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02:12.24 | Tibfib | oil / rwhitby is there a way in impostah to see how large a db8 database is? |
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04:40.46 | *** topic/#webos-internals is Discussion about webOS internals (not webOS SDK usage - #webos for that, or wIRC - #wirc for that). Honor all licenses, carrier agreements and copyrights. Twitter: @webosinternals Logs: http://logs.nslu2-linux.org/ Wiki: http://www.webos-internals.org/ Pastebin: http://webos.pastebin.com/ Preware: http://install.preware.org/ Patches: http://patches.webos-internals.org/ |
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05:25.02 | PatrickC_Pre | hi |
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18:20.59 | destinal | http://www.precentral.net/webos-and-shr-dual-booted-pre |
18:21.16 | destinal | https://github.com/slyon/bootr |
18:22.40 | destinal | looks like rather than multi-boot it's multi-init, but still |
18:37.35 | destinal | checked out the code, very much hard coded for those two distributions down to the frame buffer images used for the two logos together, but neat nonetheless |
18:38.16 | halfhalo | ewww, hardcoded stuff |
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18:48.32 | GNUtoo|laptop | destinal, hi so will you try SHR when it will be ready ? :) |
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18:52.35 | RagingMind | destinal, so it still boots the regular pre kernel then runs a different init and gui stuff? |
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19:21.25 | destinal | RagingMind: you can run various linux distributions from the same kernel and have init load different root filesystems |
19:21.33 | destinal | that's what's being done here |
19:21.53 | RagingMind | ah, nifty |
19:22.14 | RagingMind | that makes a lot more sense to me over trying to actually multiboot |
19:25.28 | destinal | well, it's a lot easier than writing a bootloader / chainloader / something that can kexec another kernel, etc |
19:26.20 | destinal | downside is you may want to run different kernels or different kernel boot args, and you can't do that here |
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19:51.08 | archit_ | +dtzWill: hi |
19:52.57 | dtzWill | archit_: 'ello :D |
19:53.09 | dtzWill | slightly busy, but what can i do ya for? |
19:53.36 | archit_ | +dtzWill: I have been working on webos for the development of a 2d game... |
19:54.22 | dtzWill | cool! :) |
19:54.37 | archit_ | +dtzWill: I just wanted to know b/w Sdl n es which wold be better for its development |
19:54.38 | archit_ | ? |
19:55.44 | dtzWill | i suppose it depends on your familarity with both of those systems, and the visual complexity of your game. |
19:56.40 | archit_ | its only elementry graphics. |
19:57.31 | dtzWill | sdl is probably the easiest and therefore the best. |
19:57.31 | archit_ | formally I didn't knew that webos does not support opengl and I developed the game in that |
19:57.54 | dtzWill | archit_: well opengl -> opengl es seems better than rewriting entirely in SDL |
19:58.56 | dtzWill | by better i mean easily, and potentially a higher quality result |
20:00.50 | dtzWill | archit_: for further discussion perhaps some other lurkers will pipe up, else might wanna ask in #webos if you haven't. |
20:01.24 | dtzWill | nominally #webos is the appropriate forum for this kinda discussion :) |
20:01.46 | dtzWill | wanders off |
20:01.49 | RagingMind | dtzWill, they pointed him to you in here |
20:01.53 | archit_ | +dtzWill:actually a user in webos refered your name |
20:02.38 | archit_ | can you help me find some good tutorials to es |
20:02.40 | archit_ | ? |
20:02.49 | destinal | dtzWill: that was me, you're the best I know on IRC at this |
20:02.55 | destinal | archit_: dtzWill: have you seen this iPhone 3d programming book? http://iphone-3d-programming.labs.oreilly.com/ looks like the majority of the text would apply |
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20:03.10 | destinal | and you can read the whole thing online or buy the physical book |
20:03.40 | archit_ | would it work on palm? |
20:04.12 | RagingMind | archit_, a quick web search brought up a bunch of stuff on going from opengl to opengl es |
20:04.38 | destinal | archit_: you'd have to look at some of the PDK examples on developer.palm.com, iPhone opengl es games are very easy to port to webos if written in C or C++ |
20:05.08 | destinal | archit_: and yeah I would google stuff on converting from gl to gles |
20:05.32 | dtzWill | i learned opengl es from http://www.opengles-book.com/ fwiw |
20:05.44 | dtzWill | might not be the best, i wouldn't know. but just FYI |
20:06.24 | dtzWill | and depends what you need to know--that book might not be best for guiding opengl to opengl es migrations |
20:06.36 | dtzWill | destinal: don't think i've seen that book, no. ty for the link. |
20:07.54 | destinal | dtzWill: nice thing is even the PowerVR stuff talking about iPhone would apply, since we use the same graphics core |
20:08.09 | archit_ | thanx for your help.I try these thing out |
20:08.20 | destinal | dtzWill: on pre anyway |
20:09.06 | dtzWill | destinal: absolutely. |
20:09.14 | dtzWill | good call, looks like a good read. |
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21:41.08 | david | Helllo |
21:41.31 | david | I have a question, I just bought a Palm Pre in Mexico |
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21:41.41 | david | but only have the web OS 1.4.0 |
21:42.33 | david | and when I tried to buy one game from gameloft the system said me that the game is for WebOS 1.4.5 |
21:43.08 | david | How can I install this games in my palm pre? |
21:44.14 | david | ? |
21:51.10 | rwhitby | upgrade the device to 1.4.5 |
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23:43.51 | Thevoid | Can someone recommend me a free media player for the pre plus? |
23:47.59 | GNUtoo|laptop | Thevoid, is mplayer ported to the pre? |
23:48.10 | Thevoid | dont know |
23:49.10 | GNUtoo|laptop | I'll go bye |
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