proton-onyx2 (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) |
02:14.25 | kergoth | hey |
02:15.36 | kergoth | hows it goin lalo |
02:15.48 | lalo | ooh, two scanlines! perhaps we can have one of them working on picogui while the other does jetstream? :-P |
02:15.54 | lalo | kergoth: steady |
02:16.05 | scanline | hi lalo |
02:16.07 | kergoth | fatherhood treating you well? |
02:16.09 | kergoth | hey scanline |
02:16.12 | lalo | how about you guys? |
02:16.12 | scanline | haha... I'll do a big picogui hack session next week |
02:16.16 | lalo | very well |
02:16.23 | scanline | and proton-onyx2 is porting pgserver to IRIX :) |
02:16.29 | lalo | O.O |
02:16.32 | kergoth | scanline: you've done LED displays before right? |
02:16.40 | scanline | kergoth: a little, yes :) |
02:16.41 | lalo | I don't know what surprises me more |
02:16.48 | lalo | that, or the fact that IRIX still exists |
02:17.00 | file | scanline: sell your clock! |
02:17.01 | kergoth | scanline: I'm looking to dabble in it. can you point me to any resources? |
02:17.40 | scanline | kergoth: hm.. I don't know of any places in particular, but you could google around for things like "led driver" and 'led matrix' |
02:18.14 | kergoth | scanline: makes sense. what do you use to control it? a pc or an atmel or something? |
02:18.24 | scanline | kergoth: the common method of driving large arrays of LEDs is to hook all the rows and columns together and scan across them very fast. My "LED Board 1" for yoshi doesn't do that, it uses a shift register for each 8 leds |
02:18.33 | lalo | my wallpaper collection was already cool enough, but now with all the Angelina pics I'm tempted to keep all windows minimized all the time |
02:18.47 | scanline | kergoth: my board has a PIC16F84 microcontroller that drives the shift registers and does PWM, accepting serial data from the PC |
02:18.47 | kergoth | scanline: sounds like the matrices used to control certain keyboard |
02:18.57 | file | scanline: clock!!!! |
02:18.58 | scanline | kergoth: exactly |
02:19.00 | proton-onyx2 | lalo: IRIX is the best ;) |
02:19.14 | lalo | proton-onyx2: if you say so. |
02:19.27 | scanline | kergoth: I designed and built an 8x8 LED matrix using the scanning method, but haven't got around to writing the firmware for it |
02:19.37 | lalo | you won't be offended if I prefer Angelina, right? |
02:19.59 | scanline | ibot: suf is <reply> shut up file |
02:20.01 | | okay, scanline |
02:20.05 | scanline | ~suf |
02:20.07 | | shut up file |
02:20.07 | kergoth | scanline: that's cool. I'm basically looking to learn more about hardware in general. Figured this may be an interesting way to start. |
02:20.30 | scanline | kergoth: yep, LEDs are quite fun :) |
02:21.00 | lalo | ooh |
02:21.11 | lalo | someone released a crusoe-based PC104 sbc |
02:21.13 | scanline | kergoth: if you are brave, I have a circuit description and source code for my LED board on http://blinkenlights.sf.net |
02:21.19 | scanline | kergoth: it's far from optimal, but pretty simple |
02:21.36 | kergoth | scanline: cool, i'll play around. at first i thought hey, i'll learn atmel programming.. then i realized I didnt have any applications to use it in :) |
02:21.39 | kergoth | scanline: hehe |
02:21.51 | proton-onyx2 | now, the question is what manner of system-specific define IRIX has |
02:21.52 | scanline | kergoth: I should get around to learning atmel.. so far I've only used PICs |
02:23.17 | scanline | #ifdef I_AM_AN_IRIX_SYSTEM |
02:24.00 | scanline | proton-onyx2: keep in mind that SGIs aren't the only MIPS machines picogui runs on :) |
02:25.20 | *** join/#picogui laodamas (christop@bakr23-130.resnet.colorado.edu) |
02:25.24 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
02:25.32 | proton-onyx2 | scanline: i'm making it check for _MIPS_ISA right now |
02:26.49 | scanline | aha, killed the ambient light |
02:26.51 | scanline | mmmmmm |
02:27.13 | proton-onyx2 | ooo |
02:27.13 | proton-onyx2 | no endian.h |
02:27.23 | proton-onyx2 | and no GL_BGRA_EXT |
02:27.27 | scanline | http://jetstream.babylonia.flatirons.org/download/spiffy-starfield-test.png |
02:27.56 | scanline | proton-onyx2: You can get rid of GL_BGRA_EXT if you swizzle the pixels in that loop it uses to convert the alpha channels |
02:28.29 | scanline | the GL_BGRA_EXT is a vestige from before I supported alpha in the opengl driver |
02:29.00 | impact | scanline: nice screenshot :) |
02:29.04 | file | there's tracking on my copy of Xandros!!!!!!! |
02:29.06 | scanline | sans endian.h you could add a test that does something like (*(char*)&0xFF000000)==0xFF |
02:29.07 | file | a pickup scan. |
02:29.12 | scanline | impact: thanks |
02:30.15 | scanline | err, make that unsigned char |
02:30.36 | lalo | now what |
02:30.47 | lalo | Om, pgserver, or a nap? |
02:30.59 | impact | scanline: are you the "main guy" behind picogui? :) |
02:31.07 | scanline | impact: you could say that :) |
02:31.15 | lalo | scanline is Da Man |
02:31.21 | lalo | mr. PicoGuy |
02:31.25 | lurgyman | impact: behind only Jim Pico |
02:31.34 | scanline | file: your buddy icon scares me! |
02:31.52 | lalo | The Almighty Lord of pgserver |
02:31.57 | impact | scanline: i thought so :) i'm about to test it out for the first time now, i've read the docs and i must say that i really love the design decisions you've made, it is really brilliant :) |
02:32.08 | impact | lurgyman: jim pico? :D |
02:32.08 | lalo | oops |
02:32.23 | scanline | impact: :) |
02:32.25 | lalo | this choice of words wasn't very correct, sorry anyone who was offended :-P |
02:33.15 | proton-onyx2 | scanline: no need for GL_BGRA_EXT - looks like BGRA is part of the spec now |
02:33.35 | lalo | what about GL_BRA_EXT? |
02:33.35 | scanline | oh, good |
02:33.50 | scanline | but it's still unnecessary, you could swizzle in that alpha-conversion loop |
02:34.15 | proton-onyx2 | scanline: no real need - the graphics card can do it faster than i |
02:34.25 | scanline | proton-onyx2: mmkay |
02:34.59 | *** join/#picogui gonkulator (~brandon@0-2pool65-211.nas26.thornton1.co.us.da.qwest.net) |
02:35.14 | lalo | hey gonkey |
02:35.41 | proton-onyx2 | eek |
02:35.41 | lurgyman | gonkulator: good morning! |
02:35.46 | proton-onyx2 | ld32: FATAL 11 : Object file format error (debug/.libs/libdebug.al): invalid header |
02:36.02 | scanline | hm.. your libtool is insane? |
02:36.15 | gonkulator | hi lurgyman |
02:36.19 | gonkulator | lurgyman: wazzup? |
02:36.30 | lurgyman | gonkulator: installing gentoo |
02:36.36 | lurgyman | currently emerging mozilla, links and vim |
02:36.36 | gonkulator | lurgyman: switch monitors with him too :) |
02:36.46 | scanline | you need a forklift to do that |
02:37.22 | lurgyman | scanline: thanks for lending me the monitor cable from the spare monitor in your room :) |
02:37.32 | lurgyman | * power cable |
02:37.42 | proton-onyx2 | scanline: it compiled cleanly by just removing the #include <endian.h> ....suspicious |
02:38.07 | lurgyman | yay! links finished! |
02:40.18 | scanline | lurgyman: sure thing :) |
02:40.20 | proton-onyx2 | no love for proton |
02:40.32 | scanline | hmm, strange |
02:41.20 | proton-onyx2 | i wonder if gnu binutils runs on irix |
02:41.41 | scanline | good night lalo |
02:44.59 | proton-onyx2 | scanline: whats the gmake flag to do parallel compilation? |
02:45.06 | scanline | -j <number> |
02:45.10 | lurgyman | prelink -vfaRm |
02:46.02 | proton-onyx2 | :) |
02:46.26 | proton-onyx2 | lurgyman: only 4 CPUs |
02:46.35 | proton-onyx2 | 8 ensures almost 100% usage |
02:47.46 | scanline | proton-onyx2: hmm, C code on 8 CPUs must compile faster than your terminal can display the output :P |
02:48.28 | proton-onyx2 | woa... |
02:48.34 | proton-onyx2 | binutils just finished in about a minute |
02:51.10 | proton-onyx2 | ergh |
02:51.16 | proton-onyx2 | binutils ld isn't cooperating |
03:00.05 | proton-onyx2 | erf |
03:02.05 | *** join/#picogui darth_iBook (~evanshee@0-2pool65-211.nas26.thornton1.co.us.da.qwest.net) |
03:02.19 | lurgyman | darth_iBook: good morning |
03:02.25 | darth_iBook | hi lurgyman |
03:02.27 | lurgyman | darth_iBook: in Boulder soon? |
03:02.31 | scanline | oh boy, a whole bunch of us on the same 56k line! |
03:02.40 | darth_iBook | tomorrow |
03:02.44 | lurgyman | cool |
03:02.44 | darth_iBook | lol |
03:03.19 | scanline | ohhh |
03:03.45 | lurgyman | scanline: what manner of bug? in what? where? who? how? what? |
03:04.10 | proton-onyx2 | lurgyman: did you time your gcc build? :) |
03:04.24 | lurgyman | proton-onyx2: no |
03:04.26 | scanline | in jetstream, surface modifier would keep a surface from subdividing right |
03:04.41 | lurgyman | scanline: know how to fix it? |
03:06.01 | *** join/#picogui crimson{home} (~crimson{h@12-239-103-228.client.attbi.com) |
03:07.58 | impact | eh |
03:07.59 | impact | gcc -O2 -m68040 -pipe -O2 -g -o pgserver pgmain.o ./.libs/libpgserver.a -lm -lz -lpng /usr/lib/libjpeg.so |
03:08.02 | impact | ./.libs/libpgserver.a(sdlinput.o): In function `sdlinput_poll': |
03:08.05 | impact | /root/picogui-0.43/pgserver/input/sdlinput.c:96: undefined reference to `SDL_PollEvent' |
03:08.10 | impact | shouldn't there be a -lSDL or something there somewhere? |
03:08.35 | impact | or am I missing some includes? |
03:14.43 | scanline | impact: are you missing the SDL video driver in menuconfig? |
03:15.29 | impact | scanline: i wouldn't know, this is about the first time i've used debian, and the first time in perhaps 3 years that i've used linux :) |
03:15.46 | scanline | impact: no, it's an option on pgserver's menuconfig |
03:15.52 | impact | been sticking with the BSDs lately, much easier to keep track of things :) |
03:15.57 | impact | oh |
03:16.06 | impact | i just ran ./autogen.sh and ./configure |
03:16.28 | scanline | pgserver has a "make menuconfig" step that lets you select compile-time options |
03:16.35 | scanline | IIRC it's in the README |
03:16.42 | impact | oh, great :D |
03:17.00 | impact | i was so excited, that i made the default mistake of just skimming through the README ... :) |
03:20.04 | lurgyman | ...so this neutron walks into a bar |
03:20.10 | lurgyman | and orders a drink |
03:20.51 | lurgyman | he finishes up, and gets out his wallet to pay for it, asking the bartender how much it'll cost |
03:21.07 | lurgyman | the bartender says, "for you, no charge" |
03:22.23 | impact | haha ;D;D |
03:22.52 | proton-onyx2 | wow |
03:23.02 | proton-onyx2 | this system actually gets slow doing 8 parallel compiles |
03:23.08 | laodamas | Wenn ist das Nunstruck git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput! |
03:23.16 | lurgyman | What is the question... |
03:23.28 | lurgyman | to which the answer is, "9w"? |
03:23.41 | lurgyman | Do you spell your name with a "V", |
03:23.45 | lurgyman | Mr. Wagner |
03:26.05 | scanline | proton-onyx2: did pgserver compile? |
03:26.52 | proton-onyx2 | scanline: nope, been trying to set up a real gnu environment to work around that ld error |
03:27.03 | scanline | funky ld error |
03:27.38 | proton-onyx2 | well its irix ld |
03:28.13 | scanline | still... |
03:28.14 | scanline | funky |
03:28.29 | proton-onyx2 | scanline: i have a feeling your build system assumes gnu ld |
03:28.55 | scanline | proton-onyx2: it might, but I can't think of where. All the library building is abstracted via libtool |
03:31.24 | gonkulator | hi laodamas |
03:32.06 | *** join/#picogui laodamas (christop@bakr23-130.resnet.colorado.edu) |
03:32.18 | proton-onyx2 | ...strange |
03:32.22 | proton-onyx2 | gcc is refusing to install itself |
03:32.33 | scanline | mmm.. yummy screenshot |
03:32.41 | scanline | http://jetstream.babylonia.flatirons.org/download/tinted-spheres.png |
03:32.59 | proton-onyx2 | ooo |
03:33.26 | scanline | and all those spheres are exactly the same, except for color tints :) |
03:33.34 | proton-onyx2 | is that a red halo i see at the umbra or just my eyes tricking me? |
03:34.13 | scanline | either your eyes are tricking you or it's a nonlinearity in something |
03:34.34 | proton-onyx2 | its very possibly the monitor |
03:34.47 | scanline | only color effects it's creating a pool of 20 ColorModulators with slight tints and picking one randomly for each sphere |
03:34.55 | proton-onyx2 | these monitors aren't the best at color reproduction because they're fairly old |
03:35.30 | impact | scanline: what kind of game will it be? |
03:36.01 | scanline | impact: a cool one :) |
03:36.11 | proton-onyx2 | :) |
03:36.19 | impact | scanline: sure looks that way :) |
03:36.47 | scanline | http://bzbb.homelinux.org/viewtopic.php?t=207 <-- here's a description-thingy |
03:38.03 | lurgyman | scanline: ooh, pretty :) |
03:38.32 | scanline | :) |
03:39.01 | impact | scanline: oh, nice! you're the guy behind bzflag too? my friend is just crazy about that game! haven't got the hardware to try it out myself though :\ |
03:39.13 | scanline | impact: no, I do very little for bzflag :) |
03:39.41 | impact | scanline: ah, i see :) looks like a very cool game anyway :D |
03:40.06 | scanline | proton-onyx2 is a bzflag developer, and apparently because I hang out in #bzflag and am a developer people thing I'm a bzflag developer |
03:40.22 | impact | scanline: i really like that you still have all the old screenshots up on the picogui web site, you can really see it evolve, very interesting to look at :) |
03:40.39 | scanline | hence the PicoGUI Museum subtitle :) |
03:40.46 | impact | ah :D |
03:40.54 | impact | how long have you been working on it? |
03:41.02 | scanline | since March of 2000 |
03:41.20 | impact | oh, almost two years soon then :) impressive! |
03:41.20 | scanline | I've had the idea for it since sometime near the end of the summer in 1999 |
03:41.30 | scanline | of course it's evolved a lot |
03:41.43 | impact | i am a big fan of gui systems that have good designs |
03:41.48 | impact | there are way too few out there |
03:42.15 | impact | i like the unix platform, but so far i haven't been very pleased with any of the gui alternatives out there |
03:42.20 | impact | X11 is just a bad mess |
03:42.51 | scanline | seen fresco? |
03:42.51 | impact | BeOS is my personal favorite anyway, i use it as much as i can |
03:43.20 | impact | i remember looking at it a long time ago, back when i was a linux user full-time, but havn't seen it in a while |
03:43.35 | impact | it seemed to progress so slowly back then, and haven't heard anything about it since |
03:44.03 | proton-onyx2 | ARGH |
03:44.13 | proton-onyx2 | /usr/freeware/bin/../lib/gcc-lib/mips-sgi-irix6.5/3.2.1/../../../../mips-sgi-irix6.5/bin/ld: unrecognized option '-_SYSTYPE_SVR4' |
03:44.14 | scanline | impact: it's going a lot slower than picogui, but still going forward |
03:44.53 | impact | site is down now anyway :\ |
03:45.28 | scanline | impact: njs is the person here to bug about fresco :) |
03:45.58 | impact | scanline: ah, i see :) i'll keep the browser window open and take a look at it tomorrow :) |
03:46.14 | impact | right now i wish that this machine was just a tad faster :P |
03:48.50 | lurgyman | last giant package... last giant package... |
03:49.27 | impact | lurgyman: at least you're not stuck with a 68040/33 machine :P |
03:49.51 | lurgyman | heh, troo |
03:50.50 | proton-onyx2 | lurgyman: you should bring your zome tools over here ;) |
03:51.29 | lurgyman | proton-onyx2: you should come over here :) |
03:58.01 | proton-onyx2 | hm, nope |
03:58.50 | lurgyman | bummer |
03:59.04 | lurgyman | does that machine have speakers? |
03:59.11 | proton-onyx2 | 'fraid not |
04:01.51 | lurgyman | :( |
04:03.42 | proton-onyx2 | hmm |
04:03.46 | proton-onyx2 | this build is looking promising |
04:04.28 | proton-onyx2 | BAH |
04:04.35 | scanline | of svn? |
04:04.40 | proton-onyx2 | of pgserver |
04:05.04 | scanline | ah |
04:08.33 | proton-onyx2 | ARG |
04:08.38 | proton-onyx2 | /usr/freeware/bin/../lib/gcc-lib/mips-sgi-irix6.5/3.2.1/../../../../mips-sgi-irix6.5/bin/ld: -shared not supported |
04:10.26 | lurgyman | hmm... |
04:14.34 | *** join/#picogui fragglet (~fraggle@pc1-glfd1-4-cust25.glfd.cable.ntl.com) |
04:15.51 | proton-onyx2 | sooo...whats goin on, lurgyman |
04:16.15 | lalo | woot, galeon fixed the bug that was most annoying me |
04:16.15 | scanline | proton-onyx2: you could make a static lib of pgserver rather than shared |
04:16.32 | proton-onyx2 | scanline: that error happened while building svn - but its indicative of a larger problem |
04:16.37 | scanline | oh |
04:16.38 | proton-onyx2 | namely, a BROKEN LD |
04:16.50 | scanline | that's a kind of bad-ish thingy |
04:16.56 | lurgyman | proton-onyx2: considering writing a script to renew my books every 2 months |
04:17.01 | lurgyman | * weeks |
04:17.18 | lurgyman | lalo: which version? |
04:18.24 | lurgyman | hmmm.... |
04:18.53 | lurgyman | init/version.c is giving me parse errors |
04:19.37 | lalo | lurgyman: cvs |
04:19.41 | lurgyman | ah |
04:19.46 | lurgyman | lalo: gtk2? |
04:19.50 | lalo | yup :-) |
04:21.30 | scanline | versabench? |
04:22.50 | proton-onyx2 | scanline: viz-screen |
04:22.58 | scanline | hmm |
04:26.49 | lurgyman | yay for Xft2! |
04:27.46 | lurgyman | moz is pretty :) |
04:30.34 | lurgyman | gonkulator: you're just jealous because Xft2 is cool |
04:30.36 | lurgyman | :) |
04:32.28 | *** join/#picogui impact (impact@rygar.fearmuffs.net) |
04:32.36 | gonkulator | lurgyman: I actually wasn't following the conversation |
04:32.47 | lalo | ok, let's hack Om. |
04:32.53 | gonkulator | Om? |
04:33.03 | lalo | my current pet project |
04:33.06 | scanline | optimized monkeys |
04:33.22 | lalo | not really :-) |
04:34.48 | gonkulator | proton-onyx2: cool |
04:34.51 | lurgyman | gonkulator: a likely story |
04:36.25 | lurgyman | proton-onyx2: when you get back, you should emerge celestia |
04:36.28 | lurgyman | :) |
04:36.54 | lalo | /whatis celestia |
04:36.55 | proton-onyx2 | lurgyman: is that the funny 3d astronomy gizmo? |
04:37.17 | lurgyman | yep... but now you don't have to do glut manually |
04:37.28 | lurgyman | maybe emerge knows what it's doing enough to get that going |
04:37.31 | lalo | to glut manually sounds kinky |
04:37.47 | lurgyman | :) |
04:38.00 | proton-onyx2 | lurgyman: i'll install celestia as soon as they have support for passive-stereo viewing devices |
04:38.14 | lurgyman | it renders comet trails now... |
04:42.38 | proton-onyx2 | hm |
04:42.46 | proton-onyx2 | its a shame there isn't a shade for the window on the door |
04:42.59 | proton-onyx2 | if there were we could make it almost perfectly dark in here :) |
04:43.10 | scanline | aww, no blinkenlights? |
04:43.30 | proton-onyx2 | scanline: for this system, darker = better |
04:44.26 | lalo | I think I need to draw diagrams or something |
04:44.41 | scanline | What is Om? |
04:45.11 | lalo | a persistent object system |
04:45.26 | lalo | an unixish persistent object system |
04:45.36 | scanline | any similarity to pickle or AoF? |
04:45.48 | lalo | I don't know these :-) |
04:45.57 | scanline | python pickles? |
04:46.01 | lalo | oh. |
04:46.05 | lalo | more like python zodb |
04:46.17 | scanline | AoF == carpman's remote-persistent-database-thingy |
04:46.50 | lalo | the key point of Om is that a directory is an acceptable persistent representation of an object |
04:47.02 | scanline | ah |
04:47.17 | proton-onyx2 | ommmmmmmm |
04:47.20 | scanline | ReiserFSish :) |
04:47.21 | lalo | so you may treat your filesystem as one giant tree of objects |
04:47.59 | lalo | it is valid to refer to the object '/etc/fstab' |
04:48.54 | lalo | perhaps I should write up an Om Manifesto, since it doesn't look like I will be able to code today :-) |
04:54.12 | scanline | bored with success or bored with failure? |
04:54.54 | proton-onyx2 | bored with waiting for gcc to bootstrap |
04:55.01 | scanline | ah |
04:55.09 | scanline | you should play some tic-tac-toe |
04:55.17 | scanline | a very exciting and versatile game |
04:55.17 | proton-onyx2 | heh |
05:07.46 | lurgyman | mwa ha |
05:08.32 | lurgyman | hmm, freecraft... |
05:10.52 | lurgyman | proton-onyx2: you should play solitaire rock-paper-scissors |
05:12.00 | scanline | or that exciting two-person version |
05:12.38 | lurgyman | bonobo takes too long to build |
05:13.09 | proton-onyx2 | ergh |
05:13.53 | lurgyman | proton-onyx2: again? eeeeeeeew |
05:14.03 | proton-onyx2 | the build i was doing was horribly broken |
05:14.03 | proton-onyx2 | :P |
05:15.22 | gonkulator | well, time to quit to make my comptuer faster |
05:15.35 | lurgyman | gonkulator: yay! installing gentoo at last! |
05:15.55 | lurgyman | hmm, not much penderecki on IRC... |
05:15.58 | gonkulator | lurgyman: something like that |
05:17.35 | lurgyman | finally... libbonoboui is finishing |
05:18.16 | lurgyman | where it's populated with... people |
05:18.41 | lurgyman | and listening to penderecki |
05:22.02 | proton-onyx2 | no remote access to this machine :P |
05:25.17 | proton-onyx2 | hmm |
05:28.18 | *** join/#picogui dakoda (cwright@AC8CD726.ipt.aol.com) |
05:30.13 | dakoda | anyone familiar with running dual athlons? |
05:51.10 | proton-onyx2 | well...looks like this build got past the place the last one failed |
05:51.51 | proton-onyx2 | ooo it succeeded |
05:56.07 | scanline | build of what this time, pgserver, gcc, svn? |
05:56.31 | scanline | dakoda: I occasionally run a dual athlon XP |
05:57.47 | dakoda | so xp's do run as duals (unpenciled?) |
05:58.18 | scanline | no, I penciled mine |
05:58.25 | dakoda | ahh |
05:58.30 | proton-onyx2 | scanline: gcc |
05:58.47 | dakoda | scanline: was it terribly difficult? |
05:58.59 | scanline | dakoda: no, pretty easy |
05:59.13 | dakoda | groovy, thanks :) |
05:59.33 | scanline | I should note though that my second CPU stopped working recently |
06:00.25 | scanline | I haven't investigated why yet.. could need repenciling (already tried once, but might not have got it quite dense enough), could be the CPU and/or the motherboard failed |
06:04.05 | proton-onyx2 | hm |
06:04.12 | proton-onyx2 | so scanline, what do you have planned for tues? |
06:04.58 | scanline | terrain and stars.. or something |
06:05.13 | scanline | at this rate I should have some interesting terrain working by then |
06:05.21 | scanline | won't be able to do full-scale planets without octrees though |
06:05.41 | scanline | clouds should be an easy bonus |
06:15.28 | proton-onyx2 | AAAAARGH |
06:15.34 | proton-onyx2 | /usr/freeware/lib/gcc-lib/mips-sgi-irix6.5/3.2.1/../../../../mips-sgi-irix6.5/bin/ld: unrecognized option '-_SYSTYPE_SVR4' |
06:15.37 | proton-onyx2 | /usr/freeware/lib/gcc-lib/mips-sgi-irix6.5/3.2.1/../../../../mips-sgi-irix6.5/bin/ld: use the --help option for usage information |
06:16.16 | scanline | heh, fun |
06:16.40 | impact | doesn't really look like an option that should be there in the first place :) |
06:23.28 | impact | weee! pgserver finally running! :D |
06:23.41 | scanline | :) |
06:23.44 | impact | whm |
06:23.54 | impact | how do i exit it to build the rest of the stuff? :P |
06:24.05 | dakoda | cd ../apps (something like that) |
06:24.17 | impact | i mean, how do i exit pgserver? :) |
06:24.30 | lalo | behold my mad webdesign skillz :-P |
06:24.34 | scanline | CTRL-ALT-/ |
06:24.35 | dakoda | kill -15 `/sbin/pidof pgserver` ? |
06:24.40 | dakoda | or that |
06:24.44 | impact | scanline: thanks :) |
06:24.53 | scanline | np |
06:24.53 | impact | dakoda: can't reach a terminal though :) |
06:25.03 | dakoda | ahh, i see :) |
06:25.11 | proton-onyx2 | grumble |
06:25.17 | proton-onyx2 | looks like i have to rebuild parts of gcc |
06:25.26 | proton-onyx2 | hm, perhaps |
06:25.48 | scanline | proton-onyx2: does irix come with a compiler? |
06:26.11 | proton-onyx2 | scanline: sorta? |
06:26.16 | proton-onyx2 | the compiler requires a license |
06:26.24 | scanline | oh yeah, you mentioned that |
06:26.33 | impact | scanline: doesn't seem to respond... perhaps it doesn't read the keyboard input? i just started pgserver without any flags now, to test if it started :) |
06:26.38 | scanline | so how are you compiling gcc on it? |
06:26.51 | scanline | impact: it won't load any input drivers by default |
06:27.04 | scanline | impact: but that also means that it won't have put the keyboard into raw mode. Try CTRL-C |
06:27.04 | proton-onyx2 | scanline: i installed gcc 3.0.4 off the sgi freeware |
06:27.11 | scanline | proton-onyx2: ah |
06:27.12 | impact | scanline: oh... i see :D will try it :) |
06:27.16 | proton-onyx2 | but their build uses irix ld |
06:27.18 | proton-onyx2 | instead of gnu ld |
06:27.30 | proton-onyx2 | so i'm trying to get a version of gcc built that is happy with gnu ld |
06:27.31 | scanline | proton-onyx2: hence the weirdness |
06:28.00 | proton-onyx2 | yep |
06:28.15 | proton-onyx2 | i think i'm going to start it building and come back to aden for a while |
06:28.31 | scanline | no remote access? |
06:28.44 | proton-onyx2 | nope |
06:28.44 | proton-onyx2 | :P |
06:29.41 | proton-onyx2 | scanline: i'll just get this started then come back later |
06:32.44 | njs | scanline: or, uh, install screen. |
06:33.11 | scanline | njs: will that let you send a shell from client to server without running an extra sshd? |
06:33.27 | njs | umm, not sure; it depends what that means :-) |
06:34.46 | njs | oh, the problem is connecting back? that's trickier :-) |
06:35.29 | njs | ssh port forwarding + netcat'd work, I suppose... |
06:37.30 | impact | scanline: hm, that didn't work either... but really doesn't matter, that machine has seen more hard reboots than most other :D |
06:38.32 | scanline | impact: you probably want the rawttykb input driver |
06:39.06 | impact | scanline: okay, thanks :) |
06:50.47 | Proton_Man | yawn |
06:54.27 | dakoda | night all |
06:54.30 | *** part/#picogui dakoda (cwright@AC8CD726.ipt.aol.com) |
07:25.35 | ahnkana | muahhahaha |
07:25.38 | ahnkana | i rule the world |
07:43.52 | impact | hm, what should i use for "session manager"? |
07:47.57 | impact | neither dumb answers nor babble? ;D |
07:56.22 | ahnkana | i would answer, seeing as the ruler of the world aught to know the answer, but i don't and as to ruling the world |
07:56.36 | ahnkana | i got lucky in monopoly and i am gloating |
07:59.44 | proton-onyx2 | ahnkana: 'tis a shame you're not here - its gorgeous |
08:01.53 | ahnkana | we could come |
08:02.26 | ahnkana | i'll stop gloating |
08:02.58 | ahnkana | i'm sorry, but it was fun, i've only played monopoly once before, and both times were tonight, so winning makes me cool |
08:05.07 | proton-onyx2 | ahnkana: sure, but you'll have to give me an estimate about arrival time |
08:09.57 | scanline | proton-onyx2: what's gorgeous? |
08:13.37 | proton-onyx2 | scanline: bzflag on the viz |
08:14.44 | proton-onyx2 | i enjoy cheese in my coffee |
08:14.53 | *** join/#picogui hikke (piste@drinking.olvi.cx) |
08:17.21 | proton-onyx2 | i'm wondering if ahnkana left before seeing my message |
08:18.17 | proton-onyx2 | mwa ha ha |
08:18.22 | proton-onyx2 | i'm a lumberjack and i'm ok... |
08:23.58 | proton-onyx2 | ahnkana: poke poke |
08:37.31 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
08:37.36 | Soopizzle | evening all |
08:45.00 | ahnkana | i was here |
08:45.07 | ahnkana | i just wasn't paying attention |
08:45.15 | ahnkana | frequent problem |
08:45.51 | ahnkana | *belatedly |
08:50.00 | Proton_Man | ahnkana: well, you missed it |
08:50.01 | Proton_Man | PicoBot: ahnkana? |
08:50.02 | PicoBot | i think ahnkana is a miserable lowlife whose very depressing existence seems to be a bad case of bad karma....must have done something really bad in ahnkana's last life... |
08:50.30 | ahnkana | see better |
08:50.31 | Proton_Man | well thats....happy |
08:50.36 | ahnkana | not really |
08:50.41 | ahnkana | but true none the less |
08:51.11 | ahnkana | hey i have been really good |
08:51.25 | ahnkana | i have bitched on irc, but that's it...not in person |
08:52.44 | ahnkana | having said that, she promptly says nothing more about it |
08:55.39 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
08:55.48 | lurgyman | quote from Proton_Man less than 2 minutes ago: |
08:55.54 | lurgyman | "If only i knew how to poop" |
08:56.08 | ahnkana | umm...not gonna help him with that |
08:56.12 | ahnkana | i'll leave that to you |
08:56.57 | lurgyman | Proton_Man just downloaded the best game ever... |
08:57.03 | lurgyman | it's entitled, Poop'm'up |
08:57.05 | ahnkana | which is what? |
08:57.10 | lurgyman | you play the part of a bird... |
08:57.17 | lurgyman | and you swoop down and poop on people |
08:57.39 | lurgyman | it's in openGL and everything |
08:58.00 | ahnkana | oh that kicks ass! |
08:58.02 | Proton_Man | well "best game ever" is one name for it... |
08:58.07 | ahnkana | will it play on windows? |
08:58.25 | lurgyman | ahnkana: that's a good question, hang on... |
08:58.25 | Proton_Man | doubt it |
08:58.26 | Proton_Man | perhaps |
08:59.06 | Soopizzle | lurgyman, url? |
08:59.34 | lurgyman | Soopizzle: poopmup.sourceforge.net and sf.net/projects/poopmup |
08:59.46 | lurgyman | there is, in fact, a windows client! |
09:00.21 | ahnkana | send me that link |
09:01.02 | lurgyman | ahnkana: http://sourceforge.net/projects/poopmup |
09:01.52 | lurgyman | Proton_Man sez that you eat fries to get more poop |
09:01.55 | lurgyman | what a great game |
09:02.12 | lurgyman | hit a pedestrian and go up to level 2! |
09:03.53 | ahnkana | it doesn't like me |
09:04.06 | ahnkana | i'll play on one of ya'll's computer's tomarrow |
09:04.11 | lurgyman | ok! |
09:07.48 | ahnkana | ummm....well, 'bout that |
09:07.58 | ahnkana | no idea |
09:21.51 | Soopizzle | that looks cool |
09:21.56 | Soopizzle | scan you awake? |
09:30.27 | impact | picogui just started building in apps/ :P |
09:30.35 | impact | been a good 8 hours so far |
09:32.14 | scanline | I'm here, but busy playing starcraft |
09:32.28 | lurgyman | scanline: starcraft? no freecraft? |
09:34.22 | Proton_Man | scanline: ld hates me |
09:35.08 | ahnkana | i am still awake |
09:35.17 | ahnkana | and now michael is as well...i think |
09:35.22 | ahnkana | he's back t any rate |
09:36.21 | Proton_Man | back.... |
09:39.50 | Proton_Man | poopmup is an...intrigueing...game |
09:45.38 | ahnkana | lol |
09:46.06 | ahnkana | grumble |
09:46.11 | ahnkana | okay, bedtime |
09:46.14 | lurgyman | ahnkana: grumble? |
09:46.14 | ahnkana | goodnight all |
09:46.21 | lurgyman | 'night |
09:46.24 | ahnkana | i stubbed my toe |
09:46.26 | ahnkana | it hurt |
09:46.29 | ahnkana | i am grumbling |
09:46.43 | lurgyman | ow |
09:46.47 | ahnkana | happens |
09:46.53 | ahnkana | see you all tomarrow |
09:47.08 | lurgyman | (it's only a day away) |
09:47.22 | ahnkana | oh right....see you all later today |
09:47.49 | lurgyman | yep |
09:47.51 | lurgyman | 'night |
10:03.34 | Soopizzle | as much as i dislike windows |
10:03.41 | Soopizzle | it is fun as hell using remote desktop |
10:04.09 | njs | i.e., not very? |
10:04.19 | Soopizzle | it is fun |
10:04.25 | Soopizzle | setting up drivers and stuff |
10:04.28 | Soopizzle | from my laptop |
10:04.38 | scanline | heh.. never heard of VNC, or X? |
10:04.44 | Soopizzle | yes i have |
10:04.55 | Soopizzle | but i never took the time to set it up |
10:05.15 | Soopizzle | while VNC and X are better, RDP is just soo bloody easy |
10:05.26 | scanline | VNC is pretty dang easy |
10:05.46 | Soopizzle | what do you have to do? |
10:06.24 | scanline | Soopizzle: under windows, they have a doodad you can put in your systray... |
10:06.55 | Soopizzle | how is it performance wise? |
10:06.56 | scanline | if you're under linux, any decent GUI will be network transparent without any special layers like VNC or RDP |
10:07.16 | scanline | VNC is lower performance than RDP or X since it has to be compatible with any type of GUI |
10:07.27 | scanline | X is probably about the same performance as RDP |
10:07.48 | scanline | higher-level network transparent GUIs like picogui would be far higher network performance than those |
10:08.48 | Soopizzle | picogui is soo damn nice |
10:08.57 | Soopizzle | i wonder why more people don't know about it |
10:09.23 | scanline | not many people are interested in alternative GUIs, especially ones that aren't generally useful yet |
10:13.00 | Soopizzle | what do you mean by that? |
10:13.03 | Proton_Man | scanline: VNC is compressed though |
10:13.30 | scanline | Proton_Man: sure, but no matter how much compression to give it's still not going to be better than something that operates at a higher level |
10:13.32 | njs | Proton_Man: that's like a bandaid on an amputation. |
10:13.43 | scanline | for a button press, each system would have to: |
10:13.52 | scanline | VNC - compress and send a picture of the button |
10:14.09 | scanline | X - send high level primitives, or reference a previously updated image |
10:14.18 | scanline | PicoGUI - Do nothing except send an event to the app afterwards |
10:14.36 | scanline | s/updated/uploaded/ |
10:15.54 | Proton_Man | YAWN |
10:16.27 | njs | and possibly more importantly, only with PicoGUI do you avoid round-trips. |
10:16.36 | scanline | well, eventually |
10:16.55 | scanline | right now the protocol requires round trips for pretty much everything, but there's a way of avoiding that without breaking anything |
10:17.18 | njs | really? huh. |
10:17.58 | Proton_Man | src/JetCOWRegistry.cpp:67: `SurfaceInverter' undeclared (first use this |
10:17.58 | Proton_Man | <PROTECTED> |
10:18.05 | scanline | The protocol is defined in terms of requests and responses, that are always synchronous. Events are returned from a 'wait' request |
10:18.11 | scanline | Proton_Man: yeah yeah... |
10:18.34 | scanline | Proton_Man: you can comment out that line for now. I'll have it fixed somewhat soon |
10:18.48 | njs | nod |
10:19.27 | scanline | Might redesign the protocol to be better about round trips when I refactor pgserver's networking code... at this point I don't care much about breaking protocol compatibility |
10:20.02 | scanline | in fact, I could even implement the new protocol as a separate network module so a server could respond to both if necessary |
10:22.08 | scanline | stuff like that would make it open for us to design a CORBA or XML-RPC interface for picogui and have it operate concurrently with the current protocol :) |
10:22.38 | njs | heh, and here I was about to point out that stuff like that would make it easy to support the picogui protocol from Fresco, if someone felt like it :-) |
10:22.51 | scanline | indeed |
10:23.00 | scanline | If picogui ever does have apps, that'd be a nice feature :) |
10:23.15 | njs | nod |
10:23.19 | scanline | Though for apps that use themes, it would help if fresco's theme system at least used a similar design to picogui's |
10:24.21 | njs | it'd be an interesting ecosystem, to have Fresco dominant on the desktop, PicoGUI dominant on embedded devices, and at least upwards interoperability. |
10:24.43 | scanline | And to think you guys were worried when you first saw picogui ;) |
10:25.36 | njs | well, other possibilities do include Fresco taking over everywhere, PicoGUI taking over everywhere, or even some weird amalgamated PicoFresco taking over everywhere :-) |
10:26.29 | Proton_Man | FreshPicocogui |
10:26.37 | scanline | or both picogui and fresco failing and X being used for EVER |
10:26.58 | njs | Proton_Man: what a piccoco suggestion. |
10:27.16 | njs | scanline: ... yes ... |
10:28.06 | Proton_Man | scanline: should i wait for you to quickly fix the SurfaceInverter stuff or go to bed? |
10:28.31 | scanline | Proton_Man: considering I've svn reverted and started from scratch on it three times already, you should go to bed :) |
10:29.03 | Proton_Man | eep |
10:30.51 | scanline | just had a pretty good game of starcraft |
10:30.57 | scanline | might do some UT next |
10:32.16 | Proton_Man | scanline: ld hates me |
10:32.18 | Proton_Man | :( |
10:32.39 | scanline | same problem? |
10:33.54 | Proton_Man | the version of gnu ld i built refuses to like -shared |
10:34.21 | scanline | you could build everything static :) |
10:34.33 | Proton_Man | well i have one more thing to try |
10:34.49 | Proton_Man | build static gcc, build binutils, build dynamic gcc |
10:34.49 | scanline | does it use the GNU ld.so or the IRIX ld.so? |
10:35.08 | Proton_Man | yes |
10:35.08 | Proton_Man | ;) |
10:35.16 | scanline | heh |
10:35.20 | scanline | funkiness |
10:35.28 | Proton_Man | i finally got gcc to try using the gnu ld instead of the IRIX ld, but then it had the -shared issue |
10:43.42 | Proton_Man | but ohh man |
10:43.49 | Proton_Man | the viz screen is cool |
10:46.17 | scanline | wow... this latest SurfaceInverter is much simpler than the old one |
10:50.21 | lalo | scanline: I have it. |
10:50.25 | lalo | http://www.nongnu.org/om/vision.html |
10:53.44 | scanline | cool |
10:54.05 | scanline | I've heard systems like that mentioned various places, but haven't seen much in the open source community trying to implement it |
10:54.54 | lalo | well, this particular piece of vapour has been living in my head for more than 5 years now |
10:55.13 | lalo | now I think I finally have experience enough to actually implement it |
10:55.58 | scanline | Proton_Man: fixed SurfaceInverter |
10:56.22 | scanline | Proton_Man: the 'inverter' test works now, and the skysphere in the 'stars' test tesselates correctly |
10:58.52 | Proton_Man | yep |
10:59.52 | scanline | g'night lurgyman |
11:01.45 | lurgyman | be seeing you |
11:05.48 | Proton_Man | wow |
11:05.56 | scanline | eh? |
11:05.57 | Proton_Man | pythonwrapper has been going for about 8 minutes |
11:06.17 | scanline | geez |
11:06.31 | scanline | more optimization? |
11:06.36 | Proton_Man | could be |
11:08.46 | scanline | there was a really huge speed boost for inlining Vector3 |
11:08.56 | Proton_Man | i bet |
11:10.28 | Proton_Man | off to sleep |
11:11.57 | scanline | g'night |
12:40.14 | *** join/#picogui gonkulator (~brandon@0-2pool65-211.nas26.thornton1.co.us.da.qwest.net) |
12:41.26 | gonkulator | PicoBot: seen carpman |
12:41.26 | PicoBot | carpman was last seen on #picogui 1 days, 10 hours, 3 minutes and 6 seconds ago, saying: hey gonk [Thu Jan 9 19:38:20 2003] |
12:41.32 | gonkulator | damn... |
13:29.08 | gonkulator | hi scanline |
13:37.19 | scanline | hi |
14:48.41 | *** join/#picogui crimson{home} (~crimson{h@12-239-103-228.client.attbi.com) |
15:37.07 | *** join/#picogui gonkulator (~brandon@0-2pool65-211.nas26.thornton1.co.us.da.qwest.net) |
15:48.23 | crimson{home} | PicoBot: seen carpman |
15:48.24 | PicoBot | carpman was last seen on #picogui 1 days, 13 hours, 10 minutes and 3 seconds ago, saying: hey gonk [Thu Jan 9 19:38:20 2003] |
15:51.34 | file | hi crimson |
15:54.43 | crimson{home} | hi file, what's up |
15:55.08 | file | listening to MP3s and talking to someone about coding... |
15:55.17 | crimson{home} | life is grand |
16:34.40 | *** join/#picogui prpplague (~joebob@21-190.lctv-b4.cablelynx.com) |
17:03.28 | *** join/#picogui file (jwired@mctn1-0846.nb.aliant.net) |
17:19.07 | *** join/#picogui ahnkana (~trillian@aden2-135-dhcp.resnet.Colorado.EDU) |
17:19.23 | ahnkana | adenites! anyone for breakfast? |
17:20.36 | file | me |
17:21.02 | ahnkana | file....you have to live in colorado |
17:21.19 | ahnkana | adenites infers those who lie in aden...lol |
17:21.48 | ahnkana | very good, ok, breakfast time |
17:31.49 | file | wb NonToxic |
18:16.43 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
18:21.06 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
19:05.48 | lurgyman | scanline: good morning |
19:05.54 | lurgyman | whaz reeeeeeeeeeeeal? |
19:12.35 | lurgyman | scanline: what's shaking in groovetown, then? |
19:18.31 | scanline | lurgyman: still at the LAN party.. I'm sorta-playing starcraft |
19:19.41 | njs | scanline: have you slept? |
19:20.04 | scanline | a little |
19:20.13 | njs | heh |
19:20.44 | njs | it's always amusing to wake up and find people still doing whatever they were doing when one went to sleep, except I'm usually on the other end of it. |
19:21.03 | lurgyman | scanline: ah |
19:21.30 | lurgyman | scanline: freeciv later (when Proton_Man wakes)? |
19:21.37 | scanline | I've been on both ends :) |
19:21.53 | scanline | lurgyman: for me probably. The LAN party is almost over, and I'm the only one here with linux |
19:22.16 | lurgyman | freeciv runs on anything |
19:22.21 | scanline | oh |
19:23.02 | lurgyman | where 'anything' may or may not include mac os of any sort |
19:23.11 | lurgyman | but does include win32 |
19:25.12 | lurgyman | ok, off to CheyHo |
19:29.18 | file | lurgyman: mmm... free pizza... |
19:29.51 | lurgyman | :) a welcome surprise |
19:46.20 | lurgyman | file: you can come over and have some if you can get here before Proton_Man wakes up... |
19:47.21 | scanline | hmmdeedoo |
19:48.43 | lurgyman | scanline: anything new on the Surface front? |
19:48.53 | Soopizzle | lurgyman, send some of that free pizza my way |
19:48.53 | Soopizzle | :) |
19:49.04 | lurgyman | :D |
19:50.44 | lurgyman | scanline: hmm... shall we have AI players? |
19:52.41 | scanline | never played freeciv, how good are the AI players? |
19:53.17 | lurgyman | scanline: the AI players, if set to hard, can crush a human opponent |
19:53.18 | lurgyman | i think |
19:53.32 | lurgyman | i guess it depends on how many people e get |
19:54.02 | lurgyman | <PROTECTED> |
19:54.15 | Soopizzle | ME WANT PIZZA TOO!!! |
19:54.41 | lurgyman | Soopizzle: if you hurry, you could still beat Proton_Man... |
19:55.01 | Soopizzle | where are you at again? |
19:55.05 | lurgyman | mail yourself to: 209 Aden Hall Boulder, CO 80310 |
19:55.10 | Soopizzle | damn |
19:55.19 | lurgyman | bit far off? |
19:55.22 | Soopizzle | damn boulder co |
19:55.44 | Soopizzle | me in camada |
19:58.03 | scanline | well, time for me to leave the LAN party pretty soon, shutting down yoshi |
20:28.35 | Soopizzle | tofupop? |
20:35.57 | lurgyman | frozen tofu... -everybody- in boulder eats them |
20:49.26 | Soopizzle | heheh |
20:49.28 | Soopizzle | really? |
20:50.57 | Proton_Man | Soopizzle: yep |
20:51.01 | lurgyman | Soopizzle: no pizza for yoo |
20:51.09 | lurgyman | Soopizzle: have a tofu pop |
20:53.02 | Soopizzle | heheh |
21:23.09 | *** join/#picogui crimson{home} (~crimson{h@12-239-103-228.client.attbi.com) |
21:23.37 | *** join/#picogui impact (impact@rygar.fearmuffs.net) |
21:32.48 | crimson{home} | file, do you know what happened to voidptr.org? |
21:33.20 | file | no |
21:34.11 | crimson{home} | just wondered, only the logo picture seems to be left - wonder if DJ's moving to AoF3 |
21:45.36 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
21:53.24 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
23:19.01 | lurgyman | df |
23:24.33 | *** join/#picogui merlin262 (~Andrew@crtntx1-ar1-4-60-243-225.crtntx1.dsl-verizon.net) |
23:24.46 | merlin262 | w00t, xchat v2 0wnz me |
23:59.49 | lurgyman | hmmm.... |