irclog2html for #wowace on 20060425

00:06.32*** part/#wowace Ratbert_CP (n=KCummins@proxy-ce4.disney.com)
00:09.14weabMoneyFu.lua:287: attempt to perform arithmetic on field `?' (a nil value)
00:09.40weabwhile buying skills
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00:23.43ckknightweab, will look into it
00:23.53ckknightweab, first, what version of MoneyFu?
00:25.20weabuh. i think i updated it yesterday
00:25.31weab.601
00:26.20weabapparently made it pretty severely unhappy, it hasnt been updating at all since that happened
00:28.09weabit also later gave me this one, but i'm assuming it's because of the first one and the whole thing being broke
00:28.10weabFuBarUtils.lua:138: attempt to perform arithmetic on local `value' (a nil value)
00:28.10weab<PROTECTED>
00:29.44weabah, is that the thing you fixed with .764? you've been updating these too often, i can't keep up :p
00:34.25Tain"Archuds dependecy is Ace. Which is out of date and I can't find a new version or get the old one working. A few other things depend on Ace as well. My current ACE version is 1.3 and I can't find a 1.4 version anywhere. "
00:35.11TainI have nothing positive to respond to that person with but if anyone else does.  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=366024&p=1&tmp=1#post366024
00:35.22ckknightupdate to the most recent version, I'm pretty sure I fixed it, weab
00:36.07weabjust updated em all, will let you know if anything creeps up again
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00:50.40CodayusTain: How is it these people manage to survive in a world that contains scissors and autommobilea and so forth?
00:50.57CodayusI'd have thought nature would have handled them well before they would find their way onto forums...
00:55.40CodayusHmm, that curse thread is getting...special...too...
00:55.43Codayus*sigh*
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01:01.52ckknightwhich thread?
01:02.42Codayushttp://forums.curse-gaming.com/showthread.php?p=23178
01:07.11ckknighthyperChipmunk, http://www.wowinterface.com/portal.php?id=54&a=viewbug&bugid=830
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01:45.18hyperChipmunkckknight: I don't see any erro...oh hm
01:45.24hyperChipmunkis it something with the local GetHolder?
01:45.31ckknighti don't know
01:45.34ckknightyour code
01:45.44ckknightbut that's my guess
01:45.54hyperChipmunkwas that blank local GetHolder there before?
01:46.39hyperChipmunklooks like an errant middleclick from here =x
01:46.44Kaeltencurse sucks
01:47.09hyperChipmunkKaelten: welcome to the internet
01:47.44ckknightyes, down with curse
01:47.47hyperChipmunki love that customer service
01:47.48ckknightwhy do so many people like it?
01:48.03hyperChipmunkit feels all ghetto now anyway
01:48.33CodayusI think a lot of people just got used to using them early on...
01:50.32CodayusBut yeah, I'd drifted away from even checking them recently.
01:50.45CodayusAnd given that thread, I might start actively avoiding them.
01:51.07ckknightgo Kaelten, stick it to the man
01:52.21hyperChipmunkthe French man
01:52.46Kaeltenheh I expect a im from Net any min now.
01:53.16CIA-1303devla 07Devla * r834 10AceHeal/ (AceHeal/AceHeal.toc Changelog.txt): AceHeal: Added PerfectRaid support
01:53.35Codayus:-)
01:54.18CIA-1303devla 07Devla * r835 10AceHeal/AceHeal/AceHealPRaid.lua: AceHeal: Added PerfectRaid support (redux)
01:54.56hyperChipmunkyyeeeeeeeoowch
01:55.04ckknightI'm gonna post my disdain
01:55.08Cairennthat thread is getting just plain nasty!
01:55.16Kaeltenthink I got my point accross?
01:56.53cladhaireoh wow
01:56.55cladhairethats.. nasty
01:56.59cladhairei've never had a problem with curse =(
01:57.24TainIt's never too late to start, cladhaire.
01:57.29CodayusHeh
01:57.34cladhairehehe
01:58.13cladhaireKaelten:  Did you get a chance to look at mt parser for chat commands?
01:58.33Kaeltenhuh?
01:58.37cladhairelol
01:59.04cladhairehttp://ace.pastebin.com/680257
01:59.16cladhairei'm working on a chat command parser for PR
01:59.22Kaeltenpr?
01:59.26cladhairePerfectRaid
01:59.30Kaeltenah
01:59.45cladhaireacechatcmd doens't have all of what i need atm
02:02.07Kaeltenum, I'm kinda trying to figure out what its spost tob e doing
02:02.42cladhairehaha
02:02.45cladhaireit does what AceChatCmd does
02:02.47cladhairejust different.
02:02.54cladhaireparse() is the chat command handler
02:02.54Kaeltenwhats lacking from ace chat command?
02:03.15cladhaireusing this, all validation is done on the parser, not in the options handler.
02:04.25KaeltenhyperChipmunk, lmao
02:04.28hyperChipmunkfeels good to give back to the community
02:04.35Kaeltenthey're taking a while to respond now aren't they?
02:04.47CodayusHmm, I'd contribute, but I think that'd require me to write an actual mod first.  *cry*
02:04.49cladhairefor example, parse("setbackdrop bar 1.0 1.0 0 0.75") calls: PerfectRaid:SetBackdrop("bar", 1, 1, 0, 0.75)
02:05.23Kaeltenhmm
02:05.33Kaeltenwell what does it do that the current acechatcmd doesn't?
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02:05.39Kaeltenor is it just a style preference?
02:05.40cladhaireI just said for one.
02:05.41ckknightalright, I posted
02:06.07Codayuscladhaire: Oh, I see.  Stops the handler having to parse the stupid string out...
02:06.11cladhaireyep
02:06.18cladhairewhich is one of my biuggest complaints.
02:06.21ckknightCodayus, I just posted the list of my mods which the curse community will never see
02:06.25cladhairedoes some extra validation cause of the extra tags I added.
02:06.47CodayusWhich is a pain.  I've run into that once or twice....
02:06.49Codayusckknight: LOL
02:07.06ckknightif nothing else, it may get me more users with very minimal effort
02:07.13CodayusYeah.  :D
02:07.30cladhaireGuys, what does this flame curse post server?
02:07.36cladhaires/ver/ve/
02:07.37hyperChipmunkrofl
02:07.53hyperChipmunkboss put like 80 links to wowi
02:07.55Codayuscladhaire: serve?  serve...posts have to serve a purpose?
02:08.05TainIt mostly serves to give people who feel Ace addon developers are assholes more fuel.
02:08.10cladhaireyeah
02:08.12cladhairewhich is bad.
02:08.14cladhaire=(
02:08.23cladhairewhatevs
02:08.33Kaeltenwell my biggest thing is that I don't have time to maintain or check their anyway
02:08.33CodayusAnyhow....
02:08.43KaeltenI've been thinking of pulling for a while now.
02:08.51hyperChipmunkdude, I've been looking for an excuse to withdraw my addons from there for liek a months
02:08.57hyperChipmunks/months/month/
02:09.01cladhaireKaelten: Thats all well in good, but it just hurts our community in the long run =(
02:09.08TainThere's no need for an excuse.  
02:09.09cladhaireChoose not to do it, okay.. but this post is bad news.
02:09.10cladhairei'll shut up now.
02:09.23TainThe only problem is they don't seem to let you just remove your own addons entirely, which is stupid.
02:09.29hyperChipmunkand anyway, he was mean to me
02:09.39hyperChipmunkhe started it
02:10.02Codayuscladhaire: I hacked support for setting MT targets into oRA_MainTank a couple of days ago.  Needed to work out if I'd been passed a MT number and name, just a number, or something invalid.
02:10.08cladhaireits okay I'm done. I don't understand and I don't approve-- but I dont need to.
02:10.15ckknightI just don't like how they treat developers, so I never bothered to post
02:10.17CodayusParsing that out took about 4 times longer to write than the actual code ot set targets.
02:10.26cladhaireckknight: I've always been treated VERY well.
02:10.40ckknightit's also easier for me to just post on WoWI
02:10.41ckknightthat's all
02:10.42cladhaireCodayus: Yep.. this can't do it all.. but it helps.
02:10.48cladhaireckknight:That's fine =)
02:11.02hyperChipmunkcladhaire: I think you're the anomaly
02:11.19hyperChipmunkthey've always given me a hard time
02:11.22CodayusYeah.  Seems like something that "belongs" on the parser side, not the handler side...
02:11.35TainThere's plenty of reasons to post one place or another.  I don't use curse, ui.wow, or wowguru all for different reasons.
02:11.36hyperChipmunktakes weeks to get an addon posted
02:12.01cladhairehyperChipmunk: Mine are posted instantly.
02:12.03cladhaire*shrug*
02:12.03cladhairelol
02:12.21cladhaireand it not the reasons i object to
02:12.21hyperChipmunkwell that's cuz you're big-shot ace-man
02:12.35cladhaireCodayus: Can you explain what you mean.. what you needed to parse?
02:13.07hyperChipmunkanyway, not like I'm tied to this community really anyway; the only one my mods that uses ace was the fubar plugin, and then only as a dependency of a dependency
02:13.20ckknightlol
02:13.25CodayusSomething like:  "/ora maintank set 3 Lazare" calls the handler for set with the string "3 Lazare".
02:13.26ckknightI like Ace
02:13.28ckknightin theory, at least
02:13.41CodayusThe name at the end is optional.
02:13.51Codayus(If missing, it'll grab your current target, if any.)
02:13.51hyperChipmunkeven if I didn't like the code or the theory, y'all a bunch of nice guys to code with
02:13.57cladhairehow many tanks do you have available to set?
02:14.04ckknightyou don't like the theory?
02:14.06Codayus10, as it stands.
02:14.09cladhairehrm
02:14.09hyperChipmunkeven if I didn't
02:14.10ckknighta pox on thee!
02:14.11cladhairethats not tough
02:14.13ckknightoh
02:14.14ckknightokay
02:14.15ckknightnvm then
02:14.18cladhairebut i do need to add optional input now that you mention it =)
02:14.19ckknight~pet hyperChipmunk
02:14.21purlACTION reaches over and pets hyperChipmunk on the head, saying "There, there! It'll all be ok!"
02:14.21CodayusThat's all CTRA supports.
02:14.25cladhaireoptinput = true =)
02:14.37TainI like the idea of Ace, it's the people who get on my nerves.  ;)
02:14.43hyperChipmunkO_o
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02:14.48ckknightthat's how it always is, Tain
02:14.58hyperChipmunkI like the people, too, it's Tain that gets onmy nerves
02:15.06CodayusSo I've got to work out if I got a name or not, split it into a number and (maybe) a name, then convert the number into an ACTUAL number and not the string "3"...bleh.  Easy enough, but still took longer than I thought it should.  :-)
02:15.17cladhairehehe no i agree
02:15.19cladhaireand you shoudlnt' have to.
02:15.30cladhairelemme test something =)
02:16.12TainI do like me some half-priced after-Easter Cadbury's MiniEggs though.
02:17.33hyperChipmunkokay
02:17.48CodayusI actually contemplated making the 10 tanks each be subcommands, (so "/ora maintank set 2 Lazare" calls a different handler than "/ora maintank set 3 Lazare").  Then it occured to me that would be incredibly retarded.  :)
02:18.00cladhaireCodayus: Yeah, thats exactly what i ran into
02:18.10kergothoi
02:18.16kergothevery time i run wow, my machine hangs
02:18.39hyperChipmunkyea, I just ran into that problem; I couldn't figure out why I couldn't look up an itemid in my autosend table
02:18.42cladhaireCodayus: Lemme look
02:18.42Codayuskergoth: Please format your hard drive and reinstall Windows.  Thank you for contacting technical support.  Please have a nice day.
02:18.56hyperChipmunkbecause if you take it out of an item link, it's a string until you tonumber() it
02:19.04hyperChipmunkso I just made the table strings =P
02:19.47cladhaireCodayus: Shoudl all handler sget any left over args, or only those that specify it.
02:19.54CodayushyperChipmunk: I wasted about 20 minutes realizing that string.find was returning the number as a string.  You'd think it would have been obvious...but...not to me.  ><
02:19.58cladhairenvm i know the answer to that =)
02:21.25hyperChipmunkhehe
02:21.43hyperChipmunkit took me at least that long; don't feel too bad
02:23.41ckknighthrm
02:23.52ckknightI changed Deformat recently to be able to return numbers
02:24.15ckknighte.g. Deformat("alpha 1 / 2", "alpha %d / %d") gives 1, 2 instead of "1", "2"
02:24.51hyperChipmunkhum
02:25.05hyperChipmunkguess boss did more with savedvars than I thought
02:25.21ckknight?
02:25.24hyperChipmunknone of the conventions I used with BatFu work anymore =P
02:25.29hyperChipmunkin a normal ace addon
02:25.35ckknightconventions?
02:26.03hyperChipmunkself.data
02:26.06ckknightyea
02:26.06hyperChipmunkself.charData
02:26.12hyperChipmunkwtb =(
02:26.14ckknightall those don't exist in AceDB 1
02:27.12hyperChipmunkhow do I save stuff then? +P
02:27.29ckknight...
02:27.54ckknightself.data = self.db._table.profiles[self.profilePath[2]]
02:27.58cladhaireCodayus: I need to lean the code up but I have parse("set 1 cladhaire") calling Object:Method("set", 1, "cladhaire")
02:28.15hyperChipmunk=) I was just about to ask if it was self.db
02:28.30CodayusNifty.
02:28.31ckknightyea
02:28.52ckknightcladhaire, so it goes to a factory-type method, which then calls other methods?
02:28.53CodayusAnd you can give it some simple validation rules when defined, yeah?
02:29.01cladhaireckknight: Its just a parse
02:29.04ckknightokay
02:29.06ckknightI like it
02:29.08cladhaireparser even
02:29.23cladhaireessentially /praid blah blah blah calls parse("blah blah blah blah blah")
02:29.34cladhaireparse uses a table you define (similar to acechatcmd) to parse and dispatch
02:29.39cladhaireit handles printing usage, valid options, etc.
02:29.46cladhaireby parsing the table.
02:29.56cladhaireagain, similar to ace-- but i think my method is better =)
02:30.51ckknightalright
02:31.24cladhaire<PROTECTED>
02:31.25CodayusIf your curious, the function I mentioed for setting MTs in oRA is here:
02:31.27Codayushttp://ace.pastebin.com/680296
02:34.16cladhaire680303
02:34.22cladhairehttp://ace.pastebin.com/680303
02:34.32cladhairethats what you could end up with, not a big change.. but a huge logical difference.
02:34.56CodayusWhich brings me to a question...  Is it possible for:  "set 3 Lazare" and "set 8 Lazare" to end up going to different handlers?  Looks like the parsing is strictly left to right, yes?  Is there fall through?  *totally* not following your code
02:35.26CodayusYeah, much tidier.  :-)
02:35.38cladhaireCodayus: You could have them go to seperate handlers
02:35.49CodayusAh.  Cool.  Not that I would in this case; just curious.  :-)
02:35.55cladhairethe code take the last method specified.. so if you specif method = "Something" on the inner part of the tree, it'll go to that.
02:35.59cladhairebut lemme look =)
02:36.01cladhaireand verify
02:37.07cladhaireYep
02:37.11cladhaireit works like I said =)
02:37.32CodayusNice!
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02:38.31CodayusHmmm.  It'd be like...double nifty if you could specify ranges for validating numbers instead of enumerating them.  ...doesn't sound like a useful use of resources to implement though....  :-)
02:38.42cladhaireI could =)
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02:39.11cladhaireif the string is of the form %d*%s*-%s*%d* then it would generate the responses properly.. or something
02:39.13cladhaire*shrug*
02:39.27cladhaireyou're right tho, if our options are say, 1-40 for raid ids.
02:39.31Codayus*nod*
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02:40.09cladhaireOOOH
02:40.12cladhaireit could allow patterns =)
02:40.17cladhaireand have a validation function =)
02:40.39CodayusHmmm.
02:40.42CodayusOooh.
02:41.11cladhairevalidate = function(text) local num = tonumber(text) return (num >= 1 or num <= 40) end
02:41.22Codayusoh!
02:42.10CodayusOf course; perfect use for anonymous functions, or whatever lua calls them
02:42.19cladhairevalidate = function(text) local num = tonumber(string.sub(text, 5, 5)) return (num >= 1 or num <= 40) end
02:42.26cladhaireto validate raid1-raid40 =)
02:42.28CodayusCould even do really fancy stuff like checking if the name passed was a member of your raid.
02:42.32cladhaireaye
02:42.48cladhaireputs the meat where i think it should be.. in the validator.. not the handler.
02:42.53Codayus*nod*
02:43.15CodayusCouldn't agree more.  :-)
02:43.38cladhairewe'll see where i get with it
02:43.44cladhairei've got some serious cleaning to do.
02:44.58cladhaireand thats just to replace my current chat command handler
02:45.02CodayusYeah
02:45.09kergothargh
02:45.11Kaeltenclad, is your branch of ace worth messing with?
02:45.13cladhairein the ends, PerfectRaid will really just use AceHooks, and register as an Ace Addon.
02:45.14kergotheverytime i run wow my box hangs
02:45.25cladhaireKaelten: I dont know to be honest.. not much changed.. just the AceLibStub stuff.
02:45.34cladhairebut kergoth has altered that in his branch, off of my branch =)
02:45.40Kaeltenlol
02:45.44cladhaireI have some work to finish on the stub TBH at this point =)
02:45.44Kaeltenwhat was kergoth working on?
02:45.57cladhaireKaelten: He made AceLibrary embeddable within itself or some craziness like that =)
02:46.05cladhaireessentially the stub itself could register a new versino of the stub
02:46.07cladhairewhich is good
02:46.22ckknightand slightly crazy
02:46.24ckknightbut good
02:46.36cladhaireckknight: kergoth implies crazy =)
02:46.47kergothhehe, this is true
02:46.47ckknightI can understand his code while reading it
02:46.48hyperChipmunkckknight: figured it out; thanks =)
02:46.55hyperChipmunkhope you don't mind me borrowing your model a bit
02:46.58CodayusMaybe if I had stuck with comp sci instead of transferring to engineering...
02:47.10ckknighthyperChipmunk, I want to push it on the world and you know that
02:47.14kergothi never got a degree.  went to a community college for a year and then bailed
02:47.14kergothheh
02:47.19hyperChipmunkckknight: do it now
02:47.28hyperChipmunkI still havent' figured out charData
02:47.33ckknightah
02:47.35ckknightthat's special
02:47.42KaeltenI can read kergoths code when I've been coding recently
02:47.46ckknightI want AceDB2
02:47.47hyperChipmunkyea, looks like it's in the plugin stuff
02:47.50Kaeltenlike right now I havn't done much coding lately.
02:48.17kergothhmm, i wonder if bulding the kernel and fglrx with gcc 3.4 instead of 4.0 would help
02:48.22kergothi still dont entirely trust 4.0 :P
02:48.37ckknightyea, 3.4 would be more reliable with proprietary stuff like fglrx
02:48.42hyperChipmunkbut self.data is enough to get me developing happily
02:48.54ckknightfor now
02:49.16hyperChipmunkhey, i can test without having to recreate the list every time =P
02:49.23ckknighthehe
02:49.33kergothckknight, thats what i'm thinking too. i'm sure the kernel itself is fine, but fglrx...
02:49.52ckknightwasn't 4.1 released?
02:49.58hyperChipmunkthink so
02:50.07ckknightyea, that has like the vectorization stuff
02:50.12ckknightbut that mostly helps POWER
02:50.17hyperChipmunkgcc (GCC) 4.1.0
02:50.21ckknightokay
02:50.32ckknightwhat distro are you running?
02:50.37hyperChipmunkfc5
02:50.41ckknightokay
02:50.47ckknightI'm not a fedora fan
02:51.07ckknightI prefer Ubuntu if I use Linux
02:51.09hyperChipmunkeh, once it hits the hard drive, it doesn't have to stay fedora...or anything for that matter
02:51.42ckknightanyone else have issues logging into WoW?
02:51.50kergothmy distro usually morphs.  i like pulling in bits and pieces of other distros
02:51.56hyperChipmunkkergoth: exactly
02:52.25hyperChipmunkmine's only identifiable as fc5 because it was only recently that I installed it
02:52.27cladhairebsd > linux
02:52.37cladhairedesktopBSD is really nice
02:52.49kergothhonestly theres no longer anything about redhat based distros that i like anymore.   though netconfig was quite nice, the way it stores the configuration is lame, nowhere near the power or flexibility of interfaces(5)
02:53.33ckknightI like the popularity of linux over bsd, thus, it has better ISV support
02:53.40ckknightbut I like the concept of BSD a lot more
02:53.49kergothi still prefer openbsd for my firewalls
02:54.08ckknightoh, for servers, BSD is a sure bet
02:54.43cladhaireok fokls.
02:54.44TainI used fBSD for a long time, I switched to Linux because of something specific I was running but never really went back for whatever reason.
02:54.46cladhaireits bedtime for cladhaire
02:54.59hyperChipmunklater frood
02:55.52Cairennnight cladhaire
02:56.13ckknightso is the AceLibStub stable enough to use/build on yet?
02:56.24cladhaireckknight: No not yet.
02:56.28ckknightokay
02:56.31cladhaireGive me the week to look at what Kergoth did
02:56.36ckknighta week?
02:56.44cladhairethen I'll release it seperately for us to convert over to
02:56.47cladhaireI'd like a week, yes.
02:56.53ckknight:-P
02:57.38CIA-1303cladhaire * r836 10PerfectRaid/PerfectRaidChatCmd.lua: PerfectRaid: zomg stegagaganogogoraphy and obfubfussdcation. I totally hidz code in my file!
02:58.32hyperChipmunk~ponder
02:58.33purlI think so, hyperchipmunk, but where are we going to find a duck and a hose at this hour?
02:58.44hyperChipmunkoh, good point purl
02:58.46cladhairemy chat command parser code is in a non-executed conditional in that file, in case anyone wants to look/pay
02:59.01TainA week?  That's like.. eighteen FuBar releases!
02:59.11cladhaireHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
02:59.12Kaeltencladhaire,  I don't wanna pay
02:59.12hyperChipmunkho ho
02:59.13Codayus*snicker*
02:59.13kergothi was thinking about coding up a test implementation of an object model that keeps the interfaces you export independent from the mixins (our multiple implementation inheritence).  was thinking about making 'self' expose things differently based on context.  for methods, you'd see everything, but outside of class/object methods, you'd only see the exported interfaces
02:59.14cladhairethats amazing =)
02:59.19kergothnot sure if itd be sufficient though
02:59.21ckknightnah, it's mor elike 30+ commits, and 7 or so releases
02:59.23cladhaireKaelten: Pay?
02:59.50Cairenn"cladhaire: my chat command parser code is in a non-executed conditional in that file, in case anyone wants to look/pay"
02:59.57cladhaire*gasp*
02:59.59cladhairethen dont' pay
03:00.01cladhaireSTEALER
03:00.38kergoth<lavi> i hated the link 'http://www.catb.org/~esr/faqs/smart-questions.html' while I saw it again and again.
03:00.39kergoth<ciaranm> well if you follow its advice, you won't see it so often
03:01.47cladhaireits so much fun to see MrPlow work.  I have no idea what its doing.. but its fun =)
03:02.23cladhairenot to mention if you run the code twice it still moves almost everything, to the same slots =)
03:04.07*** part/#wowace Warol (n=Warol@adsl-75-5-43-183.dsl.emhril.sbcglobal.net)
03:04.44CodayusKaelten: Ah, you got a response on that curse thread I see.
03:05.02Kaelten?
03:05.03Kaeltenreally?
03:08.20Codayus<shrug>  Yeah?
03:08.22Kaeltenheh
03:08.30Kaeltenand they are saying that they are registered to cori?
03:08.39CodayusYeah
03:10.04CodayusI assume they mean Turan...
03:10.24CodayusBut that's a seriously bizarre error.
03:10.28Kaeltenya
03:10.36KaeltenI have their access panels all down my side their
03:10.58CodayusAlso, I hadn't visited curse in a while - the gold ads suck...
03:11.02CodayusJust a random comment.
03:11.13Kaeltenadblocker is my friend
03:11.22CodayusI should look into that.
03:12.40Kaeltenhow the hell do addons get so many dl at c-g
03:12.44Kaeltenace has gotten 877k
03:13.21Codayus<shrug>
03:14.50Kaeltenhow the hell do you 'remove them directly'
03:15.40Wobin_Gosh Kaelten
03:15.48Wobin_You -must- have uploaded them!
03:15.54Wobin_Since you're the author!
03:16.00Kaeltenheh
03:18.12hyperChipmunkI can't figure out how to remove mine either
03:19.03KaeltenI can remove the files
03:19.48Kaeltenthats about it
03:20.23Kaeltenanyone wanna talk statistics?
03:20.37TainThere's a high probability that I don't.
03:20.54Kaeltenheh
03:21.06Kaeltenwell then I can always gamble on the small possibility that you might
03:23.49kergothyay jon stewart
03:24.29TainThat reminds me, I was going to email and try to get tickets to go to The Daily Show
03:24.48kergoththatd be sweet
03:27.46kergothi'm sick of building kernels.
03:28.24kergoth~emulate stewie
03:28.25purlDamn you, damn the broccoli, and damn the Wright Brothers!
03:29.13hyperChipmunkmake oldconfig is your friend
03:29.21*** join/#wowace HoJ|Slayman (i=Slayman@c150167.adsl.hansenet.de)
03:29.49kergothccache is an even better friend
03:29.55kergoth~ccache
03:29.57purlhmm... ccache is a compiler cache that speeds up re-compilations of same sourcecodes where only some have different sourcefiles, see http://ccache.samba.org/ and also look for distcc
03:33.17TainI was running distcc when I was running Gentoo and had my roommate's system on the wire as well, it was nice.
03:33.29kergothyeah it spoils ya
03:34.16TainI could actually run it under Cygwin
03:41.33ckknightI got 11 computers into a distcc farm once
03:41.35ckknightgood times
03:48.04kergoth"You're DEAD!  You're all dead!"  "Whew.  Good.  He thinks we're zombies.  He'll leave us alone."
04:01.35*** join/#wowace FryGuy- (i=fryguy@c-24-23-19-160.hsd1.ca.comcast.net)
04:08.53TemCairenn: you around?
04:09.00Cairennyup
04:09.15hyperChipmunkCairenn: Tem wants to know if you're round
04:09.21Cairennyup
04:09.27hyperChipmunkTem: that's awfully rude
04:10.43Tem~lart hyperChipmunk
04:10.57TemCairenn: I just saw the thread...
04:11.06Cairennlovely, isn't it?
04:11.19Temwow
04:11.21Tem...
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04:11.22Temjust, wow
04:11.28Cairennyeah
04:11.30*** join/#wowace pagefault (n=pagefaul@toronto-HSE-ppp4035403.sympatico.ca)
04:12.12*** join/#wowace pagefault (n=pagefaul@toronto-HSE-ppp4035403.sympatico.ca)
04:12.38Cairennbeen waiting for you to get back and respond to it, whether on it or just in here
04:13.28Cairennfigured you'd not be happy
04:16.04Temok
04:16.07Temmy response is up
04:16.28TemI was taking an unplanned, after-work nap
04:16.40Cairennnaps are good
04:17.12Temthis one was excellent
04:18.53Temanyway, I posted a reply to those self-serving bastards
04:20.02Kaeltenheh
04:20.05KaeltenI toned down mine
04:20.46Cairennwill read in a second, just trying to get somewhere safe
04:20.58Cairennlord how I hate PvP
04:21.16Kaeltenhehe
04:21.37KaeltenI also just reimplemnted BellCurves in my KC_Items
04:22.45TemCairenn: aww.  I <3 pvp
04:22.51Cairennhate hate hate
04:22.56Temwhy the hate?
04:23.00Temdon't be a hater
04:23.11Temoh and ffs, you play a hunter
04:23.15Temcan you say pvp ezmode?
04:24.04Cairennactually, no I can't
04:24.32Cairennsince I've never played PvP, I've no idea how to play PvP, I've no desire to learn how to play PvP
04:27.47ckknightdown with Hunters!
04:27.55Temaround level 24 on my first character, a level 28 warlock challenged me to a duel
04:28.05Tem(I was on a level 24 mage)
04:28.12Temhe wiped the floor with me
04:28.17Tembut not for long
04:28.24CairennTem: nice response
04:28.48Temin 5 or 6 duels I quickly found tricks to taking out a warlock and I was beating a character 4 levels higher than me with ease
04:28.53ckknightanyone know how to set a frame's toplevel="true" ?
04:28.59Temckknight: you don't
04:29.03Temckknight: not yet anyway
04:29.03ckknightdamn
04:29.05ckknightwhy not?
04:29.29Temoh wait
04:29.33Temmaybe that was in 1.10.1
04:29.43Temtry frame:SetTopLevel(flag)
04:29.45ckknightokay
04:30.09Temah no
04:30.17Temit's a 1.10.2 change
04:30.36TemCairenn: thanks
04:31.02ckknightblast
04:32.17TemCairenn: so anyway what I was saying was that from that point on I spent pretty much the same amount of time dueling with people as I did leveling my character
04:32.33Cairenn*nod*
04:32.36TemI became something of a master duelist with the classes in their old state
04:32.58TemI'm considerably less formidable now because of nerfs to my own class and buffs to others
04:33.00CairennI've just *never* enjoyed PvP, in *any* game
04:33.10Tembut it has made me truly enjoy pvp
04:33.10Cairennit's not my "thing"
04:33.22TemI haven't ever been a fan in other games
04:33.42Cairennbut, for sake of the guild I've joined, I'm trying to see if I can tolerate it
04:33.49CairennPvP server
04:33.59Temah
04:34.10TemI just rerolled on a pvp server
04:34.30Tembecause I've been wanting to do it since that first day of duels back in Darkshire on my level 24 mage
04:34.43CairennI like cooperative play, working together to beat the encounter ... not having to fight other people as well
04:34.52Temthat's what I love about it
04:34.56Cairenndifferent strokes for different folks
04:34.57TemI love the sense of danger
04:35.12Tembut then on a rogue it's a lot less urgent
04:35.24Tem4x alliance running my way?
04:35.27Tem*stealth*
04:44.54*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
04:44.54*** mode/#wowace [+o Tem] by ChanServ
04:49.11*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
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04:50.49hyperChipmunkawesome
04:50.59hyperChipmunkI got a rearview frame working perfectly <3
04:51.14hyperChipmunk<3 for wsg
04:51.53Kaeltengnight guys
04:51.57Kaeltengot to get up early
04:53.10Temlater Kael
04:53.58CIA-1303kaelten * r837 10KC_Items/ (5 files in 5 dirs):
04:53.58CIA-13KC_Items:
04:53.58CIA-13<PROTECTED>
04:53.58CIA-13<PROTECTED>
04:54.02Cairennnight Kaelten
04:54.06Kaeltengnight
04:54.07Cairennnight all, I'm out
04:55.03*** join/#wowace pagefault (n=pagefaul@toronto-HSE-ppp4035403.sympatico.ca)
05:16.33ckknighthrm
05:16.48ckknightI'm thinking that it may be possible to support two APIs for FuBar
05:18.32ckknightat least for some parts
05:27.39hyperChipmunkhttp://69.14.77.214/sentry.jpg
05:28.40hyperChipmunkthat just makes me giggle
05:30.06Wobin_how's that work hc?
05:30.23*** join/#wowace Tem (n=Tem@ip70-177-40-169.br.br.cox.net)
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05:30.51hyperChipmunkCreateFrame(WorldFrame)
05:31.11hyperChipmunkhad to do a lot of finagling to make it usable
05:31.13hyperChipmunkbut it totally is
05:31.57hyperChipmunkTem: were you there wehn they were discussing it in wowi-lounge?
05:34.28Temmultiple worldframes?
05:34.28Temyes
05:34.58hyperChipmunkhttp://69.14.77.214/sentry.jpg
05:35.06hyperChipmunkI got it to work in practical situations =)
05:35.38hyperChipmunkand that one in particular is just plain disgusting
05:38.10*** join/#wowace Tekcub (n=Tekk@ip70-178-135-244.ks.ks.cox.net)
05:38.38hyperChipmunkand it watches my back through the midfield too
05:38.41ckknightlol cool
05:39.52ckknighthyperChipmunk, I figured that I can have both a simultaneous 1.0 and 1.2 API, at least for the menus and tooltips (which are going to Dewdrop and Tablet)
05:40.12hyperChipmunkthat's great
05:40.23ckknightbtw, TabletLib is looking cool
05:40.27ckknightthe API is nice
05:40.34ckknightgonna add 3rd and 4th columns now
05:40.45hyperChipmunkwoo
05:41.17ckknightyep
05:41.31ckknightbasically, with 1 or 2 columns, it acts as you would expect
05:41.38ckknightI mean, as a normal tooltip
05:41.41ckknightwhere you can have:
05:41.45ckknightAAAA BBBBBBBB
05:41.48ckknightAAAAA  BBBB
05:42.13ckknightso that left of line 2 can "overlap" the right of line 1
05:42.38ckknightwith 3 or more columns, it'll put them into a grid format where that overlapping doesn't occur
05:42.47ckknightlike a spreadsheet and such
05:42.49hyperChipmunknice
05:43.01*** join/#wowace Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
05:45.08ckknightI'm thinking I'll only have a max of 4 columns for now
05:46.29hyperChipmunksomeone's gonna eventually want to use it as a spreadsheet you know
05:46.33ckknightI also want to later support money frames as a replacement for one column
05:46.44ckknightyea, yea, likely you
05:47.04hyperChipmunkScoreboardFu anyone?
05:47.05FryGuy-<hyperChipmunk> http://69.14.77.214/sentry.jpg
05:47.09FryGuy-that's confusing looking :/
05:47.23hyperChipmunkwell you can put a frame around it, of course
05:47.34hyperChipmunkI was just constructing it in-game
05:47.43hyperChipmunknot prettified at all
05:47.56hyperChipmunkbut MAN is it useful >8)
05:48.30FryGuy-but like
05:48.38FryGuy-i'm confused as to where your character really is
05:48.43FryGuy-since you're covering that part up :p
05:48.44ckknightyea, so it's likely I'll be releasing FuBar 1.1 tomorrow
05:48.44ckknighthehe
05:48.50hyperChipmunklol
05:48.52hyperChipmunkno
05:48.58hyperChipmunkyou can see my character in both views
05:49.01hyperChipmunkhe's shadowmelded
05:49.07hyperChipmunklook closely
05:50.03FryGuy-oh i see
05:50.11Wobin_silly elf =)
05:50.11FryGuy-didn't see the break in the ground on the PiP
05:50.13ckknightoh, also, columns are arranged on a per-category basis, so you can have one with 3 and one with 4, etc.
05:50.34hyperChipmunknice
05:51.01FryGuy-is that perfectraid on the leftish?
05:51.07FryGuy-covered up by group 4
05:51.09hyperChipmunkevery single entrance to the alliance base is visible in that screenshot
05:51.10hyperChipmunkyes
05:52.01hyperChipmunkI can even get a better "down-the-hall" shot on the second floor there, but everytime I was setting it up, the horde kept ruining it
05:52.19ckknightwhere is your character, hyperChipmunk?
05:52.42hyperChipmunkdead center of both views
05:52.50hyperChipmunklittle goldish shadowmeldy thing
05:53.13hyperChipmunkI'm looking over the ledge
05:53.54hyperChipmunkone of my favorite perches =)
05:54.40hyperChipmunkyou can actually move mostly off the ledge and have up to your knees below it
05:54.56hyperChipmunkso they can't even see you around the corner there on the balcony
06:04.31*** join/#wowace banditron|afk (n=bandito@cpe-67-9-143-58.austin.res.rr.com)
06:05.51*** join/#wowace Tem_ (n=Tem@ip70-177-40-169.br.br.cox.net)
06:05.51*** mode/#wowace [+o Tem_] by ChanServ
06:06.31weabuh
06:06.48weabthis printing rep gains in honorfu
06:06.52weabis pretty useless in av :P
06:07.21weabit should ignore gains of 1
06:09.10weabactually print is pretty useless period in av ;x
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06:26.46ckknightweab: yea, I don't have a high level char to test these things...
06:49.43weabhehe
07:04.32ckknightwoot!
07:04.34ckknightgridtastic!
07:04.51hyperChipmunk=D
07:17.14[MoonWolf]http://www.theregister.co.uk/2006/04/24/pink_flamingos/ <- gay animals adopt childeren.....
07:32.18NeronixBtw [MoonWolf], my mendy branch is ready for merging
07:32.28Neronixbut Tekkub's not merged my PT branch yet
07:32.37Neronixanyways, gotta run now :P
07:33.14[MoonWolf]neronix, kk
07:33.18[MoonWolf]damnit
07:46.58CIA-1303lucen 07Lucen * r838 10BigWigs/ (47 files in 7 dirs):
07:46.58CIA-13BigWigs (branches) - Lucen
07:46.58CIA-13- Modifications to core to allow for multiple zones
07:46.58CIA-13- Added outdoor zones for Other bosses
07:47.47Lucengotta love insomnia >.<
07:48.00hyperChipmunkO_o
07:48.03hyperChipmunkgo man go!
07:48.11Lucenoh..there's more
07:53.32ckknighthttp://ckknight.hopto.org:8080/screen.jpg
07:53.41ckknighthyperChipmunk, check it out
07:53.53CIA-1303lucen 07Lucen * r839 10PerfectRaid/ (8 files):
07:53.53CIA-13PerfectRaid (branches)
07:53.53CIA-13- Added hp deficit text to health bar and chat command to toggle. Text is not shown on death, FD, or offline.
07:53.53CIA-13- Added inverse health bar and chat command to toggle
07:53.53CIA-13- Added two key bindings to toggle group/class sort and hide/show (untested)
07:53.56hyperChipmunk<3
07:54.08ckknightyes, very much less than three.
07:54.13hyperChipmunk>8)
07:54.59ckknightthat was a giant hurdle
07:55.17ckknightbut now it's in
07:55.19ckknightso it's all good
07:55.23hyperChipmunkmuch rejoicing
07:55.36ckknightnow to get other stuff working
07:56.21id`ckknight: whats that in the screenie
07:56.28ckknightid`, TabletLib
07:56.32id`ah k
07:56.53id`I see the padding on the right bigger then on the left
07:56.54ckknightclean API
07:56.57ckknightlots of features
07:57.14id`might just be wow
07:57.14id`:p
07:57.21ckknightid`, that's just your eyes, they're definitely 10px from the edge
07:57.26CIA-1303lucen * r840 10/branches/PerfectRaidTargets/:
07:57.26CIA-13PerfectRaidTargets (branches):
07:57.27CIA-13- Added branch folder
07:57.30ckknightand it has like 0 KiB/s memory usage
07:57.34ckknightso it's all peachy keen
07:59.07weabhmm
07:59.20weabmy honorfu is stuck on top of my experiencefu
07:59.21id`ckknight: there is a 4px difference
07:59.22id`:p
07:59.46hyperChipmunkwhat's the accepted method of throttling stuff inline with you guys?
07:59.56CIA-1303lucen 07Lucen * r841 10PerfectRaidTargets/ (11 files in 4 dirs):
07:59.56CIA-13PerfectRaidTargets (branches):
07:59.56CIA-13- Added hide/show slash commands
07:59.56CIA-13- Remembers visibility and location between sessions now.
08:00.13hyperChipmunkjust stick a timecheck it in a while loop?
08:00.15ckknightwhat do you mean?
08:00.21ckknightwhile loop?
08:00.22ckknightevil!
08:00.28hyperChipmunkhey, i duno
08:00.35hyperChipmunkI need to throttle sending mail
08:01.04hyperChipmunkand ideally you'd just loop through and call the send function
08:01.10ckknightOnUpdate
08:01.12hyperChipmunkbut if you do that, it goes bzonk
08:01.14ckknightnot a while loop
08:01.18ckknightjust use Metrognome
08:01.23hyperChipmunkooh
08:01.26ckknightthat'll make it easier
08:01.26hyperChipmunkmetrognome
08:01.32hyperChipmunksee!?
08:01.33ckknightlibs are handy
08:01.38hyperChipmunkI knew there was something
08:02.17id`http://img77.imageshack.us/img77/170/screen1it.jpg
08:02.19id`4px
08:02.21id`or 5
08:02.22id`:p
08:02.27id`(dun dun DUN)
08:04.07ckknightI fixed it, id
08:04.15hyperChipmunkrofl id
08:04.35ckknightit was 11px on the left, 7px on the right
08:04.40ckknightnow it's 9px and 9px
08:04.57hyperChipmunkthx for reminding me which side is which, btw id
08:05.03hyperChipmunkI appreciated that
08:05.28hyperChipmunktek needs to put example usage in his api docs
08:05.43[Ammo]morning
08:05.49hyperChipmunkyou smell; go away
08:09.35weabckknight, know what's causing this? http://www.wobbles.org/temp/fubared.tga
08:09.57weabsorry for it being tga, i don't have any image software installed since i just reinstalled the other day :P
08:10.36hyperChipmunkhttp://69.14.77.214/fubared.jpg
08:10.41ckknightgah, convert
08:10.47hyperChipmunkI just did
08:10.50hyperChipmunk^---
08:10.54weabi just told you why i didnt
08:10.56weabquit crying
08:11.01ckknightokay
08:11.04ckknightum
08:11.08ckknightwhat's the problem?
08:11.14hyperChipmunkthat' what it's supposed to do, yo
08:11.20hyperChipmunkyou can turn it off though I think
08:11.42weabwhy's it supposed to do that?
08:11.51ckknightdo what?
08:11.54ckknightwhat's the problem?
08:11.58hyperChipmunkput them both on the same tip
08:12.02ckknightoh
08:12.02weabhonorfu and expfu are stacked
08:12.03weabwhy?
08:12.04hyperChipmunkxpfu and honorfu
08:12.09ckknightcause it's supposed to
08:12.16hyperChipmunkbecause you didn't select the option tonot stack them
08:12.25weabi dont see an option to not stack them
08:12.28ckknightright-click, merge with HonorFu
08:12.33ckknighttada, your issue averted
08:12.46ckknightit's at the _very_ top
08:12.49weabwell
08:12.52weabi saw the merge thing
08:12.55ckknightyea
08:12.55weabbut it didnt do anything
08:12.59ckknight...?
08:13.11ckknightyes it does
08:13.19ckknightI just did it
08:13.37hyperChipmunkyea, dork; you're probably not pushing it hard enough
08:13.39hyperChipmunkpush harder
08:13.56ckknightthen you might feel a slight pop
08:14.16hyperChipmunkif you hear cracking, you've pushed too hard
08:14.18weabactually i lied
08:14.29weabit makes one of them disappear
08:14.39hyperChipmunkopen it separate nub
08:14.50ckknightyea
08:14.54ckknightright-click the panel
08:14.57ckknightother
08:14.59ckknightHonorFu
08:15.02ckknightit'll put it on the panel
08:15.10ckknight~pet weab
08:15.12purlACTION reaches over and pets weab on the head, saying "There, there! It'll all be ok!"
08:15.19hyperChipmunk~chainsaw weab
08:15.23weabbleh
08:15.24hyperChipmunk=(
08:15.28weabi dont see the point of this merge thing
08:15.33weabunnecessary
08:15.34hyperChipmunkso don't use it
08:16.05ckknightyea, if you don't like it, don't use it
08:16.09weaband why's that the only one that can do it?
08:16.11weabit's just confusing
08:16.22hyperChipmunkthat's exactly why
08:16.25ckknightbut it's great for me, cause I never PvP and level at the same time
08:16.41ckknightso I don't need both experience info and honor info at the same time
08:16.48ckknightso I get one or the other
08:16.50hyperChipmunkif you look in the code, there's a comment in the merge code that says --to confuse weab
08:17.07weabi'd recommend not having that default to on then :P
08:17.18ckknightno.
08:17.23weabmkay then
08:17.27hyperChipmunkpwnd!
08:17.40ckknightyou mispelled "pwnt"
08:17.50weabor
08:17.58hyperChipmunkbtw, don't mind me
08:18.03ckknightlol
08:18.04hyperChipmunkI don't have any opinion on the issue
08:18.16weabif you unmerge them, it should turn honorfu on
08:18.18hyperChipmunkI just perch and snipe insults
08:18.19ckknightfollow me, I claimed you as a lackey long ago
08:18.19weabso it shows up on the bar
08:18.32ckknightweab, if you turn HonorFu on while merged, it unmerges
08:18.52weabyeah
08:18.55weabbut if i then merge and unmerge
08:18.59weabit doesnt come back
08:19.02weabuntil i turn it on again
08:19.05ckknightyea, cause it's not expected to
08:19.07hyperChipmunkah, that explains why I've never seen it
08:19.14ckknightyou unmerge, means you don't want it anymore
08:19.30weabunmerge in my mind means i want them as seperate entities on my bar
08:19.31hyperChipmunkactually, unmerging would mean you don't want 'em stuck together anymore
08:19.36weabyes
08:19.38weabwhat he said
08:19.39hyperChipmunkbut
08:19.59hyperChipmunkthen there's no option to turn one off while they're merged
08:20.13hyperChipmunkbecause honor fu is not "On" in th efirst place
08:20.22hyperChipmunkyou'd have to turn both on
08:20.30hyperChipmunkwhen merged
08:20.34ckknightit's kinda confusing
08:20.36ckknightbut whatever
08:20.39hyperChipmunkthen when you unmerge, it splits them
08:20.43hyperChipmunkthen turn off individually
08:20.46hyperChipmunkor
08:20.54hyperChipmunkturn off individually, and the merge happens automatically
08:20.59hyperChipmunkunmerge
08:21.21hyperChipmunkthat's the simple way to do it
08:21.27hyperChipmunkif both are on, enable the merge
08:21.36Lucenno more rear view mirror in 1.11 chip
08:21.38hyperChipmunkmerge just separates/merges
08:21.56hyperChipmunkif they'er merged and you turn one off, it unmerges and disables
08:22.00hyperChipmunkyea I saw that
08:22.12hyperChipmunkbut I'll be darned if I'm not gonna use it until then =)
08:22.16Lucenhaha
08:23.30hyperChipmunkanyway, continuing; merge remembers its option as a setting anyway, so if ever both are back on again, use the setting to determine whether or not to merge them
08:24.01hyperChipmunkor, to avoid 'wtf is my honorfu' when it's enabled, just make the user merge manually in that situation might be bettter
08:24.15*** join/#wowace ckknight_ (n=ckknight@24-136-27-242.alc-bsr1.chi-alc.il.cable.rcn.com)
08:24.23hyperChipmunknice
08:24.25weabthat makes more sense to me.
08:24.33hyperChipmunkgood to know i've been talking to a zombie
08:25.21ckknightwhat what?
08:25.29hyperChipmunkexactly
08:25.32Wobin_http://www.imdb.com/name/nm1856457/
08:25.37Wobin_Brilliant crediting...
08:25.43Wobin_I can see her going far in Hollywood
08:25.52hyperChipmunkROFL
08:26.02[MoonWolf]oh yeah
08:26.02ckknightcrediting?
08:26.11hyperChipmunkUncredited woman who urinates herself
08:26.15hyperChipmunkawesome
08:26.20ckknightlol
08:26.27hyperChipmunkno photo
08:26.31hyperChipmunkno other entries
08:26.47hyperChipmunkjust the one uncredited 'woman who urinates herself'
08:26.50Wobin_The message board topics are great
08:26.51hyperChipmunkthat's hilarious
08:27.00ckknighthttp://www.youtube.com/watch?v=QU3-yj6xaLU
08:27.08hyperChipmunkrofl
08:27.11hyperChipmunkoverrated?
08:29.22hyperChipmunkshe even used a stunt double
08:30.05*** join/#wowace Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
08:31.24hyperChipmunkanyway, my suggestion was make the merge command only available when both were enabled; toggling that toggles separate/merged; if you turn one off while they're merged, it turns off and unmerges; probably best to unset the merge when you turn one off, since turning it back on and having it turn on merged might result in a 'wru honorfu' from the user
08:32.08hyperChipmunkseems the logically simplest option, too
08:32.23hyperChipmunksince all events would then be independent of each other
08:32.56hyperChipmunkalso, I'm due for a ratnap
08:33.05hyperChipmunknight folks
08:33.48Lucengnight
08:39.23id`nn
08:40.46[MoonWolf]14 minutes of goodness.
08:44.21*** join/#wowace Elkano (i=Elkano@client0140.vpn.uni-saarland.de)
08:51.37Wobin_And then there was silence?
08:51.47[MoonWolf]yes
08:51.50[MoonWolf]good song.
08:52.26[MoonWolf]Artist - [album and song number] - song title
08:58.13ckknightMetallica - Through the Never
08:59.07ckknightAnd for a near opposite song now:
08:59.09id`*pop*
08:59.15id`*energydrink*
08:59.24[MoonWolf]Lipton ice tea....
08:59.24id`:P
08:59.29id`bull-it \o/
08:59.32ckknightIron & Wine - Our Endless Numbered Days - 10 - Fever Dream
08:59.34Wobin_[MoonWolf]: 14min eh? Sounds a bit progrock =P
08:59.51[MoonWolf]you dont blind gaurdian ?
08:59.56id`hah, its power metal
08:59.57id`:P
09:00.07[MoonWolf]power metal baby
09:00.49[MoonWolf]there is not rock and no progressive in that track.
09:02.26banditronyacht rock?
09:04.03[MoonWolf]what is a "yacht rock" ?
09:04.29banditrongoogle =D watch them in order
09:06.24banditroni dont remember how long they are ... no more than 20 min each i'd guess
09:06.51[MoonWolf]no time for that
09:07.04[MoonWolf]need to write report
09:07.33banditronwell, yacht rock is "smooooth"
09:12.16[MoonWolf]aha
09:14.10[MoonWolf]I can match almost all of your songs.
09:14.24[MoonWolf]although I dont have everything on this laptop.
09:15.23id`;)
09:17.51Tem_oh how anoying
09:18.04Tem_I have something that's bypassing gossip text
09:18.07Tem_and I can't figure out what
09:18.17Tem_so I can't change my bind point
09:18.20[MoonWolf]eeeuh
09:18.29[MoonWolf]there was a ace addon that did that.
09:18.43[MoonWolf]but I forgot the name.
09:19.07Tem_Denial
09:19.10Tem_I have it off
09:19.20[MoonWolf]lol
09:19.30Tem_but I wanna say I saw it somewhere else recently
09:19.41Tem_just can't remember...
09:25.10Codayuschatbox?
09:25.39CodayusWait...that wasn't the name.
09:25.50CodayusNo, I tell a lie, that was the name
09:26.37CodayusIf you do have chatbox, or a mod that follows the same convention, hold down CTRL when talking to an NPC.
09:26.47Tem_that was it Codayus
09:27.16Tem_thanks
09:27.22Codayusnp
09:27.33Tem|Sleeplater folks
09:28.16[MoonWolf]night
09:28.28[MoonWolf]and actually go TO SLEEP this time.
09:48.25id`http://wiki.wowace.com/index.php/IdButtonBars
10:06.46CIA-1303ckknight * r842 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - fixed various bugs.
10:10.57*** join/#wowace Wobble (n=Wobin@221.221.33.21)
10:11.46Elkano:? does cia anounce SVN uploads? cool :)
10:13.08CIA-1303ckknight * r843 10TabletLib/ (. Lib/ Lib/TabletLib.lua README.txt TabletLib.toc): TabletLib - Initial commit
10:13.23ckknightyep
10:14.12[MoonWolf]that is cia whole point
10:14.22ckknightit's also fun for other stuff
10:14.29CIA-13ow
10:14.31ckknighthehe
10:14.47Elkanobased on purl? ;)
10:15.02[MoonWolf]CIA-13, has nothing to do with purl
10:16.47[MoonWolf]id`, I have a few more suggestion for you bars
10:16.51[MoonWolf]are you around ?
10:17.17ckknightid`, I'm ckknight, not ccknight
10:19.14id`wups
10:19.21id`[MoonWolf]: yes im here 24/7
10:20.41otravihello
10:20.51[MoonWolf]compatibility or self implemented cooldown thingy.
10:21.05id`and range nidicator
10:21.12id`range/mana/etc
10:21.16[MoonWolf]I dont much care for those but yes.
10:21.19[MoonWolf]handy for some.
10:21.23id`i do
10:21.32id`all casters and hunters do
10:21.32id`:p
10:21.39[MoonWolf]im a hunter and I dont.
10:21.47[MoonWolf]I know when I am in range.
10:21.53id`I wanna be on the edge
10:22.01id`or rather start shooting at the edge
10:22.14[MoonWolf]and I know the amount of spellcasts I have left thanks to ab infobars.
10:22.23[MoonWolf]wich could also be an idea
10:22.59id`Maybe i shouldnt include this and make an ABI plugin
10:23.13id`but then again, Maybe i should because i want it to be easy to use
10:23.34[MoonWolf]like I said, compatibility or do it yourself
10:25.04id`updated
10:25.09id`next idea!
10:25.09id`:D
10:25.27[MoonWolf]this is a kinda bloaty
10:25.31[MoonWolf]self casting when no target.
10:25.40[MoonWolf]or when cannot be aplied to target
10:26.49[MoonWolf]autohiding when in/out of combat and or mouseover.
10:28.56id`maybe later
10:29.03[MoonWolf]k
10:29.09id`when they start whining
10:29.10id`:p
10:29.27[MoonWolf]the bars will have a plugin like system ?
10:29.59[MoonWolf]if so, I might build some extra bars.
10:30.35[MoonWolf]oh and anchors.
10:30.47[MoonWolf]make a few anchor points that you can move around
10:30.57[MoonWolf]and then you anchor the bars to the anchors, or another bar.
10:31.36[MoonWolf]so if I want trades top right, I move an anchor there, and then anchor the trades bar to that anchor.
10:31.58[MoonWolf]yust and idea though
10:32.11otravihaha, I was wondering why my timestamp looked ugly, and then I remember that I actually updated idChat :p
10:32.35[MoonWolf]the new idchat has an ugly timestamp ?
10:33.04otraviI changed the old one :)
10:33.11otraviand I dislike HH:MM:SS
10:33.58otraviso now it looks like: HHMM.SS |
10:34.27otravijust like my IRC timestamp!
10:34.34[MoonWolf]hehe
10:34.39[MoonWolf]you have a weird timestamp.
10:34.45otraviyeh, I know :)
10:35.34otravinow to find out why my WoW crashes when I press logout
10:40.25otraviI think I managed to bug something in fontabulous
10:43.21Wobin_ckknight: You about
10:43.22Wobin_'?
10:43.32Wobin_The StarterPack has all the svn info in it
10:44.00id`with the new idChat you have HH:MM or HH:MM:SS >_o
10:44.19id`should i make an option to set it yourself? using strftime format... (or whatever lus uses)
10:44.31id`[MoonWolf]: yes correct on the plugins/anchors
10:44.36[MoonWolf]cool
10:44.45[MoonWolf]that way I can my own bars, and have the core handle them.
10:44.51id`yeah
10:44.57id`but im unsure about how to handle them
10:46.06id`i mean /idbb move Tradeskills anchor1, /idbb anchor1 move 1 left <-- 1 or Tradeskills
10:46.10id`?
10:46.30id`GUi would probably be a good option, but thats for WAAY later
10:46.37id`code first :p
10:47.01[MoonWolf]<PROTECTED>
10:47.03[MoonWolf]move around
10:47.12[MoonWolf]<PROTECTED>
10:47.35[MoonWolf]<PROTECTED>
10:47.41[MoonWolf]or something like that.
11:02.14id`yea but you also want to switch bars
11:02.20id`swap them
11:02.27id`you know in a list 'move up' and 'move down'
11:02.37[MoonWolf]hmmmm
11:03.20[MoonWolf]maybe mainain a list of what bars belong to what anchor and then let the code handle the layout
11:03.24id`not hard if you just have each anchor have a table of bars it contains
11:03.25id`yea
11:03.32[MoonWolf]if you want it to move up, you move it up in the list.
11:04.33id`bars={tradeskills={sequence=1,barobj=idButtonBars_Tradeskills}}
11:05.00id`and if the sequence changes, change all the sequence numbers (1 loop..) and rearrange them
11:05.10[MoonWolf]yep
11:05.13[MoonWolf]would work.
11:05.16[MoonWolf]I think.
11:05.25id`Its so easy when you only think it out :>
11:06.09id`hey [MoonWolf], do you use visor for buttons?
11:07.06id`made that rows/cols script some days ago http://pastebin.com/680725
11:07.17id`thats all I do to setup my UI :P
11:08.11id`searched and searched for hours to realise i could just use modulo
11:08.14id`:P
11:08.49ckknightI'm here
11:10.34[MoonWolf]id`, I use bongos right now.
11:10.58[MoonWolf]I have visor for a few other elements though
11:11.04id`k
11:11.26[MoonWolf]I totally banished the xp/bags/minimenu from y ui
11:11.40[MoonWolf]I use the fubar minimenu and the fubar xp plugin
11:11.42id`I think i want to use teks lib to get the anchors stick on the screen - like bongos does
11:11.48[MoonWolf]and bags I simply done with pressing b
11:12.08[MoonWolf]yeah that is nice.
11:12.52[MoonWolf]I am going to build a autobar like plugin when you release
11:13.09[MoonWolf]automagically put food/water/hp and mp potions/bandages in a bar.
11:13.20[MoonWolf]I end up putting those in a bar all the time anyway.
11:13.37id`i use e bor bags, r for user panel, S-r for social, f for spellbook, S-f for skills, g for map, S-g for minimap, C-g for battle map, C-S-g for battle info, v for quests, c for assist, x for sit, z for run, S-z for auto-follow, asdw for running, q for attack, S-q for pet attack
11:13.41id`:P
11:14.03id`soooo i dont need the mini buttons
11:14.13otraviwhat about the GM panel!
11:14.30[MoonWolf]I never use it.
11:14.47[MoonWolf]and there are plugins that register a keybind for it.
11:18.40id`gm panel?
11:18.42id`useless
11:18.58id`if ill ever need it ill go look for the function on wowwiki
11:19.01id`to bring it up
11:19.01id`;p
11:19.14[MoonWolf]:P
11:19.15id`or temporarily enable my MainMenuBar
11:19.18Wobin_ckknight: Sorry, was afk... The starterpack for fubar on wowi has still got all the .svn folders in it
11:19.25ckknightokay
11:19.27[MoonWolf]I used it like twice, to report gold site spammers.
11:19.30ckknightwill be fixed for next time
11:19.35id`me2
11:19.43[MoonWolf]oh and once becasue a npc was stuck half way in the floor
11:19.54[MoonWolf]and the responses to all 3 were within 15 mins.
11:21.38Elkanoso none of you did a /hug?
11:22.02[MoonWolf]no
11:22.07[MoonWolf]I never catched that in time
11:22.09[MoonWolf]day to late
11:22.55[MoonWolf]we so need to do that again next year.
11:23.37Elkanobtw: ckknight, does tourist lib count bgs as instances?
11:27.52ckknightyes
11:27.59ckknightthat is documented in the API docs
11:28.21ckknightoh, Elkano, I need 3 things translated
11:28.25otraviaah, todays in-game tell: "whut shud i have mi talent points at?"
11:28.34ckknight"Scroll up", "Scroll down", and "Hint"
11:30.02id`http://wiki.wowace.com/index.php/IdButtonBars
11:31.22Elkanoif hint is the hint in the tooltips it would be 'Hinweis'
11:31.58ckknightyea
11:32.29otravihaha [Ammo], I like your solution to the Aggro problem :p
11:32.41Elkanothe scrolling things will be harder since some are using english influenced terms like 'hochscrollen' but I'm not sure if this would be a good translation
11:33.12Wobin_Elkano: Hug?
11:33.49[Ammo]otravi: yeah well, sometimes you need to nudge people :)
11:34.15ElkanoWobin "hug-a-gm-day"
11:34.29Wobin_I must have missed that
11:34.35[MoonWolf]thank you crazy eaus.
11:34.48[MoonWolf]aeus*
11:35.05[MoonWolf]I keep misspelling that name.
11:35.09Wobin_crazy what?
11:35.10[MoonWolf]to many variations possible.
11:35.27[MoonWolf]english EU gm
11:35.32[MoonWolf]Dutch too.
11:36.23[Ammo]I loved how some people found posts from current CMs for WoW in other MMORPGS
11:36.36[Ammo]turns out Tseric and some others were throwing abuse around a lot :)
11:36.47[Ammo]cursing on frums about crappy support etc etc
11:36.51[Ammo]and now they won't allow it on WoW :)
11:36.56ckknightokay, I need "Scroll up", "Scroll down", "Detach tooltip", "Lock tooltip", "Size"
11:37.08[MoonWolf]hehe pwned zeeg!
11:37.10[Ammo]all posts referring to their posts on other MMORPGS were also mysteriously deleted from the WoW formus
11:37.49Elkanohmm, I just wonder what they named tooltips in german version...
11:38.45ckknightcrap
11:38.45Elkano"Detach tooltip" -> "Tooltip lösen"
11:38.47ckknightum
11:38.55ckknightshouldn't say tooltip at all
11:39.05ckknightI just need "Detach" and "Lock"
11:39.07Elkanowhot does lock do? fix it's position?
11:39.22ckknightnvm, got lock
11:39.29ckknightyea, it fixes the position (if detached)
11:39.34ckknightand prevent it from being clicked on
11:39.38ckknightso cicks pass through
11:41.01Elkanohmm... translating is hard :/ I'm getting too used to English terms :/
11:42.49Elkanomaybe 'anheften' would be good but it doesn't carry the information that it will become unclickable
11:43.33[Ammo]elkano: Detach tooltip is not tooltip losen
11:43.39[Ammo]losen = delete
11:43.57[Ammo]detach means removing it from the bar and allowing it to be moved around the screen and stay there
11:44.44[Ammo]sperren = to lock right/
11:44.58[MoonWolf]yeah that post is pretty pointless. but still , his right to do so.
11:45.02[Ammo]entsperren = unlock
11:45.05Elkanoammo, lösen =|= löschen
11:45.11[Ammo]ah ok
11:45.17[Ammo]my german isn't that good :)
11:45.31[Ammo]even though I live 3km from the border
11:45.50Elkanowell, same for my French ^^
11:45.59ckknightI need size, scroll up, and scroll down
11:46.13Elkanosize will most likely be Größe
11:46.40Elkanowhere do you use it?
11:47.44ckknightwhen you right-click a detached tooltip, it's a menu button
11:48.32Elkanowhat is it used for? scaling?
11:51.09Elkanofor "scroll up" you may use "hochscrollen" and for "scroll down" "herunterscrollen". we have a bunch of words to translate this to but they either also have 'scroll' in them or I have never been hearing someone using them ^^
11:52.24ckknightyes, scaling
11:53.29[MoonWolf]Elkano, can I hire your services some time in the future ?
11:53.33[MoonWolf]I pay nothing.
11:55.59Elkanoas long as I find some spare time I'll almost certainly help :)
11:56.16[MoonWolf]thanks
11:56.23[MoonWolf]now to find a free french dude.
11:56.53ckknightI use Shouryuu for French
11:57.04ckknightleast I have
11:57.38otravithe norwegian word for Scroll was just.. dumb :<
11:57.45otraviglad it's not used :p
11:57.52[MoonWolf]what would that be otravi ?
11:58.05Elkanobut one warning moonwolf, I'm a friend of auto localizing addons ;) (using eg GlobalStrings.lua's data)
11:58.17ckknightoh yea
11:58.26ckknightif you can use GlobalStrings, definitely do that
11:58.35[MoonWolf]does that contain words for cheese fungus and Used in ?
11:59.08ckknightnot quite
11:59.28[MoonWolf]yeah, that Is my problem.
11:59.46otravi[MoonWolf]: Skriftrulle
12:00.06Kaelten|Sleephey moon
12:00.11otraviit's two words combined: skrift which basicly is writing and rulle which basicly is roll :p
12:00.19Elkanowell, but now I'll be of for my exercise group and Japanese lecture... laters (5-6hrs)
12:00.35Elkanohiho Kaelten :)
12:00.40Kaeltenhey Elkano
12:00.46Elkanoand bye :)
12:01.13Kaelten[MoonWolf], /mendeleev KCI didn't do anything
12:46.41[MoonWolf]back
12:46.45[MoonWolf]Kaelten|Work, huh.
13:00.35otravimy WoW doesn't like Fontabulous :<
13:03.12Wobin_ClearFont ftw =)
13:04.10otraviI'm going to take a look at both, and most likely drag the best out of them
13:04.41[MoonWolf]clearfont is only one font
13:04.45[MoonWolf]but it is a really nice font.
13:05.16otraviI dislike the default ClearFont font
13:05.22otraviI'm addicted to Georgia
13:05.28[MoonWolf]in that case
13:05.38[MoonWolf]clearfont is not for you.
13:12.43id`the clearfont font is calibri, a font that ships with windows vista
13:13.06otravithen... it's violating the copyright :o ?
13:13.10id`nope
13:13.29otravihwo come not? Microsoft killed of a lot of pages hosting the Vista font
13:13.41id`ow, then it is
13:15.26*** join/#wowace Shyva (n=n0time@sd511586e.adsl.wanadoo.nl)
13:15.43otraviIt's a long time since it was leaked, maybe they have changed their point of view.
13:16.19otraviShyva: Huhuran.lua, you check if player = you, and if player = are :)
13:17.08Shyvawhoops :P
13:17.21Shyvaneed to fix alot of things =) brb
13:17.23otraviokey, it wasn't on huhuran.. :p
13:17.41otraviif (Player == self.loc.you and Player == self.loc.are) then
13:17.45otraviin the defenders.lua D
13:18.24ShyvaThanks man! fixed it, will update it soon
13:18.49otravihttp://www.beverpung.net/filer/addons/Viscidus.lua << that one is written out of research and untested.
13:19.05otraviCould someone look for zhe errors, if any :D ?
13:20.04Shyvain disable you can use -> UnregisterAllEvents(), saves some lines =)
13:20.19otravigood idea :)
13:23.09[Ammo]shyva: what was the problem with my AQ40 stuff?
13:23.35Shyvaalot of things didn't show up for me :-(
13:23.37[Ammo]I was gone for a long weekend on Vlieland so I didn't respond to your queries :)
13:23.44[Ammo]you must have been out of range
13:23.48ShyvaAh, had fun?
13:24.06ShyvaNah, becuase most of them now warn... :-|
13:24.12[Ammo]hmm
13:24.16[Ammo]what did I mess up?
13:24.19[Ammo]because it worked fine for me
13:25.12[Ammo]oh and did you manage to get Sartura timers working because I had only 1 go each week at him :p
13:25.40ShyvaSkeram didn;t work (mc'd player), typo's in Frankriss, mistakes in Huhuran, Sartura didn't work (dunno if it does now tho :-S)
13:26.04otraviSartura did work, that one I remember :O
13:26.05ShyvaAnd some more stuff, and becuase I didn't wanna screw your files I made my own, no offence or something!
13:26.12[Ammo]shrug
13:26.17[Ammo]svn is for committing :p
13:26.35[Ammo]it's fixed in the trunk now I hope?
13:26.42Shyvano, in my branch
13:27.00Shyvatake a look at it if you want :-)
13:27.24[Ammo]hmm
13:27.30[Ammo]then who changed huhuran
13:27.39[Ammo]and added defenders
13:27.41[Ammo]to the trunk
13:27.56ShyvaLucen I think, I didn't, I didn't touch any of your work, becuase I think that would be rude :-O
13:28.02[Ammo]I used: if( arg1 and arg1 == self.loc.starttrigger )
13:28.09Shyvaand FryGuy added something I remember
13:28.16[Ammo]he must have changed it to if ( arg1 ) and then another if
13:28.27otravito the logs!
13:28.28Lucenya that was me ammo
13:28.30[Ammo]if Lua uses standard if() structures that's not needed
13:28.39otraviYou can always check the Blame
13:28.39[Ammo]because if the first one fails it doesn't check the next ones
13:28.42[Ammo]yeah
13:28.46id`< [Ammo]> I was gone for a long weekend on Vlieland
13:28.54id`you are dutch? -_^
13:28.56Shyvaif arg1 then is useless imo, becuase if there is no arg1, the event isn't fired :-S
13:28.59[Ammo]ofcourse I am
13:29.06Shyvatake a look at his host id?
13:29.06id`heh didnt know
13:29.08[Ammo]oh it is sometimes shyva :)
13:29.17[Ammo]don't trust blizzard.....
13:29.24[Ammo]you sometimes get an empty arg1
13:29.42Shyvayea.. then the search just fails.. nothing bad :-S
13:29.57[Ammo]well then it complains you're trying to access a nil
13:30.01[Ammo]and gives you an error
13:30.16Shyvaarg1 is always something.. if no new thing is put into it, the old stuff is still in it... so no problems..
13:30.17[Ammo]because string.find( arg1 .... ) requires arg1 to be a string
13:30.26[Ammo]arg1 is sometimes nil in my experience
13:30.28Shyvaand arg1 always, always exists
13:30.35weabarg1 can be nil
13:30.39Shyva:-S
13:30.43weabi've quite definitely seen it
13:30.45[Ammo]it can be nil and will give you nice error popups
13:30.58[Ammo]so I always check on it
13:31.03otraviGuess I'll add that line again :p
13:31.25[Ammo]anyway, lucen added extra code that isn't needed, just when I removed code because Tekkub flamed me :p
13:31.43otravi:-P
13:31.50Shyvawell.. one of the things I made a branch.. in my version I won't add those lines... extra checking work for something thatdidn't happen in for me with any boss mod... :-|
13:32.03[Ammo]if( arg1 and arg1 == self.loc.starttrigger ) then ..... end   will work just fine
13:32.21[Ammo]because the if will fail if there is no arg1 and not eexecute the part after and
13:32.32[Ammo]splitting it in 2 if checks is meaningless
13:32.53ShyvaI didn;t do that.. I removed all those lines on my branch [Ammo]
13:32.56[Ammo]meh
13:32.57Shyvatake a look at it :-|
13:33.05[Ammo]I don't look at branches :p
13:33.25Shyvaok, then you don't :P
13:33.36Shyvaaltho I'll keep updating my work there..
13:33.55[Ammo]branches are evil, and should be used for testing and then when they work commit back in the trunk
13:35.29[Ammo]oh and you're wlcome to fix the AQ40 stuff in the trunk, I don't consider those files my property
13:35.29[Ammo]if anyone has anything to say over them it's Tekkub
13:35.29CIA-1303shyva 07Shyva * r844 10BigWigs/ (Defenders.lua Skeram.lua): BigWigs: Bugfixes in Skeram.lua and Defenders.lua
13:35.29Shyvaok..
13:35.30weabactually i may be lying. i may not have seen an arg1 be nil, was something else weird
13:35.30[Ammo]consider them donated to BigWigs in general
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13:35.30weaband i'm going to change my mind and agree you don't need the check ;p
13:36.06Shyva:p
13:36.07[Ammo]hehe
13:36.23Shyvawell, if you want to [Ammo], take a look at my branch and merge them if you're happy with them, if not, they will just stay in my branch =)
13:36.30[Ammo]meh
13:36.40[Ammo]I'll check your branch
13:36.52Shyva;p
13:37.07otravidamn the externals!
13:37.36otravithey destroy the nice view of: svn status
13:40.02ShyvaI'm off for a while =) Cyu guys
13:40.17id`cya
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13:54.00Mikmahttp://ui.worldofwar.net/ui.php?id=1894 ooold :P
14:04.51id`userscripts.org forking for anyone? i wanna learn greasemonkey :(
14:04.54id`working*
14:06.59Tainhaha.. "Polygamy is having one wife too many.  And Monogamy is the same."
14:07.24id`... :p
14:08.38[MoonWolf]lol
14:11.44Thiana<PROTECTED>
14:19.11Wobin_Thiana, when you get a chance, can you test the bankstacking on MrPlow?
14:19.42ThianaOh, didnt know you'd added it. I dont recall seeing a release on wowi. Is it SVN?
14:19.56Wobin_At the moment yeh =)
14:20.08ThianaThanks :) I'll try it when the servers come back up then
14:20.27Wobin_I usually post on the aceforums first, then on Wowi as the people who read the ace forums are usually more willing to help with debugging =)
14:21.37ThianaI havent been good about keeping up with the forums lately. Busy with RL stuff mostly.
14:22.31ThianaHmm, is there a way to tell Visor *not* to save changes? It's not liking the fact that one frame is pr to AuctionFrame since AF doesnt exist at startup.
14:25.40Wobin_You can delete a change...
14:25.56Wobin_But I'm not sure how to go about getting it to ignore changes....
14:26.49[Ammo]Lucen: why did you add the deathcount to the bug family? The hostile death happens only once I think because the bugs are eaten
14:27.06[Ammo]Lord Kri is devoured! instead of dies.
14:27.19Luceni found that out after talking to shyva >.<
14:27.26[Ammo]ok so I can remove it again?
14:27.32Lucendefinitly
14:27.34[Ammo]good
14:27.38TainNo, you can't.  There's nothing in place at this time for Visor to deal with load on demand or dynamically created frames.
14:28.08Thiana:(
14:28.24LucenI became smart and made my own branch instead of overwriting your trunk, Ammo. Sorry for any problems :(
14:29.28[Ammo]no problem
14:29.34[Ammo]it's ok to overwrite the trunk
14:29.38[Ammo]I'd rather have people do that
14:29.50[Ammo]than start their branch and confuse people in the thread on the forums
14:29.59Wobin_okies... if I have a itemID, what's the easiest way to put it into a linkstring to print?
14:30.13[Ammo]SVN is good in checking what happened :)
14:30.29[Ammo]I'm cleaning up some AQ40 stuff right now and will commit
14:33.04Lucencool
14:34.12otravi*cheers*
14:34.37Lucenoh...otravi...I created a Res Monitor for oRA
14:35.06Lucenwhat's your prefered naming scheme?
14:35.35otraviyou can pretty much decide yourself :o
14:35.45Lucenhahah
14:35.53otravioRA_<name> would be prefered I guess
14:35.54Lucenwell..right now it's called oRA_Resurrection
14:36.14otraviI suck at naming addons.. just take a look at: oRA, otravi_UnitFrames :p
14:36.21Lucenhaha
14:36.25Lucenit's catchy though!
14:36.27Eraphine|Labis PerfectRaidTargets part of the PR suite?
14:36.36Lucennope..sepereate addon
14:36.43Eraphine|LabThat's confusing
14:36.50otravibut they still look the same
14:36.52Eraphine|Labanyone have a SS of PRT?
14:37.12LucenI've been forgeting to SS my latest UI :(
14:37.30Eraphine|LabAre you still using LucenFrame Lucen?
14:37.33Eraphine|LabDeveloping ?
14:37.40Lucenya
14:37.59Lucenlatest AUF and LucenUnitFrames are in the SVN
14:38.01Eraphine|LabHave you seen Sage?  Tuller is developing it
14:38.05Eraphine|LabIt kinda looks the same
14:38.17LucenI've seen the screens, but haven't tried it out yet
14:38.20Eraphine|LabNod
14:38.32Eraphine|LabI've been using watchdog with some DUF textures
14:38.33Lucenhe's dynamically creating all the frames right?
14:38.36Eraphine|Labyeah
14:38.46Eraphine|Labsage creates raid frames as well
14:38.52CIA-1303ammo * r845 10BigWigs/AQ40/ (BugFamily.lua Fankriss.lua Huhuran.lua Skeram.lua):
14:38.52CIA-13BigWigs: Cleaned up some of the AQ40 mods, added some of the things Shyva fixed in his branch,
14:38.52CIA-13didn't like his trigger1, trigger2 etc so kept my own triggersting triggermc etc etc.
14:39.20Lucenahhh..didn't know he did raid frames as well
14:39.25Eraphine|Labumm scratch the bit about raid frames
14:39.27Eraphine|Labi don't know where I got that idea.
14:39.48Lucenhehe
14:40.45Eraphine|LabI wonder if it shows ToT debuff/buffs
14:41.09Lucenok otravi, I'll keep the name as is. Gonna upload to trunk. Could you take a look and let me know if you see anything horribly wrong?
14:41.20otraviaye :p
14:41.26otravigoing to MC soon, so good timing ^^
14:41.30Lucenhaha
14:43.31CIA-1303lucen * r846 10oRA_Resurrection/ (7 files):
14:43.31CIA-13oRA_Resurrection:
14:43.31CIA-13- Initial Import
14:43.31CIA-13- Resurrection Monitor for oRA
14:44.13CIA-1303ammo * r847 10BigWigs/AQ40/Huhuran.lua: Bigwigs: Added cancelling of the huhuran delayed events upon disable.
14:44.28otravi[Ammo]: You want my Viscidus.lua ?
14:44.31Mikmaressmon!
14:44.33otraviIt's not tested tho' :p
14:44.41[Ammo]otravi: you can add it to the AQ40 repo yourself?
14:45.11[Ammo]I don't mind anyone messing with the AQ40 mods, as long as they don't start naming variables: trigger1, trigger2, trigger3 etc
14:45.11otravi[Ammo]: I can it when I have tested it :)
14:45.14[Ammo]that annoys me
14:45.31[Ammo]reading the code and then seeing if( arg1 == self.loc.trigger2 )
14:45.33otravis/ it/,/
14:45.36[Ammo]:)
14:46.13otraviI named my vars trigger1, trigger2... since the rest had it :p
14:46.26[Ammo]the rest didn't
14:46.30[Ammo]not the AQ40 ones at least
14:46.37[Ammo]but shrug
14:46.42otravithe one I looked at !
14:46.45[Ammo]meh
14:46.57otraviI was guessing that all followed the same scheme :p
14:46.58[Ammo]properly named variables are good...
14:47.55[Ammo]hmm, still need to fix that /ora mt set 1 Ammo
14:48.04[Ammo]so you can set mt's
14:48.10Eraphine|LabAmmo, how far along is your guild in Aq40?
14:48.16[Ammo]attempts on huhuran
14:48.18otravi[Ammo]: take a look at Codayus work on oRA_MainTank
14:48.25Eraphine|Labah cool
14:48.28[Ammo]did he add it otravi?
14:48.36otraviI actually need to check if he added SET2 also now tho'
14:48.41Eraphine|LabI have some suggestions for the bug family fight, but they're not necessary
14:48.48[Ammo]shoot eraphine
14:48.53otravi[Ammo]: he did do some at least :)
14:48.56[Ammo]hmm
14:49.03[Ammo]I'll update and check his code
14:49.06Eraphine|Labparse chat_event X has been afflicted by fear.
14:49.13Eraphine|Labtrip a flag
14:49.24Eraphine|Labwarn 15 seconds later 5 seconds until fear
14:49.36Eraphine|LabI'm implementing it in a local hack.
14:49.50Eraphine|LabIt helps for yauj
14:50.04Eraphine|Labit's like the magmadar panic
14:50.50[Ammo]aha
14:50.58[Ammo]so Yauj fears every 20 seconds?
14:51.17[Ammo]useful info :)
14:51.26[Ammo]we're going into AQ40 again tonight I'll add it and test
14:52.48Eraphine|Labit's roughly every 20
14:52.53Eraphine|Laband she can heal every 10
14:52.58Eraphine|Labbut doesn't always
14:56.54[Ammo]hmm
14:56.59[Ammo]noticed that
14:57.31[Ammo]we had a fight without heals last time
14:57.55[Ammo]and one before that with one just about every 10 seconds :)
14:58.25Eraphine|Labyeah - it sucks when she fears and then heals
15:02.25CIA-1303shyva 07Shyva * r848 10BigWigs/Skeram.lua: BigWigs: Fixed bug in Skeram.lua
15:08.14CIA-1303shyva 07Shyva * r849 10BigWigs/Skeram.lua: BigWigs: Fixed bug in Skeram.lua (last commit was wrong..)
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15:15.28CIA-1303shyva 07Shyva * r850 10BigWigs/Defenders.lua: BigWigs: Fixed the plague announcer.
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15:47.57CIA-1303shyva 07Shyva * r851 10BigWigs/Defenders.lua: BigWigs: Oops, Syntax error :-O
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16:19.26Neronixevening
16:20.17CIA-1303shyva 07Shyva * r852 10BigWigs/Twins.lua: BigWigs: Updated Twin Teleport times.
16:20.23ShyvaYo ^^
16:20.48hyperChipmunkeya
16:22.26hyperChipmunkwoo, servers up
16:26.39hyperChipmunkTekcub: did you ever know...that you're my hero?
16:28.49hyperChipmunkmy mule is going to wonder why his mailbox is full of bean soup and refreshing water =x
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17:17.33hyperChipmunkhey tem
17:17.40Temhey
17:18.08Temhah
17:18.15Temstill no response from the cg people
17:18.31hyperChipmunk>8x
17:19.33hyperChipmunkwhen a function is called e.g. foo(bar, ...), is there a built-in way to strip that last entry with the size of the table passed?
17:22.41Temreword your question
17:22.49hyperChipmunkokay
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17:23.32hyperChipmunkwhen I do, say, BulkMail:AddAutoSendItem("Foochar", 13435, 19342, 3953)
17:24.14hyperChipmunkwith BulkMail:AddAutoSendItem(destination, ...)
17:24.44hyperChipmunkarg = { [1] = 13435, [2] = 19342, [3] = 3953, n = 3 }
17:25.09hyperChipmunkwhere n is the number of other entries in arg
17:25.44hyperChipmunkbut I just want to run through that table and assign "Foochar" to the table values of the args
17:26.02hyperChipmunkbut i get that last 3 in there too
17:26.28hyperChipmunkjust seems that if you're going to tack something on the end like that, you'd make a simple way to remove it
17:28.02hyperChipmunklogically, I should be able to do: for _, i in arg do fooTable[i] = destination end
17:28.06hyperChipmunkbut I can't
17:28.19hyperChipmunkbecause foo[n] gets set to destination also
17:28.50hyperChipmunks/foo/fooTable/
17:29.37hyperChipmunkI know I can strip it out manually, but it seems as if it should be unnecessary
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17:31.08hyperChipmunkI'm not too keen on adding my own unoptomized crummy logic to deal with something I never asked for in the first place =P
17:31.28Tainheh
17:33.31hyperChipmunkor maybe I'm confused as to how that's supposed to be used?
17:34.11kergothusing 'n' to hold the # of elements in the table is a remnant of old lua4 stuff, iirc.  local n = foo.n foo.n = nil table.setn(foo, n) for _,i in arg do....end
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17:35.53hyperChipmunk=P
17:36.33hyperChipmunkso just nil it out, basically
17:36.49hyperChipmunkalrighty
17:39.16kergothactually...
17:39.19kergothi'm an idiot
17:39.29kergotharg is an array. why arent you using ipairs?
17:39.45hyperChipmunkbecause I'm an idiot =)
17:39.55hyperChipmunkand don't know of such things existence
17:40.31kergothfor _,i in arg do is the deprecated form of for _,i in pairs(arg) do
17:40.44kergothpairs iterates over all elemnts, array or not, but the order isnt defined
17:40.53kergothipairs iterates an array, in order. 1,2,3,..
17:41.20hyperChipmunkwell, order doesn't matter, I'm just makin' a list
17:41.25hyperChipmunkbut okie
17:41.51kergothyes, but since it only iterates over numeric elements
17:41.53kergothitll ignore n.
17:41.59hyperChipmunkoic =)
17:42.14hyperChipmunkI was just about to note that it didn't solve the original problem =)
17:42.43ElkanoChipmunk, did you read the sugestion I once made to ckknight wrt having the faction bar shown in battlegrounds? or do you think this should rather be a feature for HonorFu?
17:43.02hyperChipmunkfaction doesn't have anything to do with the battle
17:43.09hyperChipmunkit's a player thing; not my scope
17:43.52Elkanok :) and how about tracking the battlegrounds honor? atm you only track bonus honor, don't you?
17:44.03hyperChipmunkright, from the scoreboard
17:44.33Elkanoah, so you aren't tracking but only relaying the info. k.
17:44.37hyperChipmunkright
17:44.43hyperChipmunkhonorfu tracks
17:45.10hyperChipmunkkergoth: that works. thanks! =D
17:45.13kergothnp
17:45.20kergothread teh PIL :)
17:45.28hyperChipmunkPIL?
17:45.28Elkanomaybe the tracking would be sth to implement into the embedded lib
17:45.55kergothprogramming in lua.
17:45.57kergoththe online book
17:46.03kergothdefinitive means of learning lua
17:46.07hyperChipmunkah
17:46.18kergothhttp://www.lua.org/pil/
17:46.22hyperChipmunkI just read from the reference manual
17:46.43kergothnod.  the book is helpful though, it explains things in much greater detail
17:46.47kergothfor example...
17:46.55hyperChipmunkah
17:47.02hyperChipmunkokay, I thought that was a printed book
17:47.05kergothif you want to write a custom iterator, the ref manual is pretty much useless
17:47.12kergothbut http://www.lua.org/pil/7.html, the chapter on iterators and the generic for
17:47.17kergothtells you everything you need to know, with examples
17:47.27hyperChipmunkref manual tells you how stuff works, but doesn't tell you what stuff works, and when
17:47.39kergothand why :)
17:48.01hyperChipmunkgood deal
17:48.17hyperChipmunkand as a bonus, now I'll be reading and you won't hear from me for a few hours, at least
17:48.26kergothhehe
17:48.40kergotheven i havent read PIL from front to back
17:48.44kergothi just hit specific chapters occasionally
17:48.45kergothi should fix that
17:51.58hyperChipmunkcover-to-cover is the only way to read a book =p
17:52.25hyperChipmunkwell, unless you're on a deadline
17:52.31hyperChipmunkwhich is clearly not the case, here
17:53.00TemI've read it front to C section
17:53.13kergothi need to learn the lua C api one of these days
17:53.15Tembecause I don't have a reason to know the C api
17:57.12ckknighthey all
17:58.09hyperChipmunkTem: yea, I just read the intro; I won't likely read the C section either
17:58.12hyperChipmunkckknight: yo
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18:20.10ckknighthyperChipmunk, writing up the API docs for TabletLib now
18:20.19ckknightonce I get that done, I'll find a way to work it into FuBar
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18:30.48CIA-1303devla 07Devla * r853 10AceHeal/ (3 files in 2 dirs):
18:30.48CIA-13AceHeal: Added PerlClassicUnitFrames support (from Maxmioz)
18:30.48CIA-13<PROTECTED>
18:31.20kergothhmm, wonder if Sage has hooks for click casting in place or if i'll have to hack something to add aceheal support for it
18:42.16otraviLucen: You might want to prevent non-ressing classes to use the res monitor :p
18:46.52Lucenwhy?
18:47.09Lucenwell..i guess it makes sense
18:47.21Lucenbut it's just the channel data
18:47.39Lucennone of the hooks or event registers should happen unless you're actually a ressing class
18:47.48otravi'cause I just got zhe error here :)
18:48.08Lucenerr..wha?
18:48.48otravi92: attempt to index field 'text' (a nil value)
18:48.57Lucen0.o
18:49.17otraviand if you try to view it: 291: attempt to index field 'resframe' (a nil value).
18:49.27Lucenoh damn it!
18:49.33otravi(yes, I loaded it on my warlock on purpose)
18:49.37Luceni didn't create the frames >.<
18:49.45Lucenstupid stupid
19:02.15CIA-1303lucen * r854 10oRA_Resurrection/oRA_Resurrection.lua:
19:02.15CIA-13oRA_Resurrection:
19:02.15CIA-13- Fixed bug with non-resser classes and res monitor
19:02.15CIA-13- Frames and channel events shouldn't create/register unless the window is actually shown
19:02.16CIA-13- TestRegister function added to enable window outside of raid for testing.
19:02.30Lucennot able to get in game and test this right now :(
19:02.35kergothckknight: heh, someone on the lua list just mentioned that their object model supported properties, via an __index that checks a properties table, like we were talking about the other day
19:02.50ckknight<PROTECTED>
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19:03.20ckknightI figured that you don't need a properties table, just check for get_Property and set_Property
19:03.47kergothyeah, not sure why he used oen
19:04.08kergothbut teh amusing part is
19:04.15kergothhe talks about using function environments to facilitate super()
19:04.21kergothand thats exactly how i implemented it :P
19:04.24ckknighthrm
19:05.08kergothhttp://thread.gmane.org/gmane.comp.lang.lua.general/21849/focus=21849 is the post i'm talking about
19:11.51Elkanochipmunk, just had two nil errors with glory/BGFu: glory line 1140 when joining Arathi and BGFu line 614 when trying to show the tooltip
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19:12.17Elkanockknight, gb minimap still doesn't open for me :/
19:12.28ckknightbg?
19:13.02Elkanobg, yes ^^'
19:13.23Elkanocould it be that HonorFu isn't getting the event?
19:14.59ckknightnot sure, need to tinker
19:15.05ckknightnot now, though, busy
19:15.27ElkanoI've added a few print statements but it seems like they didn't output
19:16.03hyperChipmunkmy minimap opens backwards =)
19:16.08hyperChipmunkit hides when I go in
19:16.11hyperChipmunkand shows when I leave =P
19:16.17ckknightweird
19:16.28Elkanothe bg minimap? or the other minimap?
19:16.33hyperChipmunkthe bg one
19:16.45ckknightyea, if you figure out how to fix it, I'll put the code in
19:17.41Tekcubhot damn I needed a good hybernation like that
19:19.48ckknight?
19:20.06TekcubI slept for 20 hours
19:20.18Elkanowell, hard to test since I have to get into a BG to test...
19:20.29Elkano...or wait, I could try the train...
19:20.40Elkano/hug Tekcub
19:21.04Tekcubsad thing is, I gott ago back to work in 2 hours now :P
19:21.49Elkanockknight, you have included the event optimizations for zoning, don't you? maybe these have had an impact...
19:22.04ckknightno, I never did that
19:23.31Elkanohmm...
19:24.11Elkanothis should print a message to the chat frame, shouldn't it? print("[HonorFu] OnPlayerEnteringWorld() called...")
19:24.48Elkano@chipmunk: reat the two nil errors?
19:29.47NeronixTekcub: You can merge my PT branch now. I don't have anything else to add for the moment
19:30.03Tekcubokey remind me after work
19:30.13NeronixOk
19:30.22TekcubI'm just doing a quick skim and finding food/showering before I go
19:33.00Elkanotekkub, any chance that you'll add sth to PT that would give Moonwolf the ability to show the items that can be created from an item like ReagentInfo does (colored like in the TradeSkillFrame and showing what can be made from the things you can make from the current item)?
19:34.39Tekcubwhat?
19:38.24Elkanolook at this screenshot http://www.curse-gaming.com/modscreens.php?id=1743
19:39.04Elkanoif I got moonwolf correct there is atm no way to have the data shown like this
19:40.54*** join/#wowace haste (n=haste@host-81-191-131-80.bluecom.no)
19:47.44CIA-1303ckknight * r855 10TabletLib/ (API.html Lib/TabletLib.lua): TabletLib - added API documentation.
19:55.32hyperChipmunkTekcub: I love metrognome
19:55.44Tekcub^^
19:56.06hyperChipmunkcan you take a quick look at this and see if I'm using it correctly?
19:56.10TekcubElk: Moon is wrong, he just has to do a lil recursion in his code
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19:56.31Elkanoso the colors are stored?
19:56.52Tekcubthe dificulty values are passed with the query
19:56.57Tekcubhe just doesn't use them
19:57.14Elkanoah, k :)
19:57.25Tekcubif you wanth the multi-tiered stuff he has to recurs thru the datastructrue tho
19:57.51Tekcuband I doubt he'll wanna do that
19:58.09hyperChipmunkTekcub: http://ace.pastebin.com/681610
19:58.15hyperChipmunkif you wouldn't mind; it's straightforward
19:58.31hyperChipmunkyou ought to provide some example code in your api docs =)
19:59.15Tekcubyou people and your "hey tek, do this" "hey tek fix that" "hey tek look at my code cause I'm a squirrel"
19:59.23hyperChipmunk<3
19:59.44hyperChipmunkif you weren't so darn nice and knowledgeable, you wouldn't have these problems
19:59.47Tekcuband I intend to, but not now cause I slept all day... literally
20:00.03ElkanoTekcub, that's our way to show how we adore you ;)
20:00.40hyperChipmunkI could ask boss, but he'll tell me I'm an idiot, that I don't deserve to live, and that my sister is a whore
20:00.52Tekcubbut she is....
20:01.34Tekcubso uhm, what did you need with this code chipper?
20:03.41hyperChipmunkoh, that's because you can't send mail rapidfire
20:03.47hyperChipmunkit goes all gzzrk
20:04.10hyperChipmunkjust wanted to make sure I wasn't abusing metrognome or anything
20:04.14Tekcubwell duh, I'd just wait for the bagupdate triggered when you items leaves your bag
20:04.20hyperChipmunkI want to keep the metrognome happy
20:04.25Tekcubthen send the next
20:04.35hyperChipmunkno, I mean the mail system can't handle it
20:05.04hyperChipmunkif you try to send two mails, one after another, it gives you a Mail Database Error
20:05.12Tekcubthere's really no way to "abuse" metro
20:05.20hyperChipmunkwell I want to keep my metrognome handy
20:05.23hyperChipmunkhappy*
20:05.29Tekcubshort from registering thousands of timers to run
20:05.45hyperChipmunkI just didn't know if I was using it right =)
20:05.53hyperChipmunksince you use it for update stuff
20:05.57hyperChipmunkand that was a triggered action
20:05.59hyperChipmunkheck, I duno
20:06.06hyperChipmunkalso, I thought you might be happy to see it used =)
20:06.15Tekcub:P
20:06.29TekcubI'd just send the next item after the bagupdate fires
20:06.40Tekcuband for that I'd recommend SEEmbedBags :)
20:06.45hyperChipmunkheh
20:06.52Tekcubso that you're sure it was YOUR ITEM
20:07.04TekcubI don't thing CTMM makes that distinction
20:07.04hyperChipmunkbut I need to guarantee that's never faster than 0.5 seconds though
20:07.17Tekcubso moving item while mailing could cause wonkeyness
20:07.28Tekcubah icee
20:07.50Tekcubyea use metro to maintain a "clear to send" flag then or something
20:08.05Tekcubor actually the reverse
20:08.30Tekcubhave metro trigger every .5 sec
20:08.39Tekcubif there's a "pending item" flagged, send it
20:08.56Tekcubwhen all done stop the  itemr
20:09.10Tekcub*timer
20:09.34hyperChipmunki just turn the metrognome on when the send is made, and he triggers my function every 0.5 seconds, and if there's no more mail to deliver, I turn him off
20:10.26hyperChipmunkhm, that's an interesting way to do it, too
20:11.53hyperChipmunknot sure it's necessary though; the send should be a user triggered event
20:15.43*** join/#wowace Tem_ (n=Tem@204.90.50.252)
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20:18.43hyperChipmunkTekcub: also, you need to replace Start/Stop with something much more flavorful, like Kick/Squelch
20:20.09hyperChipmunkand allow the user to set a maximum number of times iterated, instead of needing to explicitly squelch the gnome
20:20.26hyperChipmunkhe can send a METROGNOME_FATIGUED event then
20:22.56CIA-1303ckknight * r856 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - can now have blank lines when level is specified.
20:24.10hyperChipmunkthere should also be a Beat() function that does nothing, but you can call it in a loop and get immense satisfaction from it
20:27.45hyperChipmunkoh, and Register/Unregister need to be changed to Adopt/Murder
20:30.48ckknight?
20:31.09hyperChipmunkimprovements to metrognome
20:31.21hyperChipmunkIt needs to be anthropomorphized
20:31.33id`no it doesnt
20:31.36hyperChipmunkyes it does
20:31.49ckknighthyperChipmunk, would you get TabletLib and just take a look at the API docs?
20:31.52hyperChipmunkI ought to be able to derive pleasure from abusing the metrognome
20:31.58hyperChipmunksure, after this match
20:32.02ckknightokay
20:32.28id`Hell i'd call it idLibTime if i would have made it
20:32.32id`:p
20:32.36Tekcubgiven the theme I'd use something like Dampen and resonate, but no too late now :P
20:33.07id`Tekcub: whats the status of invSort? I know you've been messing with it
20:33.11hyperChipmunklol
20:33.27id`and my GOD the svn web interface is slow like thick shit :|
20:33.35TekcubI've just made rulesets, I don't do the core
20:33.41id`(dutchified english is fun)
20:33.53id`Tekcub: but its Usable(tm) ?
20:34.02Tekcubbut he's seen SEEmbedBags and such and will probably convert to use em
20:34.25Tekcubyes but he wastes resources on bag updates constantly
20:34.26kergothinvsort is indeed usable, though it annoys me that it shows all the sets even if my inventory doesnt have any items in that set..
20:34.39Tekcubtha ttoo
20:35.04Tekcubif there's no match don't show it... throw that at him kergy
20:35.08kergothk
20:35.16Tekcubit'd make my rulesets easier
20:35.30Tekcubthen I don't have to test player class, just define everything
20:36.25id`but then how would you edit or remove a set if you had no items for it
20:36.36id`(or do you do that with slash commands?)
20:36.57Tekcubthat's all slashes
20:37.07id`and uh, does it have its own frame or does it use OneBag or something :>
20:37.09id`k nice
20:37.21Tekcubanyway, work time... I'll be around tonight unless the hubby is awake and wants all night sex romp
20:37.26Tekcubwhich is unlikly
20:39.03id`TMI
20:39.07id`FYI
20:39.09id`TBH
20:39.11id`LOL
20:39.36id`dont you love the intarweb kergoth ?
20:40.16id`TekWerk: good luck man :-)
20:40.25id`TekWerk: you gunna do what, flip burgers?
20:41.20hyperChipmunkscoop ice cream, wasn't it?
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20:49.17id`ok so /invsort category new trade
20:49.36id`<PROTECTED>
20:49.38id`:S
20:49.51ckknightI need some API advice
20:49.55ckknightfor dewdrop
20:50.02ckknightshould I have Register and Unregister methods
20:50.08ckknightwhich would store the menu-building function
20:50.51otravihmm, someone just killed C'Thun
20:50.55ckknightreally?
20:50.59otravihttp://panda.kosebamse.net/spill/wow/bilder/cthundown.jpg
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20:52.36ckknightcool
20:52.39hyperChipmunkdude uses bosspanel too ;)
20:52.46ckknightno
20:52.47ckknightthat's Titan
20:52.51hyperChipmunkoh, wait
20:52.52hyperChipmunkyea
20:52.59hyperChipmunkno 'fps' on the performance
20:53.26ckknightand I don't include pointless stuff like the "Durability: " text
20:53.50otraviabout time someone poked the eye to death
20:54.32ckknightyea, I think I'm adding Register and Unregister, but also keeping the normal Open
20:56.32hyperChipmunkstill want me to take a look at the doc?
20:57.31ckknightyea
20:57.36hyperChipmunkkk
20:57.36ckknightfor TabletLib
20:57.41hyperChipmunklooking now
20:57.42ckknightand DewdropLib if you haven't yet
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20:58.32ckknightnot like it's long
20:58.34ckknightjust skim it
20:58.43ckknightsee if you think anything is missing or whatnot
20:58.49hyperChipmunkwhat am I looking for? does stuff like this wonky alignment in that first example?
20:59.02hyperChipmunks/example/example count/
20:59.13Temckknight: why don't you use luadoc for your api docs?
20:59.36ckknightcause I tried to get luadoc to work, but kergoth wasn't being helpful
20:59.50ckknightalso, with the new scheme I worked up, it'd be tough to document that way
21:00.01Temk
21:00.17hyperChipmunkit needs an edit box so I can see this code lined up right; it's confusing
21:00.40Mikmago nihilum
21:01.43ckknightedit box?
21:05.05hyperChipmunkin the web page
21:05.13ckknightwhat do you want to do?
21:05.20ckknightI have no idea what you're referring to
21:05.21hyperChipmunkso i can type it in a monospace font and see it lined up right =P
21:05.36hyperChipmunktablet:Register(Minimap,
21:05.36hyperChipmunk<PROTECTED>
21:05.36hyperChipmunk<PROTECTED>
21:05.36hyperChipmunk<PROTECTED>
21:05.36hyperChipmunk<PROTECTED>
21:05.39hyperChipmunk<PROTECTED>
21:05.41hyperChipmunk<PROTECTED>
21:05.44hyperChipmunk)
21:05.57hyperChipmunkwhat's that paren doing way out there?
21:06.05ckknightoh
21:06.08ckknightforgot the <br />
21:06.24hyperChipmunkit took me like 3 reads to figure out what you were achieving with that =P
21:08.38hyperChipmunkyour AddLine remarks are copy/pasted from AddCategory
21:08.59ckknight?
21:09.02hyperChipmunkthey're the same thing
21:09.18hyperChipmunkAddLine Remarks: This is the initial block of all tablets. In order to add lines, they need to be located within a category.
21:09.21hyperChipmunkThis can only be called within the children section of the registration process.
21:09.44ckknightoh
21:09.47ckknightthat should say AddCategory
21:10.05hyperChipmunkit does
21:10.13hyperChipmunkyou have that remark for AddCategory already
21:10.17hyperChipmunkbut you have it for AddLine, also
21:11.03CIA-1303ckknight * r857 10TabletLib/API.html: TabletLib - fixed API.html typos.
21:13.27hyperChipmunk"This essentially adds a green line to the bottom of the tablet" reads kinda wrong; you've got the fact that it's a line of text too far back in the sentence.  I was initially wondering why I needed a green line in my tablets =P
21:14.38hyperChipmunkdo you have the title showing when there's nothing else on a detached tablet? Currently it says "Titles do not show up on detached tables."
21:14.54ckknightyes
21:14.57ckknightshould put that in
21:15.21hyperChipmunkand if it's not a percent, don't call it percent
21:15.34ckknightwhere?
21:15.37hyperChipmunkif it's a factor, call it factor =P
21:15.42kergothi think i may be heavily enhancing luadoc
21:15.49hyperChipmunkSetFontSizePercent
21:15.57hyperChipmunktakes a number from 0.25 to 4
21:15.59kergothconsidering i use doxygen daily, i'd like it to be nearly as capable
21:16.29hyperChipmunkcall it SetFontSizeScale(parent, scale)
21:16.30ckknightit's a percent
21:16.33ckknightoh
21:16.34ckknightI suppose
21:16.41hyperChipmunkor SetFontSizeScale(parent, factor)
21:16.53ckknightwent with scale
21:16.59ckknightmakes more sense for geometric stuff
21:17.02hyperChipmunkright
21:17.42hyperChipmunkI assume the same is true for the GetFontSizePercent, that it actually returns a scale factor and not a percent
21:18.53CIA-1303ckknight * r858 10TabletLib/API.html: TabletLib - fixed API.html typos
21:19.01hyperChipmunkwhat's the difference between detachedData and dataDetached?
21:19.41ckknightdetachedData shouldn't exist
21:19.45ckknightwait
21:19.46ckknightno
21:19.50ckknightdataDetached shouldn't exist
21:19.55hyperChipmunkhehe
21:20.08ckknightokay
21:20.09ckknightfixed
21:20.12hyperChipmunkand also reinforce what you're talking about where you say 'that'
21:20.22hyperChipmunkIf this is unavailable, data will be assumed. If that is also unavailable, data cannot be saved and most of the settings
21:20.36hyperChipmunks/that/data/
21:21.21hyperChipmunkI read it the first time as other things that would not be available if this one is unavailable
21:21.49hyperChipmunkor clarify, i.e. "if both data and detachedData are unavailable, "
21:23.40ckknightyea
21:23.43ckknightthat's right
21:28.25CIA-1303hyperactiveChipmunk * r859 10GloryLib/Lib/GloryLib.lua:
21:28.25CIA-13GloryLib:
21:28.25CIA-13- Line 1140 error caused by calling a local function before its creation fixed
21:29.18hyperChipmunk=)
21:30.13id`so how do i make a rule/set/group/thingy with invsort? :p[
21:30.37Elkanowill this fix BGFu 614 too? (so was that a result of the one fixed?)
21:33.09hyperChipmunkyep
21:34.44Elkano<3
21:37.20CIA-1303ckknight * r860 10DewdropLib/ (API.html Lib/DewdropLib.lua): DewdropLib - added Register/Unregister methods. changed Open() API slightly.
21:40.09CIA-1303ckknight * r861 10TabletLib/ (API.html Lib/TabletLib.lua): TabletLib - updaed for Dewdrop API change.
21:49.04id`I got a nice guild
21:49.10id`The Fwuffy wabbits
21:49.17id`we all have a rabbit  pet out 24/7
21:49.18id`:-)
21:49.45id`just anounced that i 'know stuff' about addons and they were like 'ooh' and 'ahh' :P
22:10.06CIA-1303ckknight * r862 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - plays nicer with DropdownList1
22:11.40*** join/#wowace Neronix`afk (i=omg@user-5082.l2.c1.dsl.pol.co.uk)
22:16.27CIA-1303ckknight * r863 10DewdropLib/Lib/DewdropLib.lua: DewdropLib - fixed disabled line.
22:17.10ckknightfor FuBar, I only have left: FuBarUtils, FuBar, FuBarPlugin, and PanelClass
22:17.11ckknightthat's it
22:17.16ckknight:-)
22:25.31kergothid`: ping
22:27.03hyperChipmunkyou cladhaire
22:27.17hyperChipmunkmake my pr expand upwards
22:27.29cladhairehyperChipmunk: No.
22:27.32cladhairei have other priorities =)
22:27.34hyperChipmunkyes!
22:27.38cladhairechange the code yourself
22:27.40cladhaireits quite simple
22:27.43hyperChipmunkI did =p
22:27.44cladhaireits in Sort()
22:27.47cladhairethen send me a patch
22:27.53cladhairecreate an option handler.
22:27.55hyperChipmunkoh, well I didn't make it an option
22:27.59cladhaireso do it
22:28.00cladhaire=)
22:28.07hyperChipmunkcladhaire: No.
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22:28.13hyperChipmunki have other priorities =)
22:28.16cladhaireadd it to the self.defaults take, and copy one of the other handlers
22:28.23cladhairehyperChipmunk: Then you can keep using your local copy BIZNATCH
22:28.31hyperChipmunkhehe
22:28.36hyperChipmunkI'll see what I can do =p
22:32.27ckknightanyone know about firing errors?
22:32.57ckknightI want my library's assert to fire an error seemingly in the place that called it from outside the library
22:33.09ckknightcurrently, if I have an assert, it'll show the error line in the library itself
22:34.55Temerror("whatever",level)
22:34.59cladhaireckknight: local text = debugstack()
22:35.02Temlevel 1: current function
22:35.05cladhaireeither one =)
22:35.09Temlevel 2: calling function
22:35.17Temlevel 3: calling function's calling function
22:35.19Temect
22:35.22ckknightyea, I know how to do debugstack
22:35.27cladhairetems actually throws the error tho, debugstack() just gets you rthe stack
22:35.28ckknightand I have a line of text and such
22:35.37ckknightoh
22:35.39ckknighthrm
22:35.42ckknightthanks, Tem
22:35.48Temnp
22:35.49ckknightI want to throw a real error
22:42.11ckknightwoot, works
22:42.18ckknightyou deserve a cookie
22:42.54kergothwoo, got a vim templating plugin working
22:43.28kergothso editing a new file creates it using a template.  vim foo.lua drops in luadoc markup for the file, adds my coypright, and moves the cursor to the spot where i'd enter the luadoc file descirption :)
22:47.50otravi~lazy
22:47.52purlWell, we don't service lazy people, sorry.
22:47.57otravi:-(
22:48.07CIA-1303neriak * r864 10gfxToggle/ (gfxToggle.lua gfxToggle.toc gfxToggleLocals.lua): gfxToggle: changed a LOT of code to get a better performance, added support for FuBar - gfxToggleGU, the FuBar plugin thus is more performant than before. More use of CompostLib, better event handling.
22:48.47ckknighthttp://ace.pastebin.com/681967
22:48.55ckknighthere, that's an assert for libraries
22:49.05ckknightthere*
22:49.31CIA-1303neriak * r865 10gfxToggle/ (CompostLib.lua MetrognomeLib.lua): gfxToggle: Removed file/folder
22:50.25CIA-1303neriak * r866 10gfxToggle/ (4 files in 2 dirs): gfxToggle: added Lib folder
22:57.09CIA-1303neriak * r867 10FuBar_gfxToggleGUI/ (FuBar_gfxToggleGUI.toc gfxToggleGUI.lua): FuBar - gfxToggleGUI: added Menu option for graphics restart and M2Faster tweak, changed the code so that it's almost using no resources.
23:02.50otravioO
23:03.02otraviMaybe it's time to use gfxToggle again
23:03.18otravisince it's the only way I can change my gfx settings without crashing WoW while still being in-game :p
23:18.33ckknightlol
23:18.34ckknightwhy?
23:18.50otraviLinux :(
23:18.53ckknightah
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23:27.19hyperChipmunkit used to do that for me too; stopped a few months ago
23:27.20CIA-1303ratbert * r868 10BagBoy/ (5 files in 2 dirs): Added Inventory-only controls to the GUI (both a checkbutton and a CLI)
23:46.35kergothhmmmmm
23:47.36kergothitd be cool if i taught luadoc about my object model, so inherited members would show up, with the documentation they have from the base class(es)
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