irclog2html for #wowi-lounge on 20060121

00:04.18*** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com)
00:04.34Shouryuuhey
00:04.39Cairennyo Guillotine
00:04.59Guillotineshouryuu! your not on IRC enough
00:05.24Guillotineand hi cairenn :) you are on IRC enough
00:05.41Cairenna fair bit
00:06.22Shouryuuyeah studies ftl, I know...
00:07.56*** join/#wowi-lounge zeeg (n=wguru@63.147.183.47)
00:09.48*** join/#wowi-lounge Guillotine_ (n=Guilloti@ns.motek-services.com)
00:09.55ForgottenLordsShouryuu: the drinking game I play is kinda like checkers, the person who captures a piece decides which player has to drink it.   Looser has to drink the remaining glasses.  So, you can either get drunk, or win... its up to you
00:10.07ForgottenLordsof course, the pieces are shotglasses.
00:11.19Shouryuuhehe
00:11.27Shouryuuanyone here play Circle Of Death?
00:11.30Guillotine_ahhh california. just about the only place where you can say 'its cold, turn up the heat' at over 70 degrees farenheit...
00:11.53ForgottenLordsShouryuu, no I dont.
00:12.02ForgottenLords(weak californians :) )
00:12.04GenNMXCalifornia, the only place where you can say "turn down the heat, my implants are melting"
00:12.14Shouryuulooool
00:13.07AnduinLothar70 is cold, ya
00:13.28GenNMXCalifornia, where 72% of it is real. Up from 70% of last year!
00:13.54GenNMXSan Diego -- it's a riot.
00:30.18Irielbah, 70 is just fine.
00:30.23IrielI have the heating set at 68 at home
00:30.46Irielthough it's 71.8 in my office and i'm cold, but the humidity is only 39.1
00:31.42Ktronwet and hot, or cold and dry?
00:31.47AnduinLotharmy apt tends to stay at 80
00:31.57AnduinLothar80-85
00:32.18AnduinLothardry
00:35.13IrielI prefer warm and dryish
00:36.49AnduinLotharhmmm, of the Elements ... 1847589632
00:37.19AnduinLotharwhat was that utf-8 code for | again?
00:37.23IrielOne more digit and that's a northern illinois phone number
00:37.26IrielYou mean \124 ?
00:37.30AnduinLotharthx
00:37.36Irielthat's just ASCII tho 8-)
00:37.42AnduinLotharya, that
00:37.42IrielTHough by definition I suppose UTF8
00:40.50AnduinLotharlol, oops... clicked on 1.1.1.1
00:41.58AnduinLothari'm gonna have to make a macro to extract item data from items when you hover over them in bags, char, loot and inspect windows..
00:43.07AnduinLotharright after i add crusader to my Heroism deck
00:46.26AnduinLotharah, take tht back.. i can put crusader and heroism on my zulian axe
00:50.11*** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com)
00:50.17ToastTheifRawr.
00:50.27ToastTheifhttp://img480.imageshack.us/img480/1172/19warriorinterface8vu.jpg
00:50.49TainYay Debian up and in X.
00:51.36ToastTheifI did that with Visor mostly Tain =P
00:52.00TainYou made Debian and XWindows with Visor?  Impressive@!
00:52.28TainYah that's a nice interface, Toast.  I like it.
00:52.53ToastTheif;)
00:54.54AnduinLotharhmm, wont let me make "Zulian Stone Axe: Heroism"
00:55.42a-stray-catmaybe it doesn't allow colons?
00:56.15AnduinLotharah... speaking of colons...
00:56.19a-stray-catif i wanted to learn windows programming, where would be a good place to start :P
00:56.55Wobsterhrm, is there any function to check if a bag is a ammo bag or not?
00:56.56Tem|AVstart by sharpening a pencil
00:57.04Tem|AVand shove it into your temple
00:57.09a-stray-cati only have mechanical pencils
00:57.16a-stray-catbut i think those may work better for what you have in mind
00:57.42a-stray-catWobster: i search its name for the word "pouch" and "quiver" :p
00:58.00a-stray-catand lamina
00:58.12a-stray-catfor some reason the equip quest quiver is named something different ;P
00:58.47*** join/#wowi-lounge pfault (n=pagefaul@69.158.160.137)
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01:07.47a-stray-catso no one has anything about where to start learning windows programming ;p
01:08.14Cairennthey're all penguin lovers, a-stray-cat
01:08.26a-stray-catno love for the monopoly company?
01:08.34Valleriusstart by learning .NET. "classic" windows programming is incredibly painful, and it's on the way out anyway
01:08.42a-stray-catcurse you free thinkers and stuff!
01:08.51a-stray-cat.NET eh
01:09.10Valleriusyeah. see if you can find a decent C# reference, that'll get you started.
01:10.06a-stray-catcool, thx
01:10.42Tem|ZGI wouldn't bother with C#
01:10.47Valleriuson an entirely unrelated note, does anyone remember what was causing TitanPanel to break the battlefield minimap? i'm working on a drop-in replacement for the minimap and i'm getting bit by the same bug
01:11.11a-stray-catdoes it still break the minimap?
01:11.29a-stray-catwhy not tem?
01:11.30AnduinLotharthe right side frame hook was outdated
01:11.42Valleriusafaik. i haven't used titan for a while, but some of my users are reporting issues
01:11.51Tem|ZGC# is MS's poor attempt at java
01:12.10a-stray-cati thought they had J# for that
01:12.16Tem|ZGplus it's a MS proprietary languange
01:12.20IrielThe battlefield minimap may have some of its own issues tho, also. i haven't been in a battlegroun for some time tho, so I dont know
01:12.28TrickyRC# is fun and easy.  Good place to start.  Once you get the fundementals down you can move to any language.
01:12.47a-stray-catwell, i know a good deal of c++ ;p
01:12.51AnduinLotharmmm, nifty... Darkmoon Card: Heroism w/ Healing+24
01:12.52Tem|ZGif you already know other languages, though, it seems like a waste of effort to me
01:12.55a-stray-catbut nothing about windows programming :)
01:13.12TrickyRyou can slam out code pretty quick with C#
01:13.17Tem|ZGIf you have any experience with WoW Addons, then Windows programming isn't that far off
01:13.22Tem|ZGit's just an event system
01:13.26a-stray-catC# doesn't seem like it would be too hard to pick up since it's like C++ right ;P
01:13.29Tem|ZGbut it tends to use more callback stuff
01:13.31TrickyRyep
01:13.46Tem|ZGI dunno, I guess my beef with C# is really that it's a MS language
01:13.49Valleriusi'm just trying to keep him away from win32 coding, is all. it's like pulling teeth, and it's obsolete once vista ships anyhow
01:13.58a-stray-catdont hate MS
01:14.03Tem|ZGI don't have MS
01:14.08a-stray-catgames would be much harder to make w/o them! ;P
01:14.13Tem|ZGI disagree
01:14.23AnduinLotharactually it's easier on the other platforms...
01:14.31a-stray-catyou'd rather us all move to linux with all their 80 billion different distros
01:14.33AnduinLotharbut supply and demand...
01:14.40Tem|ZGif MS hadn't pull such an amazing PR campaign when they released DirectX OpenGL would be the standard
01:14.41a-stray-catand have game programmers make it work for each one o.O
01:14.51Tem|ZGs/pull/pulled/
01:14.57Tem|ZGIMO OpenGL is better
01:15.09Tem|ZGit was WAY better when DirectX first came out
01:15.19Tem|ZGsadly, MS had the money to push it's product
01:16.07TrickyRMS is popular because of VB.  Any Schmoo could write a quick and dirty app to get the job done.
01:16.36ValleriusOGL is cleaner, but it moves too slowly to keep up with changes in tech. try to do anything fancy and you're knee deep in proprietary extensions, etc
01:16.46a-stray-catvb was fun, way back when :P
01:18.04a-stray-catplaying around w/ vb made it easier later to program my calculator to do all my work for me!
01:18.20Beladonadirectx has gotten a lot better since those days
01:18.33BeladonaI still prefer ogengl, but dx is pretty comparable
01:18.39Beladonaperformance wise
01:19.04Beladonaits the lack of cross-platform that pretty much makes it stupid
01:19.39a-stray-catwhich pushes which? does hw push advancements in dx/ogl or do advancements in ogl/dx push advancements in hw?
01:19.45Beladonaas far as opengl development, it would see more development if there was a demand for it
01:20.14Beladonaits a push/pull a-stray-cat
01:20.44Beladonaand a lot of marketing hype
01:21.12a-stray-catomg this new card has features that won't show up in games for at least a year!
01:21.15a-stray-cathurrah!
01:21.30AnduinLotharo rmore
01:21.40*** join/#wowi-lounge dukeku (i=dukeku@c-67-160-162-146.hsd1.or.comcast.net)
01:21.43a-stray-catcovered by teh at least, imo :P
01:22.23a-stray-catvideo card companies should time their card releases with games that can take advantage of their hardware
01:22.45AnduinLotharthat sounds expensive
01:22.56a-stray-catbut then again, that makes video cards seem less of an investment, because then you will have to replace it as soon as a new game comes out that has something it doesn't support
01:23.03Beladonathe problem with that is, development companies need hardware to develop games for those technologies
01:23.08a-stray-catless of a long term investment, i mean
01:23.30a-stray-cati suppose :P
01:23.55a-stray-catthey could just have it finished and be working on the next one and give developers time to catch up :P
01:24.13a-stray-catbut that would probably be worse off for software, since not everyone can afford a new card?
01:24.17a-stray-catso maybe this way is better
01:24.18a-stray-catlol
01:24.44AnduinLothartakes advantage of ~= requires
01:24.51Beladonaits not so much better, as it is natural
01:25.13IrielLook at something like the original XBox
01:25.24Beladonahardware is released, developers start testing / developing, games get released, rinse repeat
01:25.26IrielDevelopers were making that do all sorts of new tricks over time
01:25.43IrielThe hardware is usually able to stretch quite a bit with software help over time
01:25.53a-stray-cati see
01:26.26AnduinLotharya, it's not often you have the ability to design your hardware to work well with your software
01:26.43AnduinLotharusually the other way around
01:27.11a-stray-cati suppose that's due to the fact that hardware can't be patched ;o
01:27.16Beladonaregular consumers tend to see the opposite. Software forces them to upgrade their hardware
01:27.21a-stray-catthat'd be interesting if you could get patches for your hardware :P
01:27.35*** join/#wowi-lounge Cide- (i=Cide@81-226-233-223-no60.tbcn.telia.com)
01:27.59Beladonayou can get patches for your hardware, sort of
01:28.10a-stray-catfirmware?
01:28.11Beladonareplace a card here, memory there, a processor there
01:28.20a-stray-catthats like replacement though
01:28.23a-stray-catrahter than a patch ;P
01:28.28Beladonadepends on how you look at it
01:28.33a-stray-cati suppose :)
01:29.09Beladonawhen you install a new driver for your video card, it could be considered a repalcement, or a patch
01:29.19Beladonasame with hardware
01:29.46IrielMy understanding is that modern graphics hardware is fairly flexible internally, and it's the driver software which does much of the final configuration and setup
01:30.04IrielConnecting pipes and scheduling instructions and all that fun stuff
01:30.14Beladonaaye
01:30.36Beladonavideo cards (modern) are designed to be programmable
01:30.38Beladonato some degree
01:31.31a-stray-catwhat exactly does it mean for a video card to be programmable?
01:32.37a-stray-catwould you program it to alter its performance in one aspect to gain performance in another?
01:32.37AnduinLotharright
01:32.38Beladonathat is one aspect
01:32.38Beladonawhich is why drivers tend to affect benchmarks differently
01:32.41Beladonawell, one reason
01:32.44IrielThere may be some advancements in research on how to split up complex scenes for parallel processing
01:33.07IrielA driver change could make the card split up its instructions differently to benefit from the new techniques
01:33.07AnduinLotharlike those 'do anything' circuit boards that you could program to make any circuit.. albiet slowly
01:33.38AnduinLotharexcpt in a more confined way so as not to lose as much performance
01:34.08Irielthe building blocks themselves are pretty high level, it's not like it's rewiring transistors or gates
01:34.29AnduinLotharright, just what goes to what
01:35.00Beladonainstruction sets
01:41.39AnduinLotharthis orig code in wardrobe makes me wan tto stab someone
01:49.15*** join/#wowi-lounge dukeku_ (i=dukeku@c-67-160-162-146.hsd1.or.comcast.net)
01:50.58Shouryuurawr -out
02:13.52AnduinLotharwhy does the Seal of Ascension have cooldown..
02:19.57*** join/#wowi-lounge Gryphen (n=masked@c-67-183-238-150.hsd1.wa.comcast.net)
02:26.21*** join/#wowi-lounge Shouryuu (n=Shouryuu@20.239.97-84.rev.gaoland.net)
02:26.29ShouryuuI hate private torrent sites
02:26.36Shouryuuand not being able to sleep
02:26.41Shouryuubut that's another problem
02:29.04*** join/#wowi-lounge mrTee (n=mrTee@71-32-221-65.eugn.qwest.net)
02:30.03ShouryuuI also hate my internet connection, or my router. Which ever causes my internet connection to suck
02:30.57cladhaireAnduin: So you can't use it twice and trigger Vael AND the heal
02:33.35AnduinLotharwha?
02:34.42cladhaireAs i understand it.. the first use triggers the 5k heal, and you have to use it again to trigger Vael
02:34.48cladhaire(A second person)
02:34.51cladhairei could be completely wrong..
02:34.54cladhairei never got mine =/
02:34.57cladhairebut that's what i was always told
02:35.15AnduinLothar5k heal? of who?
02:35.20cladhairethe entire raid
02:35.26cladhairethere's a 5k heal for the entire raid when you use it.
02:35.33cladhaireand Vael comes to help when someone else uses.
02:35.49AnduinLotharheals any time?
02:36.05cladhaireits typically used when gyth is killed
02:36.25AnduinLotharbut can you use it outside of htere?
02:36.27cladhaireat least in our runs
02:36.28cladhaireno
02:36.44AnduinLothar... why did I not know this..
02:37.06AnduinLothari've had the thing for like 10 months
02:37.12cladhairelol.. i could be wrong... i'm not very confident
02:37.17cladhaireYou knew about summoning Vael.. right?
02:37.49AnduinLothari've never successfully summoned vael. i thought it was a % chance when u wear the ring and kill gyth
02:38.05cladhairenope.. you have to use the seal
02:38.09AnduinLotharusing the ring makes a lot more sense
02:38.29AnduinLothar.... gonna have to do a ubrs run tonight i spose
02:42.01GuillotineI was just reading chat... are you spoofing links Anduin?
02:42.06Guillotine:P
02:42.15AnduinLotharheh, was just futzing
02:42.28AnduinLotharit wouldn't let me spoof anything very exciting
02:42.42AnduinLotharperm enchants are easy
02:42.58Guillotineya
02:43.01Guillotineand added stats
02:43.06AnduinLotharwas trying to take the suffixes off of blue items and put them elsewhere but it doesn't seem to to anything
02:43.19Guillotineit should work
02:43.32Guillotineyour just adding text onto the beginning or end of item names?
02:43.35AnduinLotharnah, even if u link the blue again with a 0 suffix it's identical
02:43.43Guillotineoh. that type of suffix
02:43.45Guillotiney
02:43.47Guillotineya*
02:44.01AnduinLotharwasn't messng with the name, that's easy
02:44.09TainIf this keeps this up I'm going back to fBSD
02:46.12AnduinLothari wasn't linking um out, just printing them to myself
02:46.51*** join/#wowi-lounge mrTee (n=mrTee@71-32-221-65.eugn.qwest.net)
03:03.18AnduinLotharis there a way to tell if a weapon is 2h w/o tooltip scan?
03:05.22a-stray-cati don't think so, unfortunately
03:06.54id`yarr me be lernin lotsa lua t'day matey
03:07.09id`but i am le tired
03:07.17id`so im gunna take a nap
03:07.32id`AND ZEN FIRE ZE MISZILEZ
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04:10.54Guillotinewow its a big que...
04:13.40CairennI'm such a party animal
04:13.42Cairennnight all
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04:43.58Serachthi guys
04:44.02Serachtwhat is a good mod to move things around
04:44.06Serachtlike minimap and all
04:44.56GenNMXSeracht: Visor with the VisorGUI module.
04:45.24Serachtcant find lol
04:45.33Serachtlike I wnat to move the minimap, and the casting bar
04:45.35GenNMXwww.wowinterface.com in the Ace section
04:45.50GenNMXAnd you can move both of those frames, I've done so myself with Visor
04:46.05AnduinLotharMobileFrames might be a little more intuitive
04:46.06Serachtbetter than discord?
04:46.15TainJust remember with the Minimap the frame you want is, "MinimapCluster"
04:46.17AnduinLothardefine 'better'
04:46.41TainDefinitely different.
04:46.55GenNMXSeracht: Discord Frame Modifier and MobileFrames are easier to use, but usually break every new patch and take up a lot more resources
04:47.08SerachtGenNMX i dont see it
04:47.11Serachti dont see Visor
04:47.21GenNMXTain: Isn't Visor on WoWI?
04:47.39*** join/#wowi-lounge Fanook (n=thenerdw@heinze726.dacor.net)
04:47.41TainNo GenNMX, it isn't.  Only because I wanted to make sure thigns were working right with the 1.9 patch first.
04:47.47TainI think it's ok to put it up now.
04:47.47GenNMXAhhh, OK
04:47.59TainWell, also I knew it would casue a lot of questions that I'd have to answer. :)
04:48.28TainI need a PR agent.
04:48.29GenNMXSomeone on WoWI demanded I update my TOC to 10900 instead of 1900, damn them
04:50.31AnduinLotharI have PR volenteers for cosmos. doesn't help me for my non cosmos addons tho.
04:51.36Serachtanyways good night
04:51.46Serachtand mobileframes is not on WoWI either
04:51.56AnduinLotharit's on curse
04:52.15AnduinLotharit's not on wowi cause i haven't updated it recently
04:52.20Serachtoh
04:52.24Serachtso does it work with 1.9?
04:52.29Gryphenyes
04:52.51TainI know people will probably laugh at this, but I installed MoveAnything and I couldn't figure it out. :(  I just got a blank window with nothing in it and couldn't figure out how to move things.
04:53.05AnduinLotharit's not esp intuitive
04:53.17Serachtesp?
04:53.24AnduinLotharespecially
04:53.41Serachtand anduin its not on curse eiter
04:53.42Serachteither
04:53.46AnduinLotharyou have to toggle mobility
04:53.48Serachtdid a search for - MobileFrames no result
04:53.58AnduinLotharlol, curse search ftl
04:54.12AnduinLotharhttp://www.curse-gaming.com/mod.php?addid=408
04:54.23AnduinLotharspace in the name on curse
04:55.10Serachtwtf
04:55.13Serachtthis is like
04:55.15Seracht3 months old lol
04:55.18Serachtstill works?
04:55.18Serachtwow
04:55.22AnduinLothar:)
04:55.50AnduinLotharya, the toc will complain but u can update that easy or just load out of date addons
04:56.16AnduinLotharor you can grab the version outa the cosmos alpha.. but i dont think anything's changed much
04:56.18Gryphenor grab it out of cosmos
04:56.45GenNMXPlease don't update the TOC manually, just let it load out of date addons
04:57.31AnduinLothari think the individual enable disables are broken via slash command, but work if ur using the khaos gui.  haven't gotten around to fixing that yet
04:57.52Gryphenchop chop
04:58.03Serachtthanks
04:58.07Serachtgoing to sleep now good night
04:58.25AnduinLotharmeh, slash commands suck. and all the slash lovers are using visor anyway
04:58.37GenNMXYou haven't seen VisorGUI lately ;)
04:58.46TainSlash commands rule.  And VisorGUI is coming along. :)
04:58.49AnduinLotharactually i have
04:59.07AnduinLotharit's still not the same grab and go dynamic or MF tho
04:59.13AnduinLotharof*
04:59.34TainIt'll always be a bit different, for performance sake.
04:59.58AnduinLothari don't mind using visorgui for perminent movements like minimap or bars or unit frames
05:00.09AnduinLotharbut i need my panels instantly draggable
05:00.47TainYep, can uderstand that.  I'm happier with the "nudge" method than drag.  But I know I'm probably in the minority.
05:01.30AnduinLotharnudge doesn't cut it when you have a bank viewer, char frame, AH, bags and smithing window open
05:02.48TainLike I said, I'm probably in the minority.
05:03.20Grypheni drags frames almost every time i open one
05:03.24Gryphen-s
05:03.59AnduinLotharit's the curse of being about to have more than 2 open
05:04.04AnduinLotharable*
05:04.31AnduinLotharneeds a good management scheme like Expose
05:05.11AnduinLothari write it eventually..
05:05.54AnduinLotharthe scaling/moving is easy now... it's the occlusion detection code that's a lil more difficult
05:08.13Corrodiasoh hey, i should say
05:08.34Corrodiascosmos's notepad addon is my favorite of the notepad addons
05:08.43AnduinLotharheh, that thing is so old
05:09.10Corrodiasand my cat decided that she didn't want to be held and yet thought it would be a good idea to BACK out so she'd fall on her ass, so i'm typing with one hand wrapped in gauze
05:09.11AnduinLotharit needs an execute button. then i can trash luapad
05:10.20Tainbleh I have to add options to Visor for scaling.  I set it to always scale on the center of a frame, which is good for some cases, but I need to have the option to scale on the anchor point like the default will.
05:10.33AnduinLothar:)
05:11.00AnduinLotharmy weekend project has just become to make zooming frames
05:11.08Corrodias"Jukaar's Raid Guides: Wailing Caverns". wtf. who raids in WC?
05:11.24GenNMXIriel was talking about a design for font scaling
05:15.07Tem|ZG<bored>
05:16.13AnduinLotharheh. speaking of old thingas that still work. Gymnast is like 10 months old and still works.
05:16.26Temspeaking of tooltip mods
05:16.28TemI hate them all
05:16.37AnduinLotharall? why?
05:16.47TemNone of them work well
05:16.53AnduinLothardoing what?
05:17.05Temand most of their features feel clunky
05:17.26Temtooltip positioning is the biggest
05:17.29GenNMXTem: AF_ToolTip Mini
05:17.29Corrodiastipbuddy? whoa. tipbuddy is okay.
05:17.31Temit's just plain crappy
05:17.40AnduinLotharhave you used Gymnast?
05:17.42Temaye
05:17.44Temway back when
05:17.44GenNMX11KB Tooltip addon!
05:17.55TainTooltips suck.
05:18.08Corrodiaspositioning in tipbuddy is pretty simple. you put the anchor where you want it and decide how you want the tooltips to anchor to it.
05:18.14Temyeah
05:18.20Temand it bugs out all the f-ing time
05:18.33AnduinLotharGymnast Smart Anchoring work pretty well
05:18.33Temsticks the tooltips on my cursor or at the top of the screen
05:18.36Corrodiasyou.. must have an addon conflict, or something
05:18.41Temmaybe
05:18.41Fanooki cant recall ever having a problem with it
05:18.49Temthough I can't imagine how
05:18.59TemI don't have any other addons that would mess with it
05:19.15Temit's more likely that I'm good at bringing out bugs in people's code
05:19.17Corrodiasa lot of tooltips go on your cursor no matter what, generally, such as the "item" tooltip when browsing your inventory
05:19.32TainI hate things going to my cursor.
05:19.37Temoh and speaking of bugs, I got an error with ChatBar
05:19.39Corrodiasif the rest go at the top of your screen, i'd assume there's something wrong with the place where the tipbuddy anchor is
05:19.41Temdon't remember why
05:19.41GenNMXTem you've used TipWrangler I assume, right?
05:19.43AnduinLotharthat's not technically going to your cursor
05:19.46Tembut there is an error in there
05:19.51GenNMXTipster I mean
05:20.01TemGenNMX: yeah, tipster didn't work at all for me
05:20.23Corrodiasit anchors to the item's frame, rather. pretty close to the cursor.
05:20.23TainKind of odd, Tipster mostly works for me.
05:20.31TemSo I've given up completely on tooltip mods
05:20.44TemI'm either going to write my own (probably not) or just not use one
05:20.55AnduinLotharwhere do you want it?
05:21.01Tembottom right
05:21.08Temwhere if belongs
05:21.10Corrodiasi think that, if you're having such trouble with them, you probably have a conflicting addon somehow... though i can't imagine you wouldn't be able to figure it out on your own
05:21.12Tainbleh I'd go nuts if it were there.
05:21.18AnduinLotharthen why do you need a tooltip mod?
05:21.35TemAnduinLothar: I was using them for changing the contents of the tooltips
05:21.42GenNMXTem: I'd look at AF Tooltip Mini, it's a stripped-down tooltip mod where you need to edit the Lua to position the anchor
05:21.44Corrodiasi like mine in the bottom right, too. however, i like to add a little more information to it (such as guild) and move it up a little because it was in the way of the pet bar
05:21.50AnduinLotharoh, that's not what u were talkign about tho
05:21.52TemI liked the showing buffs and debuffs in TipBuddy
05:22.06Temwell the positioning problems are what makes me hate them
05:22.16TemThey can't properly leave the positioning the fuck alone
05:22.22AnduinLotharlol. so disable thier positioning
05:22.45Corrodiasit SHOULD be simple to put the tooltip in the corner. it didn't give me any trouble, see.
05:23.05CorrodiasSEE! .. oh, you can't see
05:23.34Temyeah Corrodias I just give up
05:23.40TemI'm out of patience today
05:23.45TemI need to go get drunk or something
05:26.22AnduinLotharwow... drawing a parse tree in ascii makes me want to die
05:29.31GenNMXI wonder if Lua is smart enough to let "(.+)\'?s?r?" capture either "UnitName's" or "Your"
05:30.11GenNMXI really need to install a standard Lua interpreter to test these regex patterns
05:30.22AnduinLothardude... make it two different gfinds and save urself some time
05:31.48GenNMXAnduinLothar: Where's the fun in that?
05:32.52Corrodiassaving time?
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05:33.37ToastTheifHmm
05:33.41ToastTheifwhere would Cide be
05:34.13GenNMXYeah, but that's not time spent happily ;)
05:34.35ToastTheifanyone know where I can find a list of base stats
05:35.29Corrodiasah, yes. hold on.
05:38.56Corrodiasmust have been gamespy
05:40.18GenNMXhttp://www.google.com/search?hl=en&q=wow+%22base+stats%22&btnG=Google+Search
05:40.18Corrodiasalmost there (god, i hate the web)
05:40.22GenNMX1st Hit
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05:40.53Corrodiasyes, god damnit, that's the one.
05:41.07GenNMXI think I'll teach a "How To Google" course at our local community college
05:41.12CorrodiasGenNMX bests me again
05:41.31ToastTheifas if I didn't try that
05:41.33Corrodiasmy search was inferior.. 'warcraft race stats'
05:41.46ToastTheifbut that site doesn't have the base stats for gnome warriors
05:42.07GenNMXThat's because Gnome Warriors don't exist!
05:42.14Corrodiasit doesn't?
05:42.22ToastTheifnope
05:42.26ToastTheifonly like 2 levels
05:42.32ToastTheifand I know cide has them all
05:42.38Corrodias18 23 21 24 20 50 -
05:42.42ToastTheifI need the one for 19 gnomish warrior
05:42.50ToastTheifnot level 1 :)
05:42.55Corrodiasyou know, guy, if you are looking for full stat progression, you shouldn't be searching for BASE STATS
05:43.15Corrodiasalthough i see how you came to that term
05:43.43ToastTheifwow level 19 gnome warrior base stats
05:43.46ToastTheifI tried that
05:44.33GenNMXToastThief: http://wowvault.ign.com/View.php?view=Stats.List&category_select_id=9
05:45.05GenNMXToastThief: Take the stats from Level 15 and Level 34, add them, then multiply them by 15/34
05:45.27GenNMXThat'll give you a very close guess
05:45.46ToastTheifgnomish, not dwarf
05:45.51ToastTheifand I have a very close guess
05:45.55ToastTheifit's either 41 or 44
05:45.59ToastTheiffor the stam
05:46.11ToastTheifbut I need to know the exact
05:46.12GenNMXToastTheif: Use 1 and 7 then
05:47.34ToastTheifso (21+27)/(1/7)
05:47.52ToastTheifer x(1/7)
05:48.01ToastTheifwhich is equal to about 6.8...
05:48.29ToastTheifsome how I think that's wrong, unless I did the forumla wrong
05:49.31GenNMXy= (Level 1 Stat) * x; x = (Level 1 Stat + Level 7 Stat) / (1/7)
05:50.58GenNMXSorry, that's still not right
05:51.11GenNMXy = (Level 1 Stat) * ( x / (Desired Level) )
05:51.14GenNMXThere we go
05:51.36ToastTheifwhat's x?
05:51.46GenNMXx = (Level 1 Stat + Level 7 Stat) / (1/7)
05:51.55ToastTheifk
05:52.05GenNMXGoddamit, I did it again
05:52.22GenNMXy = (Level 1 Stat) * ( Desired Level / x )
05:52.25GenNMXI'm sleeepy
05:52.52ToastTheifx = 336
05:53.25GenNMXTypo, x = x = (Level 1 Stat + Level 7 Stat) / (1/7)
05:53.42GenNMXx = (Level 1 Stat + Level 7 Stat) * (1/7)
05:53.56ToastTheifk lol
05:54.51ToastTheif58.1875
05:55.01ToastTheifso... not even close to 44 or 41
05:55.10ToastTheifso your formula is wrong =P
05:56.02GenNMXMy forumla is right, but we just don't have enough sample data
05:56.08GenNMXIf we had levels 1-18 it would work :D
05:56.47ToastTheif=/
05:56.48ToastTheiflol
06:02.08ToastTheifI just don't understand
06:02.16ToastTheifhow can one of use have 41 stam
06:02.21ToastTheifand the other 44
06:04.04ToastTheifok I know for sure
06:04.16ToastTheiflvl 19 NE Warriors have 41 stamina
06:04.35ToastTheifso Im leaning towards 19 Gnome warriors *should* have 44 stamina
06:07.48Fanookdoes this help? http://wowvault.ign.com/View.php?view=Stats.View
06:08.49ToastTheifhmm
06:09.03ToastTheifwell it says that gnomes and NE both have 19 stam at lvl 1
06:11.03ToastTheifand being warrior, we get +2
06:11.09ToastTheifso 21 stam at lvl one each
06:11.20ToastTheifso that *should* be 41 at 19
06:11.23ToastTheifI think...
06:12.52Fanook21+(2*18)=57
06:13.30Fanookor, wait, nm
06:14.39ToastTheifit's either 41 or 44 =P
06:14.42Fanookknow what, i'm an idiot :)
06:15.52Fanooki'm getting 39
06:16.52ToastTheif=/
06:17.40Fanookassuming +1 each level, 21+18
06:19.38AnduinLotharsomeone said somehting about convert to raid not working..
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06:41.41ToastTheifOK
06:41.42ToastTheifso
06:41.52ToastTheiflevel 19 gnome warrior base health = 4
06:41.53ToastTheif1
06:41.54ToastTheif41
06:41.58ToastTheifkthxbau
06:42.00ToastTheifi
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07:17.56*** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net)
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08:22.23ShouryuuRAWR-IN
08:22.27Shouryuuwhooppps caps sorry
08:26.45Irielheh
08:36.00Shouryuuugh anyone know how to check a song's bitrate
08:36.44Shouryuuok found one =P
08:52.58TemIs anyone here pretty familiar with java?
08:53.11IrielYes
08:53.14Irielvery familiar
08:53.42TemWhat java.util class is most similar to Lua's table object?
08:53.59IrielMap (Technically HashMap)
08:54.10TemMap is the interface?
08:54.12Irielbut you should declare Maps, and create HashMaps, that that makes sense
08:54.16IrielYes, Map is the interface
08:54.25Temk
08:54.26Temthanks
08:54.49IrielYou'd probably want a hybrid HashMap/ArrayList if you wanted to simulate table really well
08:54.57TemHmm
08:54.58IrielI dont know what you're trying to do with it tho
08:55.04TemNot anything atm
08:55.20TemI'm taking a class this semester and we're going to be using java
08:55.56Temsince I'm most comfortable with lua atm, I figured I'd probably want to use lua's table object
08:56.12Temso I'm just need to see where to start
08:56.23IrielWell, Map is a generic map, arbitrary keys and values
08:56.35IrielHashMap is the standard 'unsorted' implementation
08:56.43IrielTreeMap is the standard 'ordered' implementation
08:56.45TemIn addition, I've never written in java before so I'm just playing around atm
08:56.57TemI see that map is Map<K,V>
08:57.08Temis that similar to or exactly like C++'s templates?
08:57.25IrielHm, are you looking at java 1.5's template stuff?
08:57.33Temso I need to declare my map with two types K and V?
08:57.40IrielI haven't played with that yet to be honest
08:57.48Temor can K and V represent different types for each element?
08:58.08IrielWell, a standard java.util.Map is untyped, key and value are Object (or a subclass thereof)
08:58.16Temah ok
08:58.24IrielJava 1.5 introduced C++ style templates, wihch allow strongly typed maps
08:58.29Temso you have to know what to cast it to when it comes out?
08:58.44IrielUnfortunately I've not used them at all, but I really should learn sometime soon
08:58.51Temie (myClass)map.get("key")
08:58.54IrielYes, but generally you know because you put them in
08:59.29Temwriting general code is one of the things I enjoy most
08:59.35Temso templates are my friend
08:59.39IrielI'm imagining if you do Map<Object,String>
08:59.46Irielthen you can do String = map.get(someKey)
08:59.50Irieloops, I mean
08:59.56IrielString s = map.get(someKey);
09:00.01Irielwithout the cast
09:00.16IrielI suspect the syntax for declaration is something like
09:00.16Temyeah that makes sense
09:00.31IrielMap <Object,String> map = new HashMap<Object,String>()
09:00.36IrielBut again, that's a guess 8-)
09:00.56Temguesses are all I've got to go on atm so it's a start
09:01.10IrielI live in java 1.4 at the moment, due to the realities of work.. (We've still got some systems running 1.3, which are painful)
09:01.25Temah
09:01.39TemWell I've been living in lua for 8 months...
09:01.57Temfun stuff
09:02.00IrielIf you're going to do any java stuff, it's worth learning all of the java.util.Collection stuff, the java.util.Collections utility class is also worth reading (The javadocs for it, at any rate)
09:02.07*** join/#wowi-lounge Codayus (n=cody@chaos.net.nz)
09:02.22TemI'll have to look for that
09:02.35TemI need to find something like PiL for java
09:03.04Tem(easy to read, cheap, and loaded with good information on the language)
09:03.11IrielThat's something I had trouble with, good java books
09:03.19Irielthey all seemed to have pacing issues
09:03.28AnduinLothari never used a book
09:03.44TemWhether or not I'm taking a class for it, I prefer to teach myself things
09:03.48AnduinLotharlearned it all from lecture, tutorials and the docs
09:03.49IrielIt's been a good 8 years or so since last time I looked for a java book, so hopefully there's more now.
09:04.08Irielsun have a whole bunch of tutorials on their site
09:04.13IrielYou'd be well served to start there
09:05.16AnduinLotharmmm not too bad. 3 consecutive successful templar soloings
09:05.38Temthey seem to have extensive docs on the default packages
09:05.46Tembut no examples to go with any of the classes
09:05.46AnduinLotharyes, they do
09:05.47IrielYes, the javadocs are great
09:06.03TemI'm sure they are there; I just haven't found em yet
09:06.05Irieland if you write your own stuff, it's worth learning how to do javadocs, they're pretty easy, and it's a great habit to get into
09:06.14Tem(the examples)
09:06.28Irielhttp://java.sun.com/docs/books/tutorial/index.html
09:09.11Temheh, that's the exact page I just navigated too before looking back at this channel
09:09.24IrielJava calls templates "Generics"
09:09.37IrielLooks like the implementatin does work how I guessed it would also
09:10.29Temindeed
09:10.52Tembut it doesn't look like it accepts the  intrinsic types
09:10.56IrielNo
09:11.02IrielThat's one thing you have to get used to
09:11.03Temie you have to use Integer instead of an int
09:11.07Iriellong, int, etc are not Objects
09:11.30IrielOn the plus side, the intrinsic types are very fast and efficient
09:11.36Irielon the minus side, they're not Objects
09:11.50IrielYou get the hang of which to use when pretty quickly
09:12.14IrielUsually sun's interfaces and class are good examples of which to use when
09:12.53TemI don't know if I like the idea of having to do map.put(new Integer(1), "bob")
09:13.13IrielWell, you'd probably do
09:13.21Irielmap.put(Integer.valueOf(1), "bob")
09:13.31Temoooh
09:13.39Temhow does that method work?
09:13.45Temthe valueOf
09:13.58IrielWell, it does essentially what yours did, but it lets the language optimize 'common' integer values, if it wants to
09:14.09Temso it can reuse them
09:14.10Irielsince Integers are immutable
09:14.20Temsimilar to how Lua does strings
09:14.25IrielYeah, if it REALLY bothers you, you can cache them.
09:14.32IrielSort of, but not quite.
09:14.41TemSame idea I think
09:14.43Irielyeah.
09:14.49IrielJava strings have a similar idea to lua's also
09:15.00Irielbut you have to request it explicitly
09:15.20Irielso String bob = new String("bob")
09:15.28Irielgives you a fresh string object
09:15.34Irielbob = bob.intern()
09:15.43IrielReplaces 'bob' with its interned (or shared) version
09:16.15IrielAll string constants in your code are automatically interned, too
09:16.21Tembut you still have an object floating
09:16.33Irielyes, you'd really want
09:16.37IrielString bob = "bob";
09:16.43IrielAnd then it's interned for you.
09:16.56IrielBut explcit interning is great for handling incoming data, for example.
09:17.12Irielif you've got to test a string against a bunch of possibilities,you can compare interned strings with ==
09:17.13Temneat
09:17.17Irielwhich is much faster than .equals
09:17.34Irielif you'er just doing one comparison, however, stick with .equals and avoid the intern
09:18.01Temnew String("bob") != new String("bob") right?
09:18.28Irielcorrect
09:18.37Irieland "bob" != new String("bob")
09:18.50Irielbut bob.equals(new String("bob") == true
09:18.59Irielwith the right quantity of parens 8-)
09:19.16Temheh
09:19.33Temand new String("bob").intern() == "bob"
09:19.52Irielyes
09:25.38Temaww I'm going to miss functions being first class data types
09:25.53IrielWell, there are no functions that aren't methods
09:26.00Temtrue
09:26.12Irielgenerally in java you represent the kinds of things you'd do that way as objects
09:26.14TemI keep catching myself trying to write function ... end
09:26.25IrielI have the opposite problem in lua, i keep using {}'s
09:26.37Tem:)
09:26.55TemI assume that once I work more in java it will have the same effect on me
09:28.01Temif you pass an object as an argument to a function that expects a String
09:28.07Temwill it call toString for you?
09:28.19IrielNo
09:28.38IrielBut many classes where you'd want that just have a version of the function that takes Object
09:28.52Irielso you'd see something like
09:29.00Irielpublic DoSomething(String) { blah blah blah; }
09:29.15Irielpublic DoSomething(Object x) { DoSomething(x.toString()) }
09:29.43Temoh that makes sense
09:30.04IrielAlternatively, you may see String.valueOf(x) (which has some optimizations if x IS a string, and handles nulls better IIRC)
09:30.08Temoverloading is a concept I'm going to have to get used to again
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09:41.31Temok I'm sleep time
09:41.38IrielTake care
09:41.39Temthanks for your help Iriel
10:34.11WobsterDon't suppose anyone has a copy of Rowne's Fireshow handy?
10:36.55VerlaineNot I sorry
10:38.06IrielNot I either
10:41.52ShouryuuI really don't understand how they figure out which numbers to give in sodokus or magic squares or logical problems like that...
10:42.58Irielthey likely randomly generate plausible grids then figure out which clues to give
10:43.47Shouryuu"they figure out" as in a program or a person?
10:44.00IrielI'd expect program, with a person to review the results
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13:22.51VerlaineOk my internet connection is driving me nuts
13:27.47*** join/#wowi-lounge Shouryuu (n=Shouryuu@73.239.97-84.rev.gaoland.net)
13:27.55ShouryuuI mean bloody crazy
13:29.01Shouryuuarrrghhh
13:39.53ShouryuuI'm going slightly mad, I'm going sliiightly madddd... It finaly happened, happened, it fiiinnaalllly happened!
13:44.00Shouryuumy god Alexander looks like the WORST movie man has ever made
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14:06.31Shouryuuwhat a bad bad bad movie
14:35.41WobsterYou haven't seen Bloodrayne then I take it =)
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14:39.03ShouryuuI think alexander just made it on my list of top 10 worst movies
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14:52.40Beladonacoulda told ya that
14:52.45Beladonaits a waste of a rental
14:55.53Shouryuulol
15:17.41ShouryuuMy god I have to find out what's wrong with my internet
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15:24.10Cairennstupid snow/ice storm
15:24.28Cairennbunch of trees in my backyard are down :(
15:24.33Shouryuuawwww
15:24.37Shouryuuthat sucks
15:26.45ShouryuuIf I could have an avatar on the WoW forums
15:26.47Shouryuuthis would be it
15:26.48Shouryuuhttp://img.photobucket.com/albums/v496/beakerbongload/stupidposts.gif
15:29.18Cairennviolent much?
15:30.02Shouryuu=P
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16:08.46shouryuuGod damn it I so am going to kill my internet provider
16:09.03shouryuuOr belkin
16:09.10shouryuudepending on which is the source of my problem
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16:48.26Corrodiasphht, that's not overloading
16:48.29Corrodiasthat's signature matching
16:48.34Corrodias(referring to a conversation hours ago)
16:50.10Corrodiasand the necessity of Integer.valueOf(1) might have changed with java 1.5
16:50.30Corrodiasi recall hearing something about those wrapper classes becoming more 'automatic'
16:51.09Corrodiasand those 'intrinsic types' are primitives
16:51.48Corrodiasi wish either of the participants were here.
17:03.44Beladonawith 1.10, total interface conversions should be possible
17:03.59BeladonaI am already developing a theme manager for it
17:04.07Cairennrarr Bela!
17:04.26Beladonapeople will be able to make themes, and it will show in my manager
17:04.31Beladonayou can switch in-game
17:04.48Beladonauses LoadOnDemand and the new stuff in 1.10 to make it resource friendly
17:04.57Cairennwheee for yet another must have!
17:09.07Elkano...and here comes an update for my ItemDB :)
17:09.13Beladonalol
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17:16.19Corrodiastime to move the computer  to the dorm. woo.
17:16.40CairennROFL
17:16.47Cairennlike the quit message
17:17.14CairennElkano: no viruses, I trust?
17:17.35Elkanowell, I hope so :)
17:25.36ElkanoWRT the quit message: "This is a manual IRC worm. Please amsg this to all channels and format your harddisk afterwards. Thanks" ;)
17:27.06Beladonawow
17:27.18Beladonasome moron sends me a mesage that says "wait"
17:27.21Beladonaso I do
17:27.26Beladonathen he throws up a duel
17:27.30Beladonaso I decline it
17:27.49Beladonathen he calls me a chicken and proceeds to tell me how weak I am if I am afraid to duel
17:28.03Cairenn<PROTECTED>
17:28.21BeladonaI replied "I prefer a challenge, so I am going over here to kill this level 1 chicken"
17:28.28CairennROFL
17:31.54ElkanoI think if I manage to fix the last isues I'm having with my DistChat I'll go for a full release :)
17:32.21Elkanodamn people going afk, dnd or offline :/ ;)
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17:43.31Elkanohmm?
17:43.34Cairennyou don't have to fake a screenshot, just put up a filler image :p
17:44.08Cairennlike this:  http://www.wowinterface.com/downloads/fileinfo.php?id=4448
17:44.09Elkanowell, with 'faking' I mean have some people whisper you, forme a party and so on ^^
17:48.28Ktronreport him for verbal harassment
17:48.38Ktronthat'll teach him
17:57.59Cidedo it!
18:00.19Temmorning people
18:00.20Cairennmorning Tem
18:00.37Elkanook, Cairenn, uploaded with a filler :)
18:01.15Cairennapproved
18:01.15Temhaha, I just noticed Iriel's section name
18:01.49id`:p
18:01.53Cairennyeah, he didn't like British Invasion :p
18:03.19TemWell, they are both funny
18:03.36TemCairenn: a suggestion for the site
18:03.48Cairennpost it in the suggestion forum, that way I don't forget
18:04.06TemWhen you are viewing a user's profile, if they are an interface author
18:04.22Tem, put a link the the "list" page
18:04.27Cairenn*nod*
18:04.40Tem(Why can't I ever finish a thought in one line?)
18:04.47Cairenn:)
18:06.38*** part/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net)
18:07.57Temposted
18:11.09*** join/#wowi-lounge qwxyr (i=qw@201.80-202-198.nextgentel.com)
18:11.17ScytheBlade1Bah - does SPELLCAST_STOP really fire twice (on START and STOP) if the spell is channeled? :(
18:27.19ScytheBlade1Ugh, it does
18:30.06ElkanoScytheBlade1, had problems with this this week, too ^^
18:36.42ScytheBlade1So here's the question of the week then
18:36.44ScytheBlade1WHY does it do that?
18:39.17ElkanoI don't know :( I've modded nurfedHUD (the beta version that used Iriel's statsring code) to fix the display of channeled spells when noticing this.
18:40.19ScytheBlade1You fixed it?
18:40.39Elkanoso now I don't care for SPELLCAST_STOP anymore wrt channeling since SPELLCAST_CHANNEL_UPDATE with arg1 == 0 alos seems to tell me that channeling stoped
18:42.19ScytheBlade1Mind e-mailing me the files you fixed? ;)
18:44.42Elkanoare you trying to do the same? ^^
18:44.55ScytheBlade1I tried briefly, gave up due to this crap
18:45.25Elkanoalso for the statsring version?
18:46.12ScytheBlade1hmm?
18:47.36ElkanoWell, I've only fixed my nurfedHUD beta (which isn't on the nerfed page anymore, maybe they didn't like statsring that much as I do ^^), but SPELLCAST_STOP still fires. I only don't care for it
18:48.39ScytheBlade1They don't like it that much? :/
18:48.41ScytheBlade1That's depressing
18:49.20ScytheBlade1Hmm
18:49.23ScytheBlade1So it's semi-fixed
18:50.54Elkanowell, I haven't tried the new version on their hp that much since I didn't like it and went back to this one ^^
18:51.19Elkanobut I think they completely removed the castbar again :(
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18:54.30ScytheBlade1Hmm, duh
18:54.36ScytheBlade1We have a perfect example in front of us
18:54.43ScytheBlade1it's stuck in the FrameXML :P
18:54.48*** join/#wowi-lounge Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com)
18:54.48*** mode/#WoWI-lounge [+o Cairenn] by ChanServ
18:55.33Cairennodd
18:55.37Elkanowell, that's what I used to fix it :)
18:55.48Cairennhate it when computer randomly reboots for no apparent reason
18:56.00Elkanodisable reboot on blue screen ;)
18:56.18Cairennhaha
18:56.33ScytheBlade1That's pathetically simple, 158 lines
19:02.02ElkanoI think I just found a new sig for me:  "doesn't work" is not a bug description
19:03.38Cairennheh
19:04.32ScytheBlade1Cairenn: could you shed some light on this situation? (Calling SPELLCAST_STOP when a channeled spell.... starts)
19:05.12Cairennand I would know the answer to that, why?
19:05.30ScytheBlade1;)
19:05.51*** mode/#WoWI-lounge [-o Cairenn] by Cairenn
19:05.57ScytheBlade1Cheater
19:07.23Cairennworks for me ;)
19:07.42ScytheBlade1Hmmm
19:07.48ScytheBlade1Time to go harass the WoW UI forums
19:08.11Elkanoyea, blame sloken ;)
19:08.12Beladonasorry for the alte response
19:08.19Beladonabut the SPELLCAST_STOP is most likely an error check
19:08.37Beladonait ensures that the previous spell is stopped and cleanly exited before starting a new one
19:08.48Beladonathat is my guess
19:09.16Elkanobut why is it then fired after the start of the new spell?
19:09.30Beladonait does STOP, START, STOP
19:09.33Beladonain one spell
19:09.51Beladonaif the previous stop was not called, the next sspell you try to cast will STOP the previous
19:10.10Cairennthat seems reasonable to me, Bela
19:10.46Cairennor if you are in the middle of casting one and change your mind, it stops that one to start the new one
19:10.58Beladonawould be worth asking Slouken some time though if that is indeed the reason
19:10.58Elkanowell, wrt channeld spell: STOP, START, channeling, STOP or STOP, START, STOP, channeling?
19:12.01Elkanoit works for instant and spells with cast time, but for channeled spells it casts right after the channeling started
19:27.28cladhaireafternoon
19:27.35Cairennhey cladhaire
19:28.06Beladonahiya
19:28.08cladhaireheyas cair =)
19:28.10cladhairebela =)
19:28.51cladhairei hate soloing all the WP quests
19:29.08ScytheBlade1Beladona: @the START, STOP issue: Why couldn't the spell that you were casting just call STOP itself? Sure, you may be right, but imo "error checking" for that sounds a little... whacl ;)
19:29.12ScytheBlade1*whack
19:29.37Beladonabecause if the spell you were casting isn't finished yet, it hasn't called STOP
19:29.47ScytheBlade1I added a little debug, and every spell period calls STOP when it finishes or is canceled
19:29.57Beladonarighty
19:30.15Beladonawhen it is finished or cancelled
19:30.24Beladonawhat if it is still being cast?
19:30.38ScytheBlade1sec as I test ;)
19:30.56Beladonaif you are casting a spell, and you try to cast another spell
19:31.00ScytheBlade1Flamestrike = START, STOP, INTERRUPTED
19:31.04Beladonait cancels the first
19:31.07Beladonaby calling STOP first
19:31.14cladhaire*nod*
19:31.30BeladonaTHAT is why all spells go STOP, START, STOP
19:31.41ScytheBlade1In that it calls START, STOP, FAILED
19:31.53Beladonaright
19:32.12Beladonastill not seeing what I mean?
19:32.26ScytheBlade1So why would the additional STOP be needed... when it's already called STOP and/or (FAILED || INTERRUPTED)?
19:32.50Beladonathe STOP at the beginning isn't for that spell
19:32.57ScytheBlade1...oh.
19:33.03Beladonaits for any others that might already be getting cast
19:33.04cladhaireits from the spell you interrupt with
19:33.10ScytheBlade1That's still mildly retarded ;)
19:33.19Beladonamakes sense to me
19:33.35Beladonanow if they ever implement spell queing that would go away
19:33.36ScytheBlade1Makes sense, yes, and while I'm no expert at WoW UI and whatnot
19:33.39ScytheBlade1It still seems overkill
19:33.57Beladonain my mind it makes total logical sense from a programming standpoint
19:34.13Beladonaits a simple ppreliminary check to make sure no other spells are actively running
19:34.53Beladonait does suck if you are watching for Spell Stops
19:34.58ScytheBlade1Which makes sense, don't get me wrong
19:35.04Beladonabecause it appears to fire twice
19:35.10Beladonabut it is two spells firing it
19:35.45ScytheBlade1That's exactly what I'm doing, and it's driving me nuts
19:36.09Cairenn*theoretically*, they could have it Stop, Start, channel and then nothing more
19:36.16Cairennand then the next one Stop
19:36.23ScytheBlade1That'd be dirty :P
19:36.27ScytheBlade1Soooo dirty :P
19:36.39Cairennbut that's the point Bela is making
19:36.39ScytheBlade1Of course, on the other hand
19:36.42Beladonanot really Cair
19:36.51ScytheBlade1I could at least watch the events accurately :P
19:36.52Beladonabecause then you would need another spell to fire stop for that spell
19:37.02Beladonaspells wouldn't exit cleanly
19:37.10ScytheBlade1And that's my point
19:37.14Cairennno, I know, but *theoretically* you could :p
19:37.26ScytheBlade1Why not just make them exit cleanly in the first place instead of calling STOP 'just in case'? ;)
19:37.37Cairennor they could have it "Stop, Start, Channel, Finish" :p
19:37.58BeladonaScythe, you should ask if they can make a different event for it. That would fix your problem. Spells would go KILL, START, Channel, STOP
19:38.09Beladonasomething like that
19:38.19cladhairewe've asked for an arg1 to STOP
19:38.22Cairennbecause what if you decide to interrupt a spell part way through
19:38.25cladhaireand were politely told we wouldn't get it.
19:38.39Beladonait callls STOP
19:38.51ScytheBlade1That would work
19:38.55cladhairewhat are you watching for Scythe?
19:39.05ScytheBlade1I'm still biased towards a spell casting START when it starts, and STOP when it stops
19:39.13ScytheBlade1Instead of STOP when it starts, and STOP when it stops ;)
19:39.19Beladonayou HAVE to have a check
19:39.29Elkanois the event system working FIFO?
19:39.31Cairennbecause what if you decide to interrupt a spell part way through
19:39.31Beladonaotherwise you get multiple spells trying to run, and then likely get a client crash
19:39.59ScytheBlade1cladhaire: a simple thing. A spell counter that doesn't rely on the combat log :P
19:40.25ElkanoSTOP, START, (casting), STOP shouldn't be a problem, but STOP, START, STOP, (canneling), STOP is :/
19:40.30ScytheBlade1Beladona: which, imo, is what STOP + {FAILED || INTERRUPTED) is there for
19:40.39Beladonawhy does that cause you a problem?
19:40.39Beladonaa stop should stop your counter right?
19:40.43Beladonaregardless
19:40.54ScytheBlade1No, as in a counter that just +1 at ever spell cast
19:41.08ScytheBlade1Thing is, Blizzard calls STOP and then STOP.
19:41.15ScytheBlade1Note the lack of a START.
19:41.18Beladonaso you are counting stops
19:41.22Beladonanot starts
19:41.52cladhairethe issue is with instants?
19:41.56ScytheBlade1No
19:41.59Cairennso can you do it by counting starts?
19:41.59ScytheBlade1Instants = one STOP
19:42.07ScytheBlade1No, because Blizzard doesn't call START
19:42.15ScytheBlade1It calls STOP, then STOP
19:42.25ScytheBlade1(when it starts and stops, respectively)
19:42.31cladhairefor instants?
19:42.36cladhaireinstants are one single STOP
19:42.37CairennI thought you said it called stop, start, stop
19:42.40ScytheBlade1Instants just call STOP once
19:42.44cladhaire*nod*
19:42.46ScytheBlade1Which is fine
19:42.48cladhairei'll shutup now.. just rying to help
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19:42.51cladhairei've done a bunch with this
19:42.54ScytheBlade1lol, no worries ;)
19:42.58Beladonahate to say this, but those are probably the worst way to count spells
19:43.07ScytheBlade1I'm beginning to see that ;)
19:43.08SP|Sorrenhello everyone ;o
19:43.29ScytheBlade1Cairenn: some do, some don't, to put it nicely
19:43.31cladhaireto count spells, you'll need to hook CastSpell/SpellByName/UseAction
19:43.33cladhaireand watch events
19:43.34ScytheBlade1It's... unique
19:43.44Beladonathat would work
19:43.48ScytheBlade1lol. Duh.
19:43.49cladhairei use it for bishop
19:43.49ScytheBlade1Of course.
19:44.43cladhaireI want to work with Tekkub to write a library to do just that
19:44.49cladhairecause I have all the code
19:44.50cladhaireit just gets messy
19:48.23SP|Sorrenanyone know how to get alpha channels to work?
19:48.35cladhaire.. with what?
19:48.40SP|Sorrenwell
19:48.47SP|Sorrenmy textures alpha channels aren't being recognized
19:49.06SP|Sorrenthe areas that are masked off are still opaque ;(
19:49.26SP|Sorrenim saving w/ photoshop and teh 'alpha channels' check box marked
19:49.38cladhairei'm not sure.. haven't done much with creating textures
19:49.40cladhairei'm not artsy enough
19:50.02SP|Sorren;o
19:51.22*** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net)
19:51.37Cairennhey Iriel
19:52.50TemIriel: how difficult is it to move or copy a large portion of a wiki?
19:52.50IrielHey there
19:52.51ElkanoHiho Iriel :)
19:52.59IrielTem: Quite annoying unless you want to write some scripts, why do you ask?
19:53.19TemI just thinking out exactly how much the split API page annoyed me
19:53.40Beladonain PS I believe you have to create a separate BW channel in the channels tab
19:53.53Beladonaas WELL as check that option
19:53.55Temand I was wondering to myself if it annoyed me enough to fine a new wiki host, ect.. for the UI stuff
19:53.59IrielAh, well, they put it back.
19:54.04Tems/fine/find/
19:54.05IrielSo it's not an issue now 8-)
19:54.08Temoh?
19:54.11TemI didn't see that
19:54.52Beladonait really isn't worth it imho
19:54.56Elkanobtw: Iriel, I've run in a bit trubble wrt the item disribution algorithem: people beeing afk, dnd or going offline will result in messages shown :/
19:55.05Beladonathen you have two pages with different information
19:55.20TemIriel: I haven't looked at that page in a few days.  I was just going on the user talk page
19:55.23IrielElkano : Ah, I guess you'll need to filter those messages too 8-(
19:55.35IrielTem: Yeah, Fandyllic reverted but didn't add any talk
19:56.06IrielI think as long as the wiki WORKS we should keep using it, a central location with general access is very positive.
19:56.10Elkanowell, I've started some code to do so but it'll only work with the default chat frame
19:56.41IrielI try to take snapshots of it periodically (the wiki) in case anything bad ever happens.
19:56.48Beladonayeah
19:57.01cladhairedo we know who hosts the wiki?
19:57.02TemIriel: I agree.  We've been saying "check the wiki" for a year; it would probably add a lot of extra stress to move it
19:57.11BeladonaI still think a backend database / frontend template system would be better suited sometimes
19:57.30Beladonaone source for the data, multiple possible layouts
19:57.38IrielElkano : If you're hooking the ChatFrame event handler, it's not THAT difficult to have the filter work for all frames, you just have to do something clever with 'this' and the event args to spot the same event on multiple frames
19:57.44TemBeladona: yeah that makes sense, but how is updating that database
19:57.45Tem?
19:57.47IrielBeladona : I've been (slowly) converting the entries into a normalized XML form
19:57.55IrielBeladona : And then using that to repopulate the wiki
19:57.56Elkanoafk, dnd and ignored are blocked for 5sec after the addon sent a whisper to that person (although I had one afk message that passed somehow, maybe lag) so only 'no player named 'x' online' has to be removed
19:57.57Beladonaas long as updating the data uses a wiki style access system
19:58.01Beladonawhere anyone can
19:58.07IrielBeladona : Though it's a very, very, low priority for me 8-)
19:58.22Beladonaxml would work very nicely
19:58.40IrielYeah, it's pretty nifty when it works, the wiki -> xml process is the painful one.
19:58.47Irielxml -> wiki is just an xslt
19:58.53Beladonanot only that but other sites can get the data and output it hoever they want
19:59.10IrielIf I ever hit 50% coverage i'll post the results
19:59.10Beladonaand it would always be up to date
19:59.23Irielbut as I said, i'm a bit slow on that, especially with work being it's current self.
19:59.30Beladonalet me know if you need help, I have a lot of xml -> xslt experience
19:59.34Elkano"no player named 'x' online" is CHAT_MSG_SYSTEM, isn't it?
19:59.48IrielElkano : I dont know, but it sounds right 8-)
20:00.36IrielBeladona : Well, the real bulk of the work is conversion, I have a few perl scripts that attempt to do wiki -> xml, but the result usually needs some manual labor to finish unless my templates were followed.
20:01.35IrielBeladona : I'm aiming to have a full-cycle script in the end, downloads wiki page, looks for changes, if changed, automatically coverts to XML, and back to wiki -- if they match, then stores xml, if they dont match, then puts the file somewhere for me to finish off.
20:01.50Beladonahow would updates be handled? would you trust people to update the xml directly?
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20:02.14IrielI suppose I COULD, but the idea would be to have the wiki as the source of input still
20:02.15Beladonabecause xml edits could cause problems wwith template errors
20:02.44Beladonaif someone screwed with tag names and such
20:02.45Iriel(Oh, as to who hosts the wiki, it's one of the cosmos folks, it may even be thott for all Iknow)
20:02.54cladhaireGotcha
20:03.05Beladonawiki.wowinterface.com has a nice ring
20:03.09Beladona0.o
20:03.10IrielYeah, that's an issue with either format, the XML lives in my svn repository and isn't public at the moment.
20:03.13Cairennit isn't Thott ... I know who it is, I just don't recall
20:03.13cladhaireThat was my original concern.. whether it was someone that had the best interests of the community at heart
20:03.58Irielcladhaire : yeah, i've always interacted with the admin through AlexanderYoshi, and they've been good about things. But just in case that ever changes, I take backups 8-)
20:04.05cladhaire=)
20:04.12BeladonaI like the public updating of the wiki, but I hate the decentralized data source aspect
20:05.15Cairennoh, there's no worry that the guy hosting it doesn't have the community at heart
20:08.28Irielhttp://wow.pastebin.com/516501
20:08.35IrielThat's my XML format at present
20:08.40IrielAs an example.
20:09.04CairennI'm out for a couple hours, back later
20:09.07cladhairebye Cair
20:09.08cladhairehave fun
20:09.17Elkanook, let's hope for the code to work (testing it will be hard since I can't force ths messages to happen in the needed context :/ )
20:09.30cladhaireIriel: I like your structure
20:10.15Irielcladhaire : Thanks 8-) There's support for examples, alternate argument forms (Though I'm not happy with how it handles things like Texture:SetTexCoord with 2 entirely different sets of arguments) yet
20:10.30IrielThough it shouldn't take long to address that.
20:11.17cladhaireThere's still so much to document =)
20:11.32IrielYeah, I used to make it a point to do a bunch every weekend morning
20:11.42Irielbut then the spambot hit all the pages and now i can't find out what's missing as quickly
20:11.44Irieland I stopped.
20:12.29cladhaire*nod*
20:13.52Beladonado you care if I screw around with that xml and send it to you when I am done
20:13.59Beladonawouldn't be today
20:15.14IrielWhat do you mean by 'screw around with that xml' ? You mean the content or the structure?
20:15.38Beladonastructure
20:16.39IrielI can send you my XSD, and you can send me comments, i'm happy to incorporate good changes, but since I have to recode scripts when it changes, I'll be a bit more reluctant about unnecessary ones. 8-)
20:17.00BeladonaI don't need to
20:17.18Irielhttp://wow.pastebin.com/516512
20:17.20IrielThere's the XSD
20:17.33Irielif you have time to eyeball it and do have suggestions, i'd be interested to hear them
20:18.05BeladonaI just see places where things could be more compact, and probably support more content in less space
20:18.29Beladonabut it might not be what you envisioned, so no worries if it doesn't work for your needs
20:19.10Irielby all means send me your ideas, my goal is the smallest amount of content required to be able to emit full documentation yet still be humanly editable
20:19.45BeladonaI love xml
20:20.08Beladonaso much potential
20:20.19IrielIt's a great 'metaformat', so to speak
20:20.22Irielwith good tooling
20:20.32Beladonahas some drawbacks
20:20.35Beladonaunfortuantely
20:20.50Beladonaits bad for serialization
20:21.02IrielIt depends why you're serializing
20:21.19IrielI use it at work for serialization quite extensively, we have a neat data replication engine built atop XML
20:21.32Beladonawell typically if you serialize a text document into xml, it increases the file size considerably (depending)
20:21.32IrielIt's bad for COMPACT serialization, that's for sure
20:21.47Irielbut XML + gzip or bzip2 == quite small still.
20:21.54Beladonadepending on how you are serializing it
20:22.27IrielXML is in the end a great interchange format, I wouldn't do _internal_ RMI with it, but I'd do _external_ RMI for example if bandwidth/super-performance wasn't a concern
20:22.46Irielyou can't beat binary formats for speed and space efficiency
20:22.53Beladonaaye
20:22.54Irielbut they're a bitch to keep in sync
20:23.03Irielin heterogenous systems
20:29.26*** join/#wowi-lounge Tuatara (n=chatzill@d142-59-67-40.abhsia.telus.net)
20:33.08id`Anyone use Discord Action Bars?
20:33.11id`(latest beta)
20:33.24id`(3.1d)
20:49.07TemIriel: do you know if you can tack stuff onto userdata like it's a table in lua 5.0?
20:49.27IrielTem: I dont know, but I very much doubt it
20:49.40IrielTem: that would seem to defeat the purpose of userdata
20:49.52TemI'm looking for a good way to store metadata for frames
20:50.05Tembut I don't want to put it on the frame
20:50.05Iriel(Unless, that is, the userData author implemented the feature tehmselves)
20:50.08IrielFor your simulation?
20:50.17Temfor the actual implementation
20:50.23Temnot for the sim
20:50.27IrielWhat about the suggestion I had for the sim
20:50.36Irieluse another table, keyed by the frame's userdata?
20:51.06TemI don't think you ever told me that idea
20:51.09Iriellocal frameMeta = FRAME_META_DATA[frame[0]];
20:51.23IrielIt was in one of my code snippets, but perhaps it wasn't memorable 8-)
20:52.03Temjust a sec I'll pastebin what I did in the sim
20:53.04Temhttp://wow.pastebin.com/516545
20:53.29Temwhat you are suggesting there is closer to what I did originally
20:54.16Iriel*nod*
20:55.09Temreally what I want are private members...
20:55.31TemI'll have to revisit the PiL's ideas on that
20:55.51Irielwell, a local metadata table (as above) gives you that
20:56.15Irielthere's slight overhead getting the private data entry for an object
20:56.22IrielBut once you have it, you're golden.
20:57.26Temmy only real problem with that is that the code is going to be split across several files
20:57.34Temso with a lack of dofile
20:57.54TemI can't create a table that is visible to all the files, but still not a global
20:58.54IrielWell, you kind of can
20:59.04Temoh?
20:59.09Irielin your first file, make a global, bind it locally
20:59.13Irielin your middle files, bind it locally
20:59.18Temthen nil it?
20:59.19Irielin your last file, bind it locally, nil the global
20:59.20Irielyup
20:59.48Temsounds like a plan
20:59.55Temnothing can load in between my files
21:00.16Temthanks!
21:00.17IrielAnother approach (messier in a way) is to define a global function in each file that binds the global locally then kills itself
21:00.24IrielAnd in the last file call the other files' global functions
21:00.33Irielbut that doesn't provide you with any extra insulation
21:00.37Irielso the first way is simpler
21:01.12TemI see
21:01.16Temso make each file a function
21:01.22Temthe whole thing
21:01.46Temwell this is different, but would also work
21:01.58TemEach file is its own function
21:02.08TemThe last file creates a local table
21:02.18Temthat each other file refers to as a global
21:02.26GenNMXIriel: How does that work with Lua? Do you end up with three separate references?
21:02.27Temthe last file then calls each other file
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21:04.00IrielGenNMX Each file has a local reference which points to the same place as the local reference in the other files
21:04.07IrielBut references are cheap
21:04.45GenNMXIriel: But wouldn't nil'ing the Global free up the memory, hence making the references invalid?
21:05.17IrielNo, memory's only released when there are no references to something
21:05.33IrielThere's no such thing as an 'invalid reference' in lua
21:05.36IrielIt's impossible
21:06.21GenNMXAhhh, gotcha. I thought 'nil' would propogate to everything that holds it as its reference. But I guess Lua is more dynamic then that ;)
21:07.09IrielNo, you're just nilling the reference, not the referenced object, if you've obtained a local copy of that reference, it's unchanged
21:07.54IrielEver find yourselves spending more time on utility classes because they're interesting, rather than actual "functionality" in something?
21:08.38TemIriel: all the time
21:09.13TemIriel: did you see my question about the fontstring objects associated with buttons?
21:09.22IrielIn the forum?
21:09.54Temmmhmm
21:10.05Irielyeah,  I'm waiting for the answer 8-)
21:10.40Temand now that I'm looking at the widget api page, I'm wondering if we might need other Set methods like the ones for Button
21:10.53IrielOk.. I have 20 methods to go and write, semi-idle.
21:11.05Temhaha
21:11.07Temfor what?
21:11.13IrielStatRingsScaffold
21:11.30TemIt's funny you called it scaffold
21:11.38*** part/#wowi-lounge Ratbert_CP (n=KCummins@c-66-229-214-105.hsd1.ca.comcast.net)
21:11.43Temmy frame simulation file is "Scaffold.lua"
21:11.45*** join/#wowi-lounge Ktron (i=Khamer@student2a-64.unh.edu)
21:11.53Ktronanyone use xchat2 for windows instead of xchat?
21:11.58Temhehe
21:12.24TemKtron: I used it for about 10 minutes if you just wanted a headcount, but I couldn't answer any questions about it.
21:12.57KtronI'm just looking for a mlid comparison to whether xchat2 is better or not
21:13.02Ktronwhat do you use Tem ?
21:13.09Temgaim
21:13.16GenNMXirssi is the best!
21:13.26Temit's all personal preference
21:13.39TemI like gaim because of it's colorizing system
21:13.52Temout of the box it's not so hot, but I recompiled it to make it not suck
21:14.31TemI need to hunt down it's timestamp feature and change it to use a 12 hour format because I really don't do the 24 hour thing very well
21:15.30Cide24h = win
21:15.38Cidethe only thing that makes sense :)
21:15.39Ktronheh, so you editted the source some on Gaim to tweak it for you? heh
21:15.49Ktronare you on *nix then, I'm guessing?
21:16.07ScytheBlade1I've used xchat2 extensively
21:16.16TemKtron: yeah.. My biggest complaint was that it used a yellow color on a white background which was terrible to read
21:16.47Temso I dove into the source (or rather I dove into #gaim and they told me where it was) and I changed the colors
21:16.55KtronScytheBlade1, did you use xchat as well? would you recommend I try out xchat2 if I like xchat? I'm on win xp, btw
21:17.11ScytheBlade1I haven't used xchat, but I have used xchat2
21:17.17ScytheBlade1And if you're on windows, use HydraIRC
21:17.42ScytheBlade1I prefer HydraIRC over xchat*, irssi, mIRC, anything period
21:17.52TemBeware: recompiling gaim on windows was comparable with setting up a SquirrelMail server
21:18.30KtronI used to use Hydairc, but I like xchat better actually
21:18.42ScytheBlade1...how? Why?
21:18.51Ktronheh, I don't htink I'd attempt recompiling Gaim on windows
21:18.56TemI too used Hydra, but I prefer gaim
21:19.39Ktronfor one ScytheBlade1, I like the 'single pane' feel of xchat-- just really 2 panes, chat and userlist, and tabs along the bottom
21:19.44ScytheBlade1It lacks a real scripting support, but that's just it
21:19.52ScytheBlade1Ktron: there are several settings to do just that
21:20.09ScytheBlade1You can customize it's 'windows' to no end
21:20.18KtronI didn't like the default colors/fonts either, and as har as I know, hydra has yet to implement a good system for allowing people to change that
21:20.36ScytheBlade1Eh, I loved the color and look of it
21:20.37KtronAnother, I only really connect to free node, so the tree view was unnecessary
21:20.39Beladonacompiling anything on windows is like giving birth
21:20.47ScytheBlade1lol @ Beladona
21:21.15ScytheBlade1The worst windows compile I've ever done would be xchat2
21:21.20KtronBeladona, except when you finally do, it probably is a disfunctional child who has a whole in his leg that needs immediate health care
21:21.21ScytheBlade1Second to that, PHP with SSL
21:21.30Beladonahaha
21:21.36ScytheBlade1lol
21:21.39ScytheBlade1in the WoW forums style
21:21.40Beladonaand you eventually just put it down
21:21.44ScytheBlade1"10/10 i lol'd"
21:21.55ScytheBlade1That's good, a hahaha
21:22.04KtronAlso ScytheBlade1, xchat takes up less resources than HydraIRC
21:22.37Beladonaits lolerific!
21:22.39ScytheBlade1By how much?
21:23.19Ktronhow much is your hydrairc using right now?
21:23.34ScytheBlade1I don't normally use windows to IRC ;)
21:23.38ScytheBlade1Whenever I do, however, it's Hydra
21:23.39Ktronfor memory anyway, I'm not sure if I can check processors
21:23.51GenNMXirssi in xterm uses 1/10th the resources
21:24.14KtronOffhand, I think it was 25mb +- 5mb for mem usage
21:24.32Ktronxchat is right now 6.388mb
21:24.45Ktronwhich, I of course have the memory for both
21:24.54ScytheBlade1No way that's right
21:25.01ScytheBlade1I've never seen hydra use more than 10MB
21:25.29GenNMXScytheBlade1: It depends on how many channels you have joined, each one needs its own port
21:25.34KtronI don't have it installed atm, otherwise I'd check, but it's mainly that xchat was, out of the box, closer to what I wanted than hydra
21:26.07BeladonaI like using an etchasketch for irc
21:26.10Ktronyou know what irc client I think looks the best?
21:26.11ScytheBlade1I've got just under 1GB of raw text logs from IRC alone - I'm usually maxed out on channels I can connect to here on freenode ;)
21:26.14Beladonaalmost no memory usage
21:26.22Ktronlol
21:26.33Ktrondo you use the etch forasketch for WoW too?
21:26.35ScytheBlade1(and that's just freenode)
21:27.32KtronIf hydrairc offered scripting, I'd think about using it a lot more again
21:28.15Beladonait boggles my mind that you can get rested xp while dead (ghost form)
21:28.28Ktronheh, you used to get more rested xp if you were dead in an inn
21:28.30BeladonaI mean, I am a ghost, if I was at rest, I wouldn't be running around
21:28.33Ktronbut I don't htink that works anymore
21:31.28id`Anyone use Discord Action Bars 3.1d ?
21:31.39id`Need to know how to swap buttons on stealth
21:34.48id`http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223300.jpg
21:35.15id`the buttons are segg-shay btw
21:35.47Ktronwoah, no borders?
21:36.28id`:-)
21:37.41id`http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223701.jpg
21:37.49id`http://digigen.nl/~Industrial/gfx/WoWScrnShot_012106_223706.jpg
21:40.29id`but now i want the bottom bar to change to a 'stealthed' bar
21:40.42id`i like to keep my actions at button 1234
21:40.59id`so i dont have to remember alot of buttons
21:41.04id`+ not having to reach far
21:41.29id`the buttons are engraved in my brains because i use them with FPS games for like uh... 8 years?
21:42.08Beladonaid, I love your minimap
21:42.17BeladonaI moved it though
21:42.29id`thanks :-)
21:42.35id`Beladona, that's the purpose
21:42.39id`u jsut like it there..
21:43.19GenNMXid`: I could tell you how to do it in Visor, but not in DAB...
21:43.48id`I'd like to know how to do it with visor too because this was just a test
21:43.50id`:-)
21:43.53id`please do
21:44.19Beladonahttp://photobucket.com/albums/c166/0ctavius/?action=view&current=untitled.png
21:44.20GenNMXid`: Catch the UPDATE_BONUS_ACTIONBAR event and use hotswapping
21:44.41GenNMXid`: Example in the Visor Modules & Community Thread on wowace.com
21:44.45id`k
21:45.02id`Never done anything with remapping/textures/text/etc
21:45.46Beladonasee now I should be able to make that pic bigger
21:46.00Beladonaguess I need to put it on my own website
21:48.49Beladonamuch better
21:48.50Beladonahttp://wdn.wowinterface.com/clean_interface.png
21:53.30id`nice :-)
21:56.22id`idAutoAttack definately needs some work
21:56.40id`with the help of Anduin's IsMounted it doesnt attack at all when mounted atm
21:56.56id`(so the unmount mods wont unmount you)
21:57.10id`but its a long way till doing everything DY does
21:57.11id`:|
21:57.38id`<PROTECTED>
21:57.38id`<PROTECTED>
21:57.38id`<PROTECTED>
21:57.38id`<PROTECTED>
21:57.38id`<PROTECTED>
21:57.40id`:p
21:58.48id`but first, holiday tomorrow
21:58.53id`going to austria with school :O
21:59.01id`snowboard \o/
22:01.02Beladonashould make a slash command /umount
22:01.13Beladonaso us unix fans can get off
22:01.17BeladonaJK
22:02.16Beladonaanyway, I am off to get dinner, and watch a movie, and then with any luck, you won't see my afterwards 0.o
22:02.24Beladoname*
22:02.31Cairennwoowoo, have fun :)
22:02.51BeladonaCair, you aren't mod?
22:03.10Cairennhehehe, took it off a while ago
22:03.25Beladonahow come?
22:03.39*** mode/#WoWI-lounge [+o Cairenn] by ChanServ
22:03.47Cairennwas goofing around
22:03.53Beladonashe was hiding
22:03.57Beladonahehe
22:04.01Cairennthat'd be the one, yup yup
22:04.31Bela|AFKseyas later
22:04.38Cairennhave fun :)
22:08.40id`:)
22:09.14id`i try it once in a while to track changes
22:33.39*** join/#wowi-lounge Fanook (n=thenerdw@heinze726.dacor.net)
22:47.15id`http://pastebin.com/516701
22:47.19id`=(
22:48.36FanookO_o
22:48.40id`? :p
22:48.56id`thats what i set my setup up with
22:49.02id`lol@ sentence
22:49.44Fanookcolor me stupid, but where's the newBar call on line 10?
22:50.01id`oh right, it gets execute in a 'notepad' mod
22:50.14id`the whole thing is one string ;)
22:50.38Fanookoh...good...
22:50.52Fanook:)
22:52.31id`the error is in the functions part though
22:57.27id`bah the code isnt weird either
22:57.28id`:(
22:57.38id`it just RunScript() 's the string
22:58.14id`ah
22:58.17id`spotted the error
22:58.20id`missing )
23:04.21KtronoO, xchat2 for windows has scripting
23:04.33SP|Sorrento load new files can i get away with just exiting to the title screen?
23:04.38SP|Sorrenor do i have to go all the way out ;o
23:05.05ScytheBlade1What new files?
23:05.28ScytheBlade1If you changed the .toc, you need to exit
23:05.35ScytheBlade1Other than that, reloading the UI works fine
23:05.55IrielIf you add any files you ALWAYS have to quit.
23:06.03Iriel(To the filesystem, that is)
23:06.18IrielIf you're adding a previously unreferenced, but previously existing file to the toc, you dont have to quit
23:06.42ScytheBlade1heh, well what do you know
23:06.56ScytheBlade1I swear I've loaded new stuff on demand like that
23:06.58ScytheBlade1but eh
23:07.02IrielI've taken to creating empty files when I think i'll need them later
23:08.25*** join/#wowi-lounge Wob (n=wob@221.221.20.40)
23:09.21WobSorry id, did you get that?
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