irclog2html for #wowi-lounge on 20060127

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00:18.56KirkburnWell I'm off. *plugs ClearFont alpha yet again*
00:19.30KirkburnAhem ... byee
00:35.55Ktrondamn SpecialEvents
00:36.06Ktronwhere's tekkub when you need to complain ;)
00:41.21Cairennelsewhere, so you can complain about the fact he isn't here
00:42.04cladhairegood call
00:42.28CairennI thought it sounded pretty good ;)
00:42.48Ktronheh :)
00:44.37cladhairei am so bored
00:44.39cladhairewe're wiping to Vael
00:44.41cladhairemy boyfriend isn't here.
00:44.46cladhaireand dinner sucked.
00:44.51cladhairei want to order a pizza, but that's a bad idea.
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00:49.52cladhaireIn order to develop WatchDog alongside playing with the stable versino.. I've named it "MonkeyDog"
00:51.27cladhaireerr that doesn't work.. different lengths =(
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00:52.01cladhaireaah.. named it WatchPoo
01:01.59cladhaireAnyone know how to back out a set of changes in an SVN repo?>
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01:51.39Temrevert
01:52.50cladhaireyeah i wasn't sure how to =)
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02:38.00AnduinLotharyour boyfriend?
02:40.23AnduinLothar<cladhaire>my boyfriend isn't here.
02:40.39Cairenn*nod*
02:47.53cladhaireAnduin: Yes'sir?
02:48.12cladhaireDo I come across as straight in IRC?  Cause I do in real life too.. lol
02:48.23cladhaire*shrug*
02:48.25cladhaireits not very complicated.
02:50.15cladhaireso... umm... hi everyone
02:51.26Cairennyou come across as my frind in IRC, just like you do in real life too
02:51.49TainI always think it's funny when stuff like that even comes up because I don't even think about it.
02:52.01cladhaireTain: I just don't understand people's reactions to it.. cause I dont think about it.
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02:52.14cladhaireI could have a boyfriend, I could have a girlfriend..  *shrug*
02:52.20TainI can understand that.
02:52.29cladhaireI'm not sure why one always gets a response electronically.. from those that know I'm a male.. *shrug*
02:52.33TainOf course my reaction is, "Whatever, get working on WatchDog, bitch!"
02:52.35Tain;)
02:52.41cladhairehaha
02:52.41cladhaireI am
02:52.44cladhaireyou should see the code.
02:52.48cladhaireits completely gutted
02:52.52cladhairebut I have some fun new stuff going in
02:53.02Tainhehe no, gutted is what I did to Titan.  I just didn't add that much back in.
02:53.18cladhaireits 300 lines =)
02:53.23CairennI already explained it to you clad
02:53.25cladhairecause i'm rewriting most of the functions
02:53.33TainYeah that's the way to go.
02:55.53cladhaireI think it'll be sexy.. its just a matter of getting to it.. there's a lot of frame manipulation i'm doing in LUA.. but I save some code in other places
02:56.21TainI was just wondering for myself so I looked.  I took almost 250k out of Titan.
02:56.42cladhairewow.. nice
02:56.54TainCrazy.
02:57.12TainAnyway.  I'm off to read and hopefully fall asleep.
02:57.22cladhaireNIght
02:57.24Cairennnight Tain, sweet dreams
02:57.27cladhaireI'm.. gonna go code and sleep?
02:57.27cladhairemaybe
02:57.28cladhaire*shrug*
02:57.40TainThanks Cairenn :)
02:57.43TainDon't sleep-code.
02:58.09cladhairesleep-coding is dangerous for us all
03:01.13WobYou end up accidentaly writing something that crosses the information superhighway and gets run over by some Bus.
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03:21.57cladhairenot to mention gets recorded by purl
03:22.10Cairenn*blink*?
03:22.49cladhaireresponding to Wob
03:23.24Cairennyeah, I know, just wondering what brought that particular sentiment to mind
03:26.01CairennI don't recall purl recording any drunken ramblings by you ....
03:27.30cladhairehaha
03:27.35Cairennshush
03:27.43cladhaireno but she has people asking me about myboyfriend in no less than two channels =)
03:27.56cladhairei dont need to be drunk to have embarassing ramblings =)
03:28.50Cairennthat's right, you weren't around for that, were you?
03:28.57Cairennor were you?
03:29.24cladhairehehe
03:29.27cladhairei may have been =)
03:31.06cladhaireok.. productiity just hit 0.
03:31.18cladhaireWatchPoo loads with 0 errors, and the frames are all there *yay*
03:31.48Cairennheh, no, you weren't
03:31.56cladhairehehe
03:31.58cladhairedamn
03:33.20cladhaireso.. i think.. its sleep time.
03:33.31WobWoohoo!
03:33.37Cairennnight cladhaire
03:33.40Cairennsweet dreams
03:33.46cladhaireWob: why so excited?
03:33.47WobAccording to WoW, I can perform all sorts of fun actions with the emote system!
03:33.54cladhaire*hugs*
03:33.54cladhairenight
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03:53.41Corrodiassigh.. i have to make, at minimum, three full ZF runs to figure out if one of my addons is causing the instability. and that's if everything goes just right and it's one of two particular addons that i have my eye on
03:55.50Corrodiasfixes?
03:58.40KtronI can't tolerate world pvp anymore until its fixed
04:11.11Deph|AFKDHKs?
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04:13.02Guillotine*sigh* i'm getting tired of going to the hospital :/
04:13.05Guillotinewent twice in 12 hours
04:13.19DepheriosO_o
04:13.30Guillotineya...
04:14.58TainIf you would stop breakin out of the padded rooms they're preparing for you there wouldn't be a problem.
04:18.26Guillotine:P
04:18.53Guillotinebut their all yellow...
04:19.01GuillotineI have nightmares of being inside spongebob!
04:19.39GuillotineI wonder... do you get access to IRC in prison?
04:19.47Guillotinesry. random question
04:50.59GuillotineCairenn: our topic isn't geeky enough. make it "should the second party (further known as you) contain ample amounts of endorphins, split a string"
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05:20.00FanookWoWI Lounge 2.0 -- Electric Boogaloo?
05:23.13Cairennheh
05:31.29Guillotinewhy do some math majors confuse holloween and christmas?
05:31.47Cairenn*blink*
05:31.51Guillotinebecause Oct 31 is Dec 25
05:31.56Guillotinekekekek
05:32.21Cairennunh ....
05:32.25IrielI think that'd be funnier if it was CS majors
05:32.38Guillotineoh well
05:32.58GuillotineCairenn: Oct = base 8. Dec = base 10
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05:47.39GuillotineI just told that joke on WoW... nobody got it
05:47.46Depherioslol
05:52.08WobAlas. Gamer ~= Knowledgeable
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06:17.29Temrawr!
06:17.37Cairenn*purr*
06:17.48Cairennnight
06:17.54Tem|Sleepnight Cair
06:18.00Tem|Sleepnight everyone else
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06:53.12Corrodiassigh
06:58.24Cairenn?
07:02.49Corrodiasi'm one of those poor souls with inexplicable crashes in WoW and i don't know what to do about it, now. it's not because of addons.
07:05.24Cairennnot questioning your intelligence, but have you confirmed 100% that it isn't addons?
07:06.26Corrodiasi disabled them all and joined a ZF group (it's painful to play with no unitframe modifications), and i still had the same problem
07:06.46Cairenndisabled? did you completely remove (ie take out of wow folder, dump on desktop) the interface/wtf/wdb folders?
07:07.05Cairennsometimes just "disabling" isn't enough
07:07.12Corrodiasreally... interesting
07:07.16Corrodiasi'll have to try that
07:07.26Cairennand it's possible for the wdb folder to become corrupted
07:07.43Corrodiaswhat's in there?
07:07.51Cairenndatabase stuff
07:07.57CairennWoW Database
07:08.00Corrodiasoooo.
07:08.06CairennWDB
07:08.08Corrodiasi mean more, what kind of information does it put there?
07:08.18Cairenn*shrug* I've never looked that closely
07:08.29CairennI just know that sometimes it gets corrupted
07:08.40Cairennjust move the folders out to your desktop
07:08.46Cairennsee if you still have the problems
07:08.59Cairennif you do, then you know *for sure* that it isn't anything to do with your addons
07:09.29Cairennif you don't, then it may be that there is a problem with one or more of them, in which case you get to play around finding which one(s) are causing the problem
07:09.32Corrodiasall right, i'll try that before i post this to the tech support forum
07:10.17Cairennthey'll tell you to do that, anyway, before they'll help :p
07:10.31Cairennexcept they'll tell you to "delete", instead of just "move out"
07:10.54Corrodiasthanks
07:10.57Cairennnp
07:11.13Corrodiasthe weird thing is...
07:11.49Corrodiasfor everyone else, from what i see posted in forums including the wow ones, a driver internal error on resource lock is invariably an error 132
07:12.14Corrodiasbut for me, it's a 134 and there's no stack trace in the debug helper dll section
07:17.09Corrodiasi should also try running with -nosound
07:17.27Cairennone thing at a time, so you know *for sure*
07:17.30Corrodiasa few of the memory dumps have the names of sound files somewhere in them
07:17.32Corrodiasof course
07:18.28Corrodiasunfortunately... i don't think i can continue this until sunday night. or probably monday. or later. >_< i go home on the weekends, my laptop can't run wow, and i have some project work to do when i get back on sunday
07:18.54Cairennthat's just one thing that drives me batty .... "what did you change that caused this problem to show up (or stop showing up)?" ... "well, I changed this and this and this AND this" ... unh, so how are we supposed to know which one thing causes it
07:21.33Corrodiasaye. i wish i could say what i changed to make it START, but i have done so many things and what started it was basically "going on uldaman runs"
07:22.11Cairennmaybe your computer just doesn't like Uldman
07:22.18CorrodiasZF is way worse
07:22.52Corrodiasthe mob rush event on the stairs is impossible to watch for more than 10 seconds without crashing
07:23.00KtronIf you delete your WTF folder and your Interface folder and it still crashes, then you should worry
07:23.18Ktronthat sounds like a video/sound hardware/driver issue
07:23.48Corrodiascould be. i haven't tried that, yet.
07:25.14Cairennyou sure it isn't that you haven't allocated enough memory on the AddOn screen?
07:26.40Corrodiasthe gc threshhold never goes above about 55 when i'm looking and i gave it 64. then again, in the middle of combat, i don't really take the time to check memory usage... but i should think you'd get a much 'clearer' error in that case
07:27.06Cairennyeah, it usually says "not enough memory" then throws you out
07:27.12Kalroth_ouch, 55mb? you run a lot of addons? :)
07:27.30Corrodiassome 55 addons, not counting libraries and 'helpers'
07:28.04Cairennmeh, I've got mine set to 0 (unlimited)
07:28.43Corrodiasyou can do that? oh, how useful :o
07:29.33Cairennyeah, then it just sucks however much it needs, until your *computer* runs out of memory :p
07:30.00Cairenn(if you actually pull that much, I mean)
07:33.50Ktronhm...
07:34.12KtronMine's set at 32 atm, I'm trying my best to convert to aced-only addons though
07:35.48Cairennand there's nothing wrong with that, Ktron - I just set mine at 0 (unlimited) so that I could just "file and forget", so to speak
07:36.09Corrodiasi wonder if running wow.exe through a disassembler will reveal anything about the relevant call it's making to kernel32.dll
07:36.17Corrodiasnot that i know crap about this kind of thing
07:36.40Kalroth_it will, but why would you want to know that? :)
07:36.58Corrodiascuriosity about the thing that's crippling my game :/
07:37.16Kalroth_most likely hardware
07:37.58Kalroth_I got a guildie that had a similar problem, his client would act very strange with busy encounters
07:38.12Kalroth_it was one of his memory blocks that was foobar
07:38.32Corrodiasi'll run a memory test in the near future, if i must
07:38.34KtronAccording to AceGCInfo, I use about 18mb for my adddons, threshold 21.3MB
07:39.53KtronI wonder how hard it would be to make a checkbox to remove your tabard/etc when you open the dressingroom
07:40.01Ktronand replace it when you stop
07:44.47Corrodiaslooks like it might have something to do with file access... which might have something to do with it being an error 134 (which seems to be a problem with accessing resources) rather than an error 132 (which seems to be a problem with memory)
07:47.10KtronWee, ItemCompare errors... as well
07:47.14Ktronits a alpha, after all
07:59.44Cairennsleep time
07:59.46Cairennnight all
07:59.59Kalroth_g'night Cair
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08:05.13KtronI'll just have to talk to Kaelten next time he apepars
08:05.15Ktronnight everyone
08:05.19Ktronpurl, night
08:05.20purlG'night ktron, get out of here.
08:05.25Ktronyou too Cairenn|sleep
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08:50.23Corrodiasi don't want to go to bed... i'd be admitting the day is over
08:50.31Corrodiasand then i can't even touch WoW for days
08:53.57Temanyone around?
08:54.14TemI need some opinions
08:54.39Corrodiasi'm sort of here
08:54.42Corrodiasalthough i should be asleep now
08:55.07Corrodiasactually, brb
09:04.12Corrodiasokay, what?
09:11.43Corrodiasit is total win. well, you have an opinion, now...
09:23.21Corrodias[away] @ bed. 'ni
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09:28.58Corrodias"body invalid"
09:29.08Corrodiasi suspect my post is too long
09:29.56sarf|sleepoooooooooor you are using a strange browser
09:30.20sarf|stuffor you need to reply to an existing post
09:30.34sarf|stuffor one thousand other things, all which turn out to be "body invalid" errors
09:30.43Corrodiashaha..
09:31.17sarf|stuffI wish I was joking :(
09:31.37sarf|stuffAnyways! To the breakfast table, Robin!
09:51.40krka|workhmm... no way to check range to party member inside instance, annoying
09:52.14krka|workunless you change targets when scanning... possible of course, but may screw things up
09:52.28krka|workcan rogues switch targets without losing combo points?
09:52.34sarf|stuffNegative.
09:52.36krka|worki recall hearing something about that?
09:52.42krka|workhm
09:52.45sarf|stuffNot to my knowledge
09:52.54krka|worknot even if you switch back almost instantly?
09:52.57sarf|stuffIt may be that you can change to friendly targets and back
09:53.11sarf|stuffNope, not between enemies
09:53.26krka|workah, but maybe for friendlies?
09:53.29sarf|stuffEssentially, the client poofs your points (and I guess the server gets a "switched target" message as well)
09:53.35sarf|stuffMaybe
09:53.56krka|workthen again, rogues never need to know range to party members :P
09:54.02sarf|stuffNope. :)
09:54.16krka|workdruids in cat form work the same way?
09:54.24sarf|stuffInsufficient data.
09:54.27sarf|stuffI would assume so
09:54.41sarf|stuffBut why would a cat-form druid want to know distance?
09:54.48sarf|stuff(same argument as rogue)
09:54.51krka|workno, but a druid in general might
09:54.55sarf|stuffYeah
09:55.00krka|workwould have to check form before checking range
09:55.02krka|workthat solves it
09:55.02sarf|stuffbut just detect UnitManaType or whatnot
09:55.17sarf|stuffif manatype == energy, then return -1 or whatever
09:55.25krka|worki wonder what kind of overhead I'd get from scanning ranges like that
09:55.35krka|worklots of target changes
09:57.52krka|workurgh... target_changed would reset my bufflist
10:03.31Temcan't you use CheckInteractDistance on any unit?
10:03.39Temyou could at least get an estimation
10:04.48krka|workhm
10:05.14krka|workooh... that may work
10:05.16sarf|stuffIsn't that rather close?
10:05.21sarf|stuffor is dist == yard?
10:05.43krka|workhttp://www.wowwiki.com/API_CheckInteractDistance
10:05.52krka|work28 yards for follow should be good enough for buffs
10:06.03sarf|stuffBOOOOOOOOOOOYAH!
10:06.24sarf|stuffI had heard about that function
10:06.27sarf|stuffFinally!
10:06.30sarf|stuffMwahahahahahaaaa
10:07.12krka|workthanks tem, that would work wonderfully
10:07.19Temnp
10:07.38krka|workmy inrange check will use that instead of spell-ranges for non-targeted units
10:09.16krka|workweird that it seems to work for hostiles
10:11.35krka|workooh... this means I can show my attack-button if closer than 5 yards
10:12.49krka|workvery strange if it would work on hostiles
10:13.01krka|workinspect, trade, duel and follow don't work then anyway
10:20.45Temduel does
10:20.53Teminspect used to
10:22.12krka|workyou can duel other faction? never knew that O_o
10:22.40krka|workoh well, this will only be applied to party members anyway, so it doesn't matter :)
10:25.31Corrodiasmy god
10:25.46Corrodiasreading this thread on the druid forum... alliance rogues sound like a plague of idiocy
10:26.11Corrodiaswait, i'm supposed to be in bed :o
10:26.22Corrodiashttp://forums.worldofwarcraft.com/thread.aspx?FN=wow-druid&T=615660&P=1 anyway
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14:55.59Kaeltenhows it going
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15:24.22Beladon1keep getting disconnected
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16:43.32Kaeltenanyone want to input on if an auciton scanner should differentiate between an item that comes with an enchant or not?
16:48.20Ktron|sleepI think so
16:48.28Ktron|sleepat least have the option
16:49.14KtronAnyone know if you can get 'better' things for more coins (for the lunar thing)
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17:21.07Shouryuurawr...
17:21.15Cairenn*purr*
17:23.43Elkanosometimes I could start crying when reading the comments to ItemDB :(
17:27.07Cairenn?
17:29.39Elkanoone half complains because it doesn't show all items in game, the other one requests importer/converter for Lootlink, ItemSync or KC_Items :/ but at least I haven't got any real bug report up to now :)
17:32.28KtronKaelten, woot, you're in the channel!
17:33.17Ktronwhen you pop up again, elt me know
17:35.38ElkanoKtron, wrt your Lunar question: what's the quest's name? Some of them are already uped on allakhazam
17:37.27Ktronheh
17:38.47KtronI'm trying to figure it out the old school way ;)
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18:05.27KaeltenElkano: ItemDB?
18:05.37KaeltenKtron, whats up?
18:06.22KaeltenI'm in and out coding on KCI .94
18:10.25Corrodiasi see people talking about this lunar festival stuff but i didn't see anything in the game as of last night...
18:15.58Kaeltenhere is a mod I'd love to see, I want to be able to select text in the chat window and control-c it
18:16.04Kaeltendoes that exist already?
18:16.15Cairenniirc, there is one, somewhere
18:16.38Kaelteniirc? in wow?
18:16.40AnduinLotharit would require a lot of replacement hacks
18:16.50Cairennif I recall correctly :p
18:17.14Kaeltenanduin probably, I havn't looked much at that window so I'm not sure what all would be required.
18:17.33AnduinLothareither a framexml replacement or a full overlay and duplication or redirection of AddMessage
18:17.44Kaeltenwellk as of 1.10 theres no more framexml replacements
18:17.48Kaeltenso thats not a good idea.
18:18.06Kaeltenso ya either overlay, or complete replacement
18:18.28AnduinLotharright. so it would require 7 new readonly editboxes to repalce the scrollframes
18:18.51Kaeltenor 1 multi line editbox, wouldn't that work
18:19.44AnduinLotharit'd be easier just to track all messages ina  table and insert them into the chat box similar to the way alt-up/down does with your messages
18:21.00AnduinLothareditboxes also are a pain in a half when it comes to displaying nicely, as oppossed to scroll frames
18:21.29AnduinLotharyou COULD do it. it'd just be a lot of work
18:21.29Kaeltentrue, although you couldn't do a multi line select
18:22.02AnduinLotharand it would also mean all chat messages would be duplicated in memorry
18:22.26Kaeltentrue.
18:22.35AnduinLotharwhat do you usually want to copy?
18:23.03Kaeltenmainly?  /dump output from devtools
18:23.12AnduinLotharThere are already url trackers than make them into item links for copying. you could modify them to catch other things
18:23.18KaeltenI still wish it'd output to a seperate window
18:23.39AnduinLotharor jsut make another window
18:23.42Kaeltenya I have that url tracker, if I ever start noticing certain thigns I want to copy I'll think about that.
18:23.43AnduinLotharthat's not hard
18:23.58Kaeltenwell the thing is when your outputing a table of 45 items it won't all fit into the chatframe
18:24.20AnduinLotharahh, well if you want to look at tables i recommend Fire anyway
18:24.33KaeltenFire?
18:24.34AnduinLotharTree graphical representation
18:24.43Kaeltenwheres that at?
18:24.49AnduinLotharIt's in the Cosmos DevTools package
18:24.53Kaeltencool
18:24.56AnduinLotharunfortunetly not standalone
18:25.00Kaeltentrue.
18:25.06AnduinLotharreqs sea earth and chronos i believe
18:25.29Kaelteneasier to build that way than from scratch I'm sure.
18:25.30AnduinLotharoh and eval button's broken. i should fix that
18:25.38AnduinLotharya definitely
18:25.45AnduinLothari love the earth tree
18:25.51AnduinLotharbut it needs it's own lib
18:26.02AnduinLotharearth itself is just too big and unfinished
18:26.07AnduinLotharbut w/e
18:26.14Kaeltenya, AceGUI is still in early development.
18:26.18AnduinLotharwe'll update it eventually
18:26.40AnduinLotharit was mainly alex's project but he hasn't worked on it in 6 months
18:26.49Kaeltenheh.
18:27.01Kaeltenya AceGUI was Turans now its fell into my hands
18:27.03AnduinLotharfor now just use "/eval globaltablename"
18:27.24*** join/#wowi-lounge Gryphen (n=gryphon@71-35-116-25.tukw.qwest.net)
18:28.47AnduinLotharnew mac patcher is sexy :)
18:28.57AnduinLotharpkaying with the beta now
18:30.57Kaeltenfor wow or for cosmos?
18:30.58*** join/#wowi-lounge subsonic (n=SubSonic@64.17.250.94)
18:31.29AnduinLotharCosmos, shows you what files changed with checkboxes next to um so you can opt to not update them. Makes it very useful even for devs who have beta versions installed and such
18:32.08*** join/#wowi-lounge Natasem (n=Natasem@63.197.112.216)
18:32.24AnduinLotharand i'm getting him to add an option on the same window that with opendiff your current file with the updated one
18:33.14Kaeltencool
18:33.32AnduinLotharno more copying from my svn working copy and getting invisible .svn folders bleh
18:33.51Kaeltenheh
18:34.08KaeltenI never could get that damned svn setup working, I hate my server.
18:36.58Kaeltenanyone ever figure out if the last set of numbers in an item link means a damned thing?
18:37.09AnduinLothartemp enchant
18:37.32AnduinLotharhttp://www.wowguru.com/forums/showthread.php?t=11536
18:40.01Kaeltenhe doesn't mention a temp enchant
18:40.10Kaeltenor am I missing it
18:40.26AnduinLothar"(added stats code)"
18:40.42AnduinLotharAdded stats code: This is the code for added stats (also known as ?of the? modifiers). For example, ?of the Gorilla? for +17 strength and intellect is code 1002. Because Tigerbane has no modifier, this part is left at 0.
18:40.50Kaeltentaths the 3rd stat
18:40.55Kaelten3rd set rather
18:41.01AnduinLotharah right, my bad
18:41.09KaeltenI was refering to the 4 th one which seems to be a psudo random number
18:41.13AnduinLotharbet yes afaik the last one is temp enchant
18:41.25Kaeltenthat doens't make sense
18:41.36AnduinLotharhowever some blue and epics have diff random numbers
18:41.53AnduinLotharnever got it myself. haven't futzed much
18:42.02AnduinLotharmayeb i'll test it with some sharpening stones
18:42.43Kaelten./script SetItemRef("item:8217:0:0:1289441408") is the same item as  /script SetItemRef("item:8217:0:0:130784616")
18:42.52Kaeltenno enchantment at all on either of them
18:43.26KaeltenI asked a developer at blizzcon and he said the thought it was the seed value for random but he wasn't sure
18:43.28AnduinLotharmeh. there's always th epossibility that my memory is worthless
18:43.35Kaeltenheh me too.
18:44.22AnduinLotharok. i fixed the fire buttons. updated version should be publicly avail on the hour
18:45.21Kaeltenk
18:48.05*** join/#wowi-lounge Iriel_ (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net)
18:48.10AnduinLotharmorning irel
18:48.15Cairennhi Iriel
18:48.17Iriel_Hola
18:49.36Cairenndid you get an opportunity to play around with it any more last night?
18:50.20IrielI didn't really do anything last night, I got home from work at around 8:30
18:50.29Cairennewww, that sucks
18:56.37Kaeltenwell guys I'm off to work
18:56.38Kaeltenhave fun
18:57.04IrielEnjoy
18:57.10Cairennlater Kaelten
19:25.27*** join/#wowi-lounge Guillotine (n=Guilloti@63.203.120.57)
19:39.03*** join/#wowi-lounge Astryl (n=Astryl@69.110.214.18)
19:39.19AstrylOK, is there anyone useful *here*? :)
19:39.39TainFive is a sufficiently close approximation to infinity.
19:39.42Cairennboo!
19:40.11Cairenn*purr*
19:40.15AstrylNo... I think only 7 and above are sufficient.
19:40.56AstrylAnyone fluent in Ace/AceGUI around?
19:41.12TainI only speak Common
19:42.33AstrylPoor humans... Born so stupid that they only know one language.
19:42.37AstrylSame with orcs.
19:42.44AstrylEveryone else knows 2, sometimes 3!
19:43.19AstrylActually, I take it back, Human and orc warlocks know 2.
19:43.46TainOther races are born knowing 3 languages at once?
19:43.49TainThat's pretty impressive.
19:43.55AstrylIndeed.
19:44.00TainMost of the time you have to learn eventhe first one.
19:46.44AstrylSpeaking of which, how do the undead learn Orcish?
19:46.55AstrylI can understand them forgetting Common, but how do they learn Orcish?
19:47.09AstrylAnd for that matter, how do they reproduce?
19:47.16AstrylNevermind. I don't want to know.
19:47.24Astrylafk, work
19:49.02TainHow do they reproduce?  That's a silly question.  They die, and are reborn.
19:56.09IrielAstryl : Useful is an incredibly subjective terms.
19:58.07Cairennit was a carry over from another channel, where it was pointed out that the only person awake in the channel appeared to be me, which meant there was no one useful awake
19:59.28IrielYay! loadstring in 1.10!
20:02.38*** join/#wowi-lounge Wob (n=wob@adsl-59-86.swiftdsl.com.au)
20:06.42AstrylIriel!
20:08.23*** join/#wowi-lounge Eraphine|Lab (n=Eraphine@brenna.human.cornell.edu)
20:08.26AstrylIriel, feel like helping me for a few min?
20:08.47*** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com)
20:09.09*** join/#wowi-lounge _aLF (n=Alexandr@d80-170-210-224.cust.tele2.fr)
20:11.43IrielI  can try
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20:11.57*** mode/#WoWI-lounge [+o Beladona] by ChanServ
20:12.06AstrylSo, I'm making an addon...
20:12.43Eraphine|LabDoes anyone else have a problem with CTRA where the mana and health bars overlap each other?
20:13.04AstrylAnd I'm making a settings dialog for it...
20:13.10AstrylAnd I've got a few settings...
20:13.21AstrylWell, to be accurate, I've got a *lot* of settings.
20:14.18AstrylSo, I'd like to put it on some sort of tabs... Now I know there's no built in tab control.
20:14.55AstrylIdeally it'd be 4 pages and look like the spellbook, with the little tabs on the right.
20:15.23IrielOk, i'm with you so far
20:15.59AstrylWhat's the easiest way to do that? Willing to use other libraries like AceGUI or Earth.
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20:16.37*** part/#wowi-lounge Beladon1 (n=sluster@josephpartners.com)
20:16.54IrielWell, i'm not a 'library user' myself, so I can't say if they have tools to help you, but i'd imagine they might.
20:17.07Astryl(Keeping in mind that I have 0 understanding of the xml side of things)
20:17.25IrielBut, the approach i'd take is to see if you can 'virtualize' your controls somewhat
20:17.35Irielso you define what the control is an dhow it behaves as a lua construct
20:17.54Irieland then have code that transforms a 'generic' slider/button/whatever into an appropriate setup for a specific control
20:18.27IrielThen in your .xml you just create enough objects for your business tab, and re-use them between tabs
20:18.52IrielWhen the tab flips, you just loop over the objects and either map them to controls for that page (and SetPoint them into the right location), or hide them until they're needed again
20:19.20IrielThere would be a bit of up-front work figuring the components out, but then it'd be easy to add more tabs or change the pages around
20:20.44AstrylI've got each 'page' as I would want it on a separate panel on one frame, right now
20:22.08AstrylWould you be willing to do just one page or something, that I can go over to try to understand all this?
20:22.32AstrylJust enough to get me started? Without actual coding examples, I'm getting really lost.
20:22.43Astryl(in xml, or lua)
20:23.10Eraphine|Labare all xml elements able to be created and destroyed dynamically in 1.10 ?
20:23.16Eraphine|Labbuttons too?
20:23.51IrielWell, the 'each page is a separate panel' is the "easiest" approach, and the standard UI one, so it's not evil
20:23.56IrielEraphine|Lab : Created, yes, destroyed, no
20:24.17Eraphine|Labwould it be at all useful to create a frame handler?
20:24.19IrielThere's some bits of code you could look at in StatRingsOptionsFrame within StatRings
20:24.47Eraphine|LabI think it'd require too much integration for it to be useful though.
20:24.50IrielEraphine|Lab : I would imagine that such things will be useful, but also very simple, so libraries will likely include them for those who dont roll their own
20:24.59Eraphine|Labnod
20:25.15AstrylGot the URL for the latest StatRings offhand? I use an old version with no options oframe.
20:25.19Astryl-o
20:25.31Irielhttp://www.vigilance-committee.org/wow/downloads/random/
20:25.34AstrylThanks
20:25.36IrielFor the most recent dev versoin
20:25.38Irielversion, even
20:25.52Eraphine|Labi'm pretty tempted to try out stat rings
20:25.56*** join/#wowi-lounge Astryl (n=Astryl@69.110.214.18)
20:26.02AstrylWhoops, back
20:26.18IrielI've got a bunch of places where I already do pre-allocation of objects that i'll be replacing with dynamic creation once 1.10 hits.
20:26.18AstrylRe-paste that link for me? Sorry.
20:26.35IrielHeh, I was going to say that the stat rings code may be a bit overcomplex in places too, so dont be TOO scard by it 8-)
20:26.38Irielhttp://www.vigilance-committee.org/wow/downloads/random/
20:28.13AstrylYou have that Select Ring type... dropdown, to switch the panel below it out for a different one, right?
20:29.40*** join/#wowi-lounge subsonic- (n=SubSonic@64.17.250.94)
20:36.58IrielWell, yes, except I didn't do any more yet 8-)
20:37.06IrielBut the code to support it is all there
20:37.11Irielin theory
20:37.13Iriel8-)
20:37.19Tem|sleeptheory?
20:37.20Tem|sleep><
20:38.01Irielwell, it hasn't been fully tested, so in theory it's all there, I wont know if I missed something
20:44.53Temsounds like I need to finish my scaffold
20:45.08Temso you can plug in and make it less "theory"
20:46.03IrielHeh, my code works in 1.9, I create a bunch of generic objects in the xml
20:46.13IrielI just have been tied up with other bits of the process
20:47.09KtronAlright, time to write my first plugin
20:47.29Ktronbleh, addon
20:59.44Temooh! Shiny!
20:59.48Tem(loadstring)
21:00.26*** join/#wowi-lounge Depherios (n=Deph@67.189.88.161)
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21:42.18Natasemin the combat log what "tick" do i wnat to have check marked to have it show people in PvP hitting me.  when i am in WSG i get the number acrossed my portrait for say 3,400  but yet i can never find it in my combat log
21:52.51*** join/#wowi-lounge Kirkburn (n=Kirkburn@81-174-8-238.f5.ngi.it)
21:54.42KirkburnGood evening all
21:55.06KirkburnI have a new fonts.xml related question :) At the start, within the /script section is code along the lines of UNIT_NAME_FONT = "Fonts\\FRIZQT__.TTF" ... how is this affected by the 1.10 changes? Is it still overridable?
21:57.17Eraphine|LabI had a rather exorbitant idea of buff timers that use the buff border as a bar
21:57.20IrielYou mean to affect the 3d world?
21:57.30Iriel(That was to Kirkburn )
21:57.52KirkburnCurrently it's the bits that change the nameplates above people's heads
21:57.53IrielI dont know when the game engine reads them, it's possible they dont get read until PLAYER_ENTERING_WORLD
21:58.32KirkburnWhat I did previously was to just rename the font path in my fonts.xml override - but I'm not sure what to do about it for the new version
21:59.29KirkburnPerhaps it is a good question for Slouken?
22:00.27IrielIt's possibly worth asking, or waiting for 1.10 to see
22:00.29KirkburnAlso important point - the font object thread has gone
22:01.57KirkburnI've started mentioning that copying fonts into the WoW/Fonts directory is a very good easy method of doing overrides that I can't do currently, so they'd be covered by that for the moment
22:02.17DepheriosI tried that, it didn't work
22:02.26KirkburnOh?
22:02.34Depheriosyeah
22:02.39KirkburnThat's ... strange
22:02.44Depheriosit didn't use it
22:02.57Depherioshaven't tried it in awhile though
22:03.09KirkburnWhat did you try? Renamed a font to FRIZQT__.ttf?
22:03.16Depheriosmaybe things have changed (doubt it though) would be nice if they made it work
22:03.17DepheriosYeah
22:03.36Depheriostried that before modifying the Fonts.XML
22:03.38KirkburnI can't see why it wouldn't, since it works for everything else
22:03.53Depheriosdoesn't work on the whole /Fonts/ folder near as I can tell
22:04.13KirkburnBring it up with Slouken?
22:04.25KirkburnI wish I could get on the US forums ... bah
22:04.42KirkburnIriel: I don't suppose you've seen my CF alpha
22:05.15Eraphine|LabThat works for me btw.
22:05.19IrielKirkburn : I haven't, I dont do much font stuff 8-)
22:05.27Eraphine|Labrenaming a font to frizqt__.ttf and putting it in data/fonts.
22:05.35Depheriosit does now? DUDE
22:05.37KirkburnData/Fonts?
22:05.42DepheriosData/Fonts?
22:05.46Eraphine|Labsec...
22:06.13Kirkburn*me despises it too. Look, he's written it on his mod page :)
22:06.14Depheriosas soon as you tell me how, I'm doing it and deleting my Fonts.XML (I still haven't updated it for the new mail frame, been too lazy XD)
22:06.31Eraphine|Labsorry just Fonts
22:06.40DepheriosI'm Off!
22:06.44KirkburnNot wanting to plug my mod too much, but ClearFont could help you Deph
22:06.55Depherioswill it work 1.10? XD
22:07.05Eraphine|LabNot sure. framexml overrides will not be allowed that's for sure
22:07.11DepheriosI'd still rather just sub out the file
22:07.14Eraphine|Labalso - changing the font won't always give optimal results
22:07.14KirkburnGot an alpha on worldofwar which is ready pretty much
22:07.17Depheriossince that'll FORCE mods like SCT to use it too
22:07.35Eraphine|Labbecause the different paramters of the fontstring are idealized to a font
22:07.39DepheriosEraphine: I know, I got lucky and Tahoma looks good
22:07.41KirkburnLook at the ClearFont page, it answers your questions :)
22:07.57Eraphine|LabI've been using BetterFonts forever.
22:08.04Depheriosbut Tahoma looks bad when SCT uses it, until I fix it...
22:08.07KirkburnOh, there's a third one?
22:08.14Eraphine|LabBetterFonts is really old
22:08.17Depheriosand the damage numbers that float over people's heads are pixelated
22:08.19Eraphine|LabI just keep updating it
22:08.28KirkburnSct needs to be set to DEFAULT sizes to look okay
22:08.30Depheriosbut it's worth it to be able to read titan panel, and dialogs and stuff
22:08.31Eraphine|Labah.. I use avenir with SCT
22:08.53KirkburnOtherwise it just stretches the font texture and gets messed up
22:09.13Depheriosknow how to fix the pixelation on the floating damage numbers?
22:09.14DepheriosXD
22:09.24KirkburnGood timing?
22:09.28Depherioslol
22:09.32Kirkburnheh
22:09.41Depherioshonestly I don't care, just wondering
22:09.47KirkburnEraphine|Lab: Ta for the Fonts/ info, glad to see it works
22:09.55IrielI'm pretty sure font file overrides will still work in 1.10
22:10.03*** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com)
22:10.14KirkburnHe's only mentiones framexml directly, it is true
22:10.20Depheriosuh oh... don't think it works... I STILL HAVE my failed try from way back in my directory lol
22:10.24Eraphine|Labif the font file overrides still work, then so will the soundfile and model overrides.
22:10.43Eraphine|LabDid you name it exactly as it appears in font.xml ?
22:10.49Depheriosoh lol
22:10.56Kirkburntwo x _ _
22:11.00Depheriosnevermind, the FQ in there is the real FQ
22:11.04KirkburnHaha!
22:11.16Depheriosit's just where I dumped all my fonts
22:11.29KirkburnWell done, you have overridden the WoW fonts with ... the WoW fonts.
22:12.01KirkburnWell my next job is learning about savedvariables and ingame commands
22:13.11KirkburnIf the current alpha works, I'll be happy :) Wonder when the 1.10 patch will be
22:13.31Depheriosokay.... arial narrow... friz quadrata, and what's the third one wow uses?
22:13.38KirkburnTwo secs
22:13.57DepheriosIt's in this folder already..... but so are a bunch of MY fonts XD
22:14.10Kirkburnskurri.ttf
22:14.21KirkburnMORPHEUS.ttf
22:14.29Kirkburnfrizqt__.ttf
22:14.34Kirkburnand ArialN.ttf
22:14.52Depherioswith those caps? O_o odd they're all full caps in this directory after extraction
22:15.25Kirkburnlast two I gave up on the caps
22:15.30Depherioslol
22:15.38KirkburnFirst two are correct, can't imagine it matters tho
22:15.43Depheriosyah true
22:16.10Depheriosnow lets see if this works ^_^
22:16.28DepheriosI'm too used to web design on servers where case matters
22:16.42Depherioswell it worked....... holy crap
22:16.43DepheriosROFL
22:16.45DepheriosDUR XD
22:16.52Depheriosit's effecting the NON in game fonts too
22:16.56Depheriosfront screen LMAO
22:17.21Depheriosand crap, I replaced them all with Tahoma BOLD my bad
22:18.02*** join/#wowi-lounge wowguru-7249 (n=wowguru-@c-69-255-26-123.hsd1.va.comcast.net)
22:18.07Depheriosapparently I deleted tahoma when I put friz back
22:18.30unoGreetings
22:18.39unoanyone wanting to trade wow accounts?
22:19.18KirkburnDepherious: Yay!
22:19.29Depheriosso yes, it works, EVERYWHERE as near as I can tell
22:19.37KirkburnCool, I gotta try that out
22:19.41unoypou really would like to?
22:19.48unoi got a 60 dwarf warrior on skullcrusher
22:19.51unowith epic mount
22:19.54KirkburnAnd no, I doubt we have any takers here
22:19.54unoand valor
22:20.22unoif anyone is interested aim me at globalvilx
22:20.39DepheriosI might leave it bold lol
22:20.55KirkburnBold works well for small fonts
22:21.12Depheriosuh oh... broke my quest frame
22:21.17Depheriosuh oh...
22:21.19KirkburnOh?
22:21.44Depheriosno text in it, probably a mistake on my part
22:21.51KirkburnIt uses morpheus
22:21.57Kirkburnand friz
22:22.02Depheriosyah
22:22.40KirkburnNo error message?
22:22.45Depheriosnope
22:22.50KirkburnStranger
22:22.51Depheriosoop
22:22.52Depheriosthere it is
22:23.05DepheriosI missed the sound but there's IEF
22:23.15Depheriosyeah same font as when your Frame.XML is wrong
22:23.27DepheriosQuestLotQuestTitle:SetText(): Font not set
22:23.48KirkburnWhat's that?
22:23.52KirkburnIt's not xml
22:24.05Depheriosthere's more
22:24.11IrielThat often means that you either put an invalid file there, or that the font you gave is incompatible with the size/scaling you've asked for
22:24.22Depherioslets hope it's the first, not the second eh?
22:24.27IrielYou can get that message if you try setting a really big font height on a valid font
22:24.42Depheriosor I put a BOLD font where morpheus was? XD
22:24.51IrielScrewing around with files while the game is running could also cause similar issues
22:25.02DepheriosI quit out to do it
22:25.08Kirkburnhmm
22:25.17KirkburnAnd you *only* changed the font file?
22:25.28KirkburnNo framexml override/font changing prog on?
22:25.37Depheriosnope
22:25.40KirkburnOr anything that changes the quest frame?
22:25.41Depherioswait
22:25.57Depheriosno morpheus is a TTF... hmm
22:26.29Depherioslet me make these not bold
22:26.38KirkburnI'll try as well when I go on later
22:28.42DepheriosI should make some replacement loading screens XD
22:28.50DepheriosI'm bored of the two main ones
22:28.55Depheriosyeah
22:29.00Depheriosmaking it not tahoma bold worked fine
22:29.26KirkburnYou can change the load screens too
22:29.27Kirkburn?
22:29.35Depheriosthe load screens are just images
22:29.43KirkburnI suppose you can override nearly everything, I just didn't know where to look
22:29.47Depheriosreplace the images and you'll get a new load screen
22:30.01KirkburnWould it complain if you had an image that was too high res do you think?
22:30.09IrielIt should just scale it
22:30.17DepheriosI'd just keep it the same size anyway likely
22:30.30KirkburnThey should add higher res version of the current ones
22:30.57IrielWe shouldn't have to see the current ones very long because we should be playing 8-)
22:31.09DepheriosXD
22:31.18Kirkburnlol
22:31.37Kirkburnnow that depends on whether you installed Cosmos, Titan and many more addons
22:32.35Depheriosor if you just have a slow processor XD
22:32.42KirkburnBesides, why aren't YOU playing? :)
22:34.52KirkburnTotally non-related to WoW but interesting: Check out the Office 12 UI ribbons http://www.winsupersite.com/showcase/office12_inside_02.asp
22:35.10IrielMe? I'm at work.
22:36.03KirkburnBut it's nearly midnight you kerrazy man!  (yes, I know, stop ruining it)
22:38.54KirkburnCan someone confirm that the font object thread has gone?
22:41.14Depheriosoi Error #132 while trying to reloadUI :P
22:42.27KirkburnEr, yes?
22:42.40IrielIt probably went stale and got cleaned up
22:43.04KirkburnI've never heard that analogy before, it's excellent
22:43.16IrielLooks that way 9-(
22:43.25IrielGoogle may have it cached
22:43.45KirkburnWasn't it stickied?
22:44.11KirkburnHe'll probably remake it when he has more to say I suppose
22:45.11Depherioswoo! the font over people's heads is all bold now too LMAO
22:45.26KirkburnExcitable, aren't you
22:45.31Depherios... yes ^_^
22:46.05IrielNo, it wasn't stickied, and much of the data from it is in the 1.10 changes thread
22:46.46KirkburnIriel: agreed
22:47.58IrielThough some of the 'what if's aren't
22:47.59Irielwhich sucks
22:48.05Irielhopefully we'll get 1.10 on test soon
22:48.42*** join/#wowi-lounge Eraphine|Disco (n=Eraphine@brenna.human.cornell.edu)
22:50.34Ktronhow hard is it to make a 'tab' in some sense? I want to make a 'system' tab more or less (in an addon) that automatically expects text entered to be parsed as lua (ie, as if it came after a /script), have its own text enter box (that can be selected by clicking on the window or a button or something) and have the default text displayed from commands go to that window instead of the default chat window
22:51.29KirkburnIriel: they've been very quiet on the next patch front I've noticed ... most likely due to them assuming we're distracted by Ahn'Qiraj :)
22:51.35KirkburnAnyone experienced the war?
22:52.22Kirkburnktron: What would that be used in?
22:53.35IrielKirkburn : Well, 1.9.3 will hit at some point with some bug fixes
22:53.47IrielThen I'm thinking w'll have 1.10, since there haven't been any 1.9.4 mentions
22:54.16IrielKtron : You mean a chat tab? Or something?
22:56.01KtronKirkburn, I'm getting to the point where I'm running a handful of lua commands using /script, and having a window to keep output separate from the game tabs would  be nice
22:56.08KtronIriel, yeah, like a chat tab
22:56.36KtronIriel, though, I'd probably rather it as it's own 'separate' tab thing than an actual tab
22:57.10IrielWell, all you really need is an EditBox and a ScrollingMessageFrame
22:57.30IrielMaybe steal some code from /dump too
22:57.55KtronAnd so my question was more or less, how hard is that to make? and the second question would be, how hard is it to 'redirect' output?
22:58.15Ktronor mirror/hide, if that's more applicable
22:58.56Irielwell, it depends
22:59.08Kirkburn"That you can inspect from a longer range is simply a bug that we haven't gotten around to fixing" <-- darn
22:59.13Irielyou could probably reset DEFAULT_CHAT_FRAME for a bit.
22:59.34Irielpoint it at your frame, then point it back later
22:59.49Irielthat wont get those folks who use ChatFrame[1-9] explicitly
23:01.37Ktronwon't that mean there's a good chance some chat messages or such could end up in the wrong window too? or can you switch it back and forth on the event of text going to the default chat window?
23:01.48IrielI doubt it
23:01.58Irielif you do Redirect:RunCommand:Redirectback
23:02.03Irielevents can't happen between
23:03.00Ktronand as for telling wow to parse text as if it was following a /script ie lua, there should be no problems
23:03.09Ktronalright, cool, I think I've found my weekend project
23:03.32IrielJust pass it into RunScript
23:04.00IrielI do recommend you make a dependency on DevTools (or just copy it) so that you can do
23:04.20Irielreturn IsUsableAction(2)
23:04.29Irieland have it output the right value
23:06.29KirkburnI have just found my great great grandfather came from the Bohemian outbacks
23:07.05KirkburnA random place called, ahem, Márianské Lázne
23:07.40Kirkburn(That's Czech btw)
23:09.15*** join/#wowi-lounge Astryl (n=Astryl@tide534.microsoft.com)
23:10.37AstrylOKie, I'm back... Time for more Astryl Addon Newbiness!
23:10.57AstrylAnyone around who has *any* clue whatsoever what they're doing?
23:11.05AstrylI swear, this question is *really* easy.
23:11.41AstrylAw, c'mon, don't hide!
23:11.45AstrylI'll be thankful! Really!
23:12.05Irielwhy not ask gthe question and see if you get a response from anyone?
23:12.33Astryl...That's exactly what Kergoth said in a different channel. You're scaring me.
23:12.45AstrylAnd because I wouldn't want to be talking to myself and not realize it.
23:13.07AstrylSo. I've got a button. It's a spiffy little button. OnClick, I want it to show one panel, and hide 2 other panels.
23:13.34AstrylSo, its OnClick is set to...
23:13.38Astryl$panelMaulSettings:Show();
23:13.48Astryl(and then :Hide() for the other 2 panels)
23:13.52AstrylWhat's wrong with that line?
23:14.37IrielWhat is that $ doing there?
23:14.48AstrylI'm not really sure if the $ is supposed to be there, wowuides puts that at the begining of all the component names it creates.
23:15.02Iriel$panel? or $parent?
23:16.17*** join/#wowi-lounge Astryl (n=Astryl@tide534.microsoft.com)
23:16.25AstrylBah... *slaps IE*
23:16.25IrielYou need a new IRC client.
23:16.27IrielAnyway, $panel? or $parent?
23:16.57AstrylAh, well, the names were "$parentPanel7" and such...
23:16.59IrielI dont use WoWUIdes so I dont know what it thinks it's doing.
23:17.14AstrylI changed em to "$panelMaulSettings", assuming the $ was... important.
23:17.46Iriel$parent is special, in the context of the XML
23:17.48AstrylSo, I should drop the $ in both places?
23:17.52AstrylAh, OK.
23:17.57Irielit gets replaced (as a text replacement) with the name of the frame's parent
23:19.38AstrylOK... Thanks, trying it out now without the $s
23:20.52Astrylomg, it works! Spifferifical!
23:21.50AstrylOK, next question... My frame is just always... there. It's shown when it first loads, and the text boxes on it seem to capture all keyboard events.
23:22.05IrielDid you give them focus?
23:22.24Astryl(Including escape, any attempt at chat, slash, etc, so I end up having to alt-f4)
23:22.25IrielGenerally one should have frames declared as hidden="true", and then :Show() them when necessary
23:22.44AstrylAh, OK.
23:23.57AstrylPlease excuse my complete newbiness. Once I get into the lua, I'll be fairly competant.
23:24.40IrielThe first couple of addons are always a learning experience
23:25.04Iriel(Well, ALL addons are a learning experience, if they're not totally trivial, but the first ones are more learning than progress, usually)
23:25.26AstrylIs there a way to set a highlight on a button (not just rollover) easily?
23:25.44Kirkburn(Unless you have Iriel on your side)
23:25.48AstrylHeh.
23:26.03IrielYou'd probably have to alter its textures directly
23:26.09AstrylI AM learning, amazingly, it's not like Iriels doing EVERYTHING for me. :)
23:26.11IrielGive them names then you can reference them in code
23:26.31AstrylAny suggestions for what texture to change it to?
23:26.48AstrylI suppose the rollover highlight will work.
23:27.06IrielWell, you could use a combination of SetDesaturated(true) and SetVertexColor(r,g,b,1)
23:27.20Irielto make the existing one any color you wanted
23:27.52AstrylWould that be MyButton:SetVertextColor(255,0,255,1) to turn it magenta?
23:28.07Irielno, (1,0,1,1)
23:28.12IrielThey're all 0-1
23:28.15AstrylAh, k
23:28.15Irielthe colors, that is
23:28.21AstrylBut the rest is right?
23:28.26Iriel255 would have the same effect, since they're clamped
23:28.28Irielwell, not exactly
23:28.34IrielYou need the texture inside your button
23:28.44IrielWhen the button is declared there's a "NormalTexture"
23:28.53Irielyou'd have to name it, say "$parentNormTex"
23:28.55Irielthen you'd do
23:29.05IrielMyButtonNormTex:SetVertexColor(1,0,1,1)
23:29.12AstrylAh, OK, I see that.
23:29.17IrielBut if the base graphic is say, red, you'd have to do
23:29.25IrielMyButtonNormText:SetDesaturated(true)
23:29.25AstrylSo what exactly will that do?
23:29.27IrielFirst
23:29.34AstrylAh, k
23:29.42Irielthe vertex color 'multiplies' the image color by the vertex color
23:29.52AstrylAh.
23:30.03pagefaultyeah so today I said "someone ninjaed my parking spot"
23:30.14AstrylSo to return it to its normal color, would I do...
23:30.15pagefaultand everyone looked at me funny
23:30.44AstrylMyButtonNormText:SetVertexColor(0,1,0,1); MyButtonNormText:SetDesaturated(false);
23:31.40KirkburnWhat exactly does the last '1' do?
23:31.48IrielSetVertexColor(1,1,1,1)
23:31.51Irielit's the alpha
23:32.03Kirkburnah
23:32.26AstrylOK, thanks.
23:33.06KirkburnSo with Font:SetTextColor(r, g, b [, a])
23:33.24Kirkburndamn the silly pasting thing .... so with that I can set a font to see see through?
23:33.32IrielYes
23:33.48KirkburnNow that's definately something to look into
23:34.05*** join/#wowi-lounge cladhaire (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com)
23:34.36Depheriosthank goodness for alpha ^_^
23:34.38cladhaireIriel: You're always one step ahead of me.. its so damn frustrating =)  but thank you
23:35.26cladhaireEvening all
23:36.07Iriel8-)
23:36.16IrielYour idea is cool, by the way
23:36.28KirkburnNew nVidia WHQl driver out on laptopvideo2go.com - 83.40, stable
23:36.30IrielHopefully it works out nicely
23:38.04cladhaireI think it will
23:38.18cladhairethe way Vika was doing it to begin with was kinda clever.. but is a lot more work than this.
23:38.37IrielYou could combine techniques
23:38.51cladhairethats essentially what this is =)
23:38.52Irielput vika's cached values 'behind' your unit functions
23:39.25cladhaireI'm definitely adding the caching for the functions.. makes a ton of sense.
23:39.27AstrylWhat 'idea' is this?
23:39.39Irielanyway, gotta run
23:40.19cladhairethe font strings in watchdog are build dynamically based on what the users wants.. previously this was done in a iterative fashion that was a little wasteful.. i'm rewriting it so each fontstring has a .format() method that will return the string directly
23:41.00cladhairehttp://www.wowinterface.com/forums/showthread.php?t=3606
23:41.03cladhairethat's some of the code i'm working on
23:41.05cladhaireits ugly =)
23:45.34AstrylI see, neat.
23:46.30KirkburnFreaky, I'm no models are loading when running WoW. The login screen is a blank white background
23:46.55KirkburnThen I log in and I can't see my characters
23:47.42KirkburnStranger still is the fact I haven't changed anything ...
23:48.06Cairenn|afkhi cladhaire
23:48.14cladhaireheyas Cair
23:52.33AstrylKwak!
23:52.59KirkburnAnd now I'm getting this blank screen thing with Trackmania Sunrise ...
23:53.57Kirkburnbah, new drivers time
23:54.23AnduinLotharknow what be nice... the ability to load files onload based on some kind of logic..
23:54.43AnduinLotharat least xml and lua files
23:54.45cladhaireif statement then LoadAddOn("PooMOnkey") =)
23:54.56AnduinLotharno, w/o an extra addon
23:54.59cladhairebut i bet you mean something different than that =)
23:55.08cladhaireaah.. like a logic load block in the .toc?
23:55.12AnduinLotharya
23:55.20cladhairethat could be fun
23:55.21cladhairelol
23:56.48TemI just wish we could call dofile
23:56.54cladhairethat would be sexy
23:56.59Temvery sexy
23:57.08Temthen database stuff could be stored in a file
23:57.14Temand loaded when needed
23:57.18cladhaireaye
23:57.21Temthen nil'ed for a GC
23:57.28Temand reloaded if you need it again

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