| 00:13.54 | Legorol | i'm looking for an IRC channel where players (as opposed to coders) hang out, where I could ask some noob questions from an experienced warrior say |
| 00:14.05 | Legorol | any suggestions? |
| 00:17.07 | Stylpe | YEAH! Honored with Zandalar Tribe! |
| 00:17.20 | kergoth | NICE |
| 00:17.21 | kergoth | er |
| 00:17.21 | Codayus | There might well be some decently experienced warriors around here...and the channels seems pretty quiet... |
| 00:17.22 | kergoth | nice |
| 00:17.46 | Codayus | Stylpe: Yeah?! Well....uh...*I* just hit friendly with the Cenarion Circle! So there! |
| 00:17.56 | Stylpe | *pout* |
| 00:17.56 | kergoth | hehe |
| 00:18.21 | kergoth | my guild is doing zg for the first time this friday, that ought to be interesting |
| 00:18.28 | Stylpe | I'm an expe- ... uhh a warrior |
| 00:19.04 | Stylpe | Well, I've tanked Golemagg, so I have some experience =P |
| 00:19.59 | Codayus | I know a fair about about the whole warrioring thing... |
| 00:20.03 | Codayus | Uh... |
| 00:20.05 | Codayus | AMOUNT |
| 00:20.45 | *** join/#wowi-lounge RasmusKL (i=RasmusKL@wnpgmb09dc1-115-146.dynamic.mts.net) |
| 00:22.27 | Stylpe | brb, restart |
| 00:23.45 | *** join/#wowi-lounge Depherios (n=deph@67.189.88.161) |
| 00:26.18 | Legorol | ok, my question relates to weapon swapping in combat |
| 00:26.32 | Legorol | i vaguely remember something about how they changed something about weapon swapping |
| 00:26.48 | Legorol | something about warriors getting a cooldown on their abilities if they swap weapon in combat |
| 00:27.09 | Legorol | how does it work now, and how did i used to work? (bonus points for pointing out in which patch was the change) |
| 00:27.43 | Codayus | Oh, right. |
| 00:28.42 | Codayus | Okay, the old way was that you could swap weapons, and hit the mob immediatly. Rogues did this constantly, as did most warriors. Particularly good for changing from 1h -> 2h, hitting whirlwind, then going back to 1h. |
| 00:29.05 | kergoth | heh, thatd rock for hitting gouge |
| 00:29.14 | kergoth | immediate swap for backstab without delay |
| 00:29.25 | Codayus | The new way is that if you swap weapons, it activates the global cooldown for some length of time. The exact length of time depends on your class. |
| 00:30.06 | Legorol | ok, now that raised tons of questions for me: |
| 00:30.17 | Legorol | i found a patch note about how the weapon swing timer is reset on swapping weapons |
| 00:30.22 | Legorol | but this is something else, right? |
| 00:30.35 | Codayus | The length is, I think, shortest for rogues, moderate for warriors, and longest for everyone else...trying to track down the exact details. |
| 00:30.36 | Legorol | you are talking about global cooldown being activated on abilities if you swap weapon |
| 00:30.52 | Legorol | qualitative is enough for me |
| 00:31.21 | Legorol | reason why i am asking this is because it might be the case, but i am not sure, that i am not getting the global cooldown when swapping weapons on the test realm |
| 00:31.51 | Legorol | i will be testing that mroe, but back to the original question: |
| 00:31.57 | Legorol | what patch introduced this change? |
| 00:32.49 | Codayus | Checking... |
| 00:33.00 | Legorol | ah ok found it |
| 00:33.06 | Legorol | - Switching weapons in combat triggers a 1 second global cooldown for |
| 00:33.06 | Legorol | <PROTECTED> |
| 00:33.06 | Legorol | <PROTECTED> |
| 00:33.10 | Legorol | patch 1.7 |
| 00:33.28 | Codayus | Ah, yes. |
| 00:33.37 | Legorol | and also |
| 00:33.37 | Legorol | - When you swap weapons in combat, you start your swing again, instead |
| 00:33.37 | Legorol | <PROTECTED> |
| 00:33.42 | Legorol | also in 1.7 |
| 00:34.06 | Legorol | Ok so i'm going to check this on test realm, because it might be broken |
| 00:34.57 | Codayus | 1s for rogues, 1.5s for everyone else. On live, it's quite noticable even for rogues - stand there spamming backstab, swap weapons, try and spam sinister strike and....it...pauses... And then sinister strike starts working. |
| 00:38.46 | Legorol | i just tried with my warrior on live and it is very noticable, you get the sweeping cooldown animation on your abilities if you swap |
| 00:38.56 | Legorol | i just haven't seen that on test |
| 00:38.59 | Legorol | could be an AddOn issue |
| 00:39.07 | Legorol | so going to try with all AddOns disabled on test |
| 00:39.14 | Codayus | Question is - are you not seeing the cooldown display? Or are you not getting the cooldown? |
| 00:39.30 | Codayus | yeah... |
| 00:45.20 | *** join/#wowi-lounge Stylpe (n=Stylpe@98.84-48-162.nextgentel.com) |
| 00:49.36 | Legorol | Codayus, i definitely don't see the cooldown display, i am trying to test now to see if i am actually under the cooldown or not |
| 00:50.27 | Legorol | It seems like I am unaffacted by the cooldown |
| 00:50.35 | Legorol | This seems like a serious bug |
| 00:59.15 | Stylpe | Say what? Warrior Exploit? >:D |
| 01:01.19 | Stylpe | Bah, someone is hogging my line =( |
| 01:03.20 | Stylpe | eh, I think I'll go to bed. nn |
| 01:12.18 | Anduin|Work | moo |
| 01:12.39 | End | moo |
| 01:14.02 | AnduinLothar | what'd i miss? |
| 01:14.38 | kergoth | meh, have a flight tomorrow that leaves at 7:30am |
| 01:14.39 | kergoth | evil |
| 01:26.43 | AnduinLothar | mmm, so maybe by linking the main city channels u can now ooz with some one syntax *ponder* |
| 01:26.51 | AnduinLothar | other* |
| 01:28.55 | Depherios | I didn't check is Local Def. shared as well? |
| 01:29.04 | AnduinLothar | why would it be? |
| 01:29.14 | Depherios | dunno, seems crazy if it was... but you never know |
| 01:29.25 | AnduinLothar | 'local'... |
| 01:29.37 | Depherios | hence 'crazy' |
| 01:29.51 | Depherios | Just thought I'd check ^_^ |
| 01:31.32 | Depherios | oh, and from what I saw, you can't link to ANY channel anymore, I was trying to link to General - The Barrens and it wasn't working on test |
| 01:31.46 | AnduinLothar | right |
| 01:32.08 | AnduinLothar | well the new channel syntax is "LookingForGroup - City" |
| 01:34.10 | AnduinLothar | ya, joining that doesn't work |
| 01:34.23 | AnduinLothar | so i think ooz is toast |
| 01:35.17 | AnduinLothar | i could make a p2p relay chat i spose |
| 01:36.21 | AnduinLothar | send it on the Sky Channel and someone in a city picks it up and announces it into city chat |
| 01:37.00 | AnduinLothar | call it P2P-LFG |
| 01:37.01 | Depherios | ... why make it easier for the farmers? XD |
| 01:37.09 | Depherios | just use CTA if you want to do that |
| 01:37.38 | AnduinLothar | right, it'd be like peer announcing for CTA |
| 01:38.14 | Depherios | I can't wait to see somebody innocent suddenly announce gold farmer WTS stuff lol |
| 01:38.47 | AnduinLothar | you can always turn off announcing |
| 01:39.04 | AnduinLothar | there's always a way to abuse the system |
| 01:41.18 | *** join/#wowi-lounge BO|Razag (n=nierud@port-212-202-77-27.dynamic.qsc.de) |
| 01:41.26 | *** join/#wowi-lounge Depherios (n=deph@67.189.88.161) |
| 01:42.13 | Depherios | Interesting, just had mirc crash, trillian reboot and WoW log me out, all at once... probably a bad sign |
| 01:42.29 | AnduinLothar | internet |
| 01:42.35 | Depherios | yeah |
| 01:42.38 | Depherios | but WHY? XD |
| 01:43.08 | Osagasu | sucky ISP |
| 01:43.24 | Depherios | no, I think it has to do with the sucky cable running into my cable modem |
| 01:43.40 | Osagasu | then why did you ask? |
| 01:43.54 | Depherios | ..because I only THINK it does |
| 01:44.25 | Depherios | ... I had NEWB cable installer who had no idea what he was doing make the cable (I've made hundreds in different video production classes) and I moved my cable modem a month or so ago, just to have the end of the cable pop clean off |
| 01:46.33 | Depherios | ... I'm wondering if the other end under the house is just as bad.. been too lazy to go down and look |
| 01:46.58 | Legorol | I just saw a login-screen Tip that made me laugh: "There is no cow level" |
| 01:47.27 | AnduinLothar | yay for runnign jokes- turned game lore |
| 01:47.36 | Codayus | Hmm |
| 01:47.45 | Depherios | lol! |
| 01:47.49 | AnduinLothar | and starcraft cheat code if i remember |
| 01:47.50 | Codayus | Like the Pandaren.. |
| 01:49.18 | Codayus | Hmm, looks like the paladin "fixes" in 0.9.0 are more like nerfs. Poor pallies. :-/ |
| 01:49.42 | AnduinLothar | ? since where? |
| 01:49.47 | Depherios | I'm just trying to figure out if I like the new Troll zerk or not |
| 01:50.39 | Codayus | Looking at tests of Seal of Command proc rates in particular. |
| 01:51.15 | AnduinLothar | it procs more, does less damage but the judgement does intant damage+ what it did before |
| 01:52.00 | Codayus | Procs 30% less damage, but doesn't look like it procs enough more to make up for it. Overall damage output seems to be *lower*. |
| 01:52.10 | kremonte | every pally in my guild dislikes 1.9 |
| 01:52.25 | Codayus | And while the judging is nice and all, dear god! The mana usage! |
| 01:52.47 | AnduinLothar | that's the point |
| 01:52.48 | Codayus | 1.9 seems to current be: Use more mana than you did in 1.8 so you can do the same damage. :-/ |
| 01:53.31 | AnduinLothar | also speed tallent, shorter judge cooldown tallent, speel crit return tallent |
| 01:54.00 | Codayus | Speed talent doesn't stack with other speed boosts. :-/ |
| 01:54.30 | AnduinLothar | nope, but for normal speed it's faste |
| 01:54.32 | AnduinLothar | faster |
| 01:54.43 | AnduinLothar | riding is only faster if u have all 3 items |
| 01:55.05 | Codayus | *nod* |
| 01:56.03 | Codayus | But it doesn't really help pallies catch anyone they couldn't have cought before. Mainly just lets them worry less about gear swaps and go for +stam enchant on boots. That's...okay. I guess... |
| 01:56.34 | AnduinLothar | actually it is useful for finishing |
| 01:57.00 | AnduinLothar | and makes getting away even easier |
| 01:57.27 | Codayus | Meh |
| 01:59.25 | AnduinLothar | shorter judgement cooldown means more damage if you use more mana in the right order |
| 02:00.16 | AnduinLothar | it's not just a 'here have a blind extra 20dps' |
| 02:00.51 | Codayus | Frankly, I don't think that'd be entirely unbalanced for a properly specced paladin. :-) |
| 02:01.32 | AnduinLothar | que? |
| 02:01.48 | Codayus | I'm hoping Seal of COmmand is currently bugged though. It really doesn't appear to be working as the devs claim it should. |
| 02:02.35 | Codayus | I just meant that handing out a flat 20dps buff to at least some paladin builds wouldn't be a disaster... |
| 02:03.05 | Codayus | Well, maybe not 20. <shrug> But something, anyhow. |
| 02:11.41 | Legorol | Codayus, or anyone else, had a chance to try whether weapon swap triggers cooldown or not? |
| 02:11.46 | Legorol | I am pretty sure now it doesn't on test |
| 02:13.19 | Codayus | Nope |
| 02:13.27 | Codayus | Haven't tested it on test. |
| 02:16.32 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 02:23.26 | Iriel | brb |
| 02:24.11 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 02:30.26 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-151-62.dhcp.mrqt.mi.charter.com) |
| 02:44.28 | Iriel | Quiet here, innit? |
| 02:44.39 | Cair|wow | yup |
| 02:45.39 | AnduinLothar | sry, sunshine has taken over my spotless mind |
| 02:45.49 | kergoth | good movie, if odd |
| 02:45.51 | kergoth | heh |
| 02:45.57 | Iriel | Well, enjoy it! I'm going to pay bills, fun. |
| 02:47.52 | kergoth | ugh, bills |
| 02:55.53 | AnduinLothar | being employed is overrated |
| 02:56.45 | kergoth | perhaps, but i'd still like to not have my car repossessed. i like my ar. |
| 02:56.46 | kergoth | :P |
| 02:57.34 | Iriel | Indeed, the getting-a-paycheck aspect of employment is rather useful |
| 02:57.36 | Osagasu | its possible to write an addon that can make you dance on a timer, right? |
| 02:57.40 | AnduinLothar | it's just the having money and the keeping busy that matter, they don't necissarily have to be done at the same place |
| 02:57.45 | Osagasu | or on some kind of text cue? |
| 02:58.03 | AnduinLothar | ya, u can emote w/o keyboard interact |
| 02:58.06 | Iriel | I can keep myself busy, it's ONLY the paycheck part I need from someone else 8-) |
| 02:58.15 | AnduinLothar | right |
| 03:05.09 | Kaelten | has anyone had success using setpoint on FontStrings? |
| 03:05.43 | Iriel | What for? |
| 03:05.54 | Kaelten | trying to move it |
| 03:06.03 | Iriel | Did you ClearAllPoints it first? |
| 03:06.16 | Kaelten | hmm, nope. let me try |
| 03:09.12 | *** join/#wowi-lounge RedcXe (n=user@cpe-72-225-160-94.si.res.rr.com) |
| 03:11.09 | Kaelten | it works now, thanks Iriel |
| 03:11.12 | Kaelten | forgot about that. |
| 03:11.33 | Iriel | cool. it's easy to forget |
| 03:13.03 | Kaelten | ya, I've been beating my head on how to add full fontstring support into AceGUI for a few mins now. |
| 03:13.08 | Kaelten | but I think its coming around. |
| 03:15.14 | AnduinLothar | ya, woulda been nice if i hadn't already made frame templates just for making fontstrings movable.. |
| 03:17.29 | Iriel | There are still some things you really need an enclosing frame for, it seems |
| 03:17.39 | Iriel | explicitly setting the alpha, for example |
| 03:20.13 | AnduinLothar | is there a good way to center a fontsting on a position and not have it clip when it gets too big? I have a feeling its really simple and it's jsut escaping me |
| 03:20.29 | Iriel | Make it really wide? |
| 03:20.36 | Iriel | Or is that too obvious? |
| 03:20.43 | AnduinLothar | ya, that answer sucks |
| 03:20.48 | Iriel | Why? |
| 03:21.08 | AnduinLothar | mmm, cause it's ugly as hell |
| 03:21.22 | AnduinLothar | no pretty way? |
| 03:21.36 | Iriel | You mean ugly from a code perspective? |
| 03:21.41 | AnduinLothar | right |
| 03:21.57 | Iriel | Can you do something with GetStringWidth() and SetWidth() ? |
| 03:22.12 | Osagasu | hmm |
| 03:22.33 | Osagasu | something's playing with my auction house... and I don't *think* its KCI |
| 03:22.55 | Osagasu | Kael, does KCI change the color of item icons in the AH? |
| 03:22.57 | Iriel | It's me, I needed some new leggings. |
| 03:23.48 | AnduinLothar | so, there's no way to turn off text clipping? |
| 03:24.09 | Iriel | No |
| 03:24.15 | Kaelten | Yes Osa, its an unfinished feature in AuctionBroker. |
| 03:24.20 | Iriel | It's clipped to the bounding box, but you have full control of the bounding box |
| 03:24.24 | Iriel | so just make it bigger 8-) |
| 03:24.24 | Kaelten | they represent good deals. |
| 03:25.47 | Kaelten | Oh, other thing I've learned is that you can't do GetParent on a text string |
| 03:25.51 | Kaelten | err fontstring |
| 03:26.26 | Iriel | Indeed |
| 03:26.29 | Iriel | it's missing a few methods |
| 03:26.55 | Iriel | I dont think it's a fully fledged frame |
| 03:27.03 | Kaelten | Yep. I wonder if Slouken would be willing to add GetParent in for it. |
| 03:27.26 | Osagasu | err, Blue... Yellow.. :? |
| 03:27.28 | Iriel | The 1.9 changes thread would probably be the right place to ask that at the moment |
| 03:27.54 | Osagasu | meh |
| 03:28.27 | Kaelten | Osa: I think Blue means its a good buyout price and Yellow means its a good bid price, or visa versa |
| 03:31.39 | AnduinLothar | mmm, Doc says calling GetText() on *any* CheckButton crashes the client. |
| 03:31.44 | AnduinLothar | someone wanna verify? |
| 03:32.01 | Iriel | 1.8 or 1.9? |
| 03:32.36 | AnduinLothar | he says both |
| 03:32.41 | Iriel | Kaelten : I meant the OTHER 1.9 changes thread 8-) But chances are that'll work. |
| 03:32.50 | Kaelten | hehe |
| 03:33.22 | Iriel | AnduinLothar : I'll check test now |
| 03:33.33 | AnduinLothar | k |
| 03:33.36 | Kaelten | Ya I just looked at the info that wowwiki has for FontString and Frame and it looks like GetParent is part of Frame. Where FontString inherits from LayoutFrame |
| 03:34.05 | Iriel | That 'inheritance' is a fiction of my inventing, to keep things sane |
| 03:34.16 | Iriel | but FontStrings are a very different beast |
| 03:34.23 | Iriel | (There's no LayoutFrame, per se, in the code) |
| 03:35.23 | Iriel | ooh, pretty error.. Shall I post it AnduinLothar ? |
| 03:35.47 | AnduinLothar | ya, plz credit DocVanGogh |
| 03:39.00 | Kaelten | hehe |
| 03:39.21 | Iriel | http://forums.worldofwarcraft.com/posted.aspx?fn=wow-interface-customization&ThreadID=270954 |
| 03:39.32 | Iriel | or should I say http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=270954 |
| 03:48.55 | futrtrubl | Will using SetText() on a button only work if the button has a <NormalText> element? |
| 03:50.24 | Iriel | I have no idea 8-) |
| 03:50.50 | AnduinLothar | http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=270955 |
| 03:56.35 | Legorol | LayoutFrame isn't a fictional invention per se |
| 03:56.40 | Legorol | it is defined in UI.xsd |
| 03:57.03 | Legorol | and LayoutFrameType is inherited in the definition of stuff like Frame and Fontstring |
| 03:57.19 | Legorol | so on the XML side of things, the relationship is defined |
| 03:57.24 | Legorol | on the Lua side of things, it isn't |
| 03:58.04 | Iriel | But the functions definitions themselves aren't shared, that's I guess what I meant |
| 03:58.14 | Iriel | Each frame has its own flavor of the "LayoutFrame" methods |
| 03:58.35 | AnduinLothar | well, they did what most people do: got it working, published it and then started slowly cleaning up the crap |
| 03:59.41 | Iriel | Hm, does zoning in and out of instances constitute a full UI reload? |
| 03:59.46 | AnduinLothar | rather than using a perfected engine or hiring a team to spend 3 years to make the engine 'perfect' |
| 03:59.57 | AnduinLothar | yesm iriel (i believe) |
| 04:01.27 | Iriel | Hm, I guess it makes sense, i always thought that the UI was just hidden during the load but didn't get torn down and rebuilt. |
| 04:01.44 | Iriel | I may have to find myself an instance boundary to test with 8-) |
| 04:02.19 | AnduinLothar | ya, that's why it takes so fricking long |
| 04:02.44 | AnduinLothar | i have 1 minute minimum reload time, sometimes 1:30 |
| 04:03.15 | AnduinLothar | gets longer the more errors it tries to mitigate without crashing |
| 04:03.47 | Iriel | 16 seconds for me, on test |
| 04:03.55 | AnduinLothar | ya, that's sick |
| 04:05.46 | AnduinLothar | so i have a programming project here in my operating systems class. she said we could use any language |
| 04:05.59 | AnduinLothar | if it weren't a grp project i think i'd do it in lua.. |
| 04:06.29 | AnduinLothar | would only yhave to learn minimal file manipulation for read in test cases and writing results |
| 04:10.42 | RasmusKL | well, for operating systems, you'd probably want to go with C |
| 04:11.15 | RasmusKL | Iriel, you know what's going on in the forum world :-) Have you heard about any irregularities with HOSTILE_DEATH events? |
| 04:12.14 | Kaelten | Iriel: I tested it and it is a full logout/login to zone into or out of an instance |
| 04:12.37 | Kaelten | I think it was something like 350 or so events |
| 04:12.40 | Iriel | RasmusKL : None that I remember. |
| 04:12.54 | Iriel | Kaelten: I know that EVENT wise it is, but does the UI get torn down? |
| 04:13.02 | Iriel | i.e. saved variables written and reloaded, etc |
| 04:14.13 | RasmusKL | Okay :-/ It's so strange, been testing it out for the last couple of hours, can't figure out what's wrong with it. Sometimes I'll get "X dies.", if I'm grouped, I'll get "X is slain by Y." and "X dies."... but it seems random whether I get both, 1 of them.. or none.. And often don't get the "X dies." when I kill something alone either.. so strange. |
| 04:14.51 | Iriel | Tracking deaths is tricky |
| 04:15.13 | RasmusKL | yeah, especially when the events are inconsistant. |
| 04:15.43 | Iriel | Event transitions do NOT reload the UI |
| 04:15.48 | Iriel | I mean, Instance Transitions |
| 04:16.08 | RasmusKL | Yeah, not even logout/in will do that, only reload. |
| 04:16.11 | Iriel | As for death tracking, I made some notes on it in my KillCounter addon |
| 04:16.25 | RasmusKL | Did you find any consistent way of doing it? |
| 04:16.27 | Iriel | No I mean, the UI isn't restarted AT ALL |
| 04:16.30 | AnduinLothar | we're not actually doing anythign remotely as hard as an OS, all we have to do is some simple scheduling algorithms for fcfs, sjf, pri and rr |
| 04:16.44 | Iriel | RasmusKL : There's a readme in the addon I think |
| 04:16.52 | Iriel | RasmusKL : If not, ask me and i'll mail it to you |
| 04:16.56 | RasmusKL | But aren't you actually messing with an OS Anduin? |
| 04:17.01 | AnduinLothar | nope |
| 04:17.06 | RasmusKL | Iriel: Thanks, it's on WoWI right? |
| 04:17.19 | AnduinLothar | just taking an input file of proposed tasks and scheduling them |
| 04:17.21 | Iriel | http://www.vigilance-committee.org/wow/downloads/ |
| 04:17.22 | RasmusKL | Oh, we had a small play OS (light version of linux) when I had my OS course. |
| 04:19.00 | AnduinLothar | looks like we have to impliment I/O burts and ready queues too |
| 04:19.35 | AnduinLothar | just work.. nothing conceptually hard |
| 04:20.21 | RasmusKL | Iriel: Thanks, I'll definatly look into your KC code :-) Seems useful. |
| 04:20.56 | RasmusKL | I really don't want to do my "kill" code on leaving combat.. Brings around so many other problems. |
| 04:21.44 | AnduinLothar | i take it u checked the global strings for all the permutations |
| 04:21.57 | RasmusKL | Mm? |
| 04:22.30 | AnduinLothar | ERR_KILLED_BY_S = "%s has slain you."; |
| 04:22.36 | AnduinLothar | ERR_QUEST_ADD_KILL_SII = "%s slain: %d/%d"; -- %s is the monster name |
| 04:22.42 | AnduinLothar | PARTYKILLOTHER = "%s is slain by %s!"; |
| 04:22.48 | AnduinLothar | QUEST_MONSTERS_KILLED = "%s slain: %d/%d"; -- Lists the monsters killed for the selected quest |
| 04:22.53 | RasmusKL | Well, the problem is that sometimes, any kill in the area, even if it's a monster you're killing melee solo, sometimes it won't fire any hostile_death event at all. |
| 04:22.54 | Iriel | Some of those you only get for XP yielding creatures |
| 04:22.55 | RasmusKL | it'll just die. |
| 04:23.11 | AnduinLothar | ERR_QUEST_ADD_KILL_SII = "%s slain: %d/%d"; -- %s is the monster name |
| 04:23.21 | RasmusKL | That's for quest kills though. |
| 04:23.59 | RasmusKL | I'm just wondering why every death in the game wouldn't trigger an "X dies." |
| 04:24.23 | RasmusKL | and it doesn't seem to matter what I kill them with, if I kill with pet.. sometimes it's not there, same thing if I use a dot, or normal attack, or a special attack. |
| 04:24.27 | AnduinLothar | thatd be too easy |
| 04:24.41 | RasmusKL | Well, no.. that would be "working as intended" :-) |
| 04:25.12 | RasmusKL | How can you have an event driven system and give NO event whatsoever when something dies, but only have this happening randomly? |
| 04:25.25 | Iriel | Well, the events are only when the UI needs to know |
| 04:25.40 | Iriel | The designers decided that you dont need to know about deaths of things other than your target |
| 04:25.45 | Iriel | and even then, only enough to drive the UI |
| 04:25.56 | Iriel | It can be madenning |
| 04:25.59 | RasmusKL | But you do get death events from things not your target. |
| 04:26.05 | Iriel | I'd like an event for every death i was involved in |
| 04:26.06 | RasmusKL | and sometimes, you don't even get it for your target. |
| 04:26.24 | Iriel | I THINK some of the generic X dies events are distance based |
| 04:26.51 | RasmusKL | I had the same thought, it's probably 30y, but I still randomly don't get it, even in melee range. |
| 04:27.11 | Iriel | you didn't get it OR another one? |
| 04:27.21 | RasmusKL | I get none. |
| 04:28.09 | RasmusKL | I guess I might do a combination of the xp one, the slain one, the honor one, the normal death event and some more :-) |
| 04:28.12 | RasmusKL | maybe even the quest one. |
| 04:28.16 | futrtrubl | interesting, if a button has a <NormalText> element, you can do SetText to iether the button or the NormalText element and get the same result |
| 04:28.18 | RasmusKL | and unit_health :-P |
| 04:28.32 | Iriel | Test with an L60 character |
| 04:28.37 | zeetg | how was everyones weekend |
| 04:28.40 | zeetg | and why does my name have a t |
| 04:28.58 | RasmusKL | I did Iriel, sometimes, I get NO event at all. |
| 04:29.07 | RasmusKL | But only sometimes. |
| 04:29.22 | RasmusKL | Havn't used the unit health one though. |
| 04:29.31 | Iriel | It works if it's your target that's dead |
| 04:29.39 | RasmusKL | Yeh. |
| 04:29.43 | Iriel | not so good for random nearby critters |
| 04:29.58 | Iriel | or braces of squirrels with volley 8-) |
| 04:29.59 | RasmusKL | I know, but I'm just trying to cover as many cases as I possibly can. |
| 04:30.32 | RasmusKL | I don't need to count it or anything, so it doesn't matter if the kill code is executed several times. |
| 04:36.20 | Iriel | futrtrubl : I suspect the button magically manages the contents and visibility of the various font strings.. What happens if it has more than one text element, and you set them to different values? |
| 04:36.33 | RedcXe | can someone please make an addon that lets you search for certain items in your inventory |
| 04:36.35 | Iriel | zeeg: It's because your're t-riffic |
| 04:36.38 | RedcXe | -__- |
| 04:37.03 | Iriel | sorry, RasmusKL's discussion distracted me from both of those and then I got interrupted |
| 04:37.10 | zeeg | :"> |
| 04:40.17 | Iriel | I have to say I'ev yet to tire of the intro music to Civ4 |
| 04:41.00 | Iriel | Though the influence of Hans Zimmer on the composer is impossible to miss (Think "Lion King" if you dont know who i'm talking about) |
| 04:41.23 | futrtrubl | Iriel: SetText to the button will only change the <NormalText>, I've only tried naming the normaltext $parentText but even FontStrings named $parentText don't get changed |
| 04:42.36 | Iriel | I meant if you have HighlightText and DisabledText.. does SetText on the button change all of those, or are they changed only when the button is put into those states |
| 04:42.51 | Iriel | (And then, do they just copy the text from NormalText, or is the button holding a copy of the text around elsewhere too) |
| 04:43.33 | RasmusKL | sorry for interrupting the discussion :-) |
| 04:55.45 | Osagasu | Iriel has Civ 4? =D |
| 05:03.26 | Iriel | Yes, i' |
| 05:03.32 | Iriel | I'm not very good at it yet though |
| 05:03.47 | Iriel | I finally got my first win on Chieftan yesterday |
| 05:06.28 | Osagasu | hehe |
| 05:06.40 | Osagasu | I got my first win yesterday |
| 05:06.50 | Osagasu | ...I was playing as chieftain |
| 05:07.15 | Osagasu | we should get a 2P Multiplayer match going sometime. ;) |
| 05:07.47 | Iriel | aye, that'd be cool. |
| 05:08.08 | RasmusKL | bleh, I used to be really good at civ1 :-) |
| 05:08.16 | RasmusKL | was quite a few years back though. |
| 05:08.39 | RasmusKL | maybe I should try civ4 |
| 05:12.39 | Osagasu | its the best one IMO |
| 05:13.32 | *** join/#wowi-lounge Plorkyeran (n=Knightki@155.33.80.179) |
| 05:18.01 | zeeg | Civ 4 eats my memory so bad |
| 05:18.05 | zeeg | the game is so shotty |
| 05:18.13 | zeeg | it *has* to have some kind of memory leak |
| 05:18.28 | Iriel | Well, it does have a LOT to do, but I think it's got some issues still |
| 05:18.45 | zeeg | ya but a "lot to do" is done in all the other games tho :P |
| 05:18.46 | Iriel | Amusingly (not) enough, it actually performs WORSE after the patch than it did before |
| 05:18.59 | zeeg | ugh |
| 05:19.03 | zeeg | thats horrible |
| 05:19.10 | zeeg | i cant even run HUGE maps with my 1gb of mem |
| 05:19.46 | futrtrubl | Iriel: I'm afraid that I don't think I would be able to test when HighlightText etc change text. I'm not even sure that they are true entities themselves or just a change to NormalText (only normaltext is ever named in Blizz's xml) |
| 05:21.24 | futrtrubl | zeeg: are you the zeeg of WoWGuru, the one that left a nice comment on my addon there? ;'] |
| 05:21.51 | Osagasu | I can run all maps with my memory (1 gig) |
| 05:39.50 | zeeg | probably |
| 05:39.56 | zeeg | err probably on the comment, but yes im zeeg of wowguru |
| 05:40.08 | zeeg | Osagasu, it crashes on the large maps for me after a while (game even says it requires like 1.5gb) |
| 05:40.30 | Osagasu | hmm |
| 05:40.41 | zeeg | after a while is like.. end-game |
| 05:40.44 | Depherios | recommended for WoW |
| 05:40.48 | Depherios | is still only 512 lol |
| 05:40.56 | Depherios | min is 256 |
| 05:41.06 | Osagasu | I never had that problem. than again, I try to stay away from the largest maps |
| 05:41.09 | Depherios | but ever since the game came out, everybody has said that's absurd |
| 05:41.20 | zeeg | you need a gig to not lag in wow |
| 05:54.21 | Osagasu | heh, I still lag in WoW |
| 07:19.22 | Kaelten | gnight guys |
| 07:20.07 | Cair | night Kael |
| 07:32.29 | Cair | if anyone is still around ... has anyone seen a post or listing of the stats gained per level per class? |
| 07:36.23 | futrtrubl | hmmm, not sure, let me check |
| 07:36.51 | Cair | TS is looking for one, not having any luck via Google |
| 07:37.02 | futrtrubl | no, was thn=inking of a table I saw, but only has exp per level, thought it had stats for the dif classes |
| 07:37.35 | Cair | and it's actually surprising both of us, as everyone knows how much gamer geeks like crunching numbers and stuff |
| 07:37.46 | Cair | got a link for the one you found? |
| 07:38.41 | Cair | futrtrubl: link, pretty please? |
| 07:38.55 | futrtrubl | http://wow.allakhazam.com/db/guides.html?guide=362 |
| 07:39.08 | futrtrubl | though it's off on a few lvls |
| 07:39.53 | Cair | thanks futrtrubl |
| 07:40.11 | Cair | if you do happen to find one, toss me the link at some point so I can forward it along to him? |
| 07:40.13 | Cair | please? |
| 07:40.19 | futrtrubl | and lvl 60 the exp is 217400, though it doesn't matter till the expansion |
| 07:40.26 | futrtrubl | will do |
| 07:40.38 | Cair | thanks hun :) |
| 07:41.34 | futrtrubl | anyone know why the following doesn't work? |
| 07:41.35 | futrtrubl | for k,_ in BEBSettings.profiles do |
| 07:41.35 | futrtrubl | table.insert(BEB_PROFILETABLE,k,k) |
| 07:41.36 | futrtrubl | end |
| 07:43.18 | futrtrubl | BEBSettings.profiles exists and is not empty, the same for BEB_PROFILETABLE |
| 07:53.11 | Cair | sorry futrtrubl, no idea here |
| 07:53.31 | Cair | and I get the impression everyone else is sensibly asleep |
| 07:53.55 | Codayus | I'm not! |
| 07:53.58 | futrtrubl | damn them ;'] |
| 07:54.00 | Codayus | But I have no idea either. |
| 07:54.06 | Cair | silly me! |
| 07:54.08 | Cair | ;) |
| 07:54.47 | Codayus | Cair: Regarding stats - it might have changed in a recent patch, but the last time I poked at it str/stam/int/agility gained from leveling up had no effect. Really weird. |
| 07:55.05 | Cair | btw, just to clarify ... you aren't asleep, or you aren't sensible? |
| 07:55.10 | futrtrubl | no effect how? |
| 07:56.22 | futrtrubl | and ignore my previous lua question. table.insert doesn't work with keyed values |
| 07:56.24 | Codayus | The HP/mana gained does have an effect, of course - but some levels you can gain 12 hp and 2 stamina say, but your max HP changes by 12. |
| 07:57.18 | futrtrubl | so the 12hp reported takes into account any stat changes? huh |
| 07:57.57 | Codayus | That being said, I've got no idea of the stats gained per level for the various classes. :-) |
| 07:58.45 | futrtrubl | I just wish PLAYER_LEVEL_UP happened AFTER you actually leveled up so you could ask for the new stuff explicetely |
| 07:58.56 | futrtrubl | spell the above correctly in your head ;'] |
| 07:59.29 | Codayus | Actually, the 12hp or whatever seems to be "real" and unrelated to the stamina change. Stamina from leveling just doesn't impact hp in any way. |
| 08:00.46 | futrtrubl | but..... huh? It makes not the sense |
| 08:01.52 | Codayus | (Which means, incidentally, that a caster with 300 stamina has more hp than a warrior with 300 stamina. And no, it doesn't make sense. AFAIK, it's a bug that snuck in during beta, and bliz and balanced the game around it so it won't change. Unless it changed in the last couple of patches, of course, I tested a few months ago.) |
| 08:02.43 | Codayus | There were a zillion threads on the official forums about it for like...a week or so not long after launch. Then people got distracted. :-) |
| 08:03.03 | futrtrubl | as they do ;'] |
| 08:04.39 | zeeg | O.o |
| 08:04.49 | Codayus | Basically, stats seem to have two kinds. 1) Stats you gain from leveling which are magical vapor stats, which don't have any impact beyond inflating the stat numbers on your paper doll screen. 2) Actual stats from gear or buffs, which increase your HP, mana pool, AP, etc. |
| 08:07.23 | Codayus | Oh, and 3) The stats your born with. I've never checked to see if a lvl 1 character has the "proper" HP/mana/AP/regen for his stats though. |
| 08:08.44 | Depherios | and people wonder why I laugh when people use the expression "reroll" |
| 08:09.01 | Codayus | Heh |
| 08:13.17 | *** join/#wowi-lounge Industrial (n=tom@gateway.is.remotion.nl) |
| 08:33.45 | futrtrubl | where are the lua gods when you need them? |
| 08:34.12 | Codayus | In an unreleased raid instance. |
| 08:34.41 | futrtrubl | time for a DOS attack on their server... ;'] |
| 08:44.02 | *** join/#wowi-lounge Ktron (n=chatzill@student2a-64.unh.edu) |
| 08:44.47 | Cair | hi Ktron |
| 08:44.48 | Industrial | heh :> |
| 08:44.57 | Ktron | hey hey Cair |
| 08:45.57 | Cair | did I miss a joke, Industrial? |
| 08:53.10 | Ktron | It is way past time to sleep |
| 08:55.55 | Depherios | what's the mouse's "Frame" name again? (to attach something to the mouse) |
| 08:59.50 | Industrial | Cair: futrtrubl time for a DOS attack on their server... ;'] |
| 09:00.02 | Industrial | Depherios: 'Cursor' |
| 09:00.03 | Cair | ah |
| 09:00.06 | Depherios | DUR |
| 09:00.08 | Depherios | thanks XD |
| 09:00.11 | Industrial | NP |
| 09:00.12 | Industrial | xD |
| 09:00.16 | Depherios | sadly I tried Mouse |
| 09:00.19 | Industrial | hehe |
| 09:00.24 | Depherios | and MouseCursor and MouseFrame and CursorFrame |
| 09:00.25 | Industrial | well its not a mouse |
| 09:00.26 | Depherios | ... but not Cursor |
| 09:00.26 | Industrial | :> |
| 09:00.54 | Industrial | hah they have this commercial where some dude is reading some book about how pc's work |
| 09:01.12 | Industrial | and he literally puts the mouse he holds with his hand to the topright corner of his screen |
| 09:01.16 | Industrial | -_- |
| 09:01.52 | Industrial | so when i need to go and help some people from sales with thair fucked up virus pc's i always do that hah :P |
| 09:01.58 | Industrial | their* |
| 09:02.11 | Industrial | and be like "it's not working' |
| 09:02.14 | Industrial | xD |
| 09:02.56 | Cair | remind me never to ask for computer assistance from you, Indu ... you're meen |
| 09:05.22 | Cair | BofH |
| 09:12.07 | *** join/#wowi-lounge Legorol|alt (i=legorol@cpc3-cmbg6-6-0-cust238.cmbg.cable.ntl.com) |
| 09:12.19 | futrtrubl | damn it, I can't find a way to tell if a table is unempty if all it contains are keyed tables, getn always returns 0. |
| 09:15.14 | AnduinLothar | have to do a for loop |
| 09:15.33 | AnduinLothar | make your own getn |
| 09:16.15 | End | do a next()? |
| 09:16.16 | zeeg | im a genius |
| 09:16.20 | zeeg | ask me! |
| 09:16.53 | AnduinLothar | local n=0; for i,k in thisTable do n=n+1 end; |
| 09:23.38 | futrtrubl | I think I'll go one further Anduin, on startup i'll do "local n=0; for i,k in thisTable do n=n+1 end; table.setn(thisTable,n)" then I'll make sure to setn(table,getn(table+1) everytime I add a new element |
| 09:27.56 | AnduinLothar | that works, long as ur the only one who edits it |
| 09:28.17 | AnduinLothar | or you could just use table.insert(thisTable, key) |
| 09:28.30 | AnduinLothar | and it would keep track of the size for you |
| 09:30.11 | futrtrubl | table.insert can only do numeric keys. ie for table.insert(thisTable, key, value) key must be a number not a string |
| 09:32.26 | End-sleep | I think Anduin's idea was to have a seperate key table? |
| 09:32.46 | End-sleep | anyways, really sleeping now |
| 09:33.38 | AnduinLothar | mmm, i dont believe u, but w/e |
| 09:34.29 | futrtrubl | from the lua short reference ;'] |
| 09:34.30 | futrtrubl | table.insert (t, [i,] v) Inserts v at numerical index i [default: after the end] in table t , |
| 09:34.30 | futrtrubl | increments table size using table.setn () |
| 09:36.32 | AnduinLothar | ok guys, here's some minor SeaHooks documentation I've been working on: |
| 09:36.36 | AnduinLothar | http://www.wowwiki.com/SeaHooks |
| 09:37.00 | AnduinLothar | and some general Hooking Info: http://www.wowwiki.com/Hooks |
| 09:37.19 | Industrial | hmm, ace needs a place on wowwiki |
| 09:37.22 | Industrial | >_> |
| 09:37.46 | AnduinLothar | feel free to make one |
| 09:38.11 | Industrial | You have to login to edit pages. |
| 09:38.11 | Industrial | Return to Main Page. |
| 09:38.11 | AnduinLothar | I believe they've chosen to document elswhere |
| 11:12.30 | Codayus | Hmmm |
| 11:12.43 | Codayus | Rend dropped *BOTH* Dal'rend swords in one go. |
| 11:12.47 | Codayus | I haven't seen that before! |
| 11:30.09 | *** join/#wowi-lounge Legorol (i=legorol@cpc3-cmbg6-6-0-cust238.cmbg.cable.ntl.com) |
| 11:38.20 | *** join/#wowi-lounge Trilian (n=Miranda@dyndsl-085-016-011-209.ewe-ip-backbone.de) |
| 13:38.49 | Codayus | Okay, CT_Viewport is great. |
| 13:38.53 | Codayus | Just wanted to say that. |
| 13:38.58 | Codayus | >.> |
| 13:39.01 | Codayus | <.< |
| 14:19.22 | *** part/#wowi-lounge phil_ (n=phil@ppp233-95.lns2.adl4.internode.on.net) |
| 15:29.32 | *** join/#wowi-lounge Parak (n=utterly_@x403442a4.ip.e-nt.net) |
| 15:33.45 | *** join/#wowi-lounge Dreamnuker (n=pamirsau@85.206.103.12) |
| 15:34.05 | Parak | -_- |
| 15:36.05 | *** part/#wowi-lounge Dreamnuker (n=pamirsau@85.206.103.12) |
| 15:40.44 | *** join/#wowi-lounge Stylpe (n=Stylpe@98.84-48-162.nextgentel.com) |
| 15:40.57 | Stylpe | I just had a dreadful revelation |
| 15:41.07 | Stylpe | I've slept for 14 hours |
| 15:41.52 | Stylpe | I woke up and thought it was 4:40 am, but now I see it's actually PM!!!!! AAAAAAH! |
| 15:46.51 | Eraphine|Disco | did you miss something. |
| 15:50.25 | *** join/#wowi-lounge Legorol|alt (i=legorol@cpc3-cmbg6-6-0-cust238.cmbg.cable.ntl.com) |
| 15:51.14 | *** join/#wowi-lounge Legorol (i=legorol@cpc3-cmbg6-6-0-cust238.cmbg.cable.ntl.com) |
| 16:01.18 | *** join/#wowi-lounge Te1 (n=Matt@ip70-177-40-169.br.br.cox.net) |
| 16:01.57 | Tem | good morning everyone |
| 16:10.14 | *** join/#wowi-lounge MoonWolf (i=MoonWolf@ip51ccaa81.speed.planet.nl) |
| 16:23.05 | *** join/#wowi-lounge Trilian (n=Miranda@dyndsl-085-016-021-056.ewe-ip-backbone.de) |
| 16:26.38 | Tem | wtf lol |
| 16:27.11 | Tem | "Tip: A priest, a paladin and Varimanthras walk into a bar..." |
| 16:29.07 | *** join/#wowi-lounge Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu) |
| 16:29.49 | Parak | http://afflictedguild.com/members/ruan/LMFAO.png <-- @_@ |
| 16:30.20 | MentalPower | yeah some tips are... interesting |
| 16:31.08 | Stylpe | lofl |
| 16:32.06 | *** join/#wowi-lounge Industrial (n=tom@hellsblade.xs4all.nl) |
| 16:38.26 | Tem | man I'm jealous of this guild's website |
| 16:38.29 | Tem | it's so... |
| 16:38.31 | Tem | pretty |
| 16:38.38 | Tem | http://protectorate.project51.be/index.php?show=news |
| 16:39.08 | *** join/#wowi-lounge Beladona (n=Beladona@josephpartners.com) |
| 16:39.51 | *** mode/#WoWI-lounge [+o Beladona] by ChanServ |
| 16:42.08 | Industrial | Tem: its ok :> I tihnk it's made by someone that made webdesign (his/her hobby) his/her work. and this is a sideproject |
| 16:42.27 | Industrial | wish i went and did webdesign instead of IT media >_> |
| 16:42.36 | Industrial | (the actual making of the login and news etc) |
| 16:42.45 | Beladona | webdesign is fun |
| 16:43.27 | Industrial | sure is :) |
| 16:43.35 | Industrial | too bad i suck at it |
| 16:43.42 | Beladona | takes practice |
| 16:43.44 | Industrial | ill never touch photoshop or flash :E |
| 16:43.51 | Beladona | I do both |
| 16:43.56 | Beladona | programming, graphics |
| 16:43.58 | Beladona | flash |
| 16:44.19 | Industrial | nice, our designer does that too |
| 16:44.21 | Beladona | as a hobby though. I tried professionally, and its a pain |
| 16:44.32 | Beladona | getting steady clients is hard |
| 16:44.43 | Industrial | that guy is mad, he poops out 2 designs a day o_O |
| 16:44.59 | Industrial | remotion.nl - the company i work for my internship.. has about 70 clients |
| 16:45.05 | Beladona | nice |
| 16:45.06 | Industrial | god you do not want to see the code |
| 16:45.18 | Industrial | horrible! |
| 16:45.55 | Industrial | www.perfectview.nl - i made this one |
| 16:46.00 | Industrial | well.. not the design |
| 16:46.06 | Industrial | wich isnt that hard tbh |
| 16:46.46 | Industrial | coll thing is people can edit it like word :) |
| 16:47.44 | Beladona | yeah |
| 16:47.45 | Beladona | cms |
| 16:47.53 | Beladona | some of my sites are designed around that |
| 17:00.46 | Kaelten | hows it going guys |
| 17:02.03 | Beladona | hiya |
| 17:02.10 | Kaelten | hows it going Bela? |
| 17:02.15 | Beladona | its goin |
| 17:02.17 | Beladona | lol |
| 17:02.45 | Kaelten | hear that, hehe. |
| 17:06.32 | Ktron | heh, I think I need to develop a version of MoveAnything with a few more features |
| 17:07.13 | Ktron | like /hide or /mhide and /show or /mshow for frames |
| 17:12.14 | futr-sleep | get Discord Frame Modifier |
| 17:37.35 | *** join/#wowi-lounge purl (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
| 17:37.35 | *** topic/#wowi-lounge is WoWI-Lounge. Kick back, relax, hang out. More signal, less noise. Don't spam the damn bot. Get along or get out. |
| 17:38.25 | Stylpe | Hey, does anyone have experience with a server transfer? |
| 17:53.16 | Tem | none aside from live -> test Stylpe |
| 17:53.45 | Tem | how do you leave interactive mode with the lua interpreter? |
| 17:53.51 | Tem | I never did figure that out... |
| 17:54.47 | Tem | I just ^C to get out |
| 18:15.43 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 18:23.06 | Iriel | Slouken's got the bug swatter out this morning! |
| 18:31.23 | Plorkyeran | <3 Slouken |
| 18:38.56 | Iriel | And he added something to differentiate enUS and enGB, nice |
| 19:09.16 | AnduinLothar | oh good, so my post worked then, eh? |
| 19:09.53 | AnduinLothar | cant log in to post another tho.. |
| 19:12.24 | futrtrubl | is there a way of seeing what exactly is changing a variable? |
| 19:12.43 | AnduinLothar | not easily |
| 19:13.30 | AnduinLothar | might be able to edit a metatable for it's assignment to print when and to what, but not what's changing it |
| 19:14.34 | futrtrubl | damn, I have this var that I am setting explicitly and which is correct when I check it in the same function, then I check it again and it is set to false, and I have no bloody code tht changes it |
| 19:14.47 | Iriel | Are you sure it's not local |
| 19:14.48 | AnduinLothar | greg |
| 19:14.51 | AnduinLothar | grep* |
| 19:15.03 | Iriel | Does it behave the same way if you change its name |
| 19:16.49 | futrtrubl | definately not local. what do you mean by change its name? |
| 19:16.55 | futrtrubl | grep? |
| 19:16.58 | Beladona | change the name of the variable |
| 19:17.38 | AnduinLothar | grep the blizz code and ur addons for a variable of the same name |
| 19:18.14 | Iriel | Say it's called Bob, change it to NotBob, and see if the problem persists |
| 19:18.29 | futrtrubl | the var is BEBSettings.profiles[profile].Profile so I doubt its a namespace conflict |
| 19:18.33 | Iriel | If it does, then it's your fault, if it doesn't, then you've picked a bad variable, and can use AnduinLothar's suggestion to find out who else has it. |
| 19:18.47 | Iriel | that depends on what profile is set to and when |
| 19:19.31 | futrtrubl | profile is local and when I check it in the function it is correct |
| 19:19.35 | Beladona | you sure you aren't defining the same variable in any other functions, or even globally in the script? |
| 19:19.46 | AnduinLothar | ok... what good is a forum it i cant log in to post on it.. |
| 19:20.01 | Iriel | AnduinLothar : Is today your account renewal day? Or is it Login Server Down? |
| 19:20.25 | AnduinLothar | well i have it on continual renewal... |
| 19:20.32 | AnduinLothar | it just says login failure |
| 19:20.32 | Iriel | yeah, that doesn't help 8-) |
| 19:20.37 | Iriel | Check your account page |
| 19:20.48 | Iriel | Chances are today is renewal day and your status is 'Pending' |
| 19:21.01 | Beladona | I love that |
| 19:21.05 | AnduinLothar | useless. that should fly before it dies.. |
| 19:21.41 | AnduinLothar | woot, 404 on the account login page.. |
| 19:22.11 | AnduinLothar | yup... pending |
| 19:22.21 | AnduinLothar | useless, blizzard.. useless |
| 19:23.42 | AnduinLothar | it's active and can be used for playing but i cant post on the forum... dumb |
| 19:25.01 | Tem | Cair, you around? |
| 19:25.14 | Tem | I'm wondering what program you used to pull that model of the pirate |
| 19:25.18 | AnduinLothar | i take it u saw my hooks write up iriel |
| 19:26.33 | Tem | and cair isn't even here >< |
| 19:28.12 | Beladona | if I recall there is a program that allows you to view game models out of the game |
| 19:28.23 | Beladona | but I doubt it is blizz sanctioned or approved |
| 19:28.25 | AnduinLothar | it's on curse |
| 19:28.32 | Beladona | likely she just took a screeny and cut it out |
| 19:29.49 | *** join/#wowi-lounge RasmusKL (i=RasmusKL@wnpgmb09dc1-94-139.dynamic.mts.net) |
| 19:31.19 | Iriel | I saw the post, didn't read it yet.. monday morning and all that. |
| 19:32.21 | AnduinLothar | ug.. i hatew the dumb GetLeft/Right/Top/Bottom/Center == nil crap... |
| 19:33.04 | AnduinLothar | if the damn frame is defined it should never be nil... useles... *mumble mumble* |
| 19:33.13 | Iriel | Are you playing on test or not AnduinLothar ? |
| 19:33.30 | Iriel | Because slouken's UI re-work was to address a lot of that |
| 19:33.53 | AnduinLothar | i have a char on rppvp, but the bug i speak of was reported by someone else who prolly isn't |
| 19:35.30 | Iriel | Hm, I feel you overplay the downside of manual hooks in your article on the wiki. They're not inherently bad (which this implies they are). Most of the problems discussed also plague 'managed' hooks (Invocation ordering, and the like). |
| 19:35.41 | AnduinLothar | for some reason frame:GetLeft was returning a value but otherframe:GetTop was nil.. |
| 19:36.39 | AnduinLothar | right, manually hooks work fine... if you get them right the first time and don't have anythign fancy in mind |
| 19:37.43 | Iriel | I feel the argument for 'toolkit versus manual' is that toolkits take care of much of the fiddly logic for you, so you dont need to, and they can provide more services for debugging and inspection |
| 19:38.07 | AnduinLothar | but manual hooks also means you've forcebly overridden something in a way that another piece of code cannot tell and may conflict iwth |
| 19:38.29 | Iriel | Things like ordering with hooks that change the nature of the function are NOT solved in Sea or anything else |
| 19:38.42 | MoonWolf | In an ideal world blizzard would provide some good hooking functions. |
| 19:38.56 | AnduinLothar | they are more easily solved if you can determine they exist, seahooks allow for both |
| 19:39.44 | AnduinLothar | if it's a simple matter of order you can just unhook the offending function and rehook it in order |
| 19:39.53 | Stylpe | omg ninja sea-promoting! |
| 19:40.03 | Stylpe | =P |
| 19:40.07 | AnduinLothar | nah, it's pretty blatent. read my post |
| 19:40.31 | Stylpe | I just sat down =P |
| 19:40.57 | MoonWolf | <blatent ace promotion here, reasons why sea sucks here, some general grumbling about cosmos here, reasons why ace is cool here> |
| 19:41.08 | Stylpe | I concur |
| 19:41.20 | MoonWolf | no that we did that. on to normal channel talk |
| 19:41.35 | MoonWolf | now* |
| 19:41.36 | AnduinLothar | perhaps if u enounciated your complaints with sea they'd get fixed |
| 19:41.46 | MoonWolf | its a joke anduin. |
| 19:42.12 | AnduinLothar | your code sucks. that funny to you? |
| 19:43.11 | MoonWolf | you dont get it, i was simply making fun of the my libraries own your libraries , no mine are better, no mine, tell me what to fix, i never used yours. Arguments For both sides. |
| 19:43.37 | Stylpe | Let ot go |
| 19:43.38 | Stylpe | *it |
| 19:43.56 | Stylpe | *whispers* (I got it ;) ) |
| 19:44.38 | Iriel | I got it too 8-) |
| 19:44.44 | Beladona | i like cookies |
| 19:44.52 | Beladona | oh what are we talking about again? |
| 19:45.01 | AnduinLothar | silly iriel. u ninjad my response... had it typed out an hour ago but cant post it O.o |
| 19:45.52 | Iriel | Now can I ninja a reponse that isn't there? |
| 19:46.23 | AnduinLothar | you ninja'd my 'intent to respond'... i should copywrite that.. |
| 19:47.38 | Plorkyeran | clearly we need more pirates to counteract the ninjas |
| 19:48.37 | AnduinLothar | anyway, on the wiki article did i say that those problems only existed with manual hooks or did i just fail to mentiont hey applied with all hooks |
| 19:48.39 | AnduinLothar | ? |
| 19:48.49 | Iriel | <PROTECTED> |
| 19:48.51 | Iriel | You tell me |
| 19:48.57 | AnduinLothar | ah ok, so just he title? |
| 19:49.01 | AnduinLothar | we can change that |
| 19:49.22 | Iriel | It's a bit more pervasive than that, but that would be a start. |
| 19:49.25 | AnduinLothar | added it at the end anyway, it's not really a thesis |
| 19:49.48 | Iriel | It comes off a bit more like propaganda than I think you meant it to. |
| 19:50.21 | Industrial | can i narrow "if(VisorEditBox) then eb = 'VisorEditBox' else eb = 'ChatFrameEditBox' end" down to "eb = VisorEditbox or ChatFrameEditBox" ? |
| 19:50.42 | Iriel | Depends, do you need the quotes in there? |
| 19:50.46 | AnduinLothar | of course it does. the silly english teachers in this damned country program you to write 'convincingly' as if you know everything.. |
| 19:50.53 | Iriel | You could try: eb = (VisorEditBox or ChatFrameEditBox):GetName() |
| 19:50.54 | Industrial | wich quotes? |
| 19:51.07 | Industrial | actually , no i dont |
| 19:51.08 | Industrial | :) |
| 19:51.13 | Iriel | Ah, then yes |
| 19:51.16 | Industrial | because im getglobal()'ing it |
| 19:51.19 | Industrial | thanks! |
| 19:51.20 | Iriel | eb = VisorEditBox or ChatFrameEditBox works fine |
| 19:51.23 | Industrial | wow lua rules :D |
| 19:51.23 | AnduinLothar | but if you have suggestions on how to make it less pervasive then i'm all ears |
| 19:51.32 | Plorkyeran | yeah, I'm having trouble unlearning the process of writing as if I know everything... |
| 19:51.43 | Plorkyeran | as despite what my english teachers claim, it just pisses people off |
| 19:51.49 | AnduinLothar | basicly |
| 19:52.00 | Beladona | when it comes to technical matters, yes usually |
| 19:52.11 | AnduinLothar | they want you to do it in essays, but if u do it in a research paper u get wtf pwned into the trash can |
| 19:52.45 | Beladona | theory vs fact, too many people can't see the difference |
| 19:53.12 | AnduinLothar | an I only editted that hooks thing once, it's not like it's a perfected final draft I'm turning in for grant money |
| 19:53.13 | Iriel | I'd probbaly re-structure it a bit.. 1. What hooks are and how they're done. 2. Common pitfalls and trickinesses (call order, unhooking safety, limitations of being able to query hooks) 3. Why hooking libraries just make things easier (Especially if you NEED to coordinate interoperability with other library users) |
| 19:53.27 | *** join/#wowi-lounge shouryuu (n=nicolass@29.239.97-84.rev.gaoland.net) |
| 19:53.32 | shouryuu | rawr |
| 19:53.54 | Iriel | lo shouryuu |
| 19:53.57 | AnduinLothar | so, structure it like a wiki page and not an essay, then? |
| 19:54.14 | MoonWolf | I afree with Iriel. |
| 19:54.16 | Iriel | You could keep it an essay with sections 8-) |
| 19:54.17 | MoonWolf | agree* |
| 19:54.48 | AnduinLothar | well lemme see if i can throw in headers without rewriting it |
| 19:55.02 | Beladona | don't forget that hooks are by their nature ways to do things easier. People don't want to write code over and over again, so they re-use it. Those same people will look at "Hooking Safety" and "Proper Hooking" and just ignore it. As long as it works they just go with it |
| 19:55.12 | Iriel | I think your underlying message -- If you dont want to screw around with getting all the subtleties of hooks right, then use Sea Hooks or Ace because it's easier, is a good one. |
| 19:55.26 | Beladona | then again some of us are just anal about our code and how it is done |
| 19:55.44 | Iriel | But the technical pedants like me will be reluctant to send people to read the article if it implies that's the "only way to do it" |
| 19:56.01 | Beladona | exactly |
| 19:56.48 | Iriel | If you wanted the article to be wholly balanced you'd also want a "Downsides to using a library for hooks" section (It adds a dependency, and often more overhead for simple cases) |
| 19:56.51 | Iriel | 8-) |
| 19:56.57 | AnduinLothar | ok, understandable, tho I still think even if you dont need the unhooking capipilities the debugging features alone make it worthwhile to have a database |
| 19:57.01 | Iriel | But thats probably not NECESSARY |
| 19:57.31 | Iriel | For many people, that is indeed an attraction. |
| 19:57.46 | AnduinLothar | who wouldn't it attract? |
| 19:58.32 | Iriel | I've yet to have problems that those facilities would have helped me with, but then I'm an experienced developer who has been progamming for couple of decades. |
| 19:58.59 | Iriel | And if you look at the kinds of addons I write, I tend not to do mutating hooks. |
| 19:59.01 | AnduinLothar | you also profess not to use many hooks |
| 19:59.05 | Iriel | Exactly. |
| 19:59.26 | Iriel | If I had to manage a plethora of addons all with complex hooks that had to work together, i'd find those features MUCH more attractive. |
| 19:59.36 | AnduinLothar | which is a paradigm all by itself, either rewrite the code or modify it |
| 20:00.12 | Tain | Rewrite code to add hooks that you're not using? |
| 20:00.12 | Iriel | I still believe hooks are overused, but many of them are necessary or 'simpler'. |
| 20:00.39 | AnduinLothar | wha, tain? |
| 20:01.08 | Beladona | I am the same way when it comes to hooks. I see each hook as basically removing some of the backwards compatibility of a function. It also makes your mod easier to break if something changes in what you are hooking, depending on how you hooked it of course |
| 20:01.39 | Tain | I don't understand what you're saying. If Iriel doesn't have to use many hooks why rewrite the code or modify it? |
| 20:01.45 | Tain | Or were you referring to something else I don't see. |
| 20:01.48 | AnduinLothar | or you could see it as not duplicating logic that's already in the ui |
| 20:02.02 | AnduinLothar | no tain, i was talking about blizzards code |
| 20:02.08 | Iriel | I think it was a more abstract statement |
| 20:02.17 | Iriel | There's two ways to extend UI elements - Subvert or Replace |
| 20:02.18 | AnduinLothar | you can replace something liek the unit frame or you can modify it |
| 20:02.37 | Iriel | There are arguments to both, and both require different techniques. Hooking for the first one. |
| 20:02.45 | Beladona | right, and in those cases you save memory by modifying rather than replacing, but there are also cases where the opposite is true |
| 20:02.50 | AnduinLothar | replace means ur generally adding more code, sometimes duplicate |
| 20:03.18 | Iriel | There's a thousand ways you can re-use existing code without hooking though, so they're not necessarily requirements of one another. |
| 20:03.51 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
| 20:04.10 | Iriel | One argument I dont like, is the 'hook someone elses event handler so you dont need your own frame' one. |
| 20:04.34 | AnduinLothar | heh, right. less xml, but it's more liek a hack |
| 20:04.36 | Iriel | It's SLIGHTLY plausable in the case of embeddable libraries that want to be involved in an event, BARELY. |
| 20:04.43 | AnduinLothar | however it has its benifit |
| 20:05.36 | AnduinLothar | atm you cant override duplicate frames. so u can't embed xml and have the ability of a new frame to override an old one |
| 20:05.49 | Iriel | Well, you can come pretty close |
| 20:06.20 | Iriel | You can for example parent your own new frames into an existing one |
| 20:06.41 | AnduinLothar | ? |
| 20:06.41 | Iriel | But this is a somewhat different topic that simple function hooking |
| 20:07.06 | Cide | hmm.. does UnitBuff() only return dispellable buffs for a hostile target if you pass the third parameter? |
| 20:07.11 | AnduinLothar | even by parenting you cant replace the namespace |
| 20:07.22 | Iriel | Cide: I dont believe so |
| 20:07.28 | Cide | too bad |
| 20:07.40 | Iriel | Cide: but I haven't tested it, since i dont have detect magic |
| 20:07.44 | AnduinLothar | Cide, dont u need to have detect majic cast on them first? |
| 20:07.47 | AnduinLothar | right |
| 20:07.59 | Cide | yes, but the question still applies :) |
| 20:08.41 | Iriel | Cide: My guess is based on the naming of the variables used in blizzard's code, but it's pretty much restricted to the raid frame |
| 20:09.00 | Iriel | Cide: So I would say it's definitely worth experimenting with (and post your results to my 1.9 API change thread if you'd be so kind) |
| 20:09.31 | Cide | I'll try |
| 20:09.44 | Iriel | AnduinLothar : You can define the same frame in several addons, it does 'work' sort of, it's just ugly and unclean. |
| 20:10.33 | AnduinLothar | but it doesn't change, does it? you still only have the first definition and all subsequent ones error in the framexml.log |
| 20:12.11 | Iriel | probably, but that's okay for the embeddable library problem. |
| 20:12.19 | Iriel | Since you only need ONE to work |
| 20:12.31 | Iriel | I'm not saying I recommend that approach 8-) |
| 20:12.33 | AnduinLothar | what if the frame changes between versions? |
| 20:13.10 | Iriel | Well, assuming the frame is only for event dispatching and on update, you can use SetScript to fix it |
| 20:13.28 | AnduinLothar | right, but not if it's a gui frame for example |
| 20:13.52 | Iriel | Correct, but I wouldn't think you'd be trying to embed those as much, especially not with the engine the way it is today |
| 20:14.21 | Iriel | Though you could use an embed-with-prefix scheme |
| 20:14.35 | Iriel | Whereby you add your addon name to a parent object in the XML |
| 20:14.56 | Iriel | and then each instance has uniquely named frames, which then get added into a virtualized managed pool for the library to use |
| 20:14.58 | AnduinLothar | then you'd have both versions in memory |
| 20:16.50 | Iriel | yes |
| 20:17.00 | Iriel | but you'd have a pool of twice as many GUI objects |
| 20:17.19 | AnduinLothar | half of which wouldn't be used |
| 20:17.29 | Iriel | and it's arguable that you WANT both in memory since you have to assume that both of the addons could try and display themselves at the same time. |
| 20:18.01 | AnduinLothar | except if it's embeddable all the lua code should have replaced the old code |
| 20:18.19 | AnduinLothar | and thus the old frame refrences would no longer exist |
| 20:18.20 | Iriel | Well, you dont need 2 copies of a 'CreateCheckBox' method |
| 20:18.24 | Iriel | You just need twice as many checkboxes |
| 20:18.42 | AnduinLothar | for the same option? |
| 20:18.52 | Iriel | Who said we were talking about just options 8-) |
| 20:19.06 | AnduinLothar | we're talkign about duplicate code |
| 20:19.14 | Iriel | For something constrained like options, I agree that you wouldn't want to do that |
| 20:19.30 | Iriel | But there have been more general attempts to create 'LUA-built-GUI' components |
| 20:19.31 | AnduinLothar | why would you want two frames if the onld one wasn't used any more |
| 20:19.58 | Iriel | I think we're having 2 different conversations now 8-) |
| 20:20.08 | AnduinLothar | useless |
| 20:20.58 | Iriel | If you are replacing an existing frame with one of your own, yes, you generally have to supply your own objects and then either disable the old one and replace it with yours, or hook into the old one and make it use yours when you need it. |
| 20:21.10 | Iriel | So I think we're in agreement there |
| 20:21.39 | AnduinLothar | which is the only problem i was tryint to solve |
| 20:21.48 | *** join/#wowi-lounge shouryuu (n=nicolass@29.239.97-84.rev.gaoland.net) |
| 20:21.58 | shouryuu | hello |
| 20:22.18 | Iriel | The OTHER conversation however, was about whether you NEEDED to use hooks for embeddable code that needed standard events, when in fact you can just include the same frame in each addon, and deal with it that way. That then evolved into talking about embeddable GUI libraries |
| 20:22.19 | AnduinLothar | moo |
| 20:23.09 | AnduinLothar | mmm, right.. provided you never need more than an event frame |
| 20:25.08 | Iriel | yeah, when you grow beyond an event frame it can get a bit messy. |
| 20:25.18 | Iriel | Hopefully dynamic frame creation will show up next year |
| 20:25.48 | AnduinLothar | well we ran into the problem when Muge tried to make his help frame in MCom |
| 20:26.08 | AnduinLothar | so it's not outragous to try and make an imbeddable gui, just not easy atm |
| 20:26.49 | AnduinLothar | plus it still throws ugly framexml error |
| 20:27.03 | Iriel | Yes, you have to deal with lots of FrameXML errors, or lots of extra objects |
| 20:27.19 | Iriel | Though I dont like people using 'GUI' to imply 'Modal configuration UI' |
| 20:27.39 | AnduinLothar | y not? |
| 20:27.48 | Iriel | Because GUI is anything you can interact with or see |
| 20:27.51 | Iriel | StatRings is a GUI |
| 20:27.52 | Iriel | all by itself |
| 20:27.57 | Iriel | even though it's not configurable at all |
| 20:28.05 | Iriel | etc |
| 20:28.20 | AnduinLothar | regardless, the problem exists for any gui, not just config guis |
| 20:28.44 | AnduinLothar | it's jsut the exaple i used was a config gui |
| 20:28.59 | Iriel | yes indeed, though my suggestion of embedebble-with-a-prefix solves the problem for the general case |
| 20:29.00 | AnduinLothar | because no one's tried to embed non-libs |
| 20:29.13 | Iriel | because in that case you might NEED more objects, the more instances you have |
| 20:29.54 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.11) |
| 20:31.01 | *** join/#wowi-lounge Cair (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
| 20:31.01 | *** mode/#WoWI-lounge [+o Cair] by ChanServ |
| 20:31.26 | Beladona | hiya Cair |
| 20:31.32 | Cair | hey :) |
| 20:31.41 | Beladona | auto-op worked this time |
| 20:31.54 | Industrial | Beladona: care to assist me with some css? :] |
| 20:31.58 | Beladona | sure |
| 20:32.03 | Cair | yeah, I figured out the problem :p |
| 20:32.17 | Industrial | I want the menu to take not 100% width but that of its content. http://digigen.nl/~Industrial/index.html |
| 20:32.48 | Industrial | hmm, gunna throw the menu into a different div... |
| 20:33.05 | Beladona | I dont see a menu |
| 20:33.09 | Industrial | the lol part |
| 20:33.10 | Industrial | heh |
| 20:33.11 | Industrial | :D |
| 20:33.14 | Beladona | oh |
| 20:33.50 | Beladona | not sure I understand then. You don't want it to expand the full width with the other divs? |
| 20:34.01 | Industrial | no |
| 20:34.09 | Industrial | i want it to just be the width of the content |
| 20:34.13 | Beladona | only expand as far as there is content in it |
| 20:34.17 | Industrial | yes |
| 20:34.19 | Beladona | and centered? |
| 20:34.22 | Industrial | also |
| 20:34.23 | Industrial | :) |
| 20:34.40 | AnduinLothar | wow, my gramar sucks in this essay.. |
| 20:34.48 | Stylpe | Ooh, Beladona is an op, who are you? |
| 20:34.48 | AnduinLothar | least i checked spelling.. |
| 20:35.13 | Beladona | downloading it so I can play with it locally |
| 20:36.18 | Stylpe | Cair, who is Beladona? =P |
| 20:37.01 | Cair | One of the Moderators at WoWI and the owner/creator of WDN, amongst other things :p |
| 20:37.32 | Cair | and, a cool person :) |
| 20:37.36 | Industrial | Beladona: one sec im updating it, might have it :O |
| 20:37.40 | Industrial | no.. i dont :| |
| 20:38.02 | Stylpe | Forgive my ignorance, but what's WDN? =P |
| 20:38.11 | Cair | speaking of which Bela - Iriel has released his API thread for 1.9: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=270816&p=1&tmp=1#post270816 |
| 20:38.59 | Industrial | Hmm, need to get those blocks next to eachother >_< |
| 20:44.22 | Beladona | sorry |
| 20:44.36 | Beladona | someone here at work asked me a question too lol |
| 20:45.09 | Cair | and you didn't ignore them for the more important IRC channel?!?! The nerve! |
| 20:45.12 | Cair | ;) |
| 20:45.20 | Beladona | hehe |
| 20:45.54 | Beladona | Industrial: do you need the gray background and border to span the full 100% width? |
| 20:46.15 | Beladona | and just have the menu center justified with no width? |
| 20:46.29 | Industrial | Beladona: look again :) |
| 20:46.40 | Beladona | ahh |
| 20:46.44 | Beladona | that makes more sense |
| 20:49.54 | Beladona | it never fails |
| 20:50.17 | Beladona | all day, things can be quiet, but the minute I start working on something, everyone else needs me too |
| 20:50.43 | Beladona | Industrial: these will be links right? |
| 20:50.45 | Cair | of course |
| 20:51.09 | Stylpe | You dodn't answer my question yet T_T |
| 20:51.12 | Stylpe | *didn't |
| 20:51.16 | Industrial | Beladona: yes |
| 20:51.38 | Beladona | sorry I missed your question |
| 20:51.52 | Beladona | its just a site I created to hosue changelogs and such for each patch |
| 20:52.12 | Stylpe | okay |
| 20:52.13 | Beladona | I was going to do api documentation too, but Iriel does a great job with that already |
| 20:52.46 | Beladona | each patch I take the xml and lua files and do compares, showing the actual differences in each |
| 20:53.00 | Cair | sorry Stylpe, I missed it as well ... wdn: http://www.wdn.wowinterface.com/ |
| 20:53.46 | *** join/#wowi-lounge Verlaine (n=nicolass@29.239.97-84.rev.gaoland.net) |
| 20:53.49 | Verlaine | guys |
| 20:53.55 | Verlaine | I have great news for you all |
| 20:54.02 | Beladona | I am behind a minor patch or two though |
| 20:54.12 | Cair | hi Verlaine |
| 20:54.12 | Verlaine | I think, I have finshed my first add-on |
| 20:54.14 | Beladona | saved a bunch of money on your car insurance? |
| 20:54.15 | Verlaine | rraawrrrrr |
| 20:54.19 | Verlaine | it's shouryuu :P |
| 20:54.20 | Beladona | oh |
| 20:54.27 | Cair | Beladona: slacker! |
| 20:54.30 | Cair | *purr* |
| 20:54.34 | Beladona | hehe |
| 20:54.53 | Verlaine | but I did get my handphone stolen this afternoon |
| 20:54.55 | Beladona | lets put it this way |
| 20:54.55 | Verlaine | which sucked |
| 20:55.06 | Beladona | I have been so busy, my blog hasn't been updated since late october |
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| 20:55.19 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.11) |
| 20:55.22 | AnduinLothar | Iriel, is this a little better? http://www.wowwiki.com/Hooks |
| 20:57.04 | Beladona | Industrial: just a suggestion -- add this into your css. It is unrelated, but it adds the scrollbar to your page regardless of page length. It gets rid of the "jump" you see when page length changes between pages |
| 20:57.17 | AnduinLothar | small edit: typo in example |
| 20:57.27 | Beladona | html {min-height: 100%; margin-bottom: 0.1px;} |
| 20:57.35 | Industrial | k |
| 21:00.30 | Iriel | It's better yes, though your spell checker needs some context sensitivity, you want 'manner' instead of 'manor' |
| 21:00.54 | AnduinLothar | nah, i just editted it in the browser, no spellchecking |
| 21:02.01 | AnduinLothar | what typo.. i dont see a typo ;) |
| 21:04.17 | *** join/#wowi-lounge MentalPower (n=void@eacb01-00-crlnpr-24-48-144-65.miamfl.adelphia.net) |
| 21:04.34 | Cair | hey MentalPower |
| 21:05.01 | MentalPower | hey Cair, hows everything going? |
| 21:05.11 | Cair | good :) you? |
| 21:05.17 | MentalPower | same |
| 21:08.59 | Beladona | okie dokie |
| 21:09.09 | Beladona | Industrial: check this out http://0ctavius.com/test/ |
| 21:10.24 | Industrial | Beladona: http://digigen.nl/~Industrial/index.html |
| 21:10.24 | Industrial | xD |
| 21:10.33 | Beladona | lol |
| 21:10.50 | Beladona | similar |
| 21:11.00 | Industrial | yeah |
| 21:11.00 | Industrial | heh |
| 21:11.07 | Industrial | Now, the next step is |
| 21:11.20 | Industrial | should i use javascript to show/hide layers or not? |
| 21:11.30 | Beladona | making drop down boxes? |
| 21:11.40 | Industrial | no, the page content :] |
| 21:11.44 | Beladona | oh |
| 21:11.45 | Industrial | e.g. the different pages |
| 21:11.57 | Industrial | the index text (now aove the menu) the idChat |
| 21:11.58 | Industrial | etc |
| 21:12.02 | Beladona | I tend to shy away from javascript if I can help it |
| 21:12.02 | Industrial | above* |
| 21:12.13 | Tain | javascript is the devil! |
| 21:12.15 | Industrial | yeah but i like that fast stuff |
| 21:12.23 | Industrial | Tain: not if used properly |
| 21:12.38 | Industrial | Tain: i code server side javascript (well.. ASP Jscript) all day long |
| 21:12.40 | Beladona | why not just make separate pages? |
| 21:12.50 | Industrial | Beladona: because I'm cool |
| 21:12.56 | Industrial | xD |
| 21:12.58 | Beladona | or if your host supports php, seaprate pages that include the head portion |
| 21:13.02 | Tain | Ok, I'll rephrase. |
| 21:13.18 | Tain | The majority of people who use javascript on websites are devilspawn! |
| 21:13.39 | AnduinLothar | i resemble that remark |
| 21:13.48 | Industrial | Tain: I however, will succeed in implementing it correctly. |
| 21:13.54 | Tain | I don't think you're in the majority of anything, Anduin. |
| 21:14.02 | AnduinLothar | ;) |
| 21:14.08 | Beladona | I prefer to use php when doing dynamic content. You are leaving the processing up to the server instead of relying on possibly bad javascript support on the client side |
| 21:14.25 | AnduinLothar | glad to knwo i'ms till special |
| 21:14.43 | Tain | You can do javascript server-side as well, Beladona. It's just that most don't, or some servers don't support it in their configuration. |
| 21:20.59 | *** join/#wowi-lounge purl (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
| 21:20.59 | *** topic/#wowi-lounge is WoWI-Lounge. Kick back, relax, hang out. More signal, less noise. Don't spam the damn bot. Get along or get out. |
| 21:22.27 | Cair | ~botsnack |
| 21:22.27 | purl | :), Cair |
| 21:23.30 | Industrial | ~emulate me |
| 21:23.31 | purl | :X |
| 21:23.36 | Industrial | :D |
| 21:23.58 | Stylpe | ~emulate AnduinLothar |
| 21:23.59 | purl | moo |
| 21:24.05 | Industrial | ke ke ke |
| 21:24.42 | *** join/#wowi-lounge Flisher_Coding (n=flisher@modemcable063.38-82-70.mc.videotron.ca) |
| 21:24.49 | Flisher_Coding | Yo. |
| 21:25.00 | AnduinLothar | moo |
| 21:25.15 | Cair | hey Flisher_Coding :) |
| 21:25.16 | Flisher_Coding | Soo as I said, Blizzard removed some constant of the game, sound nice no? |
| 21:25.32 | AnduinLothar | which ones? |
| 21:25.57 | Flisher_Coding | CONTAINER_FRAME_TABLE for sure, |
| 21:26.28 | Flisher_Coding | well, I gotta check how Blizz work with their bag, I might simply rip the current array to reuse it hardcoded |
| 21:26.56 | Flisher_Coding | what addon are required for fire? |
| 21:27.05 | AnduinLothar | Earth and Sea i believe |
| 21:27.24 | AnduinLothar | ## Dependencies: Sea, Earth |
| 21:27.25 | AnduinLothar | ## OptionalDeps: Chronos, Sky, MobileFrames |
| 21:27.35 | AnduinLothar | remember that it's default disabled |
| 21:27.40 | Flisher_Coding | yep |
| 21:27.50 | Iriel | Can't you just use function ContainerFrame_GenerateFrame(frame, size, id) |
| 21:27.52 | Iriel | > |
| 21:28.09 | Iriel | I see the new implementation determines the various bits dynamically |
| 21:28.20 | Flisher_Coding | Hum, probably |
| 21:28.27 | Flisher_Coding | "frame" must be something defined in the xml part? |
| 21:29.11 | Flisher_Coding | gotta check wiki |
| 21:29.36 | AnduinLothar | Iriel, I threw in some arguments about manual and managed hooks, anythign u wanna add? |
| 21:30.46 | Flisher_Coding | Hum, undocumented :( |
| 21:30.47 | Iriel | AnduinLothar : Not at present, but i may circle around later and leave some comments on the wiki if I have any |
| 21:30.54 | Iriel | It's defined in FrameXML\ContainerFrame.lua |
| 21:31.10 | Iriel | The wiki doesn't cover most of those functions sinc eyou can just read their source 8-) |
| 21:31.36 | Flisher_Coding | is the function working in 1.8? |
| 21:31.59 | Iriel | Yes |
| 21:32.03 | Iriel | Same args |
| 21:32.40 | Flisher_Coding | I only hope it'll not take me too much time to fix this stealth modification |
| 21:33.00 | Iriel | Blizzard changing THEIR UI code isn't a "stealth modification" |
| 21:33.15 | Iriel | Stealth mods are when they change the underlying API's and dont tell us |
| 21:33.30 | AnduinLothar | :) well, their UI isn't really the best documented.. |
| 21:33.43 | Flisher_Coding | removing constant is a stealth mod |
| 21:33.56 | AnduinLothar | not worth arguing over |
| 21:33.58 | Beladona | they left it up to addon developers to document it |
| 21:35.28 | Iriel | We all have the custom inteface kit and a diff tool |
| 21:35.46 | AnduinLothar | actually i never dled the kit ;) |
| 21:36.22 | Flisher_Coding | AnduinLothar: the source tree is the 1.9? |
| 21:36.36 | AnduinLothar | ya, i believe leg updated it |
| 21:40.30 | *** join/#wowi-lounge Lishan (n=edg@71.244.171.147) |
| 21:40.31 | Flisher_Coding | reusing the blizz container seem a bit overkill |
| 21:40.48 | Cair | hi Lishan |
| 21:41.24 | Lishan | Howdy. |
| 21:42.20 | Flisher_Coding | Can I add something with a parent from another XML (the blizz one) in my xml file? |
| 21:42.41 | Iriel | yes |
| 21:42.58 | Iriel | Afterall, you do it with UIParent every day |
| 21:43.01 | Iriel | (Well, many folks do) |
| 21:43.10 | *** join/#wowi-lounge Kolth (n=amoeba@206.174.74.130) |
| 21:43.21 | Cair | hey Kolth :) |
| 21:43.21 | Flisher_Coding | hum, sound right |
| 21:43.23 | Verlaine | humm how the EditBox:SetMaxBytes(number) and EditBox:SetMaxLetter(number) work? I've tried puting a value instead of n umber but it doesn't seem to do much (it does nothing to tell the truth...) |
| 21:43.43 | Verlaine | damnit I need to kill my ghost again |
| 21:44.00 | Iriel | Well, in theory if you do SetMaxBytes(8) then you can type 'abcdefgh' |
| 21:44.09 | Iriel | but you could only do 4 accented e's |
| 21:44.19 | Iriel | because they have a 2 byte UTF-8 representation |
| 21:44.30 | Iriel | Wheras SetMaxLetter(8) would let you do 8 of each |
| 21:44.36 | Iriel | That is, I'll note, a guess 8-) |
| 21:44.53 | Verlaine | so numbers count as letters as well? |
| 21:45.19 | Tem | Opinions: Border, or no border? |
| 21:45.22 | Iriel | probably, but I haven't tested it. |
| 21:45.24 | Tem | <PROTECTED> |
| 21:45.27 | Verlaine | ill try right now |
| 21:45.36 | Stylpe | Can anyone think of an item that has double quotes n its name? |
| 21:45.54 | Iriel | Hm does that mage-eye gun have them? |
| 21:46.04 | Tem | http://www.imagedump.com/index.cgi?pick=get&tp=351345 |
| 21:46.32 | AnduinLothar | those look identical |
| 21:46.39 | Verlaine | i agree |
| 21:46.44 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-157-200.dhcp.mrqt.mi.charter.com) |
| 21:46.45 | Tem | there is a border around the second |
| 21:46.55 | Verlaine | ohh |
| 21:46.57 | Cair | hey ToastTheif :) |
| 21:46.59 | AnduinLothar | yellow? |
| 21:47.02 | Tem | it's kinda small so you might not be able to see if on that page |
| 21:47.12 | Tem | Well, it' supposed to be gold, but I guess yellow |
| 21:47.20 | AnduinLothar | it would only matter depending ont he background of your site |
| 21:47.20 | Verlaine | with |
| 21:47.27 | ToastTheif | hey does anyone know where I can get the old aim? |
| 21:47.48 | Tem | Site background is black |
| 21:47.56 | ToastTheif | I just got my new computer |
| 21:48.02 | Tem | awesome |
| 21:48.08 | Tem | is it "new" or new? |
| 21:48.11 | ToastTheif | I don't wanna install that AIM triton =/ |
| 21:48.16 | ToastTheif | it's new |
| 21:48.24 | Tem | yay |
| 21:48.39 | Verlaine | rarw! |
| 21:48.42 | Verlaine | I might add |
| 21:48.55 | ToastTheif | so does anyone know? |
| 21:49.04 | Verlaine | not I |
| 21:49.07 | Tem | know what? |
| 21:49.15 | Tem | oh |
| 21:49.19 | Tem | no idea |
| 21:49.21 | Tem | get Gaim |
| 21:49.43 | ToastTheif | gaim won't work for my sister |
| 21:50.01 | Tem | then your sister is computer challenged |
| 21:50.05 | Verlaine | lol |
| 21:50.07 | Tem | my MOM can use gaim |
| 21:50.13 | Tem | (much to my regret) |
| 21:50.14 | ToastTheif | you don't know my sister |
| 21:50.29 | ToastTheif | and yes, she is computer challenged |
| 21:51.04 | ToastTheif | AOL Instant Messenger (AIM) 5.9.369 |
| 21:51.06 | Beladona | Tem: if you put another black border around the gold, the border will be visible regardless of the background color |
| 21:51.10 | ToastTheif | wonder if that is the newest old aiom |
| 21:51.57 | Tem | to give you some perspective, at thanksgiving dinner, she was attempting to tell me that she saw an add for an MP3 player |
| 21:52.11 | AnduinLothar | course the image is dark so if it's a light bg u dont need a border |
| 21:52.16 | Tem | "I saw an IPOD for 30$" |
| 21:52.28 | Tem | to which I repsonded "not possible" |
| 21:52.41 | Tem | "Well, yeah it has 2 Mega Gees" |
| 21:52.47 | AnduinLothar | what? where? can i get sudent discount an dmake it free? |
| 21:53.38 | Tem | Beladona: I was really asking what people liked more: the banner with or without the gold border |
| 21:53.42 | AnduinLothar | TWO!?!?!? Mega Gees!!! WOOOOW |
| 21:53.46 | Tem | indeed |
| 21:53.55 | Beladona | yeah I know, just tossing my half cent worth in |
| 21:53.58 | Verlaine | that's like |
| 21:54.07 | Tem | Later she found the add and showed it to me. |
| 21:54.08 | Verlaine | almost a song |
| 21:54.33 | Tem | It was for a no-name brand I had never heard of |
| 21:54.40 | Tem | and it had 512 MB space |
| 21:54.48 | AnduinLothar | ya, we cant see the border unless we look hard == doesn't matter |
| 21:55.20 | Flisher_Coding | and what is the "sending non personal information" when we log? |
| 21:55.22 | AnduinLothar | or at least 'no oppinion' |
| 21:55.27 | Verlaine | oh and iriel numbers do count as letter so EditBox:SetMaxLetters(2) sets the numbers of characters to 2 :P |
| 21:55.40 | AnduinLothar | system stats usually flisher |
| 21:55.43 | Beladona | on a high rez screen like mine, I can't see the border unless I zoom in |
| 21:55.53 | Iriel | Does the Bytes/Letters thing do what I thought? |
| 21:55.55 | Tem | grr.. I'll have to upload a bigger shot of it with black around it |
| 21:55.59 | Iriel | In terms of difference? |
| 21:56.00 | Verlaine | didn't try the bites thing |
| 21:56.11 | Verlaine | you lost me on the UTC-8 bytes convention |
| 21:56.14 | Verlaine | or something like that |
| 21:56.23 | Iriel | Tem: Can you uploaded somewhere else so I can actually see it, the firewall here doesn't like that site |
| 21:56.32 | Tem | heh, sure |
| 21:56.42 | Tem | oh lol I just increased my canvas size... |
| 21:56.55 | Tem | I just found a lot of extra stuff I forgot was there |
| 21:57.01 | Tem | whoops lol |
| 21:57.11 | Verlaine | lol what program you using? |
| 21:57.19 | Flisher_Coding | AnduinLothar: Up to date, how will cosmos be for 1.9? |
| 21:57.57 | AnduinLothar | meh, nobody's really made much changes yet |
| 21:58.14 | AnduinLothar | as far as i know most things work except casting related mods |
| 21:58.21 | Cair | I like the border Tem, but do as suggested, add a second border around that is black, then the gold will always show up |
| 21:58.30 | Cair | can make it just a single pixel wide |
| 21:58.49 | Flisher_Coding | I tihkn I have a few hour of work for CV to understand how to use the blizz function, else I'll rollback and use constant. |
| 21:59.09 | Flisher_Coding | It seem that when I generate frame, it's use some data of current bag or something like that |
| 21:59.39 | ToastTheif | well |
| 21:59.57 | ToastTheif | I gonna go to basketball now |
| 22:00.02 | Cair | have fun ToastTheif |
| 22:00.06 | Tem | http://wow.shadowtribe.org/modules.php?name=temp |
| 22:00.12 | ToastTheif | most everything is installed..except...a lot of things |
| 22:00.14 | Tem | oops |
| 22:00.16 | Tem | bad link |
| 22:00.19 | ToastTheif | including WoW =/ |
| 22:00.31 | ToastTheif | but must go play bball, so cya |
| 22:00.37 | Tem | I'm going to go smack the guy that did our site... |
| 22:00.40 | Tem | I *hate* frames |
| 22:00.46 | Flisher_Coding | I hate too |
| 22:00.48 | AnduinLothar | dito |
| 22:01.00 | Tem | http://shadowtribe.org/v-web/bulletin/bb/viewtopic.php?t=686 |
| 22:01.19 | Tem | there now you can see the border |
| 22:01.19 | Cair | interesting thread on OO, here: http://www.wowinterface.com/forums/showthread.php?p=11715#post11715 |
| 22:01.21 | AnduinLothar | only frames implimented site i use regularly is the java documentation |
| 22:01.40 | Tem | well in his defence phpnuke is confusing as hell |
| 22:01.57 | Iriel | Cair: I do most of my code that way when it's worth it. |
| 22:01.58 | Tem | and an iframe was the fastest way to make the forums work with a sidebar |
| 22:02.07 | Iriel | So it's a good push |
| 22:02.23 | Iriel | however, for simple things, it's probably not worth the confusion to newcomer developers |
| 22:03.17 | zeeg | OO in LUA |
| 22:03.21 | zeeg | seems like.. a waste of time IMO |
| 22:03.45 | Iriel | zeeg: Depends what you're doing |
| 22:03.49 | zeeg | hopefully will have a public beta ver of patcher today Cair |
| 22:03.59 | Cair | k |
| 22:03.59 | zeeg | Iriel, it just doesnt seem worth the trouble for what LUA is *supposed* to be doing in WoW |
| 22:03.59 | Iriel | Off to a meeting, back in an hour or so |
| 22:04.06 | Cair | later Iriel :) |
| 22:04.38 | Beladona | I only see benefits to OO |
| 22:04.44 | Beladona | very few downfalls |
| 22:04.54 | Iriel | zeeg: Look at Bookworm or StatRings (the new version) sometime. |
| 22:05.01 | Codayus | A) Yeah, but 90% of what we do was never intendd, I don't think. :-) |
| 22:05.06 | zeeg | There's the fact that it's a lot more confusing for any beginner, and it takes longer to develop in |
| 22:05.06 | AnduinLothar | we've been using a similar, but different method in cosmos libraries and some addons since Sea |
| 22:05.44 | Beladona | I can see where it would be harder for newcomers, but I don't see how it takes longer to develop |
| 22:05.51 | Codayus | And B) Like Beladona says, I don't think there's really a downside. Even for newcomers, I don't think its really more confusing. Rank newcomers are mostly just copying without understanding anyhow... |
| 22:05.57 | Beladona | but every codes differently |
| 22:06.02 | AnduinLothar | we just dont use the self assignment stuff so it's a lil easier to read and you call with . and now : |
| 22:06.02 | Beladona | everyone* I mean |
| 22:06.07 | Verlaine | I know it's more confusing for beginners, I am one and am lost when seeing stuff like that |
| 22:06.10 | zeeg | Does OO cut down the memory usage? |
| 22:06.12 | AnduinLothar | not* |
| 22:06.17 | Flisher_Coding | ContainerFrame_GenerateFrame from Blizz in fact generate a bag or bank frame, can hardly be used to put custom data as it toggle the "real" bag and a few other thing |
| 22:06.29 | zeeg | OO is a *lot* more confusing for beginners, I remember back in the day when I was first reading about OOD |
| 22:06.41 | Beladona | OO doesn't cut down on memory much, ir at all |
| 22:06.44 | Beladona | if |
| 22:06.50 | Beladona | it just makes more sense to me |
| 22:06.55 | MoonWolf | nobody use OO, its confuses the begginers. |
| 22:06.56 | zeeg | so what's the benefit of it in wow? |
| 22:06.58 | Beladona | but then again Iam not a newcomer |
| 22:07.04 | AnduinLothar | it only makes sense if you already know how it works |
| 22:07.10 | zeeg | prefixing methods/etc would work just as well in this case |
| 22:07.14 | MoonWolf | nobody use pointers in C it confuses the begginers |
| 22:07.19 | Beladona | again, it is preference |
| 22:07.20 | zeeg | there's no exception handling is there? |
| 22:07.25 | Beladona | I prefer OO |
| 22:07.31 | Beladona | not everyone does |
| 22:07.41 | zeeg | It's good practice if you're a developer, but like I said, a lot harder for beginners to use |
| 22:07.48 | Beladona | and I agree |
| 22:07.49 | zeeg | And without exception handling it becomes quite useless :| |
| 22:08.01 | Iriel | zeeg: I disagree |
| 22:08.04 | zeeg | but I don't know LUA that well, or how it functions with WoW so It may be there |
| 22:08.06 | Beladona | a newcomer would have to learn OO first |
| 22:08.08 | Iriel | OO makes code arrangement much more coherent for a lot of things |
| 22:08.33 | zeeg | Iriel, in most languages it does, fromw hat I can see in LUA it doesn't change all that match |
| 22:08.57 | Iriel | My experiences have been that for many many things, it makes things cleaner |
| 22:09.01 | Codayus | I dunno, I still don't see hows it's that much more confusing for simple addons anyhow. And for complex ones, well, a beginner is just going to get confused anyhow. *shrug* |
| 22:09.03 | Iriel | ESPECIALLY when you're dealing with frames |
| 22:09.11 | Iriel | The frame methods are ALREADY OO-ish |
| 22:09.18 | Beladona | I would rather debug OO code than standard code any day |
| 22:09.35 | Tem | Beladona: me too |
| 22:09.44 | Iriel | anyway, i'm really off now |
| 22:09.46 | MoonWolf | same here |
| 22:09.59 | Beladona | and yeah, much of the default blizz code is OO, but a lot isn't as well |
| 22:10.15 | zeeg | Oh well, I have nothing against it. I just think pushing it will confuse more people |
| 22:10.28 | zeeg | Blizzard obviously aren't excellent programmers though Beladona ;) |
| 22:10.34 | zeeg | I mean.. look at their website |
| 22:10.35 | Beladona | it is definitely something better left to "intermediate" coders |
| 22:10.40 | Cair | so feel free to add these comments to the thread ;) |
| 22:10.41 | Beladona | not beginners |
| 22:11.07 | Beladona | lol, zeeg |
| 22:11.09 | Beladona | good point |
| 22:11.24 | Beladona | although in their defense, their web designer isn't the same as their UI dev |
| 22:12.04 | MoonWolf | thank god its not. |
| 22:12.12 | Codayus | Ugh, their website is awful. (And from what I've heard, so is there web designer...) :-/ |
| 22:12.15 | MoonWolf | we would have flash banners all over our UI |
| 22:12.43 | Tem | well a final attempt at a good link |
| 22:12.44 | Tem | http://img455.imageshack.us/full.php?image=onybanners5pe.gif |
| 22:12.57 | zeeg | :| |
| 22:12.59 | zeeg | i dont mind the flash |
| 22:13.05 | zeeg | but it'd be nice if they knew HTML standards |
| 22:13.10 | zeeg | it was a pain in the ass making my news spider |
| 22:13.37 | Cair | that looks good Tem |
| 22:13.43 | Beladona | Tem: better, although now that I see both, I have to say I like the NoBorder better |
| 22:13.48 | Beladona | =P |
| 22:13.51 | Tem | I think I do too |
| 22:14.01 | Tem | however, I need to add ony's horn back |
| 22:14.32 | Beladona | worldofwarcraft.com has 1064 XHTML violations |
| 22:14.35 | Beladona | =P |
| 22:14.43 | MoonWolf | ouch |
| 22:14.51 | Beladona | gotta love it |
| 22:14.51 | MoonWolf | no wonder it has rendering problems at times |
| 22:15.00 | MoonWolf | Try www.wow-europe.com/en/ |
| 22:15.12 | AnduinLothar | violations happen whenever u try to do innovative things :P |
| 22:15.22 | Beladona | sure |
| 22:15.28 | Codayus | And that doesn't even count the poor organization, ranom design changes, and silly layout choices... |
| 22:15.29 | Beladona | but 1064 is a bit much |
| 22:15.30 | Tem | god those pages load so ugly |
| 22:15.49 | Codayus | It's just so...random. |
| 22:15.57 | AnduinLothar | make it borderless, but add the small part of her horn u chopped off |
| 22:16.06 | MoonWolf | indeed, hey i got a coold idea, but it over.... there somwhere. OKAY |
| 22:16.22 | Verlaine | agreed anduin |
| 22:16.44 | Beladona | I must apologize |
| 22:16.50 | Beladona | those 1064 violations are not xhtml |
| 22:16.57 | Beladona | they are standard html 4.0 |
| 22:17.00 | Beladona | violations |
| 22:17.00 | Verlaine | the border is nice, but the weird banner type picture is smaller than the border so it looks weird. but without it, the horns of Onyxia are just... meh |
| 22:17.09 | zeeg | worldofwarcraft.com has like 500 html violations |
| 22:17.10 | zeeg | :P |
| 22:17.11 | Beladona | which, is actually, worse |
| 22:17.12 | Codayus | Thats worse, you know. |
| 22:17.13 | zeeg | ya |
| 22:17.22 | zeeg | their html code looks like |
| 22:17.24 | Codayus | Indeed. |
| 22:17.27 | zeeg | <tag attr =" blah" > |
| 22:17.32 | zeeg | random spacing everywhere |
| 22:17.40 | zeeg | hrmm |
| 22:17.45 | Beladona | their html code is like spaghetti with mud as a topping |
| 22:17.46 | zeeg | i need to setup my blizzard news xml syndication |
| 22:17.51 | zeeg | wonder if anyone will actually use it |
| 22:17.57 | zeeg | wow.com: preg_match_all('#<div\s+class\s*=\s*"[^"]*postContainer[^"]*">.*?<h3\s+class\s*=\s*"[^"]*title[^"]*"\s*>(.*?)<small>\s+-\s+(.*?)\s+on\s+([0-9]+/[0-9]+/[0-9]+)</small>.*?</h3>.*?<div\s+class\s*=\s*"[^"]*postBody[^"]*"\s*>\s*(.*?)\s*</div>\s*</div>#si', $buffer, $matches); |
| 22:17.58 | zeeg | lol |
| 22:17.59 | Codayus | Honestly, I think they're using kobolds as web monkeys. |
| 22:18.04 | Tem | Oh lucky me! That bit of her horn was still there! |
| 22:18.26 | Beladona | 1671 for xhtml trans |
| 22:18.31 | AnduinLothar | http://www.wowinterface.com/forums/showthread.php?p=11717#post11717 |
| 22:18.40 | Beladona | not atht they were even trying to conform to that |
| 22:18.44 | zeeg | anyways |
| 22:18.49 | zeeg | more comments! http://www.davidcramer.net/projects/mmotheatre/ |
| 22:18.52 | *** join/#wowi-lounge RasmusKL (i=RasmusKL@wnpgmb09dc1-115-157.dynamic.mts.net) |
| 22:19.00 | zeeg | idk if i like how it's setup or not |
| 22:19.01 | Cair | Yeah, saw that Karl, thanks |
| 22:19.07 | Beladona | nice zeeg |
| 22:19.11 | Beladona | first time I have seen it |
| 22:19.26 | MoonWolf | 416 for the www.wow-europe.com/en/ site |
| 22:19.48 | zeeg | Beladona, ya im quite lazy when it comes to work stuff :| |
| 22:19.50 | Beladona | you guys are looking at the top error count |
| 22:19.54 | zeeg | wow-europe team is a lot better then wow us |
| 22:19.59 | MoonWolf | still bad. |
| 22:20.00 | zeeg | *than |
| 22:20.01 | Beladona | I am looking at the total number of violations |
| 22:20.28 | Beladona | anyway, they suck, we know it, hi |
| 22:20.57 | MoonWolf | oh, most of those 416 are missing alt atributes |
| 22:21.09 | Beladona | example: look at zeegs code |
| 22:21.15 | Beladona | yeah he says he was lazy |
| 22:21.24 | Beladona | but he uses divs and a lot better code than they did |
| 22:21.28 | zeeg | i do this for $ with high dollar sites though |
| 22:21.37 | Beladona | yeah |
| 22:21.37 | Tem | http://img270.imageshack.us/img270/3861/ony5wz.gif |
| 22:21.39 | zeeg | blizzard probably just hired some local web designers to do it |
| 22:21.44 | zeeg | designers dont usually know html too well |
| 22:21.51 | Beladona | or one of the devs kids |
| 22:21.59 | Beladona | with frontpage |
| 22:22.01 | Beladona | =P |
| 22:22.04 | zeeg | ya |
| 22:22.22 | Beladona | I love that Tem |
| 22:22.31 | Beladona | too bad PNG isn't standardized yet |
| 22:22.32 | zeeg | wowguru is probably the cleanest wow site in terms of css usage and whatnot.. even though I could probably cut down on the css code (but its hard going back and fixing things :P) |
| 22:22.35 | Beladona | you could make it transparent |
| 22:22.48 | zeeg | mm looks nice |
| 22:23.15 | AnduinLothar | that's good tem |
| 22:23.22 | Beladona | my personal site changes almost monthly |
| 22:23.29 | Beladona | everything |
| 22:23.32 | zeeg | mine would if I had time :| |
| 22:23.40 | Beladona | yeah |
| 22:23.47 | Tem | Thanks |
| 22:24.28 | Beladona | social life? |
| 22:24.32 | Beladona | I know not this term |
| 22:24.53 | zeeg | you're lucky |
| 22:24.54 | Beladona | work is as social as I get - I am too tired for more than that |
| 22:24.55 | zeeg | too much drama |
| 22:24.56 | zeeg | :P |
| 22:25.17 | Beladona | well, other than chatting with you guys, and forums, and... etc... |
| 22:25.38 | *** join/#wowi-lounge Tain (i=Shrubber@c-66-31-196-19.hsd1.ma.comcast.net) |
| 22:25.39 | Beladona | going home, seeya in a bit |
| 22:25.39 | *** join/#wowi-lounge Irishbruin (n=Irishbru@ip68-110-153-94.hr.hr.cox.net) |
| 22:25.47 | *** part/#wowi-lounge Beladona (n=Beladona@josephpartners.com) |
| 22:27.29 | zeeg | all fixed |
| 22:27.29 | zeeg | This Page Is Valid XHTML 1.0 Strict! |
| 22:27.30 | zeeg | :| |
| 22:27.42 | *** join/#wowi-lounge cladhaire (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com) |
| 22:28.32 | Cair | hey cladhaire :) |
| 22:28.48 | Verlaine | this add on is going to kill me |
| 22:28.54 | zeeg | Cair, please tell me you make money off *interface and dont do all this for free |
| 22:29.10 | Cair | why? |
| 22:29.22 | zeeg | would be way too time consuming |
| 22:29.27 | Cair | *shrug* |
| 22:29.31 | zeeg | i'm sure you put in more hours than me |
| 22:29.56 | Cair | 4 main sites plus the blizz forum, plus the channel, plus emails, plus secondary sites, plus ... |
| 22:30.01 | Tain | Some people do things for other reasons than money. |
| 22:30.13 | zeeg | http://www.wowinterface.com/downloads/fileinfo.php?id=4296 - exactly the kind of stuff that should be done w/ UI Mods |
| 22:30.21 | zeeg | Tain, some people have to make a living |
| 22:30.44 | zeeg | and with the time Cair puts in I dont think she could do it w/o getting paid from it as she wouldnt be able to do any other kind of job |
| 22:30.56 | Tain | Assuming things is bad! |
| 22:31.02 | Cair | I'm not employed outside the house |
| 22:31.35 | Tain | Many people put in a lot of hours on a lot of things and don't get paid for it. |
| 22:31.49 | Tain | (I have no idea whether or not Cair makes money from the sites.) |
| 22:31.51 | AnduinLothar | mm, looks liek everything works fine in the test wxcept ColldownCount |
| 22:31.51 | zeeg | Tain, many of those people are also kids who still live at home |
| 22:32.07 | zeeg | as I was once like that |
| 22:32.11 | zeeg | but quickly realize this and real life didn't fit |
| 22:32.11 | Tain | But just because someone spends a lot of time on something doesn't mean they're doing it because they need to get paid for it. |
| 22:32.43 | zeeg | Tain, it's either that or they live in some run down shack because they've spent too much time volunteering free time |
| 22:32.52 | Cair | easy guys |
| 22:32.57 | Tain | Nope, no shack here. :) |
| 22:33.10 | zeeg | Tain, wasnt talking about you.. |
| 22:33.13 | Tain | I am. |
| 22:33.17 | zeeg | why? |
| 22:33.30 | Tain | Because I spend many hours a day doing things other than working, and don't get paid for them. |
| 22:33.49 | zeeg | and Cair is up at all random hours posting on community forums/etc... |
| 22:33.49 | Cair | easy guys |
| 22:34.05 | *** join/#wowi-lounge tahooie (n=tyler@66.239.17.226.ptr.us.xo.net) |
| 22:34.07 | zeeg | i could spend many hours a day as well, but i spend much more, as from what I can see so does Cair |
| 22:34.16 | zeeg | its just something thats not possible if you have a job that makes money and that's not it |
| 22:34.17 | AnduinLothar | Oh, that's what that is... Forberance: new debuff after being shielded by a pally. cant be reshielded again within 60 sec |
| 22:34.27 | Tain | It's just silly to argue that because someone spends a lot of time doing something it's impossible that they're not getting paid for it. |
| 22:34.45 | *** part/#wowi-lounge tahooie (n=tyler@66.239.17.226.ptr.us.xo.net) |
| 22:34.46 | Cair | for the record |
| 22:35.16 | Tain | Some people work full time and play WoW as much as a fulltime job, and they pay for the privilege. :) |
| 22:35.16 | Cair | I *now* get paid a stipend for my work on the sites, but until the last couple months, I've always done it for free |
| 22:35.52 | Cair | and the amount I do get can't be considered a "pay cheque" no matter where you work |
| 22:35.54 | zeeg | If they didnt pay you I'd find some way to steal you :P |
| 22:36.02 | Cair | It isn't even minimum wage |
| 22:36.13 | Cair | I do it because I love it |
| 22:36.14 | zeeg | It's too bad we didnt meet before I worked on wowguru/ogaming bought you |
| 22:36.33 | zeeg | could have done great things :) |
| 22:36.48 | AnduinLothar | not everyone wants to work for you zeeg |
| 22:36.55 | Cair | You wouldn't have gotten me anyway, I've been part of this community for over 5 years now, working with Dolby & Kudane & Tom King & & & |
| 22:37.13 | Cair | I wouldn't leave them, wouldn't matter how much you offered me |
| 22:37.23 | zeeg | not saying that |
| 22:37.33 | Stylpe | Not even for a MILLION BUCKS?!?!?!?!? |
| 22:37.44 | Stylpe | :F |
| 22:37.58 | Cair | the chance of someone offering me a mil to do what I do? hah, not likely |
| 22:38.14 | zeeg | I'd hope you guys got a very large chunk for the interface sites at least :| |
| 22:38.20 | Cair | could wish, but highly unlikely |
| 22:38.32 | zeeg | Supposable they always overpay, but I havent dealt w/ the company for over a year |
| 22:38.51 | Cair | *I* was not one of the owners of the sites ... |
| 22:39.05 | Cair | so, what they got for the sites, I couldn't tell you |
| 22:39.07 | Cair | I didn't ask |
| 22:39.08 | Stylpe | Cair, would you move to Norway if I gave you a million bucks? :D |
| 22:39.22 | Cair | US dollars? I'd consider it :p |
| 22:39.29 | zeeg | Cair, is Dolby the owner? |
| 22:39.35 | Tain | Could do pretty well in Norway with a million US. |
| 22:39.41 | Stylpe | Yay! Now I only have to win the lottery a few times :D |
| 22:39.43 | Tain | Is that before or after taxes? |
| 22:39.47 | Cair | Dolby was *one* of the owners |
| 22:39.52 | Stylpe | Taxes, schmaxes |
| 22:40.01 | Tain | And who do you have to pay the taxes to? US? CDN? Norway? Probably all 3. |
| 22:40.11 | AnduinLothar | ya now for cair in onterio that's a deal.. but i'm nto sure i'd want to move outa southern cali |
| 22:40.25 | zeeg | this weapon is so damn sexy |
| 22:40.27 | zeeg | http://www.wowguru.com/db/items/dark-edge-of-insanity-id21134/ |
| 22:40.40 | zeeg | AnduinLothar, but you could live in an igloo! |
| 22:40.40 | Tain | I'd move to Norway for... hmmm... $250k, and probably less. |
| 22:40.40 | Cair | so, you completely shocked yet zeeg? |
| 22:40.46 | zeeg | Cair, not really |
| 22:40.55 | zeeg | WarCry gets away with not paying anyone, but that's because they're cheap |
| 22:41.06 | zeeg | OGaming is nearly the same, but I have nothing against them as I'm on good terms w/ most of the higher-ups |
| 22:41.10 | Stylpe | I just want someone to talk to. (Almost) all the people my age around here just like to drink and party, and I don't =/ |
| 22:41.30 | AnduinLothar | that's what the internet's for ;) |
| 22:41.35 | Cair | lots of folks are surprised when they discover that the number of hours I put in, and the fact that I basically do it for free |
| 22:41.37 | zeeg | Same, but you'd be suprised how many people aren't into the drinking/partying thing |
| 22:41.45 | zeeg | I'll go to parties every once and a while, but not more then once a month |
| 22:41.53 | Stylpe | I need physical interaction too, AnduinLothar =P |
| 22:42.04 | zeeg | Cair, I used to, when someone offered me a nice chunk of money to do it, I was all for it |
| 22:42.21 | Stylpe | But I won't bother you with my personal life here. |
| 22:42.24 | Tain | Not knowing my European geography, how far away is Amsterdam? |
| 22:42.49 | AnduinLothar | ya, spose there's that too. I've gone through 9 girl friends in 6 yrs... even with them in person they don't tend to stick around to long |
| 22:43.03 | cladhaire | Heyas Cair, all |
| 22:43.08 | Cair | hey cladhaire :) |
| 22:43.16 | Tain | While we're on personal things, I'm really constipated. :( |
| 22:43.24 | zeeg | AnduinLothar, I've had that problem.. this latest one I think might last though |
| 22:43.37 | Stylpe | From Norway? Lemme check Google Earth =P |
| 22:43.49 | AnduinLothar | well gl w/ that then. |
| 22:44.03 | Cair | Tain: ewww, wtmi! |
| 22:44.26 | zeeg | O RLY? |
| 22:44.26 | Tain | What! They can go on about being dumped, I can't talk about mine? |
| 22:44.37 | zeeg | hey |
| 22:44.40 | zeeg | i havent been dumped |
| 22:44.46 | zeeg | for the record! :o |
| 22:44.50 | zeeg | i broke up with them! :P |
| 22:45.06 | Tem | Tain is evil pie. |
| 22:45.08 | zeeg | my last one tried cheatin gon me with one of my friends.. *shakes head* |
| 22:45.34 | Tem | oh Cair, where were you when I needed to ask you a question! |
| 22:45.44 | Tem | it took me WAY too long to find wowmodelview |
| 22:45.49 | AnduinLothar | i believe that zeeg. all but one of mine dumped me |
| 22:45.49 | Cair | ummm, if I wasn't here, I was somewhere else |
| 22:46.02 | Stylpe | Tain: Norway is all the way to the north in Europe, and to get to the 'continent' you have to cross the North Sea |
| 22:46.05 | zeeg | AnduinLothar, ouch |
| 22:46.08 | zeeg | the guy that made mywarcraftstudio works for us :D |
| 22:46.24 | zeeg | he's also the guy who made our LUA script |
| 22:46.25 | zeeg | he's awesome |
| 22:46.28 | Stylpe | Oh btw, I'm stopping by Amsterdam when I'm flying to USA this christmas :D |
| 22:46.30 | Tain | So I just drive over the bridge across the North Sea! |
| 22:46.50 | Stylpe | There is no bridge over that sea |
| 22:46.59 | zeeg | not yet! |
| 22:47.07 | Stylpe | But you can drive through Denmark and Sweden, probably |
| 22:47.21 | Tem | why don't you go streatch your arms so we can drive over you? |
| 22:47.36 | Tem | s/straetch /stretch/ |
| 22:47.37 | AnduinLothar | pretty impressive 575 damage from a Seal of command crit... |
| 22:47.38 | Tain | I'll get the G.I. Joe Bridgelayer. |
| 22:47.59 | Tain | Oh good idea, Anduin. We can ride Seals across the sea. |
| 22:48.11 | Tem | Tain! |
| 22:48.20 | Tem | I forbid you to use any more puns! |
| 22:48.28 | Tain | We're never going to survive, unless we get a little bit crazy. |
| 22:49.18 | AnduinLothar | why are there a total of like 5 comments in AceHook.lua... |
| 22:49.42 | AnduinLothar | *grumble* make me read the manual *grumble* |
| 22:49.51 | Tem | lol... |
| 22:50.43 | AnduinLothar | looks like no one ever had to use JavaDoc in school... |
| 22:51.14 | *** join/#wowi-lounge Beladona (n=Beladona@70.124.60.115) |
| 22:51.14 | *** mode/#WoWI-lounge [+o Beladona] by ChanServ |
| 22:51.24 | Cair | wb Beladona :) |
| 22:51.26 | Stylpe | You can actually drive from Amsterdam to Norway! I've seen it =P |
| 22:51.27 | Beladona | hiya |
| 22:52.04 | Stylpe | You'd have to drive Netherlands - Germany - Denmark - Sweden - Norway though |
| 22:52.13 | Tain | That's a lot of drinking. |
| 22:52.16 | Stylpe | But there are ships running, too =) |
| 22:52.21 | Beladona | drinking? |
| 22:52.39 | Tain | Well yeah, you odn't think I'd drive through all of those countries without sampling the local drinks, do you? |
| 22:52.49 | Beladona | hehe |
| 22:52.51 | Cair | lol Tain |
| 22:52.54 | Tain | Wait, can I take a Viking ship? |
| 22:53.00 | Tain | I think that would be cool. |
| 22:53.04 | Stylpe | Beer is very expensive in Norway =/ |
| 22:53.11 | Stylpe | Tain: No |
| 22:53.13 | Beladona | sure, but the viking might not be happy |
| 22:53.25 | Stylpe | Well, a model ship, sure =P |
| 22:56.38 | *** join/#wowi-lounge cladhaire (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com) |
| 22:56.51 | cladhaire | Sorry all, my connection has been flaky today |
| 22:57.01 | cladhaire | Anduin: which version of AceHooks are you looking at? |
| 22:57.02 | MoonWolf | it happens, we don't mind, well i don't |
| 22:57.25 | Cair | not a problem cladhaire, happens to all of us, no fault of your own |
| 22:57.43 | AnduinLothar | well if it had a version # in it i coudl tell u :P |
| 22:57.44 | Beladona | I didn't even notice |
| 22:57.47 | *** join/#wowi-lounge Osagasu (n=NOYB@rhhe10-109.2wcm.comporium.net) |
| 22:57.55 | Cair | well, unless you work for the company that provides your connection, in which case, you suck :p |
| 22:58.08 | Beladona | LOL |
| 22:58.29 | AnduinLothar | looks like ace doesn't use the toc version tag either.. |
| 22:58.43 | AnduinLothar | Version: 1.2.4 says the readme |
| 22:59.36 | AnduinLothar | mmm, old 1700 version |
| 22:59.40 | cladhaire | Okay.. if its in an Ace distribution than its the old version, and most of the code is straightforward |
| 22:59.42 | *** join/#wowi-lounge Osagasu (n=NOYB@rhhe10-109.2wcm.comporium.net) |
| 23:00.06 | cladhaire | Mine only exists locally and on the forums (patch forum) |
| 23:00.19 | AnduinLothar | would be easier to understand with function comment summaries and longer variable names |
| 23:00.40 | cladhaire | I didn't write it. |
| 23:00.45 | cladhaire | So don't talk to me =) |
| 23:00.59 | Tain | AceDev\Docs\Ace Usage Guide.html has a brief explaination of usage. |
| 23:01.24 | Tain | Oh, if you downloaded the AceDevKit |
| 23:05.20 | AnduinLothar | ah ic, ace hooks just makes you do the parent function call yourself |
| 23:05.49 | cladhaire | COrrect.. if you choose to disrupt the hook chain, you make that decision. |
| 23:05.54 | cladhaire | etc. |
| 23:06.03 | cladhaire | same basic principles apply |
| 23:06.09 | AnduinLothar | right |
| 23:06.23 | AnduinLothar | just means you can only use that function as a hook |
| 23:07.06 | cladhaire | Not sure what you mean by that |
| 23:07.32 | AnduinLothar | well if you cal the function yourself it'll automaticly caal the parent function |
| 23:08.10 | AnduinLothar | as oppossed to Sea hooks where the funciton is sepperate and can be called with or without the parent function |
| 23:09.24 | AnduinLothar | i often times use the same functions for config changes, so the whole hook doesn't get called, just my small part |
| 23:10.02 | cladhaire | *nod* |
| 23:10.38 | cladhaire | They act the same as hooks |
| 23:10.50 | AnduinLothar | EX: Sea.util.hook("ChatFrame_OnEvent", "MyChatHandler"); then i can call just MyChatHandler() or i can call both by using ChatFrame_OnEvent() |
| 23:11.06 | cladhaire | It doesn't really intend to me anything more that that. |
| 23:11.46 | *** join/#wowi-lounge Nulkris (n=Nulkris@CPE-144-137-46-147.vic.bigpond.net.au) |
| 23:12.05 | AnduinLothar | i'm just noting differences |
| 23:12.16 | AnduinLothar | wondering how hard conversion would be |
| 23:13.09 | Cair | hey Nulkris :) |
| 23:13.13 | cladhaire | Shouldn't be any more difficult than moving from normal hooks to SeaHooks |
| 23:13.20 | Nulkris | heyas |
| 23:13.28 | AnduinLothar | nope, was just wondering if it'd be easier |
| 23:13.50 | cladhaire | the only magic AceHooks does it simplify hooking methods of objects.. and defaulting hooks to AceObject:Function if not specified. |
| 23:14.16 | AnduinLothar | ya, sea has the object hooking too |
| 23:16.06 | AnduinLothar | the chat command wrapper looks similar to the comparable code in Sky and MCom |
| 23:17.11 | AnduinLothar | interesting use of regex |
| 23:18.18 | AnduinLothar | i do liek the multi-leveled sub options tho. MCom onyl allows for one |
| 23:19.24 | cladhaire | yea, you'd have to talk to an Ace dev about those.. I dont really use Ace, just rewrote the hooks package =) |
| 23:19.44 | AnduinLothar | u rewrote it, eh? |
| 23:19.53 | cladhaire | yeah, to fix some of the issues |
| 23:19.55 | AnduinLothar | thought u didn't use it.. nwo im confused |
| 23:20.07 | cladhaire | I have one Ace addon that's in dev.. but I have about 10 others that have nothing to do with Ace |
| 23:20.28 | cladhaire | I started using Ace to get a feel for it.. cause many people who I share common ideals with are part of the community |
| 23:20.38 | AnduinLothar | mmk |
| 23:20.44 | cladhaire | In the midst, Iriel pointed an issue out to me, and I ended up rewriting AceHooks |
| 23:20.56 | cladhaire | it'll likely be in a bugfix patch at some point, but you'd have to ask them |
| 23:21.11 | AnduinLothar | maybe u wann throw up an AceHooks doc on the wiki thne |
| 23:21.15 | cladhaire | (I rewrite code all the time.. ) |
| 23:21.33 | cladhaire | I started one today, but ended up backing out cause I didn't have time to commit at work |
| 23:21.42 | AnduinLothar | ya, i started in cosmos by rewriting all their framexml code into addons |
| 23:22.07 | cladhaire | I remember those days.. lol |
| 23:24.23 | Iriel | <PROTECTED> |
| 23:24.25 | Iriel | back. |
| 23:24.29 | Iriel | Did I miss anything fun? |
| 23:24.30 | Cair | front |
| 23:24.43 | AnduinLothar | nothing unusual |
| 23:24.58 | Beladona | some table dancing, but thats about it |
| 23:25.00 | cladhaire | There were fireworks while you were gone.. I'm sorry I didn't save any =( |
| 23:26.19 | Cair | discussion about how much I do or don't get paid for my work on the sites, further conversation about OO, discussion of hooks in Sea vs Ace |
| 23:26.27 | Cair | that's about it, isn't it guys? |
| 23:26.54 | cladhaire | Wow.. i missed a lot when my connectino cut out =) |
| 23:26.57 | Beladona | I get paid |
| 23:27.00 | Beladona | in cookies |
| 23:27.13 | AnduinLothar | ~cookie |
| 23:27.27 | Beladona | anyone can live on cookies, tis all you need really |
| 23:27.58 | Iriel | Hm, man cannot live by cookies alone |
| 23:28.04 | Kolth | I can. |
| 23:28.06 | Cair | naw, need sex, too |
| 23:28.13 | Cair | and booze |
| 23:28.19 | Beladona | cookies, beer, and sex |
| 23:28.31 | Beladona | yeah, I am going to hell |
| 23:28.34 | AnduinLothar | pretty sure monks 'live' without all 3 |
| 23:28.36 | Beladona | hehe |
| 23:29.31 | Beladona | that isn't living |
| 23:31.18 | Cair | I do think that was pretty much it, Iriel |
| 23:32.48 | Stylpe | Hmm, there was someone who lives near Houston here, right? |
| 23:32.51 | Iriel | ok.. not too bad then |
| 23:33.04 | Iriel | thanks for the synopsis. |
| 23:33.19 | Iriel | Here's a cookie <============> (Seen side on) |
| 23:33.32 | Tain | Too thin of a cookie. |
| 23:33.37 | Tain | I like a nice thick one. |
| 23:33.50 | Cair | ~thank Iriel |
| 23:33.50 | purl | Cair: de rien |
| 23:33.54 | Cair | grrr |
| 23:34.00 | *** join/#wowi-lounge Natasem (n=Natasem@h-64-105-32-25.snvacaid.covad.net) |
| 23:34.08 | Cair | hey Natasem |
| 23:34.16 | Tain | I like my cookies like I like my women. Thick and no nuts. |
| 23:34.23 | Kolth | ha |
| 23:34.26 | Stylpe | right |
| 23:34.53 | Tain | Now if you'll excuse me I have to go see my psychiatrist. |
| 23:34.56 | Beladona | wow |
| 23:35.07 | Beladona | that was, special |
| 23:35.08 | AnduinLothar | she female? |
| 23:35.13 | Natasem | howdy ya'll |
| 23:35.28 | Natasem | ya have a good turkey day... for thoughs of u that observe it |
| 23:35.47 | AnduinLothar | mmm, that was a few days ago.. |
| 23:36.06 | Beladona | my turkey day was great, thanks for asking |
| 23:36.18 | Natasem | eh i only come in here at work |
| 23:36.26 | Natasem | i have no time to chat when i am home |
| 23:36.38 | Beladona | ironic that turkey day is good for everyone except the turkey |
| 23:36.44 | Natasem | lol |
| 23:42.23 | Iriel | damn it, I finally have time to write up a test case for my texture bug and the test server appears down |
| 23:43.00 | Cair | well, you've got time still |
| 23:43.11 | Cair | not like it's going live tomorrow or anything |
| 23:43.34 | Tem | heh... |
| 23:43.36 | Iriel | I hope not, I have an all day meeting tomorrow so unless I can find a source of wireless internet access, i'll be offline all day |
| 23:43.44 | Cair | it isn't |
| 23:44.06 | Tem | of course not, but it would suck immensely if it did |
| 23:44.28 | Cair | yes, yes it would |
| 23:44.29 | Iriel | There's no real way it could do, though if i'm lucky the new 1.9 patch will hit test today or tomorrow |
| 23:46.06 | *** join/#wowi-lounge Nomad_Wanderer (n=NomadWan@cpe-66-67-110-36.rochester.res.rr.com) |
| 23:46.13 | Cair | hey Nomad_Wanderer |
| 23:46.16 | Nomad_Wanderer | Howdy |
| 23:48.34 | Nomad_Wanderer | Does anyone know where a good place to read up on saving variables is? |
| 23:48.46 | Nomad_Wanderer | One that is up to date? I.e. Not RegisterForSave? |
| 23:48.55 | Nomad_Wanderer | That's about all I know about saving Variables :) |
| 23:49.18 | Beladona | wowwiki might have a little on it |
| 23:49.33 | Beladona | otherwise it is split up in forum posts on the officla forums and wowinterface |
| 23:49.44 | Nomad_Wanderer | With the wiki you need to know what your looking for what commands etc.. |
| 23:49.49 | Cair | I still think we need to get wowwiki and wdn need to get combined :p |
| 23:49.51 | Beladona | don't know of any definitive documents on the subject |
| 23:49.51 | Nomad_Wanderer | it';s not exactly sorted by topic.. |
| 23:49.59 | Iriel | http://www.wowwiki.com/HOWTOs |
| 23:50.03 | Iriel | there's one on saving variables |
| 23:50.17 | Iriel | I know this because I wrote it |
| 23:50.19 | Tem | http://www.wowwiki.com/HOWTO:_Save_Variables_Between_Game_Sessions |
| 23:50.19 | Cair | boy, I mangled that statement, didn't I? |
| 23:50.21 | Nomad_Wanderer | Where the hell did that page come from! |
| 23:50.23 | Beladona | I figured =P |
| 23:50.28 | Iriel | http://www.wowwiki.com/HOWTO:_Save_Variables_Between_Game_Sessions |
| 23:50.31 | Nomad_Wanderer | http://www.wowwiki.com/Main_Page |
| 23:50.36 | Iriel | damn tem beat me 8-) |
| 23:50.38 | Beladona | I knew what ya meant |
| 23:50.39 | Nomad_Wanderer | I use that URL all the time :) |
| 23:50.52 | Nomad_Wanderer | didn't know there was a howto page |
| 23:51.08 | Tem | Oh Iriel, I was able to get the banner up somewhere where you should be able to see it: http://img127.imageshack.us/img127/2919/ony9sc.gif |
| 23:51.27 | Nomad_Wanderer | Thanks for the link this is great! |
| 23:51.42 | *** join/#wowi-lounge Legorol (i=legorol@cpc3-cmbg6-6-0-cust238.cmbg.cable.ntl.com) |
| 23:51.53 | Tem | I'm still not satisfied with it, but it has no purpose other than my temporary entertainment.... |
| 23:52.04 | Iriel | Temporary entertainment is important 8-) |
| 23:52.10 | Iriel | Now, can you fix the test server? |
| 23:52.16 | Cair | lol |
| 23:52.27 | Tem | Nomad_Wanderer: http://www.wowwiki.com/Interface_Customization this is a good starting point for looking at the wiki |
| 23:52.30 | Beladona | my compares are xml based and use stylesheets to output what you see on the website. I would be fine with storing them at the wdn site and then posting links at wowwiki |
| 23:52.40 | Beladona | if that works for Cair, and Iriel |
| 23:52.46 | Nomad_Wanderer | Thanks Tem! |
| 23:52.55 | Tem | np |
| 23:52.55 | Legorol | g'evening |
| 23:53.01 | Cair | hey Legorol :) |
| 23:53.10 | Legorol | I have a question, possibly directed at Cair |
| 23:53.14 | Iriel | I think adding a page to the wiki with links would be fine (It would need to be a new page, tho |
| 23:53.22 | Beladona | yeah |
| 23:53.23 | Legorol | what is the most effective way of drawin attention of Blizzard to some bugs on test? |
| 23:53.28 | Cair | Legorol: topic you may be3 interested in: http://www.wowinterface.com/forums/showthread.php?t=2512 |
| 23:53.29 | Iriel | (Unless it's just one link on the Interface_Customization one) |
| 23:53.31 | Legorol | I am aware of posting on the test realm forums |
| 23:53.31 | Iriel | UI bugs? |
| 23:53.35 | Legorol | not UI |
| 23:53.36 | Iriel | Or gameplay ones? |
| 23:53.39 | Legorol | gameplay |
| 23:53.44 | Iriel | Test Realm forums is 'the' place, apparently |
| 23:53.47 | Tem | post on the test realm forum? |
| 23:53.48 | Legorol | i guess what i am asking is: |
| 23:53.53 | Legorol | from past experience, how reliable is that? |
| 23:54.00 | Legorol | i made the post, got 2 replies, got washed to page 4 |
| 23:54.09 | Legorol | can i expect the bug to get fixed? |
| 23:54.15 | Cair | Legorol: aye, either post on the test realm forum, or (last choice) send detailed description to me, I can get it passed along |
| 23:54.18 | Tem | how serious is the bug? |
| 23:54.20 | Iriel | It probably depends how serious it is. |
| 23:54.24 | Iriel | Tem, get out of my head |
| 23:54.29 | Tem | lol |
| 23:54.35 | Tem | you get out of mine |
| 23:54.36 | Legorol | nah it's not a major issue, so i'd not want to peruse your contacts, Cair |
| 23:54.41 | Cair | okay |
| 23:54.49 | Legorol | i was just wondering if anyone knew how much Blizzard pays attention to posts on test realm |
| 23:54.56 | Cair | if it's not that serious, then yeah, I'd go with the test realm as suggested |
| 23:55.00 | Legorol | and I am sure attention rate on US >>> EU |
| 23:55.01 | Cair | I've no idea, personally |
| 23:55.01 | Tem | I would assume that they would pay attention |
| 23:55.03 | Iriel | They pay some attention there, they maintain a known bugs list |
| 23:55.15 | Iriel | I've seen Slouken ask people to report stuff there in the past |
| 23:55.19 | Cair | that's right, you are EU, aren't you? |
| 23:55.23 | Legorol | yep |
| 23:55.26 | Legorol | but i can post on US as well |
| 23:55.36 | Legorol | so normally i post things like this on US instead |
| 23:55.41 | Cair | post it on EU, drop a link here, someone here can cross post on US |
| 23:55.48 | Tem | oh speaking of bugs... I have one to post that tech support told me to post on the UI forum even though it doesn't seem related to me |
| 23:55.53 | Cair | ah, nm then |
| 23:56.06 | Legorol | thanks for the offer anyway i appreciate it |
| 23:56.18 | Legorol | i got myself arranged to be able to post on US mainly because of the UI forums |
| 23:56.21 | Iriel | Tem: What's that? |
| 23:56.30 | Tem | A bindings thing |
| 23:56.34 | Legorol | unfortunately in practice it appears that nothing said on the EU forums makes it to the US unless cross-posted |
| 23:56.49 | Cair | *nod* |
| 23:57.01 | Legorol | the EU CM team certainly can't have the same presence on the EU UI forum as slouken does in US |
| 23:57.05 | Iriel | Pretty much, I think slouken looks there every now and again, but mostly hopes that someone asks one of us US types to cross post |
| 23:57.08 | Legorol | the EU UI forum is more like a discussion/self-help forum |
| 23:57.09 | Cair | well, between everyone in the channel, and the WoWI forums, there shouldn't be any reason why we can |
| 23:57.16 | Cair | can't get things cross posted |
| 23:57.22 | Cair | if necessary |
| 23:57.26 | Iriel | I've done it a few times when people have emailed me requests |
| 23:57.32 | Legorol | yeah fortunately there are solutions if one is desperate |
| 23:57.58 | Legorol | but that's for UI forum, because teh UI community is nice and helpful |
| 23:58.00 | Cair | *nod* I've posted stuff for folks from the EU before, or for folks that can't log in on any given day for whatever reason, etc |
| 23:58.10 | Legorol | i don't know what happens to the EU test forums |
| 23:58.23 | Legorol | i presume the CMs collate the stuff and forward it to the US, but have no idea how effective that is |
| 23:58.41 | Tem | yeah cair, you made a post for me once when I was in billing purgatory |
| 23:58.43 | Legorol | speaking of which, at least EU and US can share stuff because we talk in English |
| 23:58.49 | Cair | heh, yeah |
| 23:58.56 | Legorol | it just occured to me it must be much worse for the KR and CN players |
| 23:59.01 | Cair | I'll bet! |
| 23:59.01 | Legorol | i wonder if their voice gets heard at all? |
| 23:59.15 | Legorol | there is virtually no communication between KR/CN and EU/US |
| 23:59.23 | Legorol | or none that i know of |
| 23:59.33 | Legorol | well ok i know one exception, i have a KR localizer |
| 23:59.35 | Cair | although, again, the majority of those in those countries that would actually be playing this game most likely speak english as well, to a greater or lesser degree |
| 23:59.51 | Beladona | more often lesser |