| 00:04.18 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
| 00:04.34 | Shouryuu | hey |
| 00:04.39 | Cairenn | yo Guillotine |
| 00:04.59 | Guillotine | shouryuu! your not on IRC enough |
| 00:05.24 | Guillotine | and hi cairenn :) you are on IRC enough |
| 00:05.41 | Cairenn | a fair bit |
| 00:06.22 | Shouryuu | yeah studies ftl, I know... |
| 00:07.56 | *** join/#wowi-lounge zeeg (n=wguru@63.147.183.47) |
| 00:09.48 | *** join/#wowi-lounge Guillotine_ (n=Guilloti@ns.motek-services.com) |
| 00:09.55 | ForgottenLords | Shouryuu: the drinking game I play is kinda like checkers, the person who captures a piece decides which player has to drink it. Looser has to drink the remaining glasses. So, you can either get drunk, or win... its up to you |
| 00:10.07 | ForgottenLords | of course, the pieces are shotglasses. |
| 00:11.19 | Shouryuu | hehe |
| 00:11.27 | Shouryuu | anyone here play Circle Of Death? |
| 00:11.30 | Guillotine_ | ahhh california. just about the only place where you can say 'its cold, turn up the heat' at over 70 degrees farenheit... |
| 00:11.53 | ForgottenLords | Shouryuu, no I dont. |
| 00:12.02 | ForgottenLords | (weak californians :) ) |
| 00:12.04 | GenNMX | California, the only place where you can say "turn down the heat, my implants are melting" |
| 00:12.14 | Shouryuu | looool |
| 00:13.07 | AnduinLothar | 70 is cold, ya |
| 00:13.28 | GenNMX | California, where 72% of it is real. Up from 70% of last year! |
| 00:13.54 | GenNMX | San Diego -- it's a riot. |
| 00:30.18 | Iriel | bah, 70 is just fine. |
| 00:30.23 | Iriel | I have the heating set at 68 at home |
| 00:30.46 | Iriel | though it's 71.8 in my office and i'm cold, but the humidity is only 39.1 |
| 00:31.42 | Ktron | wet and hot, or cold and dry? |
| 00:31.47 | AnduinLothar | my apt tends to stay at 80 |
| 00:31.57 | AnduinLothar | 80-85 |
| 00:32.18 | AnduinLothar | dry |
| 00:35.13 | Iriel | I prefer warm and dryish |
| 00:36.49 | AnduinLothar | hmmm, of the Elements ... 1847589632 |
| 00:37.19 | AnduinLothar | what was that utf-8 code for | again? |
| 00:37.23 | Iriel | One more digit and that's a northern illinois phone number |
| 00:37.26 | Iriel | You mean \124 ? |
| 00:37.30 | AnduinLothar | thx |
| 00:37.36 | Iriel | that's just ASCII tho 8-) |
| 00:37.42 | AnduinLothar | ya, that |
| 00:37.42 | Iriel | THough by definition I suppose UTF8 |
| 00:40.50 | AnduinLothar | lol, oops... clicked on 1.1.1.1 |
| 00:41.58 | AnduinLothar | i'm gonna have to make a macro to extract item data from items when you hover over them in bags, char, loot and inspect windows.. |
| 00:43.07 | AnduinLothar | right after i add crusader to my Heroism deck |
| 00:46.26 | AnduinLothar | ah, take tht back.. i can put crusader and heroism on my zulian axe |
| 00:50.11 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com) |
| 00:50.17 | ToastTheif | Rawr. |
| 00:50.27 | ToastTheif | http://img480.imageshack.us/img480/1172/19warriorinterface8vu.jpg |
| 00:50.49 | Tain | Yay Debian up and in X. |
| 00:51.36 | ToastTheif | I did that with Visor mostly Tain =P |
| 00:52.00 | Tain | You made Debian and XWindows with Visor? Impressive@! |
| 00:52.28 | Tain | Yah that's a nice interface, Toast. I like it. |
| 00:52.53 | ToastTheif | ;) |
| 00:54.54 | AnduinLothar | hmm, wont let me make "Zulian Stone Axe: Heroism" |
| 00:55.42 | a-stray-cat | maybe it doesn't allow colons? |
| 00:56.15 | AnduinLothar | ah... speaking of colons... |
| 00:56.19 | a-stray-cat | if i wanted to learn windows programming, where would be a good place to start :P |
| 00:56.55 | Wobster | hrm, is there any function to check if a bag is a ammo bag or not? |
| 00:56.56 | Tem|AV | start by sharpening a pencil |
| 00:57.04 | Tem|AV | and shove it into your temple |
| 00:57.09 | a-stray-cat | i only have mechanical pencils |
| 00:57.16 | a-stray-cat | but i think those may work better for what you have in mind |
| 00:57.42 | a-stray-cat | Wobster: i search its name for the word "pouch" and "quiver" :p |
| 00:58.00 | a-stray-cat | and lamina |
| 00:58.12 | a-stray-cat | for some reason the equip quest quiver is named something different ;P |
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| 01:00.53 | *** part/#wowi-lounge Ender (n=user@dsl73-90.fastxdsl.nl) |
| 01:07.47 | a-stray-cat | so no one has anything about where to start learning windows programming ;p |
| 01:08.14 | Cairenn | they're all penguin lovers, a-stray-cat |
| 01:08.26 | a-stray-cat | no love for the monopoly company? |
| 01:08.34 | Vallerius | start by learning .NET. "classic" windows programming is incredibly painful, and it's on the way out anyway |
| 01:08.42 | a-stray-cat | curse you free thinkers and stuff! |
| 01:08.51 | a-stray-cat | .NET eh |
| 01:09.10 | Vallerius | yeah. see if you can find a decent C# reference, that'll get you started. |
| 01:10.06 | a-stray-cat | cool, thx |
| 01:10.42 | Tem|ZG | I wouldn't bother with C# |
| 01:10.47 | Vallerius | on an entirely unrelated note, does anyone remember what was causing TitanPanel to break the battlefield minimap? i'm working on a drop-in replacement for the minimap and i'm getting bit by the same bug |
| 01:11.11 | a-stray-cat | does it still break the minimap? |
| 01:11.29 | a-stray-cat | why not tem? |
| 01:11.30 | AnduinLothar | the right side frame hook was outdated |
| 01:11.42 | Vallerius | afaik. i haven't used titan for a while, but some of my users are reporting issues |
| 01:11.51 | Tem|ZG | C# is MS's poor attempt at java |
| 01:12.10 | a-stray-cat | i thought they had J# for that |
| 01:12.16 | Tem|ZG | plus it's a MS proprietary languange |
| 01:12.20 | Iriel | The battlefield minimap may have some of its own issues tho, also. i haven't been in a battlegroun for some time tho, so I dont know |
| 01:12.28 | TrickyR | C# is fun and easy. Good place to start. Once you get the fundementals down you can move to any language. |
| 01:12.47 | a-stray-cat | well, i know a good deal of c++ ;p |
| 01:12.51 | AnduinLothar | mmm, nifty... Darkmoon Card: Heroism w/ Healing+24 |
| 01:12.52 | Tem|ZG | if you already know other languages, though, it seems like a waste of effort to me |
| 01:12.55 | a-stray-cat | but nothing about windows programming :) |
| 01:13.12 | TrickyR | you can slam out code pretty quick with C# |
| 01:13.17 | Tem|ZG | If you have any experience with WoW Addons, then Windows programming isn't that far off |
| 01:13.22 | Tem|ZG | it's just an event system |
| 01:13.26 | a-stray-cat | C# doesn't seem like it would be too hard to pick up since it's like C++ right ;P |
| 01:13.29 | Tem|ZG | but it tends to use more callback stuff |
| 01:13.31 | TrickyR | yep |
| 01:13.46 | Tem|ZG | I dunno, I guess my beef with C# is really that it's a MS language |
| 01:13.49 | Vallerius | i'm just trying to keep him away from win32 coding, is all. it's like pulling teeth, and it's obsolete once vista ships anyhow |
| 01:13.58 | a-stray-cat | dont hate MS |
| 01:14.03 | Tem|ZG | I don't have MS |
| 01:14.08 | a-stray-cat | games would be much harder to make w/o them! ;P |
| 01:14.13 | Tem|ZG | I disagree |
| 01:14.23 | AnduinLothar | actually it's easier on the other platforms... |
| 01:14.31 | a-stray-cat | you'd rather us all move to linux with all their 80 billion different distros |
| 01:14.33 | AnduinLothar | but supply and demand... |
| 01:14.40 | Tem|ZG | if MS hadn't pull such an amazing PR campaign when they released DirectX OpenGL would be the standard |
| 01:14.41 | a-stray-cat | and have game programmers make it work for each one o.O |
| 01:14.51 | Tem|ZG | s/pull/pulled/ |
| 01:14.57 | Tem|ZG | IMO OpenGL is better |
| 01:15.09 | Tem|ZG | it was WAY better when DirectX first came out |
| 01:15.19 | Tem|ZG | sadly, MS had the money to push it's product |
| 01:16.07 | TrickyR | MS is popular because of VB. Any Schmoo could write a quick and dirty app to get the job done. |
| 01:16.36 | Vallerius | OGL is cleaner, but it moves too slowly to keep up with changes in tech. try to do anything fancy and you're knee deep in proprietary extensions, etc |
| 01:16.46 | a-stray-cat | vb was fun, way back when :P |
| 01:18.04 | a-stray-cat | playing around w/ vb made it easier later to program my calculator to do all my work for me! |
| 01:18.20 | Beladona | directx has gotten a lot better since those days |
| 01:18.33 | Beladona | I still prefer ogengl, but dx is pretty comparable |
| 01:18.39 | Beladona | performance wise |
| 01:19.04 | Beladona | its the lack of cross-platform that pretty much makes it stupid |
| 01:19.39 | a-stray-cat | which pushes which? does hw push advancements in dx/ogl or do advancements in ogl/dx push advancements in hw? |
| 01:19.45 | Beladona | as far as opengl development, it would see more development if there was a demand for it |
| 01:20.14 | Beladona | its a push/pull a-stray-cat |
| 01:20.44 | Beladona | and a lot of marketing hype |
| 01:21.12 | a-stray-cat | omg this new card has features that won't show up in games for at least a year! |
| 01:21.15 | a-stray-cat | hurrah! |
| 01:21.30 | AnduinLothar | o rmore |
| 01:21.40 | *** join/#wowi-lounge dukeku (i=dukeku@c-67-160-162-146.hsd1.or.comcast.net) |
| 01:21.43 | a-stray-cat | covered by teh at least, imo :P |
| 01:22.23 | a-stray-cat | video card companies should time their card releases with games that can take advantage of their hardware |
| 01:22.45 | AnduinLothar | that sounds expensive |
| 01:22.56 | a-stray-cat | but then again, that makes video cards seem less of an investment, because then you will have to replace it as soon as a new game comes out that has something it doesn't support |
| 01:23.03 | Beladona | the problem with that is, development companies need hardware to develop games for those technologies |
| 01:23.08 | a-stray-cat | less of a long term investment, i mean |
| 01:23.30 | a-stray-cat | i suppose :P |
| 01:23.55 | a-stray-cat | they could just have it finished and be working on the next one and give developers time to catch up :P |
| 01:24.13 | a-stray-cat | but that would probably be worse off for software, since not everyone can afford a new card? |
| 01:24.17 | a-stray-cat | so maybe this way is better |
| 01:24.18 | a-stray-cat | lol |
| 01:24.44 | AnduinLothar | takes advantage of ~= requires |
| 01:24.51 | Beladona | its not so much better, as it is natural |
| 01:25.13 | Iriel | Look at something like the original XBox |
| 01:25.24 | Beladona | hardware is released, developers start testing / developing, games get released, rinse repeat |
| 01:25.26 | Iriel | Developers were making that do all sorts of new tricks over time |
| 01:25.43 | Iriel | The hardware is usually able to stretch quite a bit with software help over time |
| 01:25.53 | a-stray-cat | i see |
| 01:26.26 | AnduinLothar | ya, it's not often you have the ability to design your hardware to work well with your software |
| 01:26.43 | AnduinLothar | usually the other way around |
| 01:27.11 | a-stray-cat | i suppose that's due to the fact that hardware can't be patched ;o |
| 01:27.16 | Beladona | regular consumers tend to see the opposite. Software forces them to upgrade their hardware |
| 01:27.21 | a-stray-cat | that'd be interesting if you could get patches for your hardware :P |
| 01:27.35 | *** join/#wowi-lounge Cide- (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
| 01:27.59 | Beladona | you can get patches for your hardware, sort of |
| 01:28.10 | a-stray-cat | firmware? |
| 01:28.11 | Beladona | replace a card here, memory there, a processor there |
| 01:28.20 | a-stray-cat | thats like replacement though |
| 01:28.23 | a-stray-cat | rahter than a patch ;P |
| 01:28.28 | Beladona | depends on how you look at it |
| 01:28.33 | a-stray-cat | i suppose :) |
| 01:29.09 | Beladona | when you install a new driver for your video card, it could be considered a repalcement, or a patch |
| 01:29.19 | Beladona | same with hardware |
| 01:29.46 | Iriel | My understanding is that modern graphics hardware is fairly flexible internally, and it's the driver software which does much of the final configuration and setup |
| 01:30.04 | Iriel | Connecting pipes and scheduling instructions and all that fun stuff |
| 01:30.14 | Beladona | aye |
| 01:30.36 | Beladona | video cards (modern) are designed to be programmable |
| 01:30.38 | Beladona | to some degree |
| 01:31.31 | a-stray-cat | what exactly does it mean for a video card to be programmable? |
| 01:32.37 | a-stray-cat | would you program it to alter its performance in one aspect to gain performance in another? |
| 01:32.37 | AnduinLothar | right |
| 01:32.38 | Beladona | that is one aspect |
| 01:32.38 | Beladona | which is why drivers tend to affect benchmarks differently |
| 01:32.41 | Beladona | well, one reason |
| 01:32.44 | Iriel | There may be some advancements in research on how to split up complex scenes for parallel processing |
| 01:33.07 | Iriel | A driver change could make the card split up its instructions differently to benefit from the new techniques |
| 01:33.07 | AnduinLothar | like those 'do anything' circuit boards that you could program to make any circuit.. albiet slowly |
| 01:33.38 | AnduinLothar | excpt in a more confined way so as not to lose as much performance |
| 01:34.08 | Iriel | the building blocks themselves are pretty high level, it's not like it's rewiring transistors or gates |
| 01:34.29 | AnduinLothar | right, just what goes to what |
| 01:35.00 | Beladona | instruction sets |
| 01:41.39 | AnduinLothar | this orig code in wardrobe makes me wan tto stab someone |
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| 01:50.58 | Shouryuu | rawr -out |
| 02:13.52 | AnduinLothar | why does the Seal of Ascension have cooldown.. |
| 02:19.57 | *** join/#wowi-lounge Gryphen (n=masked@c-67-183-238-150.hsd1.wa.comcast.net) |
| 02:26.21 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@20.239.97-84.rev.gaoland.net) |
| 02:26.29 | Shouryuu | I hate private torrent sites |
| 02:26.36 | Shouryuu | and not being able to sleep |
| 02:26.41 | Shouryuu | but that's another problem |
| 02:29.04 | *** join/#wowi-lounge mrTee (n=mrTee@71-32-221-65.eugn.qwest.net) |
| 02:30.03 | Shouryuu | I also hate my internet connection, or my router. Which ever causes my internet connection to suck |
| 02:30.57 | cladhaire | Anduin: So you can't use it twice and trigger Vael AND the heal |
| 02:33.35 | AnduinLothar | wha? |
| 02:34.42 | cladhaire | As i understand it.. the first use triggers the 5k heal, and you have to use it again to trigger Vael |
| 02:34.48 | cladhaire | (A second person) |
| 02:34.51 | cladhaire | i could be completely wrong.. |
| 02:34.54 | cladhaire | i never got mine =/ |
| 02:34.57 | cladhaire | but that's what i was always told |
| 02:35.15 | AnduinLothar | 5k heal? of who? |
| 02:35.20 | cladhaire | the entire raid |
| 02:35.26 | cladhaire | there's a 5k heal for the entire raid when you use it. |
| 02:35.33 | cladhaire | and Vael comes to help when someone else uses. |
| 02:35.49 | AnduinLothar | heals any time? |
| 02:36.05 | cladhaire | its typically used when gyth is killed |
| 02:36.25 | AnduinLothar | but can you use it outside of htere? |
| 02:36.27 | cladhaire | at least in our runs |
| 02:36.28 | cladhaire | no |
| 02:36.44 | AnduinLothar | ... why did I not know this.. |
| 02:37.06 | AnduinLothar | i've had the thing for like 10 months |
| 02:37.12 | cladhaire | lol.. i could be wrong... i'm not very confident |
| 02:37.17 | cladhaire | You knew about summoning Vael.. right? |
| 02:37.49 | AnduinLothar | i've never successfully summoned vael. i thought it was a % chance when u wear the ring and kill gyth |
| 02:38.05 | cladhaire | nope.. you have to use the seal |
| 02:38.09 | AnduinLothar | using the ring makes a lot more sense |
| 02:38.29 | AnduinLothar | .... gonna have to do a ubrs run tonight i spose |
| 02:42.01 | Guillotine | I was just reading chat... are you spoofing links Anduin? |
| 02:42.06 | Guillotine | :P |
| 02:42.15 | AnduinLothar | heh, was just futzing |
| 02:42.28 | AnduinLothar | it wouldn't let me spoof anything very exciting |
| 02:42.42 | AnduinLothar | perm enchants are easy |
| 02:42.58 | Guillotine | ya |
| 02:43.01 | Guillotine | and added stats |
| 02:43.06 | AnduinLothar | was trying to take the suffixes off of blue items and put them elsewhere but it doesn't seem to to anything |
| 02:43.19 | Guillotine | it should work |
| 02:43.32 | Guillotine | your just adding text onto the beginning or end of item names? |
| 02:43.35 | AnduinLothar | nah, even if u link the blue again with a 0 suffix it's identical |
| 02:43.43 | Guillotine | oh. that type of suffix |
| 02:43.45 | Guillotine | y |
| 02:43.47 | Guillotine | ya* |
| 02:44.01 | AnduinLothar | wasn't messng with the name, that's easy |
| 02:44.09 | Tain | If this keeps this up I'm going back to fBSD |
| 02:46.12 | AnduinLothar | i wasn't linking um out, just printing them to myself |
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| 03:03.18 | AnduinLothar | is there a way to tell if a weapon is 2h w/o tooltip scan? |
| 03:05.22 | a-stray-cat | i don't think so, unfortunately |
| 03:06.54 | id` | yarr me be lernin lotsa lua t'day matey |
| 03:07.09 | id` | but i am le tired |
| 03:07.17 | id` | so im gunna take a nap |
| 03:07.32 | id` | AND ZEN FIRE ZE MISZILEZ |
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| 04:10.54 | Guillotine | wow its a big que... |
| 04:13.40 | Cairenn | I'm such a party animal |
| 04:13.42 | Cairenn | night all |
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| 04:43.58 | Seracht | hi guys |
| 04:44.02 | Seracht | what is a good mod to move things around |
| 04:44.06 | Seracht | like minimap and all |
| 04:44.56 | GenNMX | Seracht: Visor with the VisorGUI module. |
| 04:45.24 | Seracht | cant find lol |
| 04:45.33 | Seracht | like I wnat to move the minimap, and the casting bar |
| 04:45.35 | GenNMX | www.wowinterface.com in the Ace section |
| 04:45.50 | GenNMX | And you can move both of those frames, I've done so myself with Visor |
| 04:46.05 | AnduinLothar | MobileFrames might be a little more intuitive |
| 04:46.06 | Seracht | better than discord? |
| 04:46.15 | Tain | Just remember with the Minimap the frame you want is, "MinimapCluster" |
| 04:46.17 | AnduinLothar | define 'better' |
| 04:46.41 | Tain | Definitely different. |
| 04:46.55 | GenNMX | Seracht: Discord Frame Modifier and MobileFrames are easier to use, but usually break every new patch and take up a lot more resources |
| 04:47.08 | Seracht | GenNMX i dont see it |
| 04:47.11 | Seracht | i dont see Visor |
| 04:47.21 | GenNMX | Tain: Isn't Visor on WoWI? |
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| 04:47.41 | Tain | No GenNMX, it isn't. Only because I wanted to make sure thigns were working right with the 1.9 patch first. |
| 04:47.47 | Tain | I think it's ok to put it up now. |
| 04:47.47 | GenNMX | Ahhh, OK |
| 04:47.59 | Tain | Well, also I knew it would casue a lot of questions that I'd have to answer. :) |
| 04:48.28 | Tain | I need a PR agent. |
| 04:48.29 | GenNMX | Someone on WoWI demanded I update my TOC to 10900 instead of 1900, damn them |
| 04:50.31 | AnduinLothar | I have PR volenteers for cosmos. doesn't help me for my non cosmos addons tho. |
| 04:51.36 | Seracht | anyways good night |
| 04:51.46 | Seracht | and mobileframes is not on WoWI either |
| 04:51.56 | AnduinLothar | it's on curse |
| 04:52.15 | AnduinLothar | it's not on wowi cause i haven't updated it recently |
| 04:52.20 | Seracht | oh |
| 04:52.24 | Seracht | so does it work with 1.9? |
| 04:52.29 | Gryphen | yes |
| 04:52.51 | Tain | I know people will probably laugh at this, but I installed MoveAnything and I couldn't figure it out. :( I just got a blank window with nothing in it and couldn't figure out how to move things. |
| 04:53.05 | AnduinLothar | it's not esp intuitive |
| 04:53.17 | Seracht | esp? |
| 04:53.24 | AnduinLothar | especially |
| 04:53.41 | Seracht | and anduin its not on curse eiter |
| 04:53.42 | Seracht | either |
| 04:53.46 | AnduinLothar | you have to toggle mobility |
| 04:53.48 | Seracht | did a search for - MobileFrames no result |
| 04:53.58 | AnduinLothar | lol, curse search ftl |
| 04:54.12 | AnduinLothar | http://www.curse-gaming.com/mod.php?addid=408 |
| 04:54.23 | AnduinLothar | space in the name on curse |
| 04:55.10 | Seracht | wtf |
| 04:55.13 | Seracht | this is like |
| 04:55.15 | Seracht | 3 months old lol |
| 04:55.18 | Seracht | still works? |
| 04:55.18 | Seracht | wow |
| 04:55.22 | AnduinLothar | :) |
| 04:55.50 | AnduinLothar | ya, the toc will complain but u can update that easy or just load out of date addons |
| 04:56.16 | AnduinLothar | or you can grab the version outa the cosmos alpha.. but i dont think anything's changed much |
| 04:56.18 | Gryphen | or grab it out of cosmos |
| 04:56.45 | GenNMX | Please don't update the TOC manually, just let it load out of date addons |
| 04:57.31 | AnduinLothar | i think the individual enable disables are broken via slash command, but work if ur using the khaos gui. haven't gotten around to fixing that yet |
| 04:57.52 | Gryphen | chop chop |
| 04:58.03 | Seracht | thanks |
| 04:58.07 | Seracht | going to sleep now good night |
| 04:58.25 | AnduinLothar | meh, slash commands suck. and all the slash lovers are using visor anyway |
| 04:58.37 | GenNMX | You haven't seen VisorGUI lately ;) |
| 04:58.46 | Tain | Slash commands rule. And VisorGUI is coming along. :) |
| 04:58.49 | AnduinLothar | actually i have |
| 04:59.07 | AnduinLothar | it's still not the same grab and go dynamic or MF tho |
| 04:59.13 | AnduinLothar | of* |
| 04:59.34 | Tain | It'll always be a bit different, for performance sake. |
| 04:59.58 | AnduinLothar | i don't mind using visorgui for perminent movements like minimap or bars or unit frames |
| 05:00.09 | AnduinLothar | but i need my panels instantly draggable |
| 05:00.47 | Tain | Yep, can uderstand that. I'm happier with the "nudge" method than drag. But I know I'm probably in the minority. |
| 05:01.30 | AnduinLothar | nudge doesn't cut it when you have a bank viewer, char frame, AH, bags and smithing window open |
| 05:02.48 | Tain | Like I said, I'm probably in the minority. |
| 05:03.20 | Gryphen | i drags frames almost every time i open one |
| 05:03.24 | Gryphen | -s |
| 05:03.59 | AnduinLothar | it's the curse of being about to have more than 2 open |
| 05:04.04 | AnduinLothar | able* |
| 05:04.31 | AnduinLothar | needs a good management scheme like Expose |
| 05:05.11 | AnduinLothar | i write it eventually.. |
| 05:05.54 | AnduinLothar | the scaling/moving is easy now... it's the occlusion detection code that's a lil more difficult |
| 05:08.13 | Corrodias | oh hey, i should say |
| 05:08.34 | Corrodias | cosmos's notepad addon is my favorite of the notepad addons |
| 05:08.43 | AnduinLothar | heh, that thing is so old |
| 05:09.10 | Corrodias | and my cat decided that she didn't want to be held and yet thought it would be a good idea to BACK out so she'd fall on her ass, so i'm typing with one hand wrapped in gauze |
| 05:09.11 | AnduinLothar | it needs an execute button. then i can trash luapad |
| 05:10.20 | Tain | bleh I have to add options to Visor for scaling. I set it to always scale on the center of a frame, which is good for some cases, but I need to have the option to scale on the anchor point like the default will. |
| 05:10.33 | AnduinLothar | :) |
| 05:11.00 | AnduinLothar | my weekend project has just become to make zooming frames |
| 05:11.08 | Corrodias | "Jukaar's Raid Guides: Wailing Caverns". wtf. who raids in WC? |
| 05:11.24 | GenNMX | Iriel was talking about a design for font scaling |
| 05:15.07 | Tem|ZG | <bored> |
| 05:16.13 | AnduinLothar | heh. speaking of old thingas that still work. Gymnast is like 10 months old and still works. |
| 05:16.26 | Tem | speaking of tooltip mods |
| 05:16.28 | Tem | I hate them all |
| 05:16.37 | AnduinLothar | all? why? |
| 05:16.47 | Tem | None of them work well |
| 05:16.53 | AnduinLothar | doing what? |
| 05:17.05 | Tem | and most of their features feel clunky |
| 05:17.26 | Tem | tooltip positioning is the biggest |
| 05:17.29 | GenNMX | Tem: AF_ToolTip Mini |
| 05:17.29 | Corrodias | tipbuddy? whoa. tipbuddy is okay. |
| 05:17.31 | Tem | it's just plain crappy |
| 05:17.40 | AnduinLothar | have you used Gymnast? |
| 05:17.42 | Tem | aye |
| 05:17.44 | Tem | way back when |
| 05:17.44 | GenNMX | 11KB Tooltip addon! |
| 05:17.55 | Tain | Tooltips suck. |
| 05:18.08 | Corrodias | positioning in tipbuddy is pretty simple. you put the anchor where you want it and decide how you want the tooltips to anchor to it. |
| 05:18.14 | Tem | yeah |
| 05:18.20 | Tem | and it bugs out all the f-ing time |
| 05:18.33 | AnduinLothar | Gymnast Smart Anchoring work pretty well |
| 05:18.33 | Tem | sticks the tooltips on my cursor or at the top of the screen |
| 05:18.36 | Corrodias | you.. must have an addon conflict, or something |
| 05:18.41 | Tem | maybe |
| 05:18.41 | Fanook | i cant recall ever having a problem with it |
| 05:18.49 | Tem | though I can't imagine how |
| 05:18.59 | Tem | I don't have any other addons that would mess with it |
| 05:19.15 | Tem | it's more likely that I'm good at bringing out bugs in people's code |
| 05:19.17 | Corrodias | a lot of tooltips go on your cursor no matter what, generally, such as the "item" tooltip when browsing your inventory |
| 05:19.32 | Tain | I hate things going to my cursor. |
| 05:19.37 | Tem | oh and speaking of bugs, I got an error with ChatBar |
| 05:19.39 | Corrodias | if the rest go at the top of your screen, i'd assume there's something wrong with the place where the tipbuddy anchor is |
| 05:19.41 | Tem | don't remember why |
| 05:19.41 | GenNMX | Tem you've used TipWrangler I assume, right? |
| 05:19.43 | AnduinLothar | that's not technically going to your cursor |
| 05:19.46 | Tem | but there is an error in there |
| 05:19.51 | GenNMX | Tipster I mean |
| 05:20.01 | Tem | GenNMX: yeah, tipster didn't work at all for me |
| 05:20.23 | Corrodias | it anchors to the item's frame, rather. pretty close to the cursor. |
| 05:20.23 | Tain | Kind of odd, Tipster mostly works for me. |
| 05:20.31 | Tem | So I've given up completely on tooltip mods |
| 05:20.44 | Tem | I'm either going to write my own (probably not) or just not use one |
| 05:20.55 | AnduinLothar | where do you want it? |
| 05:21.01 | Tem | bottom right |
| 05:21.08 | Tem | where if belongs |
| 05:21.10 | Corrodias | i think that, if you're having such trouble with them, you probably have a conflicting addon somehow... though i can't imagine you wouldn't be able to figure it out on your own |
| 05:21.12 | Tain | bleh I'd go nuts if it were there. |
| 05:21.18 | AnduinLothar | then why do you need a tooltip mod? |
| 05:21.35 | Tem | AnduinLothar: I was using them for changing the contents of the tooltips |
| 05:21.42 | GenNMX | Tem: I'd look at AF Tooltip Mini, it's a stripped-down tooltip mod where you need to edit the Lua to position the anchor |
| 05:21.44 | Corrodias | i like mine in the bottom right, too. however, i like to add a little more information to it (such as guild) and move it up a little because it was in the way of the pet bar |
| 05:21.50 | AnduinLothar | oh, that's not what u were talkign about tho |
| 05:21.52 | Tem | I liked the showing buffs and debuffs in TipBuddy |
| 05:22.06 | Tem | well the positioning problems are what makes me hate them |
| 05:22.16 | Tem | They can't properly leave the positioning the fuck alone |
| 05:22.22 | AnduinLothar | lol. so disable thier positioning |
| 05:22.45 | Corrodias | it SHOULD be simple to put the tooltip in the corner. it didn't give me any trouble, see. |
| 05:23.05 | Corrodias | SEE! .. oh, you can't see |
| 05:23.34 | Tem | yeah Corrodias I just give up |
| 05:23.40 | Tem | I'm out of patience today |
| 05:23.45 | Tem | I need to go get drunk or something |
| 05:26.22 | AnduinLothar | wow... drawing a parse tree in ascii makes me want to die |
| 05:29.31 | GenNMX | I wonder if Lua is smart enough to let "(.+)\'?s?r?" capture either "UnitName's" or "Your" |
| 05:30.11 | GenNMX | I really need to install a standard Lua interpreter to test these regex patterns |
| 05:30.22 | AnduinLothar | dude... make it two different gfinds and save urself some time |
| 05:31.48 | GenNMX | AnduinLothar: Where's the fun in that? |
| 05:32.52 | Corrodias | saving time? |
| 05:33.20 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com) |
| 05:33.37 | ToastTheif | Hmm |
| 05:33.41 | ToastTheif | where would Cide be |
| 05:34.13 | GenNMX | Yeah, but that's not time spent happily ;) |
| 05:34.35 | ToastTheif | anyone know where I can find a list of base stats |
| 05:35.29 | Corrodias | ah, yes. hold on. |
| 05:38.56 | Corrodias | must have been gamespy |
| 05:40.18 | GenNMX | http://www.google.com/search?hl=en&q=wow+%22base+stats%22&btnG=Google+Search |
| 05:40.18 | Corrodias | almost there (god, i hate the web) |
| 05:40.22 | GenNMX | 1st Hit |
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| 05:40.53 | Corrodias | yes, god damnit, that's the one. |
| 05:41.07 | GenNMX | I think I'll teach a "How To Google" course at our local community college |
| 05:41.12 | Corrodias | GenNMX bests me again |
| 05:41.31 | ToastTheif | as if I didn't try that |
| 05:41.33 | Corrodias | my search was inferior.. 'warcraft race stats' |
| 05:41.46 | ToastTheif | but that site doesn't have the base stats for gnome warriors |
| 05:42.07 | GenNMX | That's because Gnome Warriors don't exist! |
| 05:42.14 | Corrodias | it doesn't? |
| 05:42.22 | ToastTheif | nope |
| 05:42.26 | ToastTheif | only like 2 levels |
| 05:42.32 | ToastTheif | and I know cide has them all |
| 05:42.38 | Corrodias | 18 23 21 24 20 50 - |
| 05:42.42 | ToastTheif | I need the one for 19 gnomish warrior |
| 05:42.50 | ToastTheif | not level 1 :) |
| 05:42.55 | Corrodias | you know, guy, if you are looking for full stat progression, you shouldn't be searching for BASE STATS |
| 05:43.15 | Corrodias | although i see how you came to that term |
| 05:43.43 | ToastTheif | wow level 19 gnome warrior base stats |
| 05:43.46 | ToastTheif | I tried that |
| 05:44.33 | GenNMX | ToastThief: http://wowvault.ign.com/View.php?view=Stats.List&category_select_id=9 |
| 05:45.05 | GenNMX | ToastThief: Take the stats from Level 15 and Level 34, add them, then multiply them by 15/34 |
| 05:45.27 | GenNMX | That'll give you a very close guess |
| 05:45.46 | ToastTheif | gnomish, not dwarf |
| 05:45.51 | ToastTheif | and I have a very close guess |
| 05:45.55 | ToastTheif | it's either 41 or 44 |
| 05:45.59 | ToastTheif | for the stam |
| 05:46.11 | ToastTheif | but I need to know the exact |
| 05:46.12 | GenNMX | ToastTheif: Use 1 and 7 then |
| 05:47.34 | ToastTheif | so (21+27)/(1/7) |
| 05:47.52 | ToastTheif | er x(1/7) |
| 05:48.01 | ToastTheif | which is equal to about 6.8... |
| 05:48.29 | ToastTheif | some how I think that's wrong, unless I did the forumla wrong |
| 05:49.31 | GenNMX | y= (Level 1 Stat) * x; x = (Level 1 Stat + Level 7 Stat) / (1/7) |
| 05:50.58 | GenNMX | Sorry, that's still not right |
| 05:51.11 | GenNMX | y = (Level 1 Stat) * ( x / (Desired Level) ) |
| 05:51.14 | GenNMX | There we go |
| 05:51.36 | ToastTheif | what's x? |
| 05:51.46 | GenNMX | x = (Level 1 Stat + Level 7 Stat) / (1/7) |
| 05:51.55 | ToastTheif | k |
| 05:52.05 | GenNMX | Goddamit, I did it again |
| 05:52.22 | GenNMX | y = (Level 1 Stat) * ( Desired Level / x ) |
| 05:52.25 | GenNMX | I'm sleeepy |
| 05:52.52 | ToastTheif | x = 336 |
| 05:53.25 | GenNMX | Typo, x = x = (Level 1 Stat + Level 7 Stat) / (1/7) |
| 05:53.42 | GenNMX | x = (Level 1 Stat + Level 7 Stat) * (1/7) |
| 05:53.56 | ToastTheif | k lol |
| 05:54.51 | ToastTheif | 58.1875 |
| 05:55.01 | ToastTheif | so... not even close to 44 or 41 |
| 05:55.10 | ToastTheif | so your formula is wrong =P |
| 05:56.02 | GenNMX | My forumla is right, but we just don't have enough sample data |
| 05:56.08 | GenNMX | If we had levels 1-18 it would work :D |
| 05:56.47 | ToastTheif | =/ |
| 05:56.48 | ToastTheif | lol |
| 06:02.08 | ToastTheif | I just don't understand |
| 06:02.16 | ToastTheif | how can one of use have 41 stam |
| 06:02.21 | ToastTheif | and the other 44 |
| 06:04.04 | ToastTheif | ok I know for sure |
| 06:04.16 | ToastTheif | lvl 19 NE Warriors have 41 stamina |
| 06:04.35 | ToastTheif | so Im leaning towards 19 Gnome warriors *should* have 44 stamina |
| 06:07.48 | Fanook | does this help? http://wowvault.ign.com/View.php?view=Stats.View |
| 06:08.49 | ToastTheif | hmm |
| 06:09.03 | ToastTheif | well it says that gnomes and NE both have 19 stam at lvl 1 |
| 06:11.03 | ToastTheif | and being warrior, we get +2 |
| 06:11.09 | ToastTheif | so 21 stam at lvl one each |
| 06:11.20 | ToastTheif | so that *should* be 41 at 19 |
| 06:11.23 | ToastTheif | I think... |
| 06:12.52 | Fanook | 21+(2*18)=57 |
| 06:13.30 | Fanook | or, wait, nm |
| 06:14.39 | ToastTheif | it's either 41 or 44 =P |
| 06:14.42 | Fanook | know what, i'm an idiot :) |
| 06:15.52 | Fanook | i'm getting 39 |
| 06:16.52 | ToastTheif | =/ |
| 06:17.40 | Fanook | assuming +1 each level, 21+18 |
| 06:19.38 | AnduinLothar | someone said somehting about convert to raid not working.. |
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| 06:35.12 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com) |
| 06:41.41 | ToastTheif | OK |
| 06:41.42 | ToastTheif | so |
| 06:41.52 | ToastTheif | level 19 gnome warrior base health = 4 |
| 06:41.53 | ToastTheif | 1 |
| 06:41.54 | ToastTheif | 41 |
| 06:41.58 | ToastTheif | kthxbau |
| 06:42.00 | ToastTheif | i |
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| 07:17.56 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
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| 08:22.23 | Shouryuu | RAWR-IN |
| 08:22.27 | Shouryuu | whooppps caps sorry |
| 08:26.45 | Iriel | heh |
| 08:36.00 | Shouryuu | ugh anyone know how to check a song's bitrate |
| 08:36.44 | Shouryuu | ok found one =P |
| 08:52.58 | Tem | Is anyone here pretty familiar with java? |
| 08:53.11 | Iriel | Yes |
| 08:53.14 | Iriel | very familiar |
| 08:53.42 | Tem | What java.util class is most similar to Lua's table object? |
| 08:53.59 | Iriel | Map (Technically HashMap) |
| 08:54.10 | Tem | Map is the interface? |
| 08:54.12 | Iriel | but you should declare Maps, and create HashMaps, that that makes sense |
| 08:54.16 | Iriel | Yes, Map is the interface |
| 08:54.25 | Tem | k |
| 08:54.26 | Tem | thanks |
| 08:54.49 | Iriel | You'd probably want a hybrid HashMap/ArrayList if you wanted to simulate table really well |
| 08:54.57 | Tem | Hmm |
| 08:54.58 | Iriel | I dont know what you're trying to do with it tho |
| 08:55.04 | Tem | Not anything atm |
| 08:55.20 | Tem | I'm taking a class this semester and we're going to be using java |
| 08:55.56 | Tem | since I'm most comfortable with lua atm, I figured I'd probably want to use lua's table object |
| 08:56.12 | Tem | so I'm just need to see where to start |
| 08:56.23 | Iriel | Well, Map is a generic map, arbitrary keys and values |
| 08:56.35 | Iriel | HashMap is the standard 'unsorted' implementation |
| 08:56.43 | Iriel | TreeMap is the standard 'ordered' implementation |
| 08:56.45 | Tem | In addition, I've never written in java before so I'm just playing around atm |
| 08:56.57 | Tem | I see that map is Map<K,V> |
| 08:57.08 | Tem | is that similar to or exactly like C++'s templates? |
| 08:57.25 | Iriel | Hm, are you looking at java 1.5's template stuff? |
| 08:57.33 | Tem | so I need to declare my map with two types K and V? |
| 08:57.40 | Iriel | I haven't played with that yet to be honest |
| 08:57.48 | Tem | or can K and V represent different types for each element? |
| 08:58.08 | Iriel | Well, a standard java.util.Map is untyped, key and value are Object (or a subclass thereof) |
| 08:58.16 | Tem | ah ok |
| 08:58.24 | Iriel | Java 1.5 introduced C++ style templates, wihch allow strongly typed maps |
| 08:58.29 | Tem | so you have to know what to cast it to when it comes out? |
| 08:58.44 | Iriel | Unfortunately I've not used them at all, but I really should learn sometime soon |
| 08:58.51 | Tem | ie (myClass)map.get("key") |
| 08:58.54 | Iriel | Yes, but generally you know because you put them in |
| 08:59.29 | Tem | writing general code is one of the things I enjoy most |
| 08:59.35 | Tem | so templates are my friend |
| 08:59.39 | Iriel | I'm imagining if you do Map<Object,String> |
| 08:59.46 | Iriel | then you can do String = map.get(someKey) |
| 08:59.50 | Iriel | oops, I mean |
| 08:59.56 | Iriel | String s = map.get(someKey); |
| 09:00.01 | Iriel | without the cast |
| 09:00.16 | Iriel | I suspect the syntax for declaration is something like |
| 09:00.16 | Tem | yeah that makes sense |
| 09:00.31 | Iriel | Map <Object,String> map = new HashMap<Object,String>() |
| 09:00.36 | Iriel | But again, that's a guess 8-) |
| 09:00.56 | Tem | guesses are all I've got to go on atm so it's a start |
| 09:01.10 | Iriel | I live in java 1.4 at the moment, due to the realities of work.. (We've still got some systems running 1.3, which are painful) |
| 09:01.25 | Tem | ah |
| 09:01.39 | Tem | Well I've been living in lua for 8 months... |
| 09:01.57 | Tem | fun stuff |
| 09:02.00 | Iriel | If you're going to do any java stuff, it's worth learning all of the java.util.Collection stuff, the java.util.Collections utility class is also worth reading (The javadocs for it, at any rate) |
| 09:02.07 | *** join/#wowi-lounge Codayus (n=cody@chaos.net.nz) |
| 09:02.22 | Tem | I'll have to look for that |
| 09:02.35 | Tem | I need to find something like PiL for java |
| 09:03.04 | Tem | (easy to read, cheap, and loaded with good information on the language) |
| 09:03.11 | Iriel | That's something I had trouble with, good java books |
| 09:03.19 | Iriel | they all seemed to have pacing issues |
| 09:03.28 | AnduinLothar | i never used a book |
| 09:03.44 | Tem | Whether or not I'm taking a class for it, I prefer to teach myself things |
| 09:03.48 | AnduinLothar | learned it all from lecture, tutorials and the docs |
| 09:03.49 | Iriel | It's been a good 8 years or so since last time I looked for a java book, so hopefully there's more now. |
| 09:04.08 | Iriel | sun have a whole bunch of tutorials on their site |
| 09:04.13 | Iriel | You'd be well served to start there |
| 09:05.16 | AnduinLothar | mmm not too bad. 3 consecutive successful templar soloings |
| 09:05.38 | Tem | they seem to have extensive docs on the default packages |
| 09:05.46 | Tem | but no examples to go with any of the classes |
| 09:05.46 | AnduinLothar | yes, they do |
| 09:05.47 | Iriel | Yes, the javadocs are great |
| 09:06.03 | Tem | I'm sure they are there; I just haven't found em yet |
| 09:06.05 | Iriel | and if you write your own stuff, it's worth learning how to do javadocs, they're pretty easy, and it's a great habit to get into |
| 09:06.14 | Tem | (the examples) |
| 09:06.28 | Iriel | http://java.sun.com/docs/books/tutorial/index.html |
| 09:09.11 | Tem | heh, that's the exact page I just navigated too before looking back at this channel |
| 09:09.24 | Iriel | Java calls templates "Generics" |
| 09:09.37 | Iriel | Looks like the implementatin does work how I guessed it would also |
| 09:10.29 | Tem | indeed |
| 09:10.52 | Tem | but it doesn't look like it accepts the intrinsic types |
| 09:10.56 | Iriel | No |
| 09:11.02 | Iriel | That's one thing you have to get used to |
| 09:11.03 | Tem | ie you have to use Integer instead of an int |
| 09:11.07 | Iriel | long, int, etc are not Objects |
| 09:11.30 | Iriel | On the plus side, the intrinsic types are very fast and efficient |
| 09:11.36 | Iriel | on the minus side, they're not Objects |
| 09:11.50 | Iriel | You get the hang of which to use when pretty quickly |
| 09:12.14 | Iriel | Usually sun's interfaces and class are good examples of which to use when |
| 09:12.53 | Tem | I don't know if I like the idea of having to do map.put(new Integer(1), "bob") |
| 09:13.13 | Iriel | Well, you'd probably do |
| 09:13.21 | Iriel | map.put(Integer.valueOf(1), "bob") |
| 09:13.31 | Tem | oooh |
| 09:13.39 | Tem | how does that method work? |
| 09:13.45 | Tem | the valueOf |
| 09:13.58 | Iriel | Well, it does essentially what yours did, but it lets the language optimize 'common' integer values, if it wants to |
| 09:14.09 | Tem | so it can reuse them |
| 09:14.10 | Iriel | since Integers are immutable |
| 09:14.20 | Tem | similar to how Lua does strings |
| 09:14.25 | Iriel | Yeah, if it REALLY bothers you, you can cache them. |
| 09:14.32 | Iriel | Sort of, but not quite. |
| 09:14.41 | Tem | Same idea I think |
| 09:14.43 | Iriel | yeah. |
| 09:14.49 | Iriel | Java strings have a similar idea to lua's also |
| 09:15.00 | Iriel | but you have to request it explicitly |
| 09:15.20 | Iriel | so String bob = new String("bob") |
| 09:15.28 | Iriel | gives you a fresh string object |
| 09:15.34 | Iriel | bob = bob.intern() |
| 09:15.43 | Iriel | Replaces 'bob' with its interned (or shared) version |
| 09:16.15 | Iriel | All string constants in your code are automatically interned, too |
| 09:16.21 | Tem | but you still have an object floating |
| 09:16.33 | Iriel | yes, you'd really want |
| 09:16.37 | Iriel | String bob = "bob"; |
| 09:16.43 | Iriel | And then it's interned for you. |
| 09:16.56 | Iriel | But explcit interning is great for handling incoming data, for example. |
| 09:17.12 | Iriel | if you've got to test a string against a bunch of possibilities,you can compare interned strings with == |
| 09:17.13 | Tem | neat |
| 09:17.17 | Iriel | which is much faster than .equals |
| 09:17.34 | Iriel | if you'er just doing one comparison, however, stick with .equals and avoid the intern |
| 09:18.01 | Tem | new String("bob") != new String("bob") right? |
| 09:18.28 | Iriel | correct |
| 09:18.37 | Iriel | and "bob" != new String("bob") |
| 09:18.50 | Iriel | but bob.equals(new String("bob") == true |
| 09:18.59 | Iriel | with the right quantity of parens 8-) |
| 09:19.16 | Tem | heh |
| 09:19.33 | Tem | and new String("bob").intern() == "bob" |
| 09:19.52 | Iriel | yes |
| 09:25.38 | Tem | aww I'm going to miss functions being first class data types |
| 09:25.53 | Iriel | Well, there are no functions that aren't methods |
| 09:26.00 | Tem | true |
| 09:26.12 | Iriel | generally in java you represent the kinds of things you'd do that way as objects |
| 09:26.14 | Tem | I keep catching myself trying to write function ... end |
| 09:26.25 | Iriel | I have the opposite problem in lua, i keep using {}'s |
| 09:26.37 | Tem | :) |
| 09:26.55 | Tem | I assume that once I work more in java it will have the same effect on me |
| 09:28.01 | Tem | if you pass an object as an argument to a function that expects a String |
| 09:28.07 | Tem | will it call toString for you? |
| 09:28.19 | Iriel | No |
| 09:28.38 | Iriel | But many classes where you'd want that just have a version of the function that takes Object |
| 09:28.52 | Iriel | so you'd see something like |
| 09:29.00 | Iriel | public DoSomething(String) { blah blah blah; } |
| 09:29.15 | Iriel | public DoSomething(Object x) { DoSomething(x.toString()) } |
| 09:29.43 | Tem | oh that makes sense |
| 09:30.04 | Iriel | Alternatively, you may see String.valueOf(x) (which has some optimizations if x IS a string, and handles nulls better IIRC) |
| 09:30.08 | Tem | overloading is a concept I'm going to have to get used to again |
| 09:41.18 | *** join/#wowi-lounge Verlaine (n=Shouryuu@20.239.97-84.rev.gaoland.net) |
| 09:41.31 | Tem | ok I'm sleep time |
| 09:41.38 | Iriel | Take care |
| 09:41.39 | Tem | thanks for your help Iriel |
| 10:34.11 | Wobster | Don't suppose anyone has a copy of Rowne's Fireshow handy? |
| 10:36.55 | Verlaine | Not I sorry |
| 10:38.06 | Iriel | Not I either |
| 10:41.52 | Shouryuu | I really don't understand how they figure out which numbers to give in sodokus or magic squares or logical problems like that... |
| 10:42.58 | Iriel | they likely randomly generate plausible grids then figure out which clues to give |
| 10:43.47 | Shouryuu | "they figure out" as in a program or a person? |
| 10:44.00 | Iriel | I'd expect program, with a person to review the results |
| 11:20.17 | *** join/#wowi-lounge Elkano (n=elkano@ip-213-135-2-165.handshake.de) |
| 11:42.19 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@20.239.97-84.rev.gaoland.net) |
| 12:30.47 | *** join/#wowi-lounge Verlaine (n=Shouryuu@20.239.97-84.rev.gaoland.net) |
| 13:22.51 | Verlaine | Ok my internet connection is driving me nuts |
| 13:27.47 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@73.239.97-84.rev.gaoland.net) |
| 13:27.55 | Shouryuu | I mean bloody crazy |
| 13:29.01 | Shouryuu | arrrghhh |
| 13:39.53 | Shouryuu | I'm going slightly mad, I'm going sliiightly madddd... It finaly happened, happened, it fiiinnaalllly happened! |
| 13:44.00 | Shouryuu | my god Alexander looks like the WORST movie man has ever made |
| 14:04.28 | *** join/#wowi-lounge krka (i=krka@c80-216-103-22.cm-upc.chello.se) |
| 14:06.31 | Shouryuu | what a bad bad bad movie |
| 14:35.41 | Wobster | You haven't seen Bloodrayne then I take it =) |
| 14:38.38 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@73.239.97-84.rev.gaoland.net) |
| 14:39.03 | Shouryuu | I think alexander just made it on my list of top 10 worst movies |
| 14:45.46 | *** join/#wowi-lounge id` (n=tom@hellsblade.xs4all.nl) |
| 14:52.40 | Beladona | coulda told ya that |
| 14:52.45 | Beladona | its a waste of a rental |
| 14:55.53 | Shouryuu | lol |
| 15:17.41 | Shouryuu | My god I have to find out what's wrong with my internet |
| 15:21.48 | *** join/#wowi-lounge Parak (n=profi@user-12hdr8d.cable.mindspring.com) |
| 15:24.10 | Cairenn | stupid snow/ice storm |
| 15:24.28 | Cairenn | bunch of trees in my backyard are down :( |
| 15:24.33 | Shouryuu | awwww |
| 15:24.37 | Shouryuu | that sucks |
| 15:26.45 | Shouryuu | If I could have an avatar on the WoW forums |
| 15:26.47 | Shouryuu | this would be it |
| 15:26.48 | Shouryuu | http://img.photobucket.com/albums/v496/beakerbongload/stupidposts.gif |
| 15:29.18 | Cairenn | violent much? |
| 15:30.02 | Shouryuu | =P |
| 15:42.42 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
| 15:58.33 | *** join/#wowi-lounge Verlaine (n=Shouryuu@73.239.97-84.rev.gaoland.net) |
| 16:08.46 | shouryuu | God damn it I so am going to kill my internet provider |
| 16:09.03 | shouryuu | Or belkin |
| 16:09.10 | shouryuu | depending on which is the source of my problem |
| 16:25.41 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |
| 16:48.26 | Corrodias | phht, that's not overloading |
| 16:48.29 | Corrodias | that's signature matching |
| 16:48.34 | Corrodias | (referring to a conversation hours ago) |
| 16:50.10 | Corrodias | and the necessity of Integer.valueOf(1) might have changed with java 1.5 |
| 16:50.30 | Corrodias | i recall hearing something about those wrapper classes becoming more 'automatic' |
| 16:51.09 | Corrodias | and those 'intrinsic types' are primitives |
| 16:51.48 | Corrodias | i wish either of the participants were here. |
| 17:03.44 | Beladona | with 1.10, total interface conversions should be possible |
| 17:03.59 | Beladona | I am already developing a theme manager for it |
| 17:04.07 | Cairenn | rarr Bela! |
| 17:04.26 | Beladona | people will be able to make themes, and it will show in my manager |
| 17:04.31 | Beladona | you can switch in-game |
| 17:04.48 | Beladona | uses LoadOnDemand and the new stuff in 1.10 to make it resource friendly |
| 17:04.57 | Cairenn | wheee for yet another must have! |
| 17:09.07 | Elkano | ...and here comes an update for my ItemDB :) |
| 17:09.13 | Beladona | lol |
| 17:12.43 | *** join/#wowi-lounge Osagasu (n=Kronus@rhhe10-109.2wcm.comporium.net) |
| 17:16.19 | Corrodias | time to move the computer to the dorm. woo. |
| 17:16.40 | Cairenn | ROFL |
| 17:16.47 | Cairenn | like the quit message |
| 17:17.14 | Cairenn | Elkano: no viruses, I trust? |
| 17:17.35 | Elkano | well, I hope so :) |
| 17:25.36 | Elkano | WRT the quit message: "This is a manual IRC worm. Please amsg this to all channels and format your harddisk afterwards. Thanks" ;) |
| 17:27.06 | Beladona | wow |
| 17:27.18 | Beladona | some moron sends me a mesage that says "wait" |
| 17:27.21 | Beladona | so I do |
| 17:27.26 | Beladona | then he throws up a duel |
| 17:27.30 | Beladona | so I decline it |
| 17:27.49 | Beladona | then he calls me a chicken and proceeds to tell me how weak I am if I am afraid to duel |
| 17:28.03 | Cairenn | <PROTECTED> |
| 17:28.21 | Beladona | I replied "I prefer a challenge, so I am going over here to kill this level 1 chicken" |
| 17:28.28 | Cairenn | ROFL |
| 17:31.54 | Elkano | I think if I manage to fix the last isues I'm having with my DistChat I'll go for a full release :) |
| 17:32.21 | Elkano | damn people going afk, dnd or offline :/ ;) |
| 17:35.55 | *** join/#wowi-lounge zenzelezz (n=zenzelez@ti131310a080-3728.bb.online.no) |
| 17:43.31 | Elkano | hmm? |
| 17:43.34 | Cairenn | you don't have to fake a screenshot, just put up a filler image :p |
| 17:44.08 | Cairenn | like this: http://www.wowinterface.com/downloads/fileinfo.php?id=4448 |
| 17:44.09 | Elkano | well, with 'faking' I mean have some people whisper you, forme a party and so on ^^ |
| 17:48.28 | Ktron | report him for verbal harassment |
| 17:48.38 | Ktron | that'll teach him |
| 17:57.59 | Cide | do it! |
| 18:00.19 | Tem | morning people |
| 18:00.20 | Cairenn | morning Tem |
| 18:00.37 | Elkano | ok, Cairenn, uploaded with a filler :) |
| 18:01.15 | Cairenn | approved |
| 18:01.15 | Tem | haha, I just noticed Iriel's section name |
| 18:01.49 | id` | :p |
| 18:01.53 | Cairenn | yeah, he didn't like British Invasion :p |
| 18:03.19 | Tem | Well, they are both funny |
| 18:03.36 | Tem | Cairenn: a suggestion for the site |
| 18:03.48 | Cairenn | post it in the suggestion forum, that way I don't forget |
| 18:04.06 | Tem | When you are viewing a user's profile, if they are an interface author |
| 18:04.22 | Tem | , put a link the the "list" page |
| 18:04.27 | Cairenn | *nod* |
| 18:04.40 | Tem | (Why can't I ever finish a thought in one line?) |
| 18:04.47 | Cairenn | :) |
| 18:06.38 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |
| 18:07.57 | Tem | posted |
| 18:11.09 | *** join/#wowi-lounge qwxyr (i=qw@201.80-202-198.nextgentel.com) |
| 18:11.17 | ScytheBlade1 | Bah - does SPELLCAST_STOP really fire twice (on START and STOP) if the spell is channeled? :( |
| 18:27.19 | ScytheBlade1 | Ugh, it does |
| 18:30.06 | Elkano | ScytheBlade1, had problems with this this week, too ^^ |
| 18:36.42 | ScytheBlade1 | So here's the question of the week then |
| 18:36.44 | ScytheBlade1 | WHY does it do that? |
| 18:39.17 | Elkano | I don't know :( I've modded nurfedHUD (the beta version that used Iriel's statsring code) to fix the display of channeled spells when noticing this. |
| 18:40.19 | ScytheBlade1 | You fixed it? |
| 18:40.39 | Elkano | so now I don't care for SPELLCAST_STOP anymore wrt channeling since SPELLCAST_CHANNEL_UPDATE with arg1 == 0 alos seems to tell me that channeling stoped |
| 18:42.19 | ScytheBlade1 | Mind e-mailing me the files you fixed? ;) |
| 18:44.42 | Elkano | are you trying to do the same? ^^ |
| 18:44.55 | ScytheBlade1 | I tried briefly, gave up due to this crap |
| 18:45.25 | Elkano | also for the statsring version? |
| 18:46.12 | ScytheBlade1 | hmm? |
| 18:47.36 | Elkano | Well, I've only fixed my nurfedHUD beta (which isn't on the nerfed page anymore, maybe they didn't like statsring that much as I do ^^), but SPELLCAST_STOP still fires. I only don't care for it |
| 18:48.39 | ScytheBlade1 | They don't like it that much? :/ |
| 18:48.41 | ScytheBlade1 | That's depressing |
| 18:49.20 | ScytheBlade1 | Hmm |
| 18:49.23 | ScytheBlade1 | So it's semi-fixed |
| 18:50.54 | Elkano | well, I haven't tried the new version on their hp that much since I didn't like it and went back to this one ^^ |
| 18:51.19 | Elkano | but I think they completely removed the castbar again :( |
| 18:53.45 | *** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com) |
| 18:54.30 | ScytheBlade1 | Hmm, duh |
| 18:54.36 | ScytheBlade1 | We have a perfect example in front of us |
| 18:54.43 | ScytheBlade1 | it's stuck in the FrameXML :P |
| 18:54.48 | *** join/#wowi-lounge Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
| 18:54.48 | *** mode/#WoWI-lounge [+o Cairenn] by ChanServ |
| 18:55.33 | Cairenn | odd |
| 18:55.37 | Elkano | well, that's what I used to fix it :) |
| 18:55.48 | Cairenn | hate it when computer randomly reboots for no apparent reason |
| 18:56.00 | Elkano | disable reboot on blue screen ;) |
| 18:56.18 | Cairenn | haha |
| 18:56.33 | ScytheBlade1 | That's pathetically simple, 158 lines |
| 19:02.02 | Elkano | I think I just found a new sig for me: "doesn't work" is not a bug description |
| 19:03.38 | Cairenn | heh |
| 19:04.32 | ScytheBlade1 | Cairenn: could you shed some light on this situation? (Calling SPELLCAST_STOP when a channeled spell.... starts) |
| 19:05.12 | Cairenn | and I would know the answer to that, why? |
| 19:05.30 | ScytheBlade1 | ;) |
| 19:05.51 | *** mode/#WoWI-lounge [-o Cairenn] by Cairenn |
| 19:05.57 | ScytheBlade1 | Cheater |
| 19:07.23 | Cairenn | works for me ;) |
| 19:07.42 | ScytheBlade1 | Hmmm |
| 19:07.48 | ScytheBlade1 | Time to go harass the WoW UI forums |
| 19:08.11 | Elkano | yea, blame sloken ;) |
| 19:08.12 | Beladona | sorry for the alte response |
| 19:08.19 | Beladona | but the SPELLCAST_STOP is most likely an error check |
| 19:08.37 | Beladona | it ensures that the previous spell is stopped and cleanly exited before starting a new one |
| 19:08.48 | Beladona | that is my guess |
| 19:09.16 | Elkano | but why is it then fired after the start of the new spell? |
| 19:09.30 | Beladona | it does STOP, START, STOP |
| 19:09.33 | Beladona | in one spell |
| 19:09.51 | Beladona | if the previous stop was not called, the next sspell you try to cast will STOP the previous |
| 19:10.10 | Cairenn | that seems reasonable to me, Bela |
| 19:10.46 | Cairenn | or if you are in the middle of casting one and change your mind, it stops that one to start the new one |
| 19:10.58 | Beladona | would be worth asking Slouken some time though if that is indeed the reason |
| 19:10.58 | Elkano | well, wrt channeld spell: STOP, START, channeling, STOP or STOP, START, STOP, channeling? |
| 19:12.01 | Elkano | it works for instant and spells with cast time, but for channeled spells it casts right after the channeling started |
| 19:27.28 | cladhaire | afternoon |
| 19:27.35 | Cairenn | hey cladhaire |
| 19:28.06 | Beladona | hiya |
| 19:28.08 | cladhaire | heyas cair =) |
| 19:28.10 | cladhaire | bela =) |
| 19:28.51 | cladhaire | i hate soloing all the WP quests |
| 19:29.08 | ScytheBlade1 | Beladona: @the START, STOP issue: Why couldn't the spell that you were casting just call STOP itself? Sure, you may be right, but imo "error checking" for that sounds a little... whacl ;) |
| 19:29.12 | ScytheBlade1 | *whack |
| 19:29.37 | Beladona | because if the spell you were casting isn't finished yet, it hasn't called STOP |
| 19:29.47 | ScytheBlade1 | I added a little debug, and every spell period calls STOP when it finishes or is canceled |
| 19:29.57 | Beladona | righty |
| 19:30.15 | Beladona | when it is finished or cancelled |
| 19:30.24 | Beladona | what if it is still being cast? |
| 19:30.38 | ScytheBlade1 | sec as I test ;) |
| 19:30.56 | Beladona | if you are casting a spell, and you try to cast another spell |
| 19:31.00 | ScytheBlade1 | Flamestrike = START, STOP, INTERRUPTED |
| 19:31.04 | Beladona | it cancels the first |
| 19:31.07 | Beladona | by calling STOP first |
| 19:31.14 | cladhaire | *nod* |
| 19:31.30 | Beladona | THAT is why all spells go STOP, START, STOP |
| 19:31.41 | ScytheBlade1 | In that it calls START, STOP, FAILED |
| 19:31.53 | Beladona | right |
| 19:32.12 | Beladona | still not seeing what I mean? |
| 19:32.26 | ScytheBlade1 | So why would the additional STOP be needed... when it's already called STOP and/or (FAILED || INTERRUPTED)? |
| 19:32.50 | Beladona | the STOP at the beginning isn't for that spell |
| 19:32.57 | ScytheBlade1 | ...oh. |
| 19:33.03 | Beladona | its for any others that might already be getting cast |
| 19:33.04 | cladhaire | its from the spell you interrupt with |
| 19:33.10 | ScytheBlade1 | That's still mildly retarded ;) |
| 19:33.19 | Beladona | makes sense to me |
| 19:33.35 | Beladona | now if they ever implement spell queing that would go away |
| 19:33.36 | ScytheBlade1 | Makes sense, yes, and while I'm no expert at WoW UI and whatnot |
| 19:33.39 | ScytheBlade1 | It still seems overkill |
| 19:33.57 | Beladona | in my mind it makes total logical sense from a programming standpoint |
| 19:34.13 | Beladona | its a simple ppreliminary check to make sure no other spells are actively running |
| 19:34.53 | Beladona | it does suck if you are watching for Spell Stops |
| 19:34.58 | ScytheBlade1 | Which makes sense, don't get me wrong |
| 19:35.04 | Beladona | because it appears to fire twice |
| 19:35.10 | Beladona | but it is two spells firing it |
| 19:35.45 | ScytheBlade1 | That's exactly what I'm doing, and it's driving me nuts |
| 19:36.09 | Cairenn | *theoretically*, they could have it Stop, Start, channel and then nothing more |
| 19:36.16 | Cairenn | and then the next one Stop |
| 19:36.23 | ScytheBlade1 | That'd be dirty :P |
| 19:36.27 | ScytheBlade1 | Soooo dirty :P |
| 19:36.39 | Cairenn | but that's the point Bela is making |
| 19:36.39 | ScytheBlade1 | Of course, on the other hand |
| 19:36.42 | Beladona | not really Cair |
| 19:36.51 | ScytheBlade1 | I could at least watch the events accurately :P |
| 19:36.52 | Beladona | because then you would need another spell to fire stop for that spell |
| 19:37.02 | Beladona | spells wouldn't exit cleanly |
| 19:37.10 | ScytheBlade1 | And that's my point |
| 19:37.14 | Cairenn | no, I know, but *theoretically* you could :p |
| 19:37.26 | ScytheBlade1 | Why not just make them exit cleanly in the first place instead of calling STOP 'just in case'? ;) |
| 19:37.37 | Cairenn | or they could have it "Stop, Start, Channel, Finish" :p |
| 19:37.58 | Beladona | Scythe, you should ask if they can make a different event for it. That would fix your problem. Spells would go KILL, START, Channel, STOP |
| 19:38.09 | Beladona | something like that |
| 19:38.19 | cladhaire | we've asked for an arg1 to STOP |
| 19:38.22 | Cairenn | because what if you decide to interrupt a spell part way through |
| 19:38.25 | cladhaire | and were politely told we wouldn't get it. |
| 19:38.39 | Beladona | it callls STOP |
| 19:38.51 | ScytheBlade1 | That would work |
| 19:38.55 | cladhaire | what are you watching for Scythe? |
| 19:39.05 | ScytheBlade1 | I'm still biased towards a spell casting START when it starts, and STOP when it stops |
| 19:39.13 | ScytheBlade1 | Instead of STOP when it starts, and STOP when it stops ;) |
| 19:39.19 | Beladona | you HAVE to have a check |
| 19:39.29 | Elkano | is the event system working FIFO? |
| 19:39.31 | Cairenn | because what if you decide to interrupt a spell part way through |
| 19:39.31 | Beladona | otherwise you get multiple spells trying to run, and then likely get a client crash |
| 19:39.59 | ScytheBlade1 | cladhaire: a simple thing. A spell counter that doesn't rely on the combat log :P |
| 19:40.25 | Elkano | STOP, START, (casting), STOP shouldn't be a problem, but STOP, START, STOP, (canneling), STOP is :/ |
| 19:40.30 | ScytheBlade1 | Beladona: which, imo, is what STOP + {FAILED || INTERRUPTED) is there for |
| 19:40.39 | Beladona | why does that cause you a problem? |
| 19:40.39 | Beladona | a stop should stop your counter right? |
| 19:40.43 | Beladona | regardless |
| 19:40.54 | ScytheBlade1 | No, as in a counter that just +1 at ever spell cast |
| 19:41.08 | ScytheBlade1 | Thing is, Blizzard calls STOP and then STOP. |
| 19:41.15 | ScytheBlade1 | Note the lack of a START. |
| 19:41.18 | Beladona | so you are counting stops |
| 19:41.22 | Beladona | not starts |
| 19:41.52 | cladhaire | the issue is with instants? |
| 19:41.56 | ScytheBlade1 | No |
| 19:41.59 | Cairenn | so can you do it by counting starts? |
| 19:41.59 | ScytheBlade1 | Instants = one STOP |
| 19:42.07 | ScytheBlade1 | No, because Blizzard doesn't call START |
| 19:42.15 | ScytheBlade1 | It calls STOP, then STOP |
| 19:42.25 | ScytheBlade1 | (when it starts and stops, respectively) |
| 19:42.31 | cladhaire | for instants? |
| 19:42.36 | cladhaire | instants are one single STOP |
| 19:42.37 | Cairenn | I thought you said it called stop, start, stop |
| 19:42.40 | ScytheBlade1 | Instants just call STOP once |
| 19:42.44 | cladhaire | *nod* |
| 19:42.46 | ScytheBlade1 | Which is fine |
| 19:42.48 | cladhaire | i'll shutup now.. just rying to help |
| 19:42.51 | *** join/#wowi-lounge SP|Sorren (n=email@adsl-63-204-72-176.dsl.scrm01.pacbell.net) |
| 19:42.51 | cladhaire | i've done a bunch with this |
| 19:42.54 | ScytheBlade1 | lol, no worries ;) |
| 19:42.58 | Beladona | hate to say this, but those are probably the worst way to count spells |
| 19:43.07 | ScytheBlade1 | I'm beginning to see that ;) |
| 19:43.08 | SP|Sorren | hello everyone ;o |
| 19:43.29 | ScytheBlade1 | Cairenn: some do, some don't, to put it nicely |
| 19:43.31 | cladhaire | to count spells, you'll need to hook CastSpell/SpellByName/UseAction |
| 19:43.33 | cladhaire | and watch events |
| 19:43.34 | ScytheBlade1 | It's... unique |
| 19:43.44 | Beladona | that would work |
| 19:43.48 | ScytheBlade1 | lol. Duh. |
| 19:43.49 | cladhaire | i use it for bishop |
| 19:43.49 | ScytheBlade1 | Of course. |
| 19:44.43 | cladhaire | I want to work with Tekkub to write a library to do just that |
| 19:44.49 | cladhaire | cause I have all the code |
| 19:44.50 | cladhaire | it just gets messy |
| 19:48.23 | SP|Sorren | anyone know how to get alpha channels to work? |
| 19:48.35 | cladhaire | .. with what? |
| 19:48.40 | SP|Sorren | well |
| 19:48.47 | SP|Sorren | my textures alpha channels aren't being recognized |
| 19:49.06 | SP|Sorren | the areas that are masked off are still opaque ;( |
| 19:49.26 | SP|Sorren | im saving w/ photoshop and teh 'alpha channels' check box marked |
| 19:49.38 | cladhaire | i'm not sure.. haven't done much with creating textures |
| 19:49.40 | cladhaire | i'm not artsy enough |
| 19:50.02 | SP|Sorren | ;o |
| 19:51.22 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 19:51.37 | Cairenn | hey Iriel |
| 19:52.50 | Tem | Iriel: how difficult is it to move or copy a large portion of a wiki? |
| 19:52.50 | Iriel | Hey there |
| 19:52.51 | Elkano | Hiho Iriel :) |
| 19:52.59 | Iriel | Tem: Quite annoying unless you want to write some scripts, why do you ask? |
| 19:53.19 | Tem | I just thinking out exactly how much the split API page annoyed me |
| 19:53.40 | Beladona | in PS I believe you have to create a separate BW channel in the channels tab |
| 19:53.53 | Beladona | as WELL as check that option |
| 19:53.55 | Tem | and I was wondering to myself if it annoyed me enough to fine a new wiki host, ect.. for the UI stuff |
| 19:53.59 | Iriel | Ah, well, they put it back. |
| 19:54.04 | Tem | s/fine/find/ |
| 19:54.05 | Iriel | So it's not an issue now 8-) |
| 19:54.08 | Tem | oh? |
| 19:54.11 | Tem | I didn't see that |
| 19:54.52 | Beladona | it really isn't worth it imho |
| 19:54.56 | Elkano | btw: Iriel, I've run in a bit trubble wrt the item disribution algorithem: people beeing afk, dnd or going offline will result in messages shown :/ |
| 19:55.05 | Beladona | then you have two pages with different information |
| 19:55.20 | Tem | Iriel: I haven't looked at that page in a few days. I was just going on the user talk page |
| 19:55.23 | Iriel | Elkano : Ah, I guess you'll need to filter those messages too 8-( |
| 19:55.35 | Iriel | Tem: Yeah, Fandyllic reverted but didn't add any talk |
| 19:56.06 | Iriel | I think as long as the wiki WORKS we should keep using it, a central location with general access is very positive. |
| 19:56.10 | Elkano | well, I've started some code to do so but it'll only work with the default chat frame |
| 19:56.41 | Iriel | I try to take snapshots of it periodically (the wiki) in case anything bad ever happens. |
| 19:56.48 | Beladona | yeah |
| 19:57.01 | cladhaire | do we know who hosts the wiki? |
| 19:57.02 | Tem | Iriel: I agree. We've been saying "check the wiki" for a year; it would probably add a lot of extra stress to move it |
| 19:57.11 | Beladona | I still think a backend database / frontend template system would be better suited sometimes |
| 19:57.30 | Beladona | one source for the data, multiple possible layouts |
| 19:57.38 | Iriel | Elkano : If you're hooking the ChatFrame event handler, it's not THAT difficult to have the filter work for all frames, you just have to do something clever with 'this' and the event args to spot the same event on multiple frames |
| 19:57.44 | Tem | Beladona: yeah that makes sense, but how is updating that database |
| 19:57.45 | Tem | ? |
| 19:57.47 | Iriel | Beladona : I've been (slowly) converting the entries into a normalized XML form |
| 19:57.55 | Iriel | Beladona : And then using that to repopulate the wiki |
| 19:57.56 | Elkano | afk, dnd and ignored are blocked for 5sec after the addon sent a whisper to that person (although I had one afk message that passed somehow, maybe lag) so only 'no player named 'x' online' has to be removed |
| 19:57.57 | Beladona | as long as updating the data uses a wiki style access system |
| 19:58.01 | Beladona | where anyone can |
| 19:58.07 | Iriel | Beladona : Though it's a very, very, low priority for me 8-) |
| 19:58.22 | Beladona | xml would work very nicely |
| 19:58.40 | Iriel | Yeah, it's pretty nifty when it works, the wiki -> xml process is the painful one. |
| 19:58.47 | Iriel | xml -> wiki is just an xslt |
| 19:58.53 | Beladona | not only that but other sites can get the data and output it hoever they want |
| 19:59.10 | Iriel | If I ever hit 50% coverage i'll post the results |
| 19:59.10 | Beladona | and it would always be up to date |
| 19:59.23 | Iriel | but as I said, i'm a bit slow on that, especially with work being it's current self. |
| 19:59.30 | Beladona | let me know if you need help, I have a lot of xml -> xslt experience |
| 19:59.34 | Elkano | "no player named 'x' online" is CHAT_MSG_SYSTEM, isn't it? |
| 19:59.48 | Iriel | Elkano : I dont know, but it sounds right 8-) |
| 20:00.36 | Iriel | Beladona : Well, the real bulk of the work is conversion, I have a few perl scripts that attempt to do wiki -> xml, but the result usually needs some manual labor to finish unless my templates were followed. |
| 20:01.35 | Iriel | Beladona : I'm aiming to have a full-cycle script in the end, downloads wiki page, looks for changes, if changed, automatically coverts to XML, and back to wiki -- if they match, then stores xml, if they dont match, then puts the file somewhere for me to finish off. |
| 20:01.50 | Beladona | how would updates be handled? would you trust people to update the xml directly? |
| 20:01.55 | *** join/#wowi-lounge mrTee (n=mrTee@71-32-221-65.eugn.qwest.net) |
| 20:02.14 | Iriel | I suppose I COULD, but the idea would be to have the wiki as the source of input still |
| 20:02.15 | Beladona | because xml edits could cause problems wwith template errors |
| 20:02.44 | Beladona | if someone screwed with tag names and such |
| 20:02.45 | Iriel | (Oh, as to who hosts the wiki, it's one of the cosmos folks, it may even be thott for all Iknow) |
| 20:02.54 | cladhaire | Gotcha |
| 20:03.05 | Beladona | wiki.wowinterface.com has a nice ring |
| 20:03.09 | Beladona | 0.o |
| 20:03.10 | Iriel | Yeah, that's an issue with either format, the XML lives in my svn repository and isn't public at the moment. |
| 20:03.13 | Cairenn | it isn't Thott ... I know who it is, I just don't recall |
| 20:03.13 | cladhaire | That was my original concern.. whether it was someone that had the best interests of the community at heart |
| 20:03.58 | Iriel | cladhaire : yeah, i've always interacted with the admin through AlexanderYoshi, and they've been good about things. But just in case that ever changes, I take backups 8-) |
| 20:04.05 | cladhaire | =) |
| 20:04.12 | Beladona | I like the public updating of the wiki, but I hate the decentralized data source aspect |
| 20:05.15 | Cairenn | oh, there's no worry that the guy hosting it doesn't have the community at heart |
| 20:08.28 | Iriel | http://wow.pastebin.com/516501 |
| 20:08.35 | Iriel | That's my XML format at present |
| 20:08.40 | Iriel | As an example. |
| 20:09.04 | Cairenn | I'm out for a couple hours, back later |
| 20:09.07 | cladhaire | bye Cair |
| 20:09.08 | cladhaire | have fun |
| 20:09.17 | Elkano | ok, let's hope for the code to work (testing it will be hard since I can't force ths messages to happen in the needed context :/ ) |
| 20:09.30 | cladhaire | Iriel: I like your structure |
| 20:10.15 | Iriel | cladhaire : Thanks 8-) There's support for examples, alternate argument forms (Though I'm not happy with how it handles things like Texture:SetTexCoord with 2 entirely different sets of arguments) yet |
| 20:10.30 | Iriel | Though it shouldn't take long to address that. |
| 20:11.17 | cladhaire | There's still so much to document =) |
| 20:11.32 | Iriel | Yeah, I used to make it a point to do a bunch every weekend morning |
| 20:11.42 | Iriel | but then the spambot hit all the pages and now i can't find out what's missing as quickly |
| 20:11.44 | Iriel | and I stopped. |
| 20:12.29 | cladhaire | *nod* |
| 20:13.52 | Beladona | do you care if I screw around with that xml and send it to you when I am done |
| 20:13.59 | Beladona | wouldn't be today |
| 20:15.14 | Iriel | What do you mean by 'screw around with that xml' ? You mean the content or the structure? |
| 20:15.38 | Beladona | structure |
| 20:16.39 | Iriel | I can send you my XSD, and you can send me comments, i'm happy to incorporate good changes, but since I have to recode scripts when it changes, I'll be a bit more reluctant about unnecessary ones. 8-) |
| 20:17.00 | Beladona | I don't need to |
| 20:17.18 | Iriel | http://wow.pastebin.com/516512 |
| 20:17.20 | Iriel | There's the XSD |
| 20:17.33 | Iriel | if you have time to eyeball it and do have suggestions, i'd be interested to hear them |
| 20:18.05 | Beladona | I just see places where things could be more compact, and probably support more content in less space |
| 20:18.29 | Beladona | but it might not be what you envisioned, so no worries if it doesn't work for your needs |
| 20:19.10 | Iriel | by all means send me your ideas, my goal is the smallest amount of content required to be able to emit full documentation yet still be humanly editable |
| 20:19.45 | Beladona | I love xml |
| 20:20.08 | Beladona | so much potential |
| 20:20.19 | Iriel | It's a great 'metaformat', so to speak |
| 20:20.22 | Iriel | with good tooling |
| 20:20.32 | Beladona | has some drawbacks |
| 20:20.35 | Beladona | unfortuantely |
| 20:20.50 | Beladona | its bad for serialization |
| 20:21.02 | Iriel | It depends why you're serializing |
| 20:21.19 | Iriel | I use it at work for serialization quite extensively, we have a neat data replication engine built atop XML |
| 20:21.32 | Beladona | well typically if you serialize a text document into xml, it increases the file size considerably (depending) |
| 20:21.32 | Iriel | It's bad for COMPACT serialization, that's for sure |
| 20:21.47 | Iriel | but XML + gzip or bzip2 == quite small still. |
| 20:21.54 | Beladona | depending on how you are serializing it |
| 20:22.27 | Iriel | XML is in the end a great interchange format, I wouldn't do _internal_ RMI with it, but I'd do _external_ RMI for example if bandwidth/super-performance wasn't a concern |
| 20:22.46 | Iriel | you can't beat binary formats for speed and space efficiency |
| 20:22.53 | Beladona | aye |
| 20:22.54 | Iriel | but they're a bitch to keep in sync |
| 20:23.03 | Iriel | in heterogenous systems |
| 20:29.26 | *** join/#wowi-lounge Tuatara (n=chatzill@d142-59-67-40.abhsia.telus.net) |
| 20:33.08 | id` | Anyone use Discord Action Bars? |
| 20:33.11 | id` | (latest beta) |
| 20:33.24 | id` | (3.1d) |
| 20:49.07 | Tem | Iriel: do you know if you can tack stuff onto userdata like it's a table in lua 5.0? |
| 20:49.27 | Iriel | Tem: I dont know, but I very much doubt it |
| 20:49.40 | Iriel | Tem: that would seem to defeat the purpose of userdata |
| 20:49.52 | Tem | I'm looking for a good way to store metadata for frames |
| 20:50.05 | Tem | but I don't want to put it on the frame |
| 20:50.05 | Iriel | (Unless, that is, the userData author implemented the feature tehmselves) |
| 20:50.08 | Iriel | For your simulation? |
| 20:50.17 | Tem | for the actual implementation |
| 20:50.23 | Tem | not for the sim |
| 20:50.27 | Iriel | What about the suggestion I had for the sim |
| 20:50.36 | Iriel | use another table, keyed by the frame's userdata? |
| 20:51.06 | Tem | I don't think you ever told me that idea |
| 20:51.09 | Iriel | local frameMeta = FRAME_META_DATA[frame[0]]; |
| 20:51.23 | Iriel | It was in one of my code snippets, but perhaps it wasn't memorable 8-) |
| 20:52.03 | Tem | just a sec I'll pastebin what I did in the sim |
| 20:53.04 | Tem | http://wow.pastebin.com/516545 |
| 20:53.29 | Tem | what you are suggesting there is closer to what I did originally |
| 20:54.16 | Iriel | *nod* |
| 20:55.09 | Tem | really what I want are private members... |
| 20:55.31 | Tem | I'll have to revisit the PiL's ideas on that |
| 20:55.51 | Iriel | well, a local metadata table (as above) gives you that |
| 20:56.15 | Iriel | there's slight overhead getting the private data entry for an object |
| 20:56.22 | Iriel | But once you have it, you're golden. |
| 20:57.26 | Tem | my only real problem with that is that the code is going to be split across several files |
| 20:57.34 | Tem | so with a lack of dofile |
| 20:57.54 | Tem | I can't create a table that is visible to all the files, but still not a global |
| 20:58.54 | Iriel | Well, you kind of can |
| 20:59.04 | Tem | oh? |
| 20:59.09 | Iriel | in your first file, make a global, bind it locally |
| 20:59.13 | Iriel | in your middle files, bind it locally |
| 20:59.18 | Tem | then nil it? |
| 20:59.19 | Iriel | in your last file, bind it locally, nil the global |
| 20:59.20 | Iriel | yup |
| 20:59.48 | Tem | sounds like a plan |
| 20:59.55 | Tem | nothing can load in between my files |
| 21:00.16 | Tem | thanks! |
| 21:00.17 | Iriel | Another approach (messier in a way) is to define a global function in each file that binds the global locally then kills itself |
| 21:00.24 | Iriel | And in the last file call the other files' global functions |
| 21:00.33 | Iriel | but that doesn't provide you with any extra insulation |
| 21:00.37 | Iriel | so the first way is simpler |
| 21:01.12 | Tem | I see |
| 21:01.16 | Tem | so make each file a function |
| 21:01.22 | Tem | the whole thing |
| 21:01.46 | Tem | well this is different, but would also work |
| 21:01.58 | Tem | Each file is its own function |
| 21:02.08 | Tem | The last file creates a local table |
| 21:02.18 | Tem | that each other file refers to as a global |
| 21:02.26 | GenNMX | Iriel: How does that work with Lua? Do you end up with three separate references? |
| 21:02.27 | Tem | the last file then calls each other file |
| 21:02.28 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |
| 21:04.00 | Iriel | GenNMX Each file has a local reference which points to the same place as the local reference in the other files |
| 21:04.07 | Iriel | But references are cheap |
| 21:04.45 | GenNMX | Iriel: But wouldn't nil'ing the Global free up the memory, hence making the references invalid? |
| 21:05.17 | Iriel | No, memory's only released when there are no references to something |
| 21:05.33 | Iriel | There's no such thing as an 'invalid reference' in lua |
| 21:05.36 | Iriel | It's impossible |
| 21:06.21 | GenNMX | Ahhh, gotcha. I thought 'nil' would propogate to everything that holds it as its reference. But I guess Lua is more dynamic then that ;) |
| 21:07.09 | Iriel | No, you're just nilling the reference, not the referenced object, if you've obtained a local copy of that reference, it's unchanged |
| 21:07.54 | Iriel | Ever find yourselves spending more time on utility classes because they're interesting, rather than actual "functionality" in something? |
| 21:08.38 | Tem | Iriel: all the time |
| 21:09.13 | Tem | Iriel: did you see my question about the fontstring objects associated with buttons? |
| 21:09.22 | Iriel | In the forum? |
| 21:09.54 | Tem | mmhmm |
| 21:10.05 | Iriel | yeah, I'm waiting for the answer 8-) |
| 21:10.40 | Tem | and now that I'm looking at the widget api page, I'm wondering if we might need other Set methods like the ones for Button |
| 21:10.53 | Iriel | Ok.. I have 20 methods to go and write, semi-idle. |
| 21:11.05 | Tem | haha |
| 21:11.07 | Tem | for what? |
| 21:11.13 | Iriel | StatRingsScaffold |
| 21:11.30 | Tem | It's funny you called it scaffold |
| 21:11.38 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |
| 21:11.43 | Tem | my frame simulation file is "Scaffold.lua" |
| 21:11.45 | *** join/#wowi-lounge Ktron (i=Khamer@student2a-64.unh.edu) |
| 21:11.53 | Ktron | anyone use xchat2 for windows instead of xchat? |
| 21:11.58 | Tem | hehe |
| 21:12.24 | Tem | Ktron: I used it for about 10 minutes if you just wanted a headcount, but I couldn't answer any questions about it. |
| 21:12.57 | Ktron | I'm just looking for a mlid comparison to whether xchat2 is better or not |
| 21:13.02 | Ktron | what do you use Tem ? |
| 21:13.09 | Tem | gaim |
| 21:13.16 | GenNMX | irssi is the best! |
| 21:13.26 | Tem | it's all personal preference |
| 21:13.39 | Tem | I like gaim because of it's colorizing system |
| 21:13.52 | Tem | out of the box it's not so hot, but I recompiled it to make it not suck |
| 21:14.31 | Tem | I need to hunt down it's timestamp feature and change it to use a 12 hour format because I really don't do the 24 hour thing very well |
| 21:15.30 | Cide | 24h = win |
| 21:15.38 | Cide | the only thing that makes sense :) |
| 21:15.39 | Ktron | heh, so you editted the source some on Gaim to tweak it for you? heh |
| 21:15.49 | Ktron | are you on *nix then, I'm guessing? |
| 21:16.07 | ScytheBlade1 | I've used xchat2 extensively |
| 21:16.16 | Tem | Ktron: yeah.. My biggest complaint was that it used a yellow color on a white background which was terrible to read |
| 21:16.47 | Tem | so I dove into the source (or rather I dove into #gaim and they told me where it was) and I changed the colors |
| 21:16.55 | Ktron | ScytheBlade1, did you use xchat as well? would you recommend I try out xchat2 if I like xchat? I'm on win xp, btw |
| 21:17.11 | ScytheBlade1 | I haven't used xchat, but I have used xchat2 |
| 21:17.17 | ScytheBlade1 | And if you're on windows, use HydraIRC |
| 21:17.42 | ScytheBlade1 | I prefer HydraIRC over xchat*, irssi, mIRC, anything period |
| 21:17.52 | Tem | Beware: recompiling gaim on windows was comparable with setting up a SquirrelMail server |
| 21:18.30 | Ktron | I used to use Hydairc, but I like xchat better actually |
| 21:18.42 | ScytheBlade1 | ...how? Why? |
| 21:18.51 | Ktron | heh, I don't htink I'd attempt recompiling Gaim on windows |
| 21:18.56 | Tem | I too used Hydra, but I prefer gaim |
| 21:19.39 | Ktron | for one ScytheBlade1, I like the 'single pane' feel of xchat-- just really 2 panes, chat and userlist, and tabs along the bottom |
| 21:19.44 | ScytheBlade1 | It lacks a real scripting support, but that's just it |
| 21:19.52 | ScytheBlade1 | Ktron: there are several settings to do just that |
| 21:20.09 | ScytheBlade1 | You can customize it's 'windows' to no end |
| 21:20.18 | Ktron | I didn't like the default colors/fonts either, and as har as I know, hydra has yet to implement a good system for allowing people to change that |
| 21:20.36 | ScytheBlade1 | Eh, I loved the color and look of it |
| 21:20.37 | Ktron | Another, I only really connect to free node, so the tree view was unnecessary |
| 21:20.39 | Beladona | compiling anything on windows is like giving birth |
| 21:20.47 | ScytheBlade1 | lol @ Beladona |
| 21:21.15 | ScytheBlade1 | The worst windows compile I've ever done would be xchat2 |
| 21:21.20 | Ktron | Beladona, except when you finally do, it probably is a disfunctional child who has a whole in his leg that needs immediate health care |
| 21:21.21 | ScytheBlade1 | Second to that, PHP with SSL |
| 21:21.30 | Beladona | haha |
| 21:21.36 | ScytheBlade1 | lol |
| 21:21.39 | ScytheBlade1 | in the WoW forums style |
| 21:21.40 | Beladona | and you eventually just put it down |
| 21:21.44 | ScytheBlade1 | "10/10 i lol'd" |
| 21:21.55 | ScytheBlade1 | That's good, a hahaha |
| 21:22.04 | Ktron | Also ScytheBlade1, xchat takes up less resources than HydraIRC |
| 21:22.37 | Beladona | its lolerific! |
| 21:22.39 | ScytheBlade1 | By how much? |
| 21:23.19 | Ktron | how much is your hydrairc using right now? |
| 21:23.34 | ScytheBlade1 | I don't normally use windows to IRC ;) |
| 21:23.38 | ScytheBlade1 | Whenever I do, however, it's Hydra |
| 21:23.39 | Ktron | for memory anyway, I'm not sure if I can check processors |
| 21:23.51 | GenNMX | irssi in xterm uses 1/10th the resources |
| 21:24.14 | Ktron | Offhand, I think it was 25mb +- 5mb for mem usage |
| 21:24.32 | Ktron | xchat is right now 6.388mb |
| 21:24.45 | Ktron | which, I of course have the memory for both |
| 21:24.54 | ScytheBlade1 | No way that's right |
| 21:25.01 | ScytheBlade1 | I've never seen hydra use more than 10MB |
| 21:25.29 | GenNMX | ScytheBlade1: It depends on how many channels you have joined, each one needs its own port |
| 21:25.34 | Ktron | I don't have it installed atm, otherwise I'd check, but it's mainly that xchat was, out of the box, closer to what I wanted than hydra |
| 21:26.07 | Beladona | I like using an etchasketch for irc |
| 21:26.10 | Ktron | you know what irc client I think looks the best? |
| 21:26.11 | ScytheBlade1 | I've got just under 1GB of raw text logs from IRC alone - I'm usually maxed out on channels I can connect to here on freenode ;) |
| 21:26.14 | Beladona | almost no memory usage |
| 21:26.22 | Ktron | lol |
| 21:26.33 | Ktron | do you use the etch forasketch for WoW too? |
| 21:26.35 | ScytheBlade1 | (and that's just freenode) |
| 21:27.32 | Ktron | If hydrairc offered scripting, I'd think about using it a lot more again |
| 21:28.15 | Beladona | it boggles my mind that you can get rested xp while dead (ghost form) |
| 21:28.28 | Ktron | heh, you used to get more rested xp if you were dead in an inn |
| 21:28.30 | Beladona | I mean, I am a ghost, if I was at rest, I wouldn't be running around |
| 21:28.33 | Ktron | but I don't htink that works anymore |
| 21:31.28 | id` | Anyone use Discord Action Bars 3.1d ? |
| 21:31.39 | id` | Need to know how to swap buttons on stealth |
| 21:34.48 | id` | http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223300.jpg |
| 21:35.15 | id` | the buttons are segg-shay btw |
| 21:35.47 | Ktron | woah, no borders? |
| 21:36.28 | id` | :-) |
| 21:37.41 | id` | http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223701.jpg |
| 21:37.49 | id` | http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223706.jpg |
| 21:40.29 | id` | but now i want the bottom bar to change to a 'stealthed' bar |
| 21:40.42 | id` | i like to keep my actions at button 1234 |
| 21:40.59 | id` | so i dont have to remember alot of buttons |
| 21:41.04 | id` | + not having to reach far |
| 21:41.29 | id` | the buttons are engraved in my brains because i use them with FPS games for like uh... 8 years? |
| 21:42.08 | Beladona | id, I love your minimap |
| 21:42.17 | Beladona | I moved it though |
| 21:42.29 | id` | thanks :-) |
| 21:42.35 | id` | Beladona, that's the purpose |
| 21:42.39 | id` | u jsut like it there.. |
| 21:43.19 | GenNMX | id`: I could tell you how to do it in Visor, but not in DAB... |
| 21:43.48 | id` | I'd like to know how to do it with visor too because this was just a test |
| 21:43.50 | id` | :-) |
| 21:43.53 | id` | please do |
| 21:44.19 | Beladona | http://photobucket.com/albums/c166/0ctavius/?action=view¤t=untitled.png |
| 21:44.20 | GenNMX | id`: Catch the UPDATE_BONUS_ACTIONBAR event and use hotswapping |
| 21:44.41 | GenNMX | id`: Example in the Visor Modules & Community Thread on wowace.com |
| 21:44.45 | id` | k |
| 21:45.02 | id` | Never done anything with remapping/textures/text/etc |
| 21:45.46 | Beladona | see now I should be able to make that pic bigger |
| 21:46.00 | Beladona | guess I need to put it on my own website |
| 21:48.49 | Beladona | much better |
| 21:48.50 | Beladona | http://wdn.wowinterface.com/clean_interface.png |
| 21:53.30 | id` | nice :-) |
| 21:56.22 | id` | idAutoAttack definately needs some work |
| 21:56.40 | id` | with the help of Anduin's IsMounted it doesnt attack at all when mounted atm |
| 21:56.56 | id` | (so the unmount mods wont unmount you) |
| 21:57.10 | id` | but its a long way till doing everything DY does |
| 21:57.11 | id` | :| |
| 21:57.38 | id` | <PROTECTED> |
| 21:57.38 | id` | <PROTECTED> |
| 21:57.38 | id` | <PROTECTED> |
| 21:57.38 | id` | <PROTECTED> |
| 21:57.38 | id` | <PROTECTED> |
| 21:57.40 | id` | :p |
| 21:58.48 | id` | but first, holiday tomorrow |
| 21:58.53 | id` | going to austria with school :O |
| 21:59.01 | id` | snowboard \o/ |
| 22:01.02 | Beladona | should make a slash command /umount |
| 22:01.13 | Beladona | so us unix fans can get off |
| 22:01.17 | Beladona | JK |
| 22:02.16 | Beladona | anyway, I am off to get dinner, and watch a movie, and then with any luck, you won't see my afterwards 0.o |
| 22:02.24 | Beladona | me* |
| 22:02.31 | Cairenn | woowoo, have fun :) |
| 22:02.51 | Beladona | Cair, you aren't mod? |
| 22:03.10 | Cairenn | hehehe, took it off a while ago |
| 22:03.25 | Beladona | how come? |
| 22:03.39 | *** mode/#WoWI-lounge [+o Cairenn] by ChanServ |
| 22:03.47 | Cairenn | was goofing around |
| 22:03.53 | Beladona | she was hiding |
| 22:03.57 | Beladona | hehe |
| 22:04.01 | Cairenn | that'd be the one, yup yup |
| 22:04.31 | Bela|AFK | seyas later |
| 22:04.38 | Cairenn | have fun :) |
| 22:08.40 | id` | :) |
| 22:09.14 | id` | i try it once in a while to track changes |
| 22:33.39 | *** join/#wowi-lounge Fanook (n=thenerdw@heinze726.dacor.net) |
| 22:47.15 | id` | http://pastebin.com/516701 |
| 22:47.19 | id` | =( |
| 22:48.36 | Fanook | O_o |
| 22:48.40 | id` | ? :p |
| 22:48.56 | id` | thats what i set my setup up with |
| 22:49.02 | id` | lol@ sentence |
| 22:49.44 | Fanook | color me stupid, but where's the newBar call on line 10? |
| 22:50.01 | id` | oh right, it gets execute in a 'notepad' mod |
| 22:50.14 | id` | the whole thing is one string ;) |
| 22:50.38 | Fanook | oh...good... |
| 22:50.52 | Fanook | :) |
| 22:52.31 | id` | the error is in the functions part though |
| 22:57.27 | id` | bah the code isnt weird either |
| 22:57.28 | id` | :( |
| 22:57.38 | id` | it just RunScript() 's the string |
| 22:58.14 | id` | ah |
| 22:58.17 | id` | spotted the error |
| 22:58.20 | id` | missing ) |
| 23:04.21 | Ktron | oO, xchat2 for windows has scripting |
| 23:04.33 | SP|Sorren | to load new files can i get away with just exiting to the title screen? |
| 23:04.38 | SP|Sorren | or do i have to go all the way out ;o |
| 23:05.05 | ScytheBlade1 | What new files? |
| 23:05.28 | ScytheBlade1 | If you changed the .toc, you need to exit |
| 23:05.35 | ScytheBlade1 | Other than that, reloading the UI works fine |
| 23:05.55 | Iriel | If you add any files you ALWAYS have to quit. |
| 23:06.03 | Iriel | (To the filesystem, that is) |
| 23:06.18 | Iriel | If you're adding a previously unreferenced, but previously existing file to the toc, you dont have to quit |
| 23:06.42 | ScytheBlade1 | heh, well what do you know |
| 23:06.56 | ScytheBlade1 | I swear I've loaded new stuff on demand like that |
| 23:06.58 | ScytheBlade1 | but eh |
| 23:07.02 | Iriel | I've taken to creating empty files when I think i'll need them later |
| 23:08.25 | *** join/#wowi-lounge Wob (n=wob@221.221.20.40) |
| 23:09.21 | Wob | Sorry id, did you get that? |
| 23:30.27 | *** join/#wowi-lounge zenzelezz_ (n=zenzelez@ti131310a080-4767.bb.online.no) |
| 23:40.20 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |
| 23:46.16 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net) |