| 00:01.37 | ToastTheif | so |
| 00:01.40 | ToastTheif | anyone know? |
| 00:02.05 | Beladona | you want what? to load something when the AuctionFrame loads? |
| 00:04.18 | ToastTheif | well |
| 00:04.23 | ToastTheif | like EasyAuction |
| 00:04.46 | ToastTheif | it's not working right now, dunno why |
| 00:04.57 | ToastTheif | so I remember back to when the news of like 1.8 or w/e it was |
| 00:05.19 | ToastTheif | that you have to add some dependacy to your addons so they load when the AH does? |
| 00:06.33 | Corrodias | youve lost that lovin' feeling |
| 00:06.58 | Corrodias | the blizzard auction frame thing is load on demand, i believe. |
| 00:07.07 | Corrodias | your addon can't talk to it until it loads, then, i guess? |
| 00:07.49 | Beladona | could just watch for AH events |
| 00:07.58 | Corrodias | god, i love LUA |
| 00:08.30 | Corrodias | it feels so natural to see if something is declared by comparing it to null and then declaring it globally right there from within a function |
| 00:09.48 | Legorol | So ehm, this Ahn'Qiraj opening thing |
| 00:09.56 | Legorol | It's a single player on the entire realm that gets to do it? |
| 00:10.42 | Corrodias | i wish i knew |
| 00:11.07 | Legorol | sounds like it, from the news post |
| 00:11.13 | Tem|Food | Legorol: I think 2 |
| 00:11.16 | Tem|Food | one for alliance |
| 00:11.20 | Tem|Food | one for horde |
| 00:11.21 | Corrodias | from what i understand, a single person does something with a sceptre. other than that, you will certainly get to watch a video of it. |
| 00:11.40 | Tem | I like the idea of it |
| 00:11.44 | Legorol | it sounds like lottery to me: |
| 00:11.45 | Tem | but I don't like being left out |
| 00:11.51 | Legorol | i pay my monthly fee, just like millions of others, |
| 00:12.00 | Legorol | and one or two lucky people get to do it |
| 00:12.08 | Corrodias | i've read some stuff about the event, but i still don't know much about it |
| 00:12.10 | Legorol | i don't like being left out either :/ |
| 00:12.26 | Legorol | i don't like the idea that there is some content in the game that i will never, ever be able to do no matter what i do |
| 00:12.26 | Tem | I really don't like that they get a quest reward for it |
| 00:12.33 | Legorol | they do? |
| 00:12.40 | Tem | A quest reward the is better than a Nefarian drop |
| 00:13.02 | Tem | When all they are doing personally is getting other people to collect faction for them |
| 00:13.10 | ToastTheif | I really don't like this server down time thing |
| 00:13.20 | Tem | They are still down? |
| 00:13.26 | ToastTheif | ya |
| 00:13.34 | Tem | holy crap |
| 00:13.35 | Corrodias | what? why? i haven't tried to login today |
| 00:13.39 | Tem | when are they coming back? |
| 00:13.44 | ToastTheif | been down since matience |
| 00:13.45 | Tem | We're supposed to do Onyxia tonight |
| 00:13.51 | ToastTheif | supposed to be up in 45 mins |
| 00:14.26 | Tem | "At this time, it appears that all realms are up and available for play. Thank you for your parience during this exntended maintenance -- we appreciate it!" |
| 00:14.51 | ToastTheif | not for me |
| 00:15.03 | Tem | well I can't connect... |
| 00:15.08 | ToastTheif | same |
| 00:15.28 | ToastTheif | I get stuck on "Logging in to game server" |
| 00:15.28 | Corrodias | they're up, but they just don't like you. |
| 00:15.39 | Tem | ok I'm in |
| 00:15.59 | ToastTheif | in game? |
| 00:16.04 | Tem | tonight is the night that Ony is going to drop my crown |
| 00:16.36 | Corrodias | i want a stone of jordan, to add +1 to the rank of all abilities |
| 00:16.56 | Tem | sounds good to me |
| 00:17.08 | Tem | oh Imagine I just did the price list for all those potions again |
| 00:17.59 | Tem | <PROTECTED> |
| 00:18.19 | Corrodias | ...what? |
| 00:19.41 | cladhaire | Tem: Razorgore dropped my bracers.. I'm done now =) |
| 00:19.42 | cladhaire | *cheer* |
| 00:20.04 | Tem | I bid 100 dkp on Choker of the Fire Lord |
| 00:20.12 | Tem | 51 was the highest bid under me |
| 00:20.28 | cladhaire | Now I can bid on necklaces and rings |
| 00:20.47 | cladhaire | I've got 5/8 Prophecy, 3/8 Transcendence =) |
| 00:20.49 | Corrodias | so 100 was a lot, i take it? |
| 00:21.32 | Codayus | I wsonder how a dkp system that gave the highest bidder the item at the 2nd highest bidders pice would work. |
| 00:22.03 | Tem | grats cladhaire |
| 00:22.35 | Codayus | I know thats used in some real world auctions, but I' not really familiar with the pros and cons. It sounds interesting though... |
| 00:22.35 | Tem | Corrodias: 100 is the most anyone has ever bid on an item in my guild |
| 00:22.44 | Tem | Corrodias: the next highest bid ever was 70 |
| 00:22.53 | Codayus | And grats clad |
| 00:23.07 | Maldivia | Tem: how much dkp do you get per boss kill ? |
| 00:23.17 | Tem | 1 |
| 00:23.29 | Tem | 1 dkp per boss kill |
| 00:23.33 | Tem | 1 dkp per hour of raiding |
| 00:23.34 | Codayus | ouch. any other way of earning dkp? |
| 00:23.40 | Tem | 1 dkp for signup |
| 00:23.43 | Tem | 1 dkp for on time |
| 00:23.48 | Tem | 2 dkp for a new boss |
| 00:24.35 | Tem | To give you another idea of just how much that is, my total earnings is 217 dkp |
| 00:24.42 | Tem | lifetime earnings* |
| 00:24.45 | Maldivia | OK |
| 00:25.02 | Tem | so I feel kinda bad for spending so many points... |
| 00:25.44 | Codayus | Hmmm, our dkp system is B[BWellll...hey, it's a nice neck at least. |
| 00:26.08 | Maldivia | the first nemesis robes our guild got from Nef went for 700dkp... we get 5dkp/boss |
| 00:26.16 | Corrodias | my guild is currently deciding on what sort of looting system to use |
| 00:26.29 | Corrodias | based on the poll it appears points will be accumulated in a zero-sum system |
| 00:26.35 | Corrodias | how they are spent is another discussion |
| 00:26.58 | GenNMX|Thrae | I don't play enough to need a guild that has a DKP system, nor would I join one that uses it. |
| 00:27.00 | Codayus | er...client screwed up. Ignore everything before the B[B... |
| 00:27.40 | Tem | I used to feel the same way GenNMX|Thrae, but with MC and above you need something better than rolling |
| 00:27.42 | GenNMX|Thrae | DKP is why I think WoW seriously needs DAoC-style Alliances to join smaller guilds together...guilds shouldn't be about raiding |
| 00:27.56 | Codayus | GenNMX|Thrae: I wouldn't join one that didn't I don't think. Then again, I wouldn't join one that used some forms of dkp. The variance between them is massive. |
| 00:28.19 | GenNMX|Thrae | Right Tem, but if the guild is just a bunch of friends, we can make amicable decisions without needing to regulate it. |
| 00:28.40 | Tem | sure, but the problem is that to raid you need more than your friends |
| 00:28.51 | Corrodias | unfortunately, when you have 20 people who want the same loot, you won't have friends for long. |
| 00:28.55 | Tem | MC and above require a ballanced set of 40 people |
| 00:29.04 | Codayus | GenNMX|Thrae: I believe you'll find that any guild large enough to clear MC is large enough that you can't all be amicable friends. |
| 00:29.16 | GenNMX|Thrae | Codayus: Not always |
| 00:29.45 | GenNMX|Thrae | But my point is, it shouldn't be one or the other. You shouldn't have to choose whether to have a friendly guild or a raiding guild. |
| 00:29.46 | Corrodias | it may be tough, but you'd have to be really lucky, i think, to find a hundred or more good friends on the same realm |
| 00:29.55 | Codayus | Basic human psychology. There's a fairly hard limit beyond which that just doesn't work - humans aren't wired to treat more than...uh....about 20 people that way. Or so, I find the subject boring. |
| 00:30.01 | Corrodias | who are all good friends with each other |
| 00:30.04 | Codayus | But there is pretty serious research on the subject. |
| 00:30.11 | GenNMX|Thrae | Well, roleplayers are usually more amicable to each other then normal players. |
| 00:30.20 | Corrodias | sure, but they're freaks |
| 00:30.35 | Codayus | heh |
| 00:30.40 | Corrodias | i'm kidding! but maybe you're right |
| 00:31.31 | Tem | see I did it right |
| 00:31.36 | Tem | I had a friendly guild |
| 00:31.44 | Tem | then we decided we all wanted to raid |
| 00:31.54 | Tem | so we turned our friendly guild into a raiding guild |
| 00:32.00 | Tem | with all the friends as the officers |
| 00:32.10 | Tem | so we still get to have our friends |
| 00:32.14 | Tem | and we still get to raid |
| 00:32.17 | Corrodias | our guild is pleasant but we know that, with people like us, the best way to avoid any drama is to have clear, effective rules about that sort of thing |
| 00:32.21 | Codayus | My guild is considering that plan tem. |
| 00:32.38 | Tem | Codayus: it's hard work sometimes, but it's working out really well for us |
| 00:32.53 | Codayus | We have about 15 active, very competent, very friendly people. We *want* to raid, but we can barely field a UBRS raid... |
| 00:33.22 | Beladona | most guilds strive to be self reliant |
| 00:33.29 | Codayus | Our currrent approach is a guild alliance with another smallish guild...currently imploding as the other guild tears itself apart over ex, adultery, and abuse of power. Yay. |
| 00:33.31 | Beladona | regardless of alliances with other guilds |
| 00:34.01 | Tem | In my experience, guild alliances don't work out |
| 00:34.05 | Codayus | Guild alliances are...tricky. |
| 00:34.08 | Tem | We tried them a few times, but it always failed |
| 00:34.15 | AnduinLothar | guilds in general are tricky.. |
| 00:34.26 | Corrodias | ours absorbed another little guild, recently.. |
| 00:34.30 | Tem | What vindicates us the most is that one guild wanted to absorb us |
| 00:34.33 | Corrodias | like an amoeba |
| 00:34.40 | Tem | They told us that our guild was going to fail |
| 00:34.52 | GenNMX|Thrae | Codayus: Which is exactly why DAoC suceeded with its built-in, game-recognized Alliance structure. WoW needs one too. |
| 00:34.57 | Tem | that we were falling apart and wouldn't be successful as a raiding guild |
| 00:35.10 | Corrodias | well, that's not very inspiring, Tem :| |
| 00:35.12 | Tem | That guild hasn't killed Magmadar yet |
| 00:35.16 | Tem | We just killed Rag |
| 00:35.56 | Tem | (the people that told us we would fail have failed while we are plowing forward) |
| 00:36.10 | Corrodias | thanks for clarifying :3 |
| 00:36.39 | Codayus | We're having one more go with the core of the imploing guild who are reforming a hopefully sane guild.... If that doesn't work we're promoting all our regulars to officers, and going on a recruitment drive, and hoping it doesn't destroy our guild... |
| 00:37.21 | ScytheBlade1 | My guild just folded in on itself. End result: the regulars went from ZG every three weeks to joining a BWL farming guild. |
| 00:37.25 | ScytheBlade1 | Mmmm. |
| 00:37.51 | Codayus | the sad thing is, the alliance was going really well. We got our first kill of onyxia, thekal, hakkar, garr, baron, and shaz in one two week period. Yay for progression. But real life issues are tearing the other guild apartt, and there's nothing we can do about that.... |
| 00:38.29 | Codayus | ScytheBlade1: heh nice |
| 00:38.37 | ScytheBlade1 | Funny how it worked out |
| 00:38.41 | ScytheBlade1 | But it did |
| 00:42.52 | *** join/#wowi-lounge ScytheBlade1 (n=kyle@about/pxe/ScytheBlade1) |
| 00:43.36 | GenNMX|Thrae | WoW forums STILL down |
| 00:46.14 | Tem | so how/why does purl say ewww every time you enter the rool ScytheBlade1? |
| 00:46.21 | Vallerius | not down, just uselessly slow. you can access them if you're persistent. |
| 00:47.45 | ScytheBlade1 | lol |
| 00:47.49 | ScytheBlade1 | I told purl to do so |
| 00:48.10 | ScytheBlade1 | purl? |
| 00:48.17 | ScytheBlade1 | hi purl! |
| 00:48.19 | ScytheBlade1 | -.- |
| 00:48.23 | ScytheBlade1 | onjoin? |
| 00:48.50 | ScytheBlade1 | purl: onjoin -ScytheBlade1 |
| 00:48.50 | purl | ok, ScytheBlade1 |
| 00:48.54 | ScytheBlade1 | There we go |
| 00:48.57 | *** part/#wowi-lounge ScytheBlade1 (n=kyle@about/pxe/ScytheBlade1) |
| 00:48.57 | *** join/#wowi-lounge ScytheBlade1 (n=kyle@about/pxe/ScytheBlade1) |
| 00:49.29 | ScytheBlade1 | Just type: "purl: onjoin [#channel] Nick message" |
| 00:49.40 | ScytheBlade1 | likewise, -Nick to remove it |
| 00:52.05 | ScytheBlade1 | And not that I said this |
| 00:52.11 | ScytheBlade1 | But you can set it for other people too ;) |
| 00:58.45 | GenNMX|Thrae | purl: onjoin #wowi-lounge Cairenn My queen returns! Punish me some more, my beautiful mistress~~ |
| 00:58.45 | purl | ok, GenNMX|Thrae |
| 00:58.54 | Cairenn | ... |
| 00:58.58 | Cairenn | >< |
| 00:59.25 | GenNMX|Thrae | Hey, it's better then "<purl> is Hi!" |
| 00:59.25 | Cairenn | we're going to remove that right this very instant, aren't we GenNMX|Thrae? |
| 00:59.51 | Cairenn | purl: onjoin -Iriel |
| 00:59.51 | purl | ok, Cairenn |
| 01:00.00 | Cairenn | purl: onjoin -Cairenn |
| 01:00.00 | purl | Cairenn: ok |
| 01:00.13 | GenNMX|Thrae | You're no fu :( |
| 01:00.19 | GenNMX|Thrae | Kung-fu that is! |
| 01:00.25 | GenNMX|Thrae | Or maybe just a typo of "fun" |
| 01:00.42 | Cairenn | you are correct |
| 01:01.33 | ScytheBlade1 | lol @ GenNMX|Thrae |
| 01:04.37 | GenNMX|Thrae | How about "Here kitty, kitty!" |
| 01:05.29 | Cairenn | how about nothing? |
| 01:07.31 | GenNMX|Thrae | zespri: Download AceHeal and have WatchDog call the AceHeal function |
| 01:07.51 | GenNMX|Thrae | zespri: AceHeal:Heal( unit ), AceHeal:EmergencyHeal( unit ), AceHeal: InstantHeal( unit ) |
| 01:08.03 | GenNMX|Thrae | That's what I use, works well |
| 01:08.37 | zespri | Thank you. |
| 01:08.53 | GenNMX|Thrae | For WatchDog I think it uses wd_unit instead of unit |
| 01:09.06 | zespri | But this way you have manualy do some extra wiring. and do it every version update |
| 01:09.09 | GenNMX|Thrae | www.wowace.com for AceHeal |
| 01:09.16 | zespri | cheers |
| 01:09.22 | GenNMX|Thrae | Huh? |
| 01:09.26 | zespri | will try it an see how it works |
| 01:11.58 | cladhaire | What about WatchDO? |
| 01:11.58 | cladhaire | lol |
| 01:12.13 | GenNMX|Thrae | WatchDO? |
| 01:12.16 | cladhaire | WatchDog. |
| 01:12.19 | cladhaire | got trigger happy there. |
| 01:12.45 | GenNMX|Thrae | zespri was saying he likes it, except it can't do mana conversion / overhealing |
| 01:13.06 | cladhaire | yeah i really dont want to include that in WatchDog. |
| 01:13.11 | cladhaire | but aceheal works great with it. |
| 01:13.27 | GenNMX|Thrae | Right, that's what I use and suggested. |
| 01:13.41 | cladhaire | =) |
| 01:13.47 | cladhaire | sorry.. my laptop was closed. |
| 01:13.59 | GenNMX|Thrae | And AceHeal also works with most Raid frames, whereas WD has no Raid support |
| 01:14.23 | cladhaire | ... |
| 01:14.23 | cladhaire | CTRA |
| 01:14.26 | cladhaire | Blizzard Raid |
| 01:14.27 | cladhaire | XRaid |
| 01:14.53 | cladhaire | <insert your raid addon here once i wrote the module for it specifically> |
| 01:15.29 | GenNMX|Thrae | cladhaire: What can WD offer Raid frames? |
| 01:15.43 | cladhaire | Full click-casting.... |
| 01:16.08 | cladhaire | hence my confusion =) |
| 01:16.09 | GenNMX|Thrae | True, but AceHeal offers that too ;) |
| 01:16.24 | cladhaire | *nod*.. but you're already setting your click-castings in WD.. why would you do it twice? |
| 01:16.46 | GenNMX|Thrae | WD does offer CureAny, which isn't in XRaid or the default Blizz frames |
| 01:16.54 | GenNMX|Thrae | I don't think its in AceHeal either |
| 01:17.12 | GenNMX|Thrae | cladhaire: I use NeedyList myself, I don't think WD has NeedyList support |
| 01:17.18 | cladhaire | I can code it in about two seconds =) |
| 01:17.21 | cladhaire | but Needylist is a hog imo |
| 01:17.37 | cladhaire | once I finish up 2.0.. i'll be writing a needylist of my own =) |
| 01:17.46 | GenNMX|Thrae | It is, hence why I want to make my own |
| 01:17.51 | GenNMX|Thrae | Heh, everyone wants to make their own |
| 01:18.00 | cladhaire | but i have all the framework already =) |
| 01:18.02 | cladhaire | and 1.10 makes it happen |
| 01:18.42 | GenNMX|Thrae | In all honesty, I'd like to see an optional third WD line too :D |
| 01:18.50 | cladhaire | really? |
| 01:18.56 | cladhaire | you need a third line? |
| 01:18.59 | zespri | I guess it's possible to create AceHealWD.lua to substitute calls of all healing spells the same way as for all these raid ui's |
| 01:19.19 | cladhaire | The problem is the raid UI's aren't click-cast friendly like CTRA |
| 01:19.26 | cladhaire | doing it in CTRA is very.. very.. very simple. |
| 01:19.30 | GenNMX|Thrae | zespri: It is, but it's trivial since you can just setup WD with the AceHeal functions |
| 01:19.43 | cladhaire | *shrug* |
| 01:20.03 | GenNMX|Thrae | cladhaire: I like a lot more info about targets then my party or self |
| 01:20.21 | GenNMX|Thrae | Also making the target window bigger helps me differentiate it |
| 01:20.33 | cladhaire | I can add a third line.. just have to think about it.. its a bunch of XML for little gain |
| 01:20.34 | cladhaire | 2.0 is pimp |
| 01:20.35 | cladhaire | btw =) |
| 01:20.50 | GenNMX|Thrae | heh |
| 01:21.15 | cladhaire | individual scalings, format, coloring, textures |
| 01:21.15 | cladhaire | etc |
| 01:22.12 | GenNMX|Thrae | Excellent |
| 01:22.20 | cladhaire | I may break the click-casting stuff out to a seperate addon.. so you can have one or the other |
| 01:22.41 | cladhaire | the options are already load on demand, which cuts down a lot |
| 01:22.46 | cladhaire | and i'm doing a bit of optimizations. |
| 01:22.52 | cladhaire | SavedVariables are TINY.. and exportable. |
| 01:23.17 | GenNMX|Thrae | cladhaire: You could do it like AceHeal does, let people delete the lua file for each hook |
| 01:24.55 | *** join/#wowi-lounge Parak (n=profi@user-12hdr8d.cable.mindspring.com) |
| 01:26.32 | cladhaire | It'll be even better than that =) |
| 01:26.40 | cladhaire | just gotta work it all out. |
| 01:47.36 | Tain | More funny WoW stuff on somethingawful.com |
| 01:48.47 | zeeg | Dear Webmaster- |
| 01:48.47 | zeeg | We are interested in working with you to advertise THQ’s release, Titan Quest, on your site. |
| 01:48.50 | zeeg | anyone know anything about that game? |
| 01:48.56 | zeeg | never heard of it before today |
| 01:49.18 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 01:49.55 | Fanook | maybe it's like Progress Quest |
| 01:50.37 | zeeg | hmm |
| 01:52.20 | *** join/#wowi-lounge Depherios (n=Deph@67.189.88.161) |
| 01:53.09 | *** join/#wowi-lounge Depherios (n=Deph@67.189.88.161) |
| 01:56.35 | Iriel | Hm, I guess the mythical wow connection is elusive this evening |
| 01:56.45 | Depherios | yes |
| 01:57.18 | Depherios | and I WAS on, but just HAD to restart to try a new Addon... D: |
| 02:04.10 | Maldivia | hmm... didn't know you could index hidden buffs with the GetPlayerBuff functions |
| 02:09.15 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
| 02:09.52 | Guillotine | should I feel dirty? I just edited my brother's saved game files for Hot Wheels Stunt Track Driver so that he has every car and track without having to earn them... |
| 02:11.12 | Cairenn | yup, sounds like you're going right straight to hell for that one |
| 02:12.26 | AnduinLothar | technically then you earned them didn't you? |
| 02:15.38 | Guillotine | well, I did, but my brother is getting off easy |
| 02:15.59 | Guillotine | when he's trying to get a job will he expect me to change the files of the HR manager? |
| 02:16.31 | Tain | Could you? |
| 02:16.43 | Tain | I am looking and all... |
| 02:16.47 | Guillotine | haha |
| 02:27.41 | *** join/#wowi-lounge slouken (n=Sam@ip68-5-42-243.oc.oc.cox.net) |
| 02:27.49 | AnduinLothar | hey slouken |
| 02:27.56 | Cairenn | hey slouken |
| 02:28.01 | Depherios | elooo |
| 02:28.18 | slouken | Quick question... how many people have video modes with a wider aspect ratio than 16:9? |
| 02:28.40 | AnduinLothar | mmm, a few people duel monitor |
| 02:28.52 | AnduinLothar | I used too, but my crt isn't worth it any more |
| 02:28.54 | slouken | That's what I thought. Can D3D games span both monitors? |
| 02:28.58 | Depherios | dual |
| 02:28.58 | AnduinLothar | I have a 20" wide atm |
| 02:29.02 | Depherios | They can |
| 02:29.15 | Depherios | but wow makes everything short and fat D: |
| 02:29.23 | AnduinLothar | D3D can on windows |
| 02:29.27 | slouken | Do you know what video card / drivers support it? |
| 02:29.31 | AnduinLothar | the mac versions don't have the option |
| 02:29.40 | Depherios | Nvidia will even let you make both screens ONE screen to the system |
| 02:29.41 | AnduinLothar | on opengl |
| 02:29.52 | AnduinLothar | right, what he said |
| 02:30.02 | AnduinLothar | the computer behaves as if it's one screen |
| 02:30.08 | Depherios | yeah |
| 02:30.21 | Depherios | or you can just make the game windowed and drag it huge |
| 02:30.29 | slouken | Okay, thanks! |
| 02:30.48 | Depherios | that was SWEEEET |
| 02:30.54 | AnduinLothar | quick and dirty |
| 02:31.00 | Depherios | lol yeah |
| 02:31.20 | Cairenn | gee, I wonder what he might be working on right now ... |
| 02:31.25 | AnduinLothar | not a clue.. |
| 02:31.42 | Cairenn | guess we'll just have to wait and see... |
| 02:32.11 | Cairenn | <PROTECTED> |
| 02:32.37 | AnduinLothar | aww, no more silly? |
| 02:32.48 | AnduinLothar | my braind is sooo fried... hel of a week |
| 02:33.45 | AnduinLothar | i dual comp, it's faster |
| 02:33.57 | Depherios | ditto ATM |
| 02:34.07 | GenNMX|Thrae | Depherios: 24" LCD-TV for my XP Gaming Machine, Dual 19" & 15" for my Debian Workstation |
| 02:34.17 | AnduinLothar | not that my 450mhz server is really 'fast' |
| 02:34.32 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com) |
| 02:34.36 | ToastTheif | OH EM GEE |
| 02:34.37 | Depherios | but if I can drop my chats and interface info onto the other monitor, and free up my main screen and have it totally clear... I'd like that... |
| 02:34.40 | ToastTheif | can I just play some WoW plz? |
| 02:34.42 | Depherios | or I could triple monitor again |
| 02:34.51 | Depherios | that was, as I said, fuggin sweet |
| 02:34.59 | AnduinLothar | but my 20"crt is almost dead and not worth using even as a 2nd any more. plus it's ahrd with 3 screens on the desk.. |
| 02:35.13 | Depherios | I have four on my desk right now XD |
| 02:35.23 | Depherios | but my desk is 7 feet long with an L curve |
| 02:35.35 | AnduinLothar | mines about 4 |
| 02:35.39 | Depherios | ooh |
| 02:35.40 | GenNMX|Thrae | I watch TV on my PiP while coding or playing WoW |
| 02:35.52 | AnduinLothar | i can't do that. get no work done |
| 02:35.56 | Depherios | I just moved the TV off my desk |
| 02:36.04 | AnduinLothar | i have a tv card |
| 02:36.10 | Depherios | as I usually watch DVDs or downloaded video and I have a tuner XD |
| 02:36.16 | ToastTheif | ya, well I watch TV on my uber 20" screeen and play WoW on my UBER 15" flat screen |
| 02:36.19 | Depherios | my tuner is crap though :P |
| 02:36.48 | AnduinLothar | my tuner's pretty good actually. ut reception sucks in this apt and i dont have time to pay for cable |
| 02:37.07 | Depherios | have the 15 and 17" CRTs, the 17" sony SDMHS75P/S (flatpanel) and the laptop |
| 02:37.29 | ToastTheif | CRT |
| 02:37.35 | ToastTheif | that's what it's called! |
| 02:37.41 | Depherios | and I can't believe I still remember SDMHS75P/S |
| 02:37.47 | ToastTheif | lol |
| 02:39.22 | GenNMX|Thrae | I have the Samsung 242MP 24" LCD-TV for gaming, TV, movies, etc. |
| 02:39.32 | GenNMX|Thrae | Only $1500, a nice $300 below MSRP |
| 02:39.45 | Iriel | How am I supposed to waste away hours of otherwise productive time if I can't log in? |
| 02:39.53 | Depherios | XD |
| 02:39.56 | ToastTheif | that's what I was thinking Iriel |
| 02:40.01 | GenNMX|Thrae | Iriel: Standard Lua interpreter! |
| 02:40.06 | Corrodias | i just took a nap. are you saying the realms are still giving you shit? |
| 02:40.23 | Iriel | "Unable to connect" |
| 02:40.23 | Depherios | they were better for...................... about this long |
| 02:40.52 | Iriel | I'm going to go and document some more of my code I guess |
| 02:41.05 | ToastTheif | I just sat here all day |
| 02:41.10 | ToastTheif | trying to connect |
| 02:41.32 | AnduinLothar | oh come on iriel i know countless ways to waste hours |
| 02:41.45 | Corrodias | looks like i'll be playing subspace tonight. |
| 02:41.54 | Iriel | I have at least 2 machines full of them, but I wanted to waste my time with wow |
| 02:43.13 | ToastTheif | I played 30 or so games of online tic tac toe |
| 02:43.17 | AnduinLothar | Is there a way to detect if you'r sitting down? |
| 02:43.22 | ToastTheif | and did nothing else |
| 02:43.35 | Wob | I can't believe it's taken me 15hrs to download a 130M file from warcraftmovies =( |
| 02:43.43 | Iriel | AnduinLothar : I dont believe so |
| 02:46.11 | Depherios | yeah |
| 02:46.12 | ToastTheif | oh god |
| 02:46.15 | ToastTheif | American Idol |
| 02:46.18 | Depherios | try using an ability you can't use while sitting down XD |
| 02:46.28 | Depherios | not a good way though D: |
| 02:47.53 | ToastTheif | >< |
| 02:48.26 | Depherios | wait... is handshaking before or after authenticating? |
| 02:48.52 | Depherios | Corrodias: WOO SUBSPACE |
| 02:49.09 | Depherios | OMG I GOT ON |
| 02:49.38 | Corrodias | i can't get past "logggin into game server" |
| 02:49.38 | ToastTheif | wtf?> |
| 02:49.43 | ToastTheif | I haven't |
| 02:49.44 | Corrodias | logggggggin |
| 02:49.50 | ToastTheif | Im stuck on American Idol >< |
| 02:50.02 | ToastTheif | can't log in to WoW at all |
| 02:51.01 | Corrodias | Depherios is one of like 2 people playing WoW right now. |
| 02:51.02 | Beladona | I got in after the 3rd try |
| 02:51.06 | ToastTheif | lol |
| 02:51.11 | Beladona | still in |
| 02:51.20 | Depherios | all the people who've been on for awhile are still on |
| 02:51.26 | Depherios | but yeah, it's pretty dead |
| 02:51.38 | Corrodias | omg, wow just crashed while i was trying to login with "expected (m_netState == NES_INITIALIZED), got 5" |
| 02:51.48 | Depherios | I got in first try earlier, but just HAD to logout to try a new addon D: |
| 02:52.02 | ToastTheif | well guys |
| 02:52.04 | ToastTheif | Im out |
| 02:52.06 | ToastTheif | gnight |
| 02:54.23 | Corrodias | the game actually CRASHES if its network activity fails in certain ways |
| 02:54.38 | Corrodias | omg, what kind of paralyzed spider monkeys programmed this thing? |
| 02:59.22 | Depherios | did blizz get rid of world defense? |
| 03:00.00 | Corrodias | what's that? |
| 03:00.22 | Depherios | World Defense channel? |
| 03:00.34 | Corrodias | oh. not that i've heard |
| 03:00.45 | Depherios | odd I can't seem to join it |
| 03:01.02 | Depherios | maybe it's just totally dead O_o |
| 03:01.07 | cladhaire | lol |
| 03:01.10 | cladhaire | I'm in it on mine. |
| 03:01.15 | cladhaire | We chit chat for shits and giggles =) |
| 03:01.18 | Corrodias | wow, another person who can play! |
| 03:01.26 | Depherios | LocalDefense right? |
| 03:01.32 | Depherios | err WorldDefense right? |
| 03:01.49 | Corrodias | does world defense communicate throughout the entire realm? you can talk to anybody |
| 03:02.05 | Depherios | it's just like any other channel |
| 03:02.08 | Depherios | you make |
| 03:02.09 | Depherios | so yeah |
| 03:02.11 | Corrodias | jeez, don't let anyone know. it'll become the new barrens chat. |
| 03:02.29 | Depherios | it's filled with SUCH AND SUCH IS UNDER ATTACK normally though |
| 03:02.35 | Depherios | spamming it up |
| 03:02.46 | Corrodias | i can imagine |
| 03:02.59 | GenNMX|Thrae | Is there anyway to make gsub do multiple substitutions when you have no idea of the order of the patterns? |
| 03:03.37 | Corrodias | good luck |
| 03:04.02 | GenNMX|Thrae | Heh, I'm just calling gsub for each pattern |
| 03:05.11 | cladhaire | You can't talk on WorldDefense unless you're high enough rank. |
| 03:05.44 | Depherios | ahh... it IS just /join WorldDefense though right? |
| 03:05.56 | Corrodias | what? lame! |
| 03:06.13 | Depherios | I used to have an option to select it off the right click menu, but alas, no more :P |
| 03:08.13 | Corrodias | spanning? |
| 03:08.21 | Iriel | across 2 monitors |
| 03:11.52 | Depherios | XD |
| 03:11.59 | Depherios | depends on your vidcards I think |
| 03:12.52 | cladhaire | Iriel: Slouken peaked your curiousity? |
| 03:13.03 | GenNMX|Thrae | Iriel: Is this with 1 or 2 video cards? |
| 03:13.08 | Iriel | Well, I figured now's as good a time to try it as any |
| 03:13.17 | cladhaire | =) |
| 03:13.18 | Iriel | Hm, Guild wars at 3200 x 1200 |
| 03:13.29 | cladhaire | Wish I had two monitors here.. I miss that from my old job |
| 03:13.49 | Corrodias | my monitor has a border of nearly 2 inches. that would suck. |
| 03:13.58 | Depherios | lol |
| 03:14.02 | Corrodias | i hope yours is a bit thinner |
| 03:14.07 | Depherios | I was triple monitor gaming with old CRTs with about that much XD |
| 03:14.56 | cladhaire | my old job had wow capable computers and i had dual monitors in my office.. its probably a good thing I got laid off. |
| 03:15.17 | Iriel | Tripld would be easier, since your character would be in the middle of one of them |
| 03:21.04 | Tain | That was one of the coolest features I had seen in a game, at the time. The game Descent would let you network 3 computers to play as one one person. |
| 03:21.14 | Tain | and you'd have the 3 monitors, front, right, and left views. |
| 03:21.52 | cladhaire | oooo |
| 03:22.22 | Iriel | Descent was pretty rockin' |
| 03:22.30 | Tain | Sure at the time it seemed like a feature no one would realistically use. But it was so awesome. |
| 03:22.38 | Depherios | I just did that with three vidcards in one compy with Quake 3 and a few older ones XD |
| 03:22.42 | Tain | we had lan Descent battles all the time. |
| 03:23.00 | cladhaire | Anyone know how much faction 10 signets give? |
| 03:23.02 | Depherios | oh! and Tiberian Sun XD |
| 03:23.19 | Depherios | Tiberian sun letting you set whatever res you wanted was so cheap XD |
| 03:23.25 | Tain | What even lets you put three video cards in one computer? |
| 03:23.30 | Depherios | three monitors in uber high resolutions made that so cheap |
| 03:23.42 | Depherios | PCI Geforce 2s |
| 03:24.12 | Depherios | and 1 AGP Geforce 2 XD |
| 03:24.28 | Depherios | and 3 old 15" CRTs |
| 03:24.36 | Tain | Well I like my story better. |
| 03:24.55 | Depherios | ^_^ |
| 03:25.50 | *** join/#wowi-lounge Gryphen (n=masked@c-67-183-238-150.hsd1.wa.comcast.net) |
| 03:30.29 | *** part/#wowi-lounge cladhaire (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com) |
| 03:33.32 | AnduinLothar | Cairenn, how do i get it to go to the first page of comments (most recent) when i click the comment link from my author summary page? |
| 03:33.58 | Cairenn | should be able to just click on the "1" |
| 03:34.24 | Depherios | how do you set your guild note with the new guild interface? |
| 03:34.31 | Depherios | not the guild note, your personal note rather |
| 03:37.09 | AnduinLothar | cair from: http://www.wowinterface.com/list.php?skinnerid=18098 |
| 03:37.38 | AnduinLothar | if you click the title of the comment it goes to the last page (least recent) |
| 03:40.32 | Cairenn | so switch your preference |
| 03:40.42 | AnduinLothar | which |
| 03:41.09 | Cairenn | how comments are sorted |
| 03:41.13 | Cairenn | have them reverse |
| 03:41.56 | AnduinLothar | meh. i dont want them reversed. i want the most recent visible when i got to the addon page |
| 03:42.04 | Cairenn | *nod* |
| 03:42.10 | Cairenn | I'll point it out to Dolby |
| 03:42.14 | AnduinLothar | k thx |
| 03:52.23 | *** join/#wowi-lounge Esamynn (n=jbcc@d207-216-176-153.bchsia.telus.net) |
| 03:52.33 | Esamynn | Evening all |
| 03:53.36 | Esamynn | Anyone ever seen a bug where calling any Set function on a GameTooltip frame doesn't set it to anything (ie. leaves it blank)? |
| 03:54.38 | Iriel | Leaves it blank, or has it blank right afterwards when you scan it? |
| 03:54.56 | Iriel | And does your code use IsVisible instead of IsShown? |
| 03:55.47 | Esamynn | It simply stays blank, its only this particular tooltip in this particular addon |
| 03:55.55 | Esamynn | its very strange |
| 03:56.18 | Esamynn | i've tried typing the code in by hand and it still comes up empty |
| 03:56.32 | Iriel | Is the addon LOD? |
| 03:58.09 | Esamynn | nope, hmm, I just tried a different tooltip object with the same code and it come up the same, so I guess there is something strange about the code, i'll have to keep digging |
| 03:58.13 | AnduinLothar | I love surround btw |
| 03:58.42 | Iriel | Is it inheriting a missing template? |
| 03:58.54 | Iriel | Are there any errors about it in FrameXML.log? |
| 03:59.36 | Esamynn | checked that, no errors in the log |
| 04:00.11 | GenNMX|Thrae | There has to be an event thrown when you change your keybinding...but what is it? |
| 04:00.35 | GenNMX|Thrae | UPDATE_BINDINGS, got it |
| 04:06.37 | Esamynn | no, I take it back, if I re-direct the code to a different Tooltip object, it works perfectly, this is really odd |
| 04:09.33 | *** join/#wowi-lounge kremonte_ (n=dan@ool-18bba4ea.dyn.optonline.net) |
| 04:09.48 | kremonte_ | quick question; is it possible to have events without xml? |
| 04:09.55 | kremonte_ | (i just want to have a chat_msg_whisper event) |
| 04:10.07 | Maldivia | hook another event handler.. |
| 04:10.10 | kremonte_ | huh |
| 04:10.15 | kremonte_ | of what? |
| 04:10.21 | Maldivia | ChatFrame_OnEvent for instance |
| 04:10.27 | Maldivia | but otherwise, no :) |
| 04:10.54 | Maldivia | well, in 1.10 it will be possible |
| 04:10.56 | Esamynn | it will be in 1.10 ;) |
| 04:11.04 | Esamynn | lol |
| 04:11.07 | kremonte_ | mm, but that wont go off if whisper is hidden, and would go off twice if it shows whisper in 2 frames no? |
| 04:11.08 | AnduinLothar | what's the windows equivelent of Opendiff ? |
| 04:11.18 | kremonte_ | well, i dont want to use extra memory. i'm trying to keep this as small as possible =P |
| 04:11.28 | *** part/#wowi-lounge AnduinLothar (n=KarlKFI@ip70-187-188-195.oc.oc.cox.net) |
| 04:11.31 | Esamynn | a single frame object doesn't take much |
| 04:11.31 | kremonte_ | and a frame is just another global with more methods meaning more memory q_q |
| 04:11.42 | *** join/#wowi-lounge AnduinLothar (n=KarlKFI@ip70-187-188-195.oc.oc.cox.net) |
| 04:11.50 | kremonte_ | blah. i just hate having to have frame> scripts> onevent just for one >_< |
| 04:11.52 | Maldivia | you can dereference the global OnLoad :) |
| 04:12.07 | kremonte_ | would it still trigger events though? |
| 04:12.11 | Maldivia | yeah |
| 04:12.14 | Esamynn | use SetScript :P |
| 04:12.20 | kremonte_ | setscript? =X |
| 04:12.52 | kremonte_ | Maldivia: to dereference it, i can just do onload() GetLink = nil ? |
| 04:12.55 | Maldivia | but a simple frame doesn't have that big a memory footprint... and "static" memory isn't really a problem |
| 04:13.22 | kremonte_ | i just like being it only one file =P and never having to screw with the xml, ever |
| 04:13.37 | Esamynn | then wait for 1.10 :P |
| 04:13.42 | Maldivia | then wait for 1.10, and make a dynamic frame |
| 04:13.47 | kremonte_ | a virtual frame seems like it'd be more memory o.o |
| 04:13.55 | Iriel | kremonte: A frame doesn't have ANY methods itself |
| 04:14.05 | Esamynn | virtual frames don't use any memory, virtual frames never exist |
| 04:14.09 | Iriel | Kremonte_ : They're all implied via the metamethod. |
| 04:14.11 | kremonte_ | well then |
| 04:14.17 | kremonte_ | guess i'll make it more complicated in 1.10 |
| 04:14.27 | kremonte_ | possible to register an event outside of OnLoad? |
| 04:14.32 | Esamynn | yes |
| 04:14.33 | Maldivia | it is now |
| 04:14.39 | Iriel | But really, there's no excuse to not create a frame if you need an event handler. |
| 04:14.45 | Maldivia | you can register and unregister events when you want to |
| 04:14.51 | kremonte_ | do i need this? |
| 04:14.53 | kremonte_ | this:* |
| 04:14.54 | Iriel | (Apart from embeddable LUA libraries) |
| 04:15.00 | Iriel | you need a frame |
| 04:15.03 | kremonte_ | ie could i just do RegisterEvent("foo") on line one? |
| 04:15.04 | Iriel | it doesn't have to be 'this' |
| 04:15.15 | Iriel | No, you need to tell it which frame receives the event |
| 04:15.22 | kremonte_ | oh |
| 04:15.25 | kremonte_ | ohhh nevermind |
| 04:15.35 | kremonte_ | i can just do RegisterEvent under <Scripts> can' ti? |
| 04:16.00 | Iriel | <Scripts><OnLoad>this:RegisterEvent("...");</OnLoad></Scripts> |
| 04:16.02 | Iriel | yes |
| 04:16.05 | kremonte_ | yay |
| 04:16.08 | Maldivia | <Scripts><OnLoad>this:RegisterEvent("...");</OnLoad><OnEvent>--[[blabla]]</OnEvent></Scripts> |
| 04:16.26 | Iriel | or if you want to avoid the 2-call overhead |
| 04:16.49 | Iriel | <Scripts><OnLoad>this:RegisterEvent("...") this:SetScript("OnEvent",MyOnEventHandler)</OnLoad></Scripts> |
| 04:17.05 | kremonte_ | oi, that sounds cool |
| 04:17.14 | kremonte_ | and arg1 arg2 .. get called by default? |
| 04:17.20 | Iriel | they're globals |
| 04:17.23 | Iriel | like 'event' |
| 04:17.27 | Iriel | and 'this' |
| 04:17.28 | kremonte_ | yea was just about to correct myself ^^ |
| 04:17.30 | kremonte_ | thanks a lot |
| 04:18.09 | Maldivia | hate arg1 arg2 etc... I'm getting so used to them, that I mistake them for arg[1] etc |
| 04:18.27 | Tain | Use unpack(...) instead. :) |
| 04:19.51 | Iriel | local arg = setmetatable({}, {__index = function(t,i) return getglobal("arg"..i); end}); |
| 04:19.59 | kremonte_ | okay, another stupid question: is there any way to differentiate between "foo bar" and foo bar? |
| 04:20.19 | Iriel | Kremonte_ : You'll have to be a bit more specific there! |
| 04:20.20 | kremonte_ | ohh nevermind |
| 04:20.23 | Maldivia | well, the problem is the other way around... |
| 04:20.35 | kremonte_ | just used my brain for once and figured it out, go figure |
| 04:20.47 | Maldivia | and Iriel, I though you said you didn't rely on undocumented features (setmetatable returning the table) :) |
| 04:21.08 | Iriel | Yeah, I started writing a function in the pastebin but decided to get lazy and do it on one line 8-) |
| 04:21.15 | Iriel | Nice of you to keep me honest tho 8-) |
| 04:21.42 | kremonte_ | \" matches " ? |
| 04:21.59 | Maldivia | yes |
| 04:22.01 | Iriel | Well " matches " |
| 04:22.08 | Iriel | But you need a \ to put a " in a " " string |
| 04:23.05 | kremonte_ | yeah thats what i meant, hehe |
| 04:23.20 | kremonte_ | why wont /dump strfind("!getlink%s(.+)", "!getlink \"krol blade\"") give me anything >< |
| 04:24.05 | kremonte_ | oh, wrong way, haha |
| 04:25.57 | Tain | Or! Use ' inside of " and you don't have to escape. |
| 04:26.07 | Maldivia | hmm, this has got to be the slowest day on the forums... |
| 04:26.17 | Tain | That's only because the forums were broked all day. |
| 04:26.21 | Maldivia | yeah |
| 04:26.58 | Cairenn | I vote they bork the forums more often, it's a hell of a lot easier on our patience |
| 04:27.48 | Maldivia | Iriel, slouken posted in the unit_health thread, about fixes for 1.9.3 |
| 04:28.43 | Iriel | Thanks, missed that one |
| 04:31.52 | Maldivia | hmm, what I get from what he writes, there is a problem with health not always updating, or I may be reading it wrong |
| 04:32.18 | Iriel | Well, there appears to be, which correlates with the rest of the thread. |
| 04:32.41 | kremonte_ | will [\"|'] match " or ' ? |
| 04:33.02 | Maldivia | it will match ", | or ' |
| 04:33.07 | Iriel | yeah, lose the | |
| 04:33.11 | kremonte_ | oh, woops |
| 04:33.12 | kremonte_ | :] |
| 04:33.16 | kremonte_ | thanks again |
| 04:35.05 | Maldivia | working on a parser for macros ? |
| 04:35.14 | kremonte_ | not for macros |
| 04:35.22 | kremonte_ | adding !getlink name request support |
| 04:35.51 | Maldivia | ahh, so if I /tell kremento !getlink "Krol Blade" -- you link it to me ? |
| 04:35.56 | kremonte_ | yup |
| 04:36.01 | kremonte_ | or !getlink krol blade |
| 04:36.12 | kremonte_ | i'm adding " and ' support to make things explicit, in case there's more than 1 return |
| 04:36.21 | Maldivia | <PROTECTED> |
| 04:36.32 | Maldivia | *whistle* |
| 04:36.37 | kremonte_ | ([reply] >> Sorry, there were # results for your search. Try refining it, or enclosing it in parenthesis? |
| 04:36.50 | kremonte_ | Maldivia: yeah, general idea |
| 04:37.36 | Maldivia | well, I'd probably get a "No such player online" error, for mispelling your name :) |
| 04:38.19 | kremonte_ | or i'd make a ghost alt named Kremento :o |
| 04:38.23 | Maldivia | hehe :) |
| 04:38.32 | kremonte_ | my italian bastard long lost identical twin |
| 04:39.00 | Maldivia | using a lootlink / KC / whatever database, to search in ? |
| 04:39.13 | kremonte_ | getlink, of course :] |
| 04:39.19 | kremonte_ | that's why it's !getlink :D |
| 04:39.22 | Maldivia | hehe, ok |
| 04:39.53 | Maldivia | uhh, if I added such a feature to my mod, I'd constantly get disconnected for trying to link "not-loaded" items... |
| 04:40.18 | kremonte_ | ie mismatched from caches? what mod? :@ |
| 04:40.34 | Maldivia | personal item cache mod of mine |
| 04:40.49 | kremonte_ | ah, pretty much what getlink is, hehe |
| 04:41.03 | kremonte_ | but yeah it only searches your local cache, so you shouldn't get many disconnects |
| 04:41.04 | Maldivia | got tired of Lootlink's limitations |
| 04:41.14 | kremonte_ | heh, i just got tired of lootlinks memory usage |
| 04:41.28 | Maldivia | ohh well, my mod uses a lot more memory than lootlink :) |
| 04:41.36 | kremonte_ | lol |
| 04:41.40 | kremonte_ | what else does it do o.O |
| 04:41.56 | Maldivia | well, basically because it contains twice as many items that I ever gathered with LootLink |
| 04:42.08 | kremonte_ | o.O |
| 04:42.35 | Maldivia | at current time, 31600 items |
| 04:44.30 | Tain | More memory than Lootlink? |
| 04:44.37 | Tain | I didn't think that was even physically possible. |
| 04:44.53 | kremonte_ | jeez |
| 04:44.53 | kremonte_ | wait wah? |
| 04:44.53 | kremonte_ | oh, you store things with different 'of the foo' separately? |
| 04:44.53 | kremonte_ | i dont store items, i just use the item cache =P so im dry after maintenances sometimes and i dont get of-the-foo |
| 04:45.00 | kremonte_ | Tain: auctioneer. :] |
| 04:45.27 | Tain | I just wouldn't try using it as a selling point. |
| 04:45.38 | Maldivia | current size of the savedVariables lua file: 16,613,651 |
| 04:45.42 | kremonte_ | rofl |
| 04:45.53 | kremonte_ | current size of getlink savedvariables.lua: doesnt exist |
| 04:46.12 | Tain | That's just.. wrong. |
| 04:46.28 | Maldivia | well, I like being able to see the FULL tooltip of items, even though they are not in the cache |
| 04:46.46 | kremonte_ | meh |
| 04:46.53 | kremonte_ | well i go the other way |
| 04:47.01 | kremonte_ | i just want links (thus 'getlink') so thats all i get |
| 04:47.02 | Maldivia | ie, all line of text, all color info, and the icon |
| 04:47.20 | kremonte_ | well icon doesnt need to be retrieved separately from the name and whatnot =p |
| 04:47.26 | kremonte_ | (i can get it! i can get it!) |
| 04:47.32 | Tain | The entire size of my SavedVariables directory INCLUDING the .bak files is 15mb. |
| 04:48.30 | Maldivia | # du SavedVariables |
| 04:48.30 | Maldivia | 39025 SavedVariables |
| 04:49.38 | kremonte_ | false ~= nil , correct? |
| 04:49.44 | Maldivia | correct |
| 04:49.46 | kremonte_ | kk |
| 04:49.49 | kremonte_ | oh wait |
| 04:49.54 | kremonte_ | thats the opposite of what i want |
| 04:50.17 | Maldivia | false has a value, nil doesn't |
| 04:50.47 | kremonte_ | yeah. i want to do if explicit then foo else bar |
| 04:50.56 | kremonte_ | still not into the lua groove ;_; |
| 04:50.59 | Maldivia | if var == nil then ... |
| 04:51.17 | Maldivia | if you want to explicitly test if a variable is nil |
| 04:51.43 | Maldivia | if not var then ... => test if var is neither nil nor false |
| 04:51.54 | kremonte_ | oi |
| 04:52.01 | kremonte_ | oh wait |
| 04:52.05 | kremonte_ | nevermind. |
| 04:52.11 | kremonte_ | if var and if not var aren't opposites >:( |
| 04:52.46 | Maldivia | not truely, since you have true, false and nil |
| 04:53.24 | Maldivia | ups... made a mistake... |
| 04:54.20 | Maldivia | should be either or, not neither nor |
| 04:54.32 | Maldivia | it's too late for this :) |
| 04:54.34 | kremonte_ | ahh homonyms confusing meeeee |
| 04:54.36 | kremonte_ | q_______q |
| 04:55.38 | Maldivia | if (var) => if (var ~= false and var ~= nil) |
| 04:55.52 | Maldivia | if (not var) => if (var == false or var == nil) |
| 04:57.13 | kremonte_ | could i do local results, num = GetLink(search), table.getn(results) on the same line? |
| 04:57.26 | kremonte_ | (would results be defined before num is requested) |
| 04:58.39 | Iriel | Kremonte it would not, no |
| 04:58.43 | Iriel | thus you can do x,y = y,x |
| 04:58.46 | Iriel | to swap variables |
| 04:59.25 | Maldivia | ohh, you can swap that way... didn't know that :) |
| 05:00.15 | Maldivia | I've always assumed the traditional approach when swappingm with making a temp variable etc |
| 05:00.31 | kremonte_ | dang |
| 05:00.56 | Iriel | Now, you CAN do local results, num = GetLink(search); num = table.getn(results); |
| 05:01.20 | kremonte_ | that makes sense |
| 05:01.25 | kremonte_ | don't need semicolons right? :] |
| 05:01.28 | Iriel | or make GetLink return the results and the size 8-) |
| 05:01.36 | Iriel | no, I like them for clarity unless in a macro |
| 05:01.48 | kremonte_ | that's smarter, but requires me to scroll up, which requires too much work |
| 05:01.50 | kremonte_ | OMG i did it |
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| 05:06.50 | kremonte_ | awww |
| 05:06.55 | kremonte_ | how do i get around this > |
| 05:07.21 | kremonte_ | i have GetLink() about 50 lines before GetLinkWhisperHandler(), and inside the handler i call GetLink...but it's still 'nil' |
| 05:07.37 | kremonte_ | oh, that makes sense. i messed up GetLink() =^) |
| 05:08.47 | Iriel | In the event you need a self-referential local function, you do this (Not that that's the case here): |
| 05:08.52 | Iriel | local SelfRefFunction; |
| 05:08.58 | Iriel | function SelfRefFunction(whatever) .... end |
| 05:10.37 | kremonte_ | what the... GetLink() returns a table, now i'm getting a "..call function GetLink, table value" |
| 05:11.19 | Iriel | You probably accidently assigned a table to it somewhere |
| 05:11.28 | Iriel | GetLink = {}; or somesuch |
| 05:11.33 | kremonte_ | ctrl+f'ed the entire file, not assigned as a table >< |
| 05:11.59 | Iriel | It's not a frame name or saved variable is it? |
| 05:12.01 | Cairenn | night all |
| 05:12.16 | kremonte_ | night cairenn |
| 05:12.27 | kremonte_ | oh you saved me iriel :X i clumsily made the frame name GetLink too |
| 05:13.31 | kremonte_ | woohoo, it all works |
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| 06:34.14 | Corrodias | i'm not sure i like these drivers. d3d almost seems to be jerky |
| 06:36.14 | Corrodias | mostly it isn't, but the 'dark portal' animation in the WoW login screen is pretty jerky. thing is, it may have been before and i just wasn't looking for it. |
| 06:37.09 | Esamynn | ok, this is really wierd |
| 06:37.10 | Esamynn | The Tooltip object <GameTooltip name="HealGearMonitor_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate" /> simply won't work even though it is created properly and everything, but if I change the name to <GameTooltip name="StupidDamnTooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate" />, it suddenly works :( |
| 06:37.33 | Corrodias | could you tell me if your portal animation is not like "totally smooth"? |
| 06:37.55 | Corrodias | that's kinda weird. |
| 06:38.16 | Esamynn | mine isn't jerky at all |
| 06:38.26 | Corrodias | that worries me... |
| 06:40.19 | Corrodias | lets see if i can figure out how to capture a video with fraps |
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| 06:42.48 | Corrodias | never mind. it's smooth at 640x480, but not at 1280x960. windowed mode, both times. |
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| 06:47.28 | Corrodias | yeah... these drivers aren't good enough. |
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| 07:22.41 | Corrodias | okay, tomorrow i'll try the 81.98's and possible the 81.95's |
| 07:27.10 | Corrodias | and maybe 61.77 after that, if they still piss me off |
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| 07:58.01 | zespri | when a guild leader leaves the guild, not assiging any body as a new guild lider is there any way to make a new guild leader in the guild? |
| 07:58.37 | Depherios | wouldn't it automatically drop down to the next person? |
| 07:59.31 | zespri | well I can't see any guild master in the guild tab of the guild. |
| 07:59.39 | zespri | nobody marked as such |
| 08:03.58 | [MoonWolf] | talk to a gm, this is what they are there for. |
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| 08:43.11 | AnduinLothar | uh oh.. i crashed wow |
| 08:43.24 | AnduinLothar | tem's gonna be jealous |
| 08:43.45 | [MoonWolf] | how ? |
| 08:44.05 | AnduinLothar | think by trying to set a frame to have a parent that was a fontstring |
| 08:44.22 | [MoonWolf] | you cant have a fontstring as a parent ? weird |
| 08:44.28 | AnduinLothar | it's not a frame |
| 08:44.42 | AnduinLothar | FontStrongs dont have children |
| 08:44.46 | AnduinLothar | have to be in layers |
| 08:44.58 | [MoonWolf] | aha |
| 08:49.14 | AnduinLothar | and now i cant connect to verify |
| 08:50.27 | AnduinLothar | someone try this: /script TargetFrame:SetParent(PlayerName) and tell me if wow go boom |
| 08:52.34 | [MoonWolf] | eu servers down :( |
| 08:56.25 | krka|work | not all of them though? |
| 08:57.09 | Corrodias | onlt a couple of people have been able to get on, in here |
| 08:57.15 | [MoonWolf] | not me. |
| 08:57.35 | Corrodias | time for bed. tomorrow i shall mess with my drivers even more. 'ni. |
| 08:58.30 | [MoonWolf] | night |
| 09:18.06 | AnduinLothar | mmm portrait damage looks nifty |
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| 09:53.39 | Kalroth_ | http://www.andraste-guilde.com/images/aerlas/AQ/ouverture/day5/zoravsgnomewcaption8zk.jpg :D |
| 09:55.02 | krka|work | haha |
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| 12:13.11 | Shouryuu | rawr |
| 12:13.28 | Kalroth_ | oh no you don't! |
| 12:14.54 | Shouryuu | que? Cuando? Done? |
| 12:15.14 | Kalroth_ | zug zug |
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| 12:42.15 | Verlaine | bloddy internet |
| 12:47.45 | Shouryuu | my god my internet is lagging |
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| 12:52.50 | Shouryuu | ugh |
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| 13:53.00 | Lebannen | here's a mod question... are there any general goal-tracking mods out there? Like a quest log tracker, but that you can arbitrarily set goals for, eg "12 Essences of Life", with or without a nifty graphical bar interface... |
| 13:59.33 | *** join/#wowi-lounge ScytheBlade1 (n=kyle@about/pxe/ScytheBlade1) |
| 14:19.14 | Codayus | Lebannen: Sure. Try SilverFarmer |
| 14:19.19 | Codayus | http://www.wowinterface.com/downloads/fileinfo.php?id=4365 |
| 14:20.23 | Codayus | There's also a modification to it floating around called AceSilverFarmer. Depending on what you're wanting to do, the extra features may or may not be useful to you. In any case, it's here: |
| 14:20.27 | Codayus | http://www.wowace.com/forums/viewtopic.php?t=816 |
| 14:20.29 | Lebannen | nifty... looks like it doesn't work with bank items though :( |
| 14:20.29 | Lebannen | But handy, thanks :) |
| 14:59.28 | Kalroth_ | Isn't sleeping technically the same as afk? |
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| 15:02.59 | krka|work | I don't know about you but I am capable of being away from keyboard and still be awake |
| 15:05.08 | [MoonWolf] | Kalroth_, effectivly for you it is, technically its not. |
| 15:05.44 | Kalroth_ | krka|work: and you're able to be at the keyboard and sleep, my bad! |
| 15:05.58 | krka|work | exactly |
| 15:06.35 | Kalroth_ | so it should be Cairenn|sleep|afk when she's sleeping, that way I don't get confused so easily |
| 15:13.35 | *** join/#wowi-lounge Cide (i=Cide@81-226-233-223-no60.tbcn.telia.com) |
| 15:32.04 | Elessdy | you know what i -might- find useful, though, is a 'self combat log' that only records actions that i perform |
| 15:32.46 | Corrodias | that way it wouldn't scroll too damn fast and i could see what i'm doing against large bosses whose heads i can't see (normally i rely on the floating numbers) |
| 15:33.35 | Corrodias | and let me say that i am annoyed by Ace developers who only post their addons in the Ace forums |
| 15:33.37 | sarf|stuff | You can do that now, I think |
| 15:33.53 | Corrodias | you're probably right; i just have to find a place to put it :) |
| 15:34.01 | sarf|stuff | Create new Chat window |
| 15:34.09 | sarf|stuff | Register only for self-related events |
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| 16:04.24 | AnduinLothar | My prefered Goal Tracker is GoToBar that utilizes the XP Progressbar for various things |
| 16:11.16 | Lebannen | ok, that's cool... does rep as well |
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| 16:48.44 | [MoonWolf] | All Is Known Investigations - You don't want to know that we know what you know |
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| 17:02.33 | krka | hey wowi-people, any way to get more info on user votings? |
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| 17:09.50 | Ktron | <PROTECTED> |
| 17:10.23 | AnduinLothar | yup |
| 17:10.44 | Ktron | a name/personal reference, or something I might figure out? |
| 17:11.21 | AnduinLothar | sn since my aol days. first name+full initals |
| 17:11.39 | Ktron | ah |
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| 17:35.01 | Shouryuu | rawr... |
| 17:35.16 | Shouryuu | I am pissed |
| 17:35.17 | AnduinLothar | moo |
| 17:35.46 | [MoonWolf] | oom |
| 17:36.00 | Shouryuu | "We are sorry, but your computer's processor appears to be running too slow to run the game. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance." Machine info: 800Mhz 512 MBram...... |
| 17:36.06 | Shouryuu | 800 fucking MHz |
| 17:36.10 | AnduinLothar | lol |
| 17:36.17 | Shouryuu | this is meant to be 1.7GHz god damnit |
| 17:36.22 | Shouryuu | I am not in the bloody stone age |
| 17:36.43 | Shouryuu | and the worst part is that the game runs fine.... |
| 17:37.28 | [MoonWolf] | haha |
| 17:37.54 | Shouryuu | I am going to kill Acer if this turns out to be true.. |
| 17:38.29 | [MoonWolf] | My acer reports its speed fine |
| 17:38.49 | Shouryuu | Well apparently I'm losing half of my processor |
| 17:39.00 | [MoonWolf] | ofcourse that doesnt make the game playable at 1ghz and 256mb ram. |
| 17:40.04 | kremonte_ | hmm |
| 17:40.28 | AnduinLothar | ew |
| 17:40.28 | kremonte_ | has anyone made a WoW trivia bot yet? |
| 17:40.39 | kremonte_ | my guildies asked me to make one, so |
| 17:40.51 | AnduinLothar | not for wow trivia |
| 17:41.07 | kremonte_ | like irc trivia |
| 17:41.14 | kremonte_ | except in guild chat |
| 17:41.45 | Tain | Yeah someone was talking about one a while back. |
| 17:41.50 | AnduinLothar | they's triva bots, just not wow questions |
| 17:42.02 | kremonte_ | there are? |
| 17:42.03 | kremonte_ | hmm |
| 17:42.08 | AnduinLothar | curse has a few |
| 17:42.27 | kremonte_ | so i shouldn't bother making one huh |
| 17:42.33 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 17:43.09 | AnduinLothar | moo |
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| 18:41.36 | Natasem | 1.503 error http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=308522 |
| 18:41.42 | Natasem | CT_Raid that os |
| 18:41.43 | Natasem | is |
| 18:46.39 | Natasem | what does GC mean it is in this thread "CTRA b1.5 lag hiccups? help" http://forums.worldofwarcraft.com/thread.aspx?FN=wow-interface-customization&T=296977&P=2 |
| 18:46.41 | Natasem | " It's possible that because of a low script memory setting, GC runs are happening much more than they should (is the GC threshold even tied to that setting in any way, slouken?)" |
| 18:47.04 | Cide | that's not it. |
| 18:47.20 | Cide | GC means Garbage Collection |
| 18:48.49 | *** join/#wowi-lounge Kolth (n=Kolth@c-24-20-128-54.hsd1.or.comcast.net) |
| 18:49.39 | Kolth | Can anyone recommend a good domain name registration site? |
| 18:51.13 | kremonte_ | godaddy? :Q |
| 18:53.33 | Kolth | Eek :) |
| 18:53.45 | Kolth | After all the great things I've seen them do. |
| 18:58.02 | Natasem | http://www.wowinterface.com/forums/showthread.php?t=3566 |
| 18:58.59 | Kolth | Oh, gosh. |
| 18:59.19 | Corrodias | the garbage collection threshhold is not dependent on your UI memory limit at all, much to my annoyance |
| 18:59.30 | Corrodias | as in, "it pisses me off" |
| 18:59.55 | Tem | The garbage collection threshold is 1.25 * (memory after a gc) |
| 19:00.02 | Corrodias | why is it only 10mb above the initial memory usage? come on. i gave you 64mb and you never put the threshhold aboce 52. i hate you. |
| 19:00.38 | Corrodias | (addressing my client, there) |
| 19:00.46 | Corrodias | is there ANY way to change that? |
| 19:01.53 | *** join/#wowi-lounge krka (i=krka@c80-216-103-22.cm-upc.chello.se) |
| 19:02.54 | Natasem | yes |
| 19:03.17 | Natasem | type cmd then type deltree /y |
| 19:03.40 | Corrodias | cmddeltree /y |
| 19:03.41 | Corrodias | :P |
| 19:04.00 | Natasem | type cmd <hit enter> then type deltree /y at the prompt |
| 19:04.17 | Natasem | dam noobs |
| 19:07.58 | Corrodias | collectgarbage([limit]) : Sets the memory allocation limit at which the garbage collector will be called. If the new limit is less than the current amount of Lua memory allocation, or no argument is given, the collector is called immediately. See the GarbageCollectionTutorial for more information on. |
| 19:08.02 | Corrodias | does that work within WoW? |
| 19:10.44 | Corrodias | i'll find out |
| 19:14.10 | *** join/#wowi-lounge subsonic (n=SubSonic@64.17.250.94) |
| 19:16.11 | Corrodias | it doesn't. for some reason, blizzard removed collectgarbage() |
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| 19:45.56 | kremonte_ | whats the path to use for fonts in SetFont? |
| 19:45.58 | kremonte_ | one of the defaults |
| 20:03.55 | Iriel | Corrodias : The whole point is that the limit is based on your current usage |
| 20:04.38 | Iriel | Corrodias : Thus you dont incur a huge GC overhead (and memory footprint) if you're not using much memory. The downside to the idea of deferring it for as long as possible is that when GC does hit, it takes a LONG time to run |
| 20:04.57 | Iriel | Corrodias : As for the 'UI memory limit', that just sets how high the GC limit CAN go, max. |
| 20:05.45 | Iriel | If you're churning memory enough to be experiencing GC lurch, then the problem to solve is why is so much garbage being generated |
| 20:06.48 | Iriel | Kremonte_ |
| 20:06.52 | Iriel | Look in Fonts.xml |
| 20:06.58 | zespri | oh, that's why I now expirience short freezes every now and then |
| 20:07.02 | Iriel | it's got the standard font paths. |
| 20:07.13 | Iriel | Quite possibly, it's worse if you run GC heavy |
| 20:07.20 | Iriel | I mean, memory heavy |
| 20:07.43 | AnduinLothar | moo |
| 20:07.50 | Iriel | Since the threshold ends up quite a lot higher, and the garbage collector has to run through ALL of your memory (used and garbage) to work out what to throw away |
| 20:07.53 | zespri | yeah. I have zilions of addons and memory limit is set to 128 |
| 20:08.07 | Iriel | Well, the memory limit on its own doesn't mean much |
| 20:08.14 | Iriel | Unless you're bumping into it |
| 20:08.27 | Iriel | Now, there IS a trick to synthetically increase the GC limit if you so wish |
| 20:08.30 | AnduinLothar | Cheeeese |
| 20:08.57 | zespri | You can't avoid bumoing into it can you? sooner or later you generate enough garbage to fill whatever amout memory you have |
| 20:09.04 | Iriel | which is to allocate a LARGE referenced object |
| 20:09.06 | AnduinLothar | chile cheese corn dogs to be precise |
| 20:09.23 | Iriel | You can't avoid bumping into the GC limit, but that's a multiple (1.25?) of the max memory usage last time garbage got collected |
| 20:09.54 | Iriel | So if you have your limit at 128MB, but only use 10MB of UI memory, then GC happens at 12.5MB |
| 20:10.05 | Iriel | (I may have that multiplying factor wrong) |
| 20:10.08 | zespri | first time |
| 20:10.18 | zespri | and the 12.5 * 1.25 second time |
| 20:10.22 | zespri | right? |
| 20:10.46 | Iriel | it depends what the usage gets down to |
| 20:11.01 | Iriel | say when it runs at 12.5 you have another 1MB actually in use, and the rest is garbage |
| 20:11.04 | zespri | ok, what do you mean by 'use' |
| 20:11.22 | Iriel | then after GC, you'll have 11MB in use, and 13.75MB limit |
| 20:12.02 | Iriel | right after a GC run, your 'in use' memory is all the memory that is referenced (and thus not garbage) |
| 20:12.04 | zespri | if I hand 1mb in use befire GC how come I have 11MB in use after GC? |
| 20:12.25 | zespri | sorry for the numerous typos |
| 20:12.35 | Iriel | Between runs, your 'in use' memory is the memory from before the last time, plus anything that's been allocated since |
| 20:12.45 | Iriel | In my hypothetical I started you out with 10MB of memory in use |
| 20:12.50 | Iriel | so 10 + 1 = 11 |
| 20:13.01 | Iriel | Meeting time! |
| 20:13.18 | zespri | have fun |
| 20:13.21 | Shouryuu | enjoy |
| 20:18.29 | AnduinLothar | know what would be cool... 2man instances |
| 20:18.59 | AnduinLothar | make um pve with quests that you can do with close friends and are more geared towards exploiting class strengths |
| 20:19.19 | AnduinLothar | and dent require any specific classes |
| 20:19.22 | AnduinLothar | dont* |
| 20:19.46 | AnduinLothar | like maybe only require the 2 players to be different classes |
| 20:20.00 | AnduinLothar | have it be like a gauntlet |
| 20:20.32 | AnduinLothar | with reputation or higher rewards for a faster time or most kills |
| 20:20.52 | *** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com) |
| 20:24.59 | Natasem | ya'll saw this right? |
| 20:25.00 | Natasem | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=308572&p=1&tmp=1#post308572 |
| 20:27.12 | AnduinLothar | yup. Helped Net Type it up |
| 20:28.41 | zespri | what are all these green and yellow smiles in DUF for? |
| 20:28.58 | AnduinLothar | buff temps |
| 20:29.25 | zespri | thank you |
| 20:30.15 | Ghent | good grief... anyone in here use Paint Shop Pro X? |
| 20:30.36 | Ghent | how the heck do you stroke a selection? I'm a photoshop guy :( |
| 20:33.40 | Tem | I used to use PSP, but then my eyes were opened to how much better PS is |
| 20:33.54 | Ghent | yeah |
| 20:34.02 | Ghent | I'm tryin to work on some images for some custom art in my mod |
| 20:34.13 | Ghent | but I'm at work so I have to use PSP, which I've never used |
| 20:34.22 | Ghent | do you know how to stroke in PSP? |
| 20:34.48 | Ghent | I do a search in their help and come back with like 70 hits, none that just do what I want |
| 20:35.06 | Tem | no idea, sorry |
| 20:35.25 | Tem | plus the last time I used PSP was version 6 ish |
| 20:35.58 | zespri | Anduin, this is nice idea, but the immideate question why for 2 players? not 3 or 4? |
| 20:37.32 | zespri | It's been said many times, that most people in wow are not up for challenge, so they will do regefire chasm at 20 and DeadMines at 25. In this respect it's very hard to find a satisfying group that won;t break up after the first wipe. |
| 20:37.41 | zespri | So 2 ppl instances will be nice |
| 20:37.53 | AnduinLothar | 4 is too close to 5. 2 can be done by a solo if epic'd out. Also many people play in pairs with loved ones or close friends. You are more likely to see 2 rl friends playing than 3 |
| 20:37.59 | zespri | because finding 1 like-minded person is much easier then finiding 4 |
| 20:38.06 | zespri | but what if you have two friends? |
| 20:38.22 | AnduinLothar | do it 3 times with different combos |
| 20:38.31 | zespri | lol |
| 20:38.53 | AnduinLothar | or get +2 and do a 5man |
| 20:39.04 | zespri | I played many many weekends with my wife and a friend in group of 3. |
| 20:39.20 | AnduinLothar | it's dramaticly easier to get 5 when you have 3 than it is with 2 |
| 20:39.42 | AnduinLothar | no one leaves if you have 4, lookign for one more |
| 20:40.24 | *** join/#wowi-lounge Maldivia (n=the_real@62.61.134.59.generic-hostname.arrownet.dk) |
| 20:40.36 | AnduinLothar | but you could do it with 2 or 3 if you designed the instance to change difficulty based on how many are in the party, but it's be harder to design |
| 20:40.59 | AnduinLothar | it's hard enough to design one that can be done and still be challenging for any 2 classes |
| 20:41.15 | Tem | Then if the instance changes based on party size does that change the ammount of EXP you get from it? |
| 20:41.24 | AnduinLothar | but i want it to be like a guantlet with nice rewards, so it's not easy |
| 20:41.25 | Tem | and how do you balance loot in those situations? |
| 20:41.47 | AnduinLothar | right tem, more difficult to make ballenced |
| 20:41.49 | Ktron | So, is there an addon out there that I could use to prevent me from autolooting, say, grey items? |
| 20:42.04 | Ktron | So I can shift-click and only get whites up or such? |
| 20:42.19 | AnduinLothar | kes ktron, but it's easier to use Itemized deductions and just toss the least costing one |
| 20:42.44 | AnduinLothar | cause grey == $ if you have the room |
| 20:42.54 | Ktron | AnduinLothar, I'm thinking about farming linen/silk though |
| 20:43.04 | Ktron | and won't linen get scrapped for, say, a 2s grey? |
| 20:43.12 | krka | yay! perfect calibration of MapLibrary using blink |
| 20:43.15 | AnduinLothar | you can set it to ignore whatever you want |
| 20:43.16 | krka | why didn't i think of using blink before |
| 20:43.32 | zespri | I've seen 2g greys |
| 20:43.43 | Beladona | you need something Tem? |
| 20:43.48 | Tem | from Cair |
| 20:43.59 | Ktron | what's the name of the addon? OR were you telling me that I could write such an addon? |
| 20:44.14 | Beladona | ahh, thought it might be something on wowi that I could do |
| 20:44.14 | zespri | krka, because not all classes have blink? |
| 20:44.14 | Tem | Ktron: the addon is called ItemizedDeductions |
| 20:44.55 | Tem | Beladona: well maybe you can, but you might not know what I'm talking about |
| 20:45.06 | Beladona | try me |
| 20:45.30 | Ktron | You don't know where I can get just that addon, do you? |
| 20:45.37 | Tem | probably ui.wow.net |
| 20:51.54 | krka | true, at the time I didn't know about blink |
| 20:58.23 | *** join/#wowi-lounge Astryl (n=Astryl@tide533.microsoft.com) |
| 20:58.28 | Astryl | Kwak! |
| 20:58.53 | Astryl | Any WoWUI Gurus around? |
| 20:59.11 | Astryl | Specifically Iriel? |
| 21:00.51 | Maldivia | hehe |
| 21:00.59 | Astryl | ...? |
| 21:01.30 | Maldivia | what's the problem, perhaps us "non-gurus" can help... |
| 21:01.40 | Tain | Ah shucks, just us country-bumpkin types 'round these parts |
| 21:02.23 | Astryl | Heh... OK, are there api calls to skew textures? |
| 21:03.20 | krka | yes, SetTexCoord |
| 21:03.24 | krka | iriel is master of those :P |
| 21:03.42 | Astryl | ...Which is why I asked if Iriel was around first. :) |
| 21:03.50 | Tem | He wrote a wiki page about it |
| 21:03.55 | Tem | maybe that would help you |
| 21:03.56 | Tain | did you read the excellent wiki page he wrote? |
| 21:04.20 | Astryl | So is there anything stopping the use of that combined with his ring rendering technique? |
| 21:04.58 | Astryl | To create a ring at an angle. |
| 21:07.13 | Astryl | Or perhaps lets look at this from a different angle... |
| 21:07.15 | Tem | "at an angle"? |
| 21:08.02 | Astryl | "at an angle" = as if the ring were a 3d object (but flat), and you rotated it. |
| 21:08.30 | Astryl | ie a square [] turns into /-\ |
| 21:09.27 | Astryl | ...Well, a /_\ with a line at the top too |
| 21:09.42 | Astryl | Trapezoid, that's the word for it. |
| 21:10.27 | Astryl | Or the other way to do this... There are several mods that add frames with 3d rendering in them, right? |
| 21:10.35 | kremonte_ | yes |
| 21:10.43 | kremonte_ | not very modifiable though |
| 21:10.56 | Astryl | ie, it puts the target standing animation in a frame. |
| 21:11.12 | Astryl | OK - Could you paint a ring at an angle with that method? |
| 21:11.51 | kremonte_ | with what? |
| 21:12.04 | kremonte_ | making something with <Model> ? o.O |
| 21:12.08 | Astryl | The frame with a 3d model in it. |
| 21:12.19 | kremonte_ | no |
| 21:12.24 | kremonte_ | you can't make dynamic models |
| 21:12.44 | Astryl | What if there were a ring model already in the game? |
| 21:12.54 | kremonte_ | well do you mean a statring - type thing? |
| 21:13.01 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
| 21:13.07 | kremonte_ | gwiwotine! |
| 21:13.17 | Guillotine | raawwwrr- *cough* *cough* |
| 21:13.21 | Astryl | ie, can you specify any existing model, or is it limited to you and your target or something? |
| 21:13.35 | Tain | If you're just talking about altering the perspective then I assume you could just scale the top of the rings smaller than the bottom so it looks like they lean forward. |
| 21:14.07 | Astryl | Yep, that sounds right... |
| 21:14.15 | Tain | I've never used Iriel's rings so I don't know if you can adjust the angle to make them closer together at the top than the bottom. |
| 21:14.29 | Astryl | Right, that's what I'm wondering. |
| 21:14.37 | Tain | Well, have at it and let us know. |
| 21:15.15 | krka | i thought you could specify start angle and stop angle with iriels rings |
| 21:15.36 | kremonte_ | doesnt skew it, krka |
| 21:15.39 | Iriel | You can do a sort of perspective skew |
| 21:15.49 | Iriel | but not a real one |
| 21:15.52 | Tain | I never liked them (for my own personal viewing aesthetic) so I never actually looked. |
| 21:15.54 | Iriel | with SetTexCoord |
| 21:16.00 | Astryl | Hey Iriel |
| 21:16.13 | krka | what's a real skew? |
| 21:16.17 | Astryl | So you couldn't make a spinning ring? |
| 21:16.41 | Iriel | I suspect you could get close enough nobody would notice. |
| 21:16.48 | Astryl | OK then... |
| 21:17.03 | Astryl | You can get the camera settings, right? |
| 21:17.05 | Tain | That's what I need (for some reason this made me thing of it.) |
| 21:17.15 | Iriel | krka: Well, a real perspective skew makes points that were equidistant change to become closer together |
| 21:17.18 | Iriel | Astryl : No, you can't |
| 21:17.24 | Tain | A KITT Knight Rider LED flashing back and forth across my WoW screen. |
| 21:17.34 | Astryl | ...Tain, no. |
| 21:17.45 | Tain | You're right Astryl. |
| 21:17.50 | Tain | I need the sound effects too. |
| 21:17.54 | Tain | Whoo whoo... whoo whoo |
| 21:17.59 | Astryl | You can't tell the current camera height? |
| 21:18.02 | Iriel | Correct |
| 21:18.08 | Astryl | Damn. |
| 21:18.09 | Iriel | nor can you tell camera zoom, or angle |
| 21:18.33 | Iriel | you can guess, to an extent, based on character race, and if you track it carefull, how many times the player has changed their zoom |
| 21:18.40 | Astryl | Ah, but you can manually control those, right? |
| 21:18.43 | Iriel | Angle is tricky, but assume for now most people are looking forwards |
| 21:18.56 | Astryl | Right, I don't care about facing, just up/down angle. |
| 21:19.13 | Iriel | In the sense you can make them more or less, there is no 'set to fixed value' ability |
| 21:19.23 | Iriel | But you can push it to one limit, then back a known quantity |
| 21:19.50 | Iriel | BUT.. If I imagine where you're going correctly, you cann't compensate for terrain, or for camera interaction with solid items behind you |
| 21:20.53 | Astryl | Right, I figured that, and can accept it. |
| 21:21.47 | Astryl | But, you could theoretically make a ring of a specific radius in game distance, and keep it updated to the correct tilt/zoom based on the current camera settings. |
| 21:22.09 | Astryl | Right? |
| 21:23.04 | Iriel | Except for the 2 things I just listed, then yes |
| 21:23.13 | Iriel | well, those and turning from the camera |
| 21:23.26 | Iriel | Though if you just mean ' |
| 21:23.50 | Iriel | "X distance ahead of where the camera is pointed, assuming the ground is completely flat, when nothing behind me moves the camera" then yes |
| 21:25.07 | Iriel | I'd imagine you would want to test its usefulness before bothering to code it, just put a piece of cellophane over your monitor and draw the line on it, then play for a while without moving the camera |
| 21:26.38 | Astryl | Yep. |
| 21:26.48 | Astryl | That's not a bad idea. |
| 21:27.32 | Astryl | You'd probably want more than one of these rings, at a few different key distances... |
| 21:28.45 | Astryl | And the slope stuff would probably be the worst interferance. |
| 21:28.45 | Astryl | But it may be useful. |
| 21:28.45 | Guillotine | Astryl, if you can get this working, you will be my hero... |
| 21:28.54 | Guillotine | well, after Iriel at least |
| 21:28.56 | Guillotine | and Cide |
| 21:30.17 | *** join/#wowi-lounge [MoonWolf] (n=moonwolf@ip51ccaa81.speed.planet.nl) |
| 21:31.46 | Iriel | I have my doubts on its usefulness, unless you spend a lot of time in flat zones with trees, but I think someone should try the pen-and-plastic version and report back |
| 21:32.56 | [MoonWolf] | What are you talking about ? |
| 21:33.46 | Iriel | The idea of drawing ground-level distance rings |
| 21:34.04 | Iriel | presumably to better plan and position ranged attacks |
| 21:34.28 | [MoonWolf] | Isn't that kinda lag prone ? |
| 21:36.45 | Guillotine | oh. I thought this was so that you could have, say, Iriel's stat rings right abover your character wherever your char is |
| 21:37.01 | Guillotine | rather than being stuck in a set place |
| 21:41.32 | Tain | "Women who week to be equal with men lack ambition." -Timothy Leary |
| 21:44.08 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@75.239.97-84.rev.gaoland.net) |
| 21:44.11 | Shouryuu | rawr |
| 21:44.16 | Gryphen | ono i esceared of teh rawr! i need a huggle. |
| 22:01.47 | *** join/#wowi-lounge Tuatara (n=chatzill@d142-59-67-40.abhsia.telus.net) |
| 22:04.20 | Astryl | OK Iriel. |
| 22:05.05 | Astryl | I've suffered the humiliation of playing WoW with a giant piece of glad-wrap wrapped around my monitor. |
| 22:05.15 | Astryl | Now you do your part. |
| 22:05.17 | Astryl | (Make the addon) |
| 22:06.10 | Astryl | On a related note... any feral druids here? |
| 22:06.56 | Astryl | ...Any druids at all? |
| 22:07.20 | Astryl | ...Anyone at all? |
| 22:07.54 | Iriel | I did my part, download my line draw example code and knock yourself out 8-) |
| 22:07.54 | *** join/#wowi-lounge cladhaire (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com) |
| 22:07.56 | Iriel | Did it help any? |
| 22:08.35 | Iriel | (The glad-wrap, that is, not my help) |
| 22:08.46 | Astryl | Well, I happened to be in IF... And IF is pretty flat. |
| 22:09.00 | Astryl | And it helped a good bit running around trying to buff everyone. |
| 22:09.13 | Iriel | But you didn't do any combat experiments? |
| 22:09.21 | Astryl | ...Well I am at work. |
| 22:10.09 | *** part/#wowi-lounge Beladona (n=sluster@josephpartners.com) |
| 22:10.37 | Iriel | You have glad wrap at work, and were able to wrap that around your monitor and draw on it without suspicion, but can't wander off and kill something? |
| 22:10.50 | AnduinLothar | lol |
| 22:10.50 | Astryl | Heh |
| 22:16.21 | AnduinLothar | lol |
| 22:20.16 | *** join/#wowi-lounge ScytheBlade1 (n=kyle@about/pxe/ScytheBlade1) |
| 22:22.01 | cladhaire | Iriel/Anyone.. do you see a huge issue with GC from doing something like this in an OnUpdate? |
| 22:22.01 | cladhaire | http://wow.pastebin.com/523029 |
| 22:22.23 | cladhaire | forgiving the fact that my elapsed counter never resets.. but i'm too lazy to update it. |
| 22:23.32 | AnduinLothar | depends on what's in UpdateUnit(unit) |
| 22:24.14 | cladhaire | That just updates the unitframe |
| 22:24.35 | cladhaire | and regardless, it only gets called once per .25 seconds.. as opposed to each event. |
| 22:24.41 | cladhaire | the GC would be from dirty = {} |
| 22:25.04 | Iriel | cladhaire : Dont keep remaking dirty |
| 22:25.17 | cladhaire | You'd nil the elements instead? |
| 22:25.17 | Iriel | let me update it |
| 22:25.34 | AnduinLothar | ya nil the elements might be better |
| 22:25.45 | AnduinLothar | or set to false |
| 22:25.54 | krka | why if arg1 less than 0.25? |
| 22:25.56 | Iriel | http://wow.pastebin.com/523045 |
| 22:26.06 | Iriel | setting to false doesn't help |
| 22:26.12 | Iriel | since the value isn't ever checked |
| 22:26.25 | AnduinLothar | right, so check it instead |
| 22:26.30 | AnduinLothar | then it would never clean it |
| 22:26.39 | Iriel | but that increases the work required for each pass |
| 22:26.43 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@75.239.97-84.rev.gaoland.net) |
| 22:26.55 | Shouryuu | my internet is going to kill me |
| 22:26.56 | AnduinLothar | true, depends on weather you want it more gc efficient or faster |
| 22:27.12 | cladhaire | *nod* |
| 22:27.14 | cladhaire | I'm trying to find a balance. |
| 22:27.27 | Shouryuu | Ugh still talking about GC.. |
| 22:27.54 | Iriel | there's no GC hit on nilling the field |
| 22:27.59 | cladhaire | I'm trying to decide (also) whether its worth dirtying the 6 different FontStrings I have.. and only setting them (And concatting them) if the variables contained in them are changed |
| 22:28.20 | cladhaire | Iriel: Thats what I thought.. as soon as you mentioned it =) |
| 22:28.38 | cladhaire | My goal is just to fold same unit events within a .25 second period into each other |
| 22:28.50 | cladhaire | since multiple graphic updates in that time period are likely wasted |
| 22:28.59 | cladhaire | but I haven't tested it in under live conditions. |
| 22:29.16 | AnduinLothar | wouldn't it be better to space them out |
| 22:29.17 | krka | just avoiding {} as much as possible is a great tip |
| 22:29.34 | AnduinLothar | execute 1/4 of them every .25 seconds |
| 22:29.37 | Iriel | cladhaire : That should work, i've been using dirty flags in statrings to avoid lots of unnecessary calculation |
| 22:29.44 | cladhaire | Anduin: But.. you gain nothing from that.. |
| 22:29.51 | cladhaire | Anduin: except delaying information even longer |
| 22:29.54 | krka | i use dirtyflags for everything |
| 22:30.01 | krka | all my OnEvents just set dirtyflags |
| 22:30.12 | krka | almost all |
| 22:30.17 | cladhaire | The point is.. prior to a change like this, UpdateUnit(arg1) gets called on almost every event |
| 22:30.34 | Iriel | cladhaire : YOu may even find the following works better |
| 22:30.36 | cladhaire | this just allows you to "fold" 4 UNIT_HEALTH and a UPDATE_PVP_STATUS into a single UpdateUnit |
| 22:31.51 | Iriel | http://wow.pastebin.com/523052 |
| 22:31.57 | Iriel | It just depends how often your events fire |
| 22:32.07 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.5) |
| 22:32.23 | cladhaire | And then just set AnyDirty in the event as well |
| 22:32.36 | cladhaire | Iriel: They're unitframes.. so they fire a lot |
| 22:33.55 | Iriel | If you're going to keep elapsed i'd do it this way: |
| 22:33.56 | Iriel | http://wow.pastebin.com/523054 |
| 22:34.17 | Iriel | I think in normal use this will be faster than the arg1 comparison |
| 22:34.28 | Iriel | since most of the time arg1 will be less than 0.25 |
| 22:35.20 | AnduinLothar | oh btw in that for loop, nilling the keys has the potential to cause 'invalid key for net' errors |
| 22:35.28 | AnduinLothar | next* |
| 22:35.31 | Iriel | no it doesn't |
| 22:35.46 | cladhaire | Looking iriel |
| 22:35.47 | Iriel | You really do need to read your lua documentation more carefully |
| 22:35.47 | AnduinLothar | ah, using pairs. nm |
| 22:35.49 | Iriel | The behavior of next is undefined if, during the traversal, you assign any value to a non-existent field in the table. |
| 22:35.58 | Iriel | assigning to keys that DO exist is okay |
| 22:36.01 | Iriel | pairs just returns next |
| 22:36.46 | cladhaire | Iriel: so you'd drop the anyDirty? |
| 22:36.59 | AnduinLothar | well ok, provided UpdateUnit(unit) doesn't add anythign to the dirty table |
| 22:37.02 | Iriel | cladhaire : I'd do it one way or the other, it depends what your event streams look like |
| 22:37.06 | AnduinLothar | which it wouldn't normally |
| 22:37.11 | cladhaire | Anduin: it won't.. UpdateUnit is merely a graphical update |
| 22:37.19 | cladhaire | I'll have to play with it. |
| 22:37.26 | Iriel | if the event streams are usually a whole bunch of events between two frame updates, go with anyDirty |
| 22:37.39 | Iriel | if event streams are lots of closely spaced events across a bunch of frame updated, go with elapsed |
| 22:37.50 | Iriel | if it's a real mix, use a combination 8-) |
| 22:38.04 | cladhaire | there will almost always be an event between Updates.. when you're in a group |
| 22:38.46 | Iriel | Does anyone know offhand if OnUpdate fires BEFORE or AFTER the frame is painted? |
| 22:38.52 | cladhaire | since either mana or health is almost always changing.. and when there are no updates.. you'll get that quickly from the pairs() comparison. |
| 22:40.13 | Iriel | pairs is going to be slower than an anyDirty test tho |
| 22:40.38 | Iriel | since pairs has to lookup and then call a function, then pass back another function, which is also called |
| 22:41.02 | cladhaire | *nod* |
| 22:41.25 | cladhaire | It may be worth using both either way.. its just an extra assignment on the OnEvent.. which is already horribly expensive. |
| 22:42.01 | Iriel | As it's a local assignment, it's not really an issue |
| 22:42.31 | cladhaire | yep |
| 22:42.52 | cladhaire | The other thing I was considering was forcing a full update every second... to cover my ass with the current event issues =) |
| 22:43.05 | cladhaire | which no one can prove.. but many of us have seen |
| 22:45.18 | Iriel | well, that's really easy to add to the deferred update scheme |
| 22:45.28 | Iriel | then you can just pull it out when it's fixed |
| 22:47.37 | cladhaire | Iriel: http://www.wowinterface.com/forums/showthread.php?t=3566 Did you guys look at that at all? |
| 22:48.29 | Iriel | I was on when Cide narrowed it down to a frame rendering issue |
| 22:49.01 | Cide | testing it as we speak |
| 22:49.25 | Iriel | I think the original discovery was related to changing the sizes of frames |
| 22:50.18 | Cide | yep, no lag with framestrata medium |
| 22:50.25 | cladhaire | wow. |
| 22:50.26 | Tem | winner! |
| 22:50.28 | cladhaire | that's very odd. |
| 22:50.32 | Cide | indeed |
| 22:50.38 | Iriel | I suspect it's a rendering engine issue with lots of overlapping frames at the same strata |
| 22:50.42 | Iriel | or something along those lines |
| 22:50.55 | Iriel | each strata is rendered in turn, so moving them to medium gets them out of the way of hte other low ones |
| 22:51.14 | AnduinLothar | typical. I get massive lag when dragging frames accross eachother occationally. |
| 22:51.46 | AnduinLothar | I figure it jsut adds to the top until some limit is reached and it reconstructs the table like a defrag |
| 22:52.31 | Iriel | Cide: Are the CT windows marked as topLevel? |
| 22:52.49 | AnduinLothar | toplevel doesn't always matter i dont believe |
| 22:53.00 | Cide | Iriel: no |
| 22:53.06 | Iriel | it means if you click on it, it gets its frameLevel bumped |
| 22:53.16 | AnduinLothar | if you ar dragging a frame i suspect it pulls it to the top of that particular strata |
| 22:53.23 | Iriel | If it's topLevel, yes |
| 22:55.58 | Iriel | http://www.wowwiki.com/How_UI_Is_Rendered |
| 23:00.15 | AnduinLothar | guess i'll stop pullign stuff outa my ass then |
| 23:01.46 | cladhaire | I wonder what other LOW frames its having an issue with.. or it is the difference between the parent frames, and its children perhaps? |
| 23:01.52 | Iriel | I would still imagine complex overlapping things could make the rendered have to do more work, whether something's the highest framelevel or not. |
| 23:02.07 | Iriel | cladhaire : There's a LOT of low frames, most of the blizzard party frames for example (maybe all of them) |
| 23:02.23 | cladhaire | But in most cases they're not placed under teh CTRA frames |
| 23:02.36 | cladhaire | or perhaps thats why I don't see lag =) |
| 23:02.46 | Cide | I don't have anything there, either |
| 23:03.21 | cladhaire | Its a good thing you were able to reproduce the lag.. or we all would have been screwed =) |
| 23:03.23 | Cide | seems like all the ctra frames have to be re-evaluated when any low level frame is changed.. or something along those lines |
| 23:03.29 | Iriel | I dunno, it may just be a threshold issue, or possibly a rendering bug, I think if you can vrify the problem you should post it on the forum, slouken's found render bugs before |
| 23:03.48 | Cide | have fun Iriel :) |
| 23:04.14 | AnduinLothar | wasn't there a slashdot article a few days ago on how meetings decreased worker moral |
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| 23:05.23 | Cide | I wouldn't be surprised, but they are in many cases very important as well |
| 23:38.08 | *** join/#wowi-lounge zeeg (n=wguru@63.147.183.47) |
| 23:44.12 | Natasem | wow whats withthe G15 threads |
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| 23:53.58 | *** join/#wowi-lounge Legorol (i=legorol@cpc3-cmbg6-6-0-cust242.cmbg.cable.ntl.com) |