| 00:00.13 | Ktron | but the other team must have had at least 3 1sts |
| 00:00.24 | Maldivia | atleast 4 |
| 00:00.33 | Tem | no |
| 00:00.35 | Tem | only 2 |
| 00:00.35 | Ktron | yeah |
| 00:00.39 | Tem | er 1 |
| 00:00.52 | Maldivia | if 4 of 5 judges place you first, then your scores would be (1), 1, 1, 1, (2) |
| 00:00.59 | Tem | it's not like that |
| 00:01.10 | cladhaire | its not rankings.. but scores. |
| 00:01.11 | Tem | they gave us scores out of 100 |
| 00:01.18 | Ktron | that's what you said though |
| 00:01.26 | Tem | 4 of the 5 judges gave us the highest score |
| 00:01.30 | cladhaire | well the did place them first by scores, compared to everyone else. |
| 00:01.45 | Ktron | (100) 100 100 100 (<100)M |
| 00:01.53 | Iriel | was it a normalization problem? |
| 00:01.55 | Tem | but because of the averaging system we did not have the highest average |
| 00:02.00 | Tem | Iriel: yes |
| 00:02.02 | krka | judged competitions suck anyway |
| 00:02.06 | Ktron | still a perfect score |
| 00:02.21 | Tem | one judge didn't give anything above a 90 |
| 00:02.21 | Ktron | idk |
| 00:02.25 | Iriel | well, the problem was the subjective score then, not the 'fix' |
| 00:02.26 | Tem | another gave us a 99 |
| 00:02.38 | Tem | both was the problem |
| 00:02.42 | Iriel | I think maldivia's approach is good, time is pretty objective |
| 00:02.50 | Tem | right |
| 00:03.41 | krka | i'd prefer a test that ran for a longer period of time though |
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| 00:03.49 | krka | 0.345 seems kinda short |
| 00:04.24 | Maldivia | problem is, WoW UI is one thread... = total freeze of game while test is running |
| 00:04.28 | Tem | oh I remember now, one judge had us tied I Think |
| 00:05.02 | Tem | no wait |
| 00:05.09 | Tem | gah! time/memory |
| 00:05.56 | Maldivia | Iriel: remeta doesn't have the limitations of memoize, but almost the speed? |
| 00:06.15 | *** join/#wowi-lounge SP|Sorren (n=email@adsl-67-121-136-30.dsl.scrm01.pacbell.net) |
| 00:06.37 | Iriel | Maldivia : Mostly, the tradeoff is you end up with a different metatable for each frame type |
| 00:06.49 | Tem | oh that's not too good either |
| 00:06.58 | Iriel | No, it's not ideal, but it's still okay |
| 00:07.02 | Tem | yeah |
| 00:07.10 | Tem | better than a straight memoize |
| 00:07.14 | Iriel | It's still hookable with all 'normal' mechanisms |
| 00:08.03 | Iriel | I might be able to squeeze some more juice out of inframe tho |
| 00:08.28 | Maldivia | memoize - why the lack of the r ? |
| 00:08.53 | Tem | that's the term |
| 00:08.56 | Iriel | That's just the term |
| 00:09.03 | Maldivia | ok |
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| 00:09.42 | Maldivia | not familiar with it, or well, I can see from the code what it does, but not familiar with the term |
| 00:10.00 | Iriel | I hadn't heard the term until recently |
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| 00:11.13 | AnduinLothar | to make into memos? |
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| 00:22.31 | Iriel | Ok, one more - 0.9 |
| 00:22.36 | Iriel | I've added 'memofield' |
| 00:22.53 | Iriel | which is a (hopefully) optimized version of inframe2, with performance closer to remeta |
| 00:23.01 | Maldivia | hehe |
| 00:23.37 | Tem | found it |
| 00:23.58 | Corrodias | once you get the time down to 0.2, let me know |
| 00:24.04 | MentalPower | I just find it ironic that a Lua-only AddOn can speed-up access to C/C++ objects |
| 00:24.05 | Tem | US: (98.7) 90 95 91 (89.8) : 93 |
| 00:24.40 | Tem | THEM: (95.2) (87.3) 94.5 90.5 94.1 : 93.0333 |
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| 00:25.19 | Tem | 4 out of the 5 judges gave us higher scores |
| 00:25.45 | Corrodias | why the parenthases? |
| 00:25.46 | Tem | but because of normalization (and one judge that didn't know wtf he was talking about) they had a higher final score |
| 00:25.54 | Tem | the Parens are the highest and lowest scores |
| 00:25.57 | Tem | (removed) |
| 00:26.22 | Maldivia | memofield: 0.281 |
| 00:26.38 | Maldivia | ... so a bit faster than inframe2 |
| 00:26.40 | Corrodias | they discard two of the five values? |
| 00:27.04 | Iriel | Now, if you normalized the results for all judges, how does it come out? |
| 00:27.24 | Tem | Corrodias: yeah the highest and lowest |
| 00:27.39 | Ktron | I think 3 of 5 |
| 00:27.42 | Tem | Iriel: what type of normalization? |
| 00:27.53 | Guillotine | tem: may I make a suggestion for tab? |
| 00:28.02 | Tem | sure |
| 00:28.06 | Ktron | yeah, 3 of 5 |
| 00:28.12 | Guillotine | it would be nice if it added recent whispers to the database as well |
| 00:28.28 | Ktron | only 3/5 Tem... |
| 00:28.28 | Tem | Ktron: what are you talking about? |
| 00:28.39 | Corrodias | Blue Oyster Cult - The Reaper |
| 00:28.43 | Corrodias | needs more cow bell |
| 00:28.48 | Tem | Guillotine: I've had that suggestion before, and I'll add it |
| 00:28.50 | Iriel | Tem: I guess that's the tricky part. |
| 00:29.22 | Tem | Ktron: you either you can't tell what numbers are bigger than other numbers or I typed the wrong scores in |
| 00:29.34 | Iriel | Maldivia : Do you have all these results written down? and can you email them to me (iriel@vigilance-committee.org) ? |
| 00:30.03 | Ktron | Tem, you were looking per judge, I was looking at just scores |
| 00:30.03 | Maldivia | Iriel: not written down, other than what you find in your irc-log :) |
| 00:30.13 | Tem | yeah per judge |
| 00:30.24 | Tem | gimme a sec I'll type something easier to read |
| 00:31.11 | Ktron | I understood |
| 00:31.20 | Ktron | its just the first judge was an outlier |
| 00:31.59 | Iriel | Maldivia : Did you re-run frame and userdata since you re-did your test? |
| 00:32.07 | Maldivia | nope |
| 00:32.16 | Maldivia | doing it now, while the server restart is counting down :) |
| 00:32.17 | Iriel | Can I persuade you to? 8-) |
| 00:33.16 | Iriel | Thanks 8-) I'll have them all then. |
| 00:34.30 | Tem | http://wow.pastebin.com/531412 |
| 00:34.59 | Tem | J1 and J5 were the outliers |
| 00:35.11 | Ktron | still, with all the scores its 92.9 to 92.38 |
| 00:35.20 | Ktron | (you, but close) |
| 00:35.31 | Maldivia | a quick one-time run after a reloadui: userdata: 0.3750 -- inframe: 0.3536 -- "native": 0.3502 -- frame: 0.3124 -- inframe2: 0.2972 -- remeta: 0.1870 -- memoize: 0.1549 |
| 00:35.40 | Tem | Ktron: true |
| 00:35.46 | Tem | Ktron: but it really pissed us off |
| 00:36.09 | Corrodias | i thought "native" was taking more like 0.65 before |
| 00:36.14 | Ktron | yeah, understood |
| 00:36.22 | Ktron | brb |
| 00:36.26 | Maldivia | Corrodias: that was the old benchmark |
| 00:36.53 | Iriel | hm, frame does better thanI remembered it |
| 00:38.42 | Maldivia | dont know how big an error-bar you should put on these results... |
| 00:40.23 | Iriel | I'll do some of my own testing at some point |
| 00:40.26 | Maldivia | OK |
| 00:41.03 | Tem | The next year made it all better because we got a 94.1 over their 89.2 :) |
| 00:41.26 | Maldivia | the test is just a simple loop test, which accesses 6 different methods on UIParent |
| 00:42.33 | Maldivia | or well, a local'ed version of UIParent |
| 00:51.46 | AnduinLothar | arg sorting is a pain |
| 00:53.09 | Maldivia | howso? |
| 00:53.42 | AnduinLothar | I'm tryin gto sort argaeologist options |
| 00:54.39 | AnduinLothar | they're in a table with keys such as PLAYERHP, PLAYERHP2, PLAYERMP, PLAYERMP2, PARTYHP, PETHP etc |
| 00:55.12 | AnduinLothar | so I made a key list and I'm trying to sort it into some logical order |
| 00:55.53 | AnduinLothar | alphabetical makes no sense, description length on sort works... so i made a list of suffixes in an order |
| 00:56.10 | AnduinLothar | HP, HP2, MP, MP2 |
| 00:56.36 | AnduinLothar | with those as keys in a table |
| 00:56.47 | AnduinLothar | and numerical values |
| 00:56.55 | Maldivia | yeah, was about to suggest a priority-lookup-table... :) |
| 00:56.59 | AnduinLothar | 1 being the one i want listed first and decending |
| 00:57.33 | AnduinLothar | i have the config registering with a loop that goes through the list and looks for the specific prefix |
| 00:58.06 | AnduinLothar | so provided the suffixes are in order it doesn't matter if the different prefixes are intermingled |
| 00:58.48 | AnduinLothar | and it seems to work in most of the cases... however i have 6 or 7 anomilous sortings |
| 00:59.18 | AnduinLothar | and the oddest thing is if i simply run the sort again on the sorted index list... it inverts it |
| 00:59.34 | *** join/#wowi-lounge RedcXe (i=L@cpe-72-225-168-185.si.res.rr.com) |
| 00:59.37 | AnduinLothar | and it so confuses the hell outa me as to why it would do that.. |
| 01:00.22 | AnduinLothar | so i sorted it a 3rd time... and now it's exactly what i wanted |
| 01:00.36 | AnduinLothar | O.o |
| 01:00.51 | Maldivia | using table.sort ? |
| 01:00.55 | AnduinLothar | ya |
| 01:01.00 | AnduinLothar | and a custom sort function |
| 01:01.06 | Maldivia | remember, table.sort is not stable |
| 01:01.14 | AnduinLothar | ? |
| 01:01.41 | cladhaire | ? |
| 01:01.55 | Maldivia | ie, elements of equal priority can change place during the sort |
| 01:02.02 | AnduinLothar | that doesn't matter |
| 01:02.23 | cladhaire | shouldn't make a difference on most sorts |
| 01:02.31 | Iriel | It does if you do a multi-pass sort |
| 01:02.40 | cladhaire | *nod* |
| 01:02.43 | AnduinLothar | that will make PLAYERHP, PARTYHP and PETHP in a random order, but that doesn't matter to me |
| 01:02.44 | Iriel | If your sort is single-pass with one comparator then it's not an issue |
| 01:03.07 | Iriel | If it's behaving bizarrely, check you got your comparator right |
| 01:03.18 | AnduinLothar | it works for 90% of the cases |
| 01:03.40 | Corrodias | so does duct tape |
| 01:04.31 | *** join/#wowi-lounge zeeg (n=wguru@63.147.183.47) |
| 01:06.38 | sarf|sleep | <shameless plea for testing> Please test my new CT_RA Bossmods addon : http://www.fukt.bth.se/~k/wow/stuff/CT_RABossModsSarf_10900_v0.02.zip |
| 01:06.44 | sarf|sleep | It's got a readme and everything! |
| 01:07.00 | sarf|sleep | Make your MC raiding even more effortless with Sarf's addon ^^ |
| 01:07.20 | *** part/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.8) |
| 01:07.25 | cladhaire | =) |
| 01:07.47 | sarf|sleep | open thread topic here : http://www.the-scorned.org/forum/viewtopic.php?p=9900 |
| 01:08.19 | *** join/#wowi-lounge pfault (i=pagefaul@69.156.38.228) |
| 01:09.54 | AnduinLothar | this sort is horrably innefficient.. |
| 01:10.07 | AnduinLothar | sickeningly so |
| 01:10.13 | Iriel | Do you know the possible options ahead of time? |
| 01:10.36 | Iriel | You could make an index table with them all in, like { PLAYERHP=1; PLAYERXYZ=2; PARTYHP=3; PARTYXYZ=4; ... } |
| 01:10.44 | Iriel | then use that to accelerate your sort |
| 01:10.56 | Iriel | (You'd dynamically create the index table in a loop, of course) |
| 01:11.04 | AnduinLothar | ya, but i was attempting to not have to keep two lists updated |
| 01:11.23 | Iriel | but your comparator just becomes function(a,b) return indexTable[a] < indexTable[b] end |
| 01:11.47 | sarf|sleep | G'nite everyone! Time to actually do what my nick says I've been doing for too long ^^ |
| 01:11.56 | AnduinLothar | mmm, dynamicly might work... would have to ad a numerical sort value to the value table |
| 01:12.10 | AnduinLothar | for every value |
| 01:12.36 | Iriel | well, that's why you use a secondary table, with the values for each potential key (assuming they are enumerable) |
| 01:13.00 | Iriel | then you dont have to go fiddling around with the settings themselves (which are presumably more volatile) |
| 01:13.06 | AnduinLothar | right, but then i'd have to keep the 2nd table updated |
| 01:13.40 | AnduinLothar | it's almost what i'm doing except my way is a lil more round about and requires less upkeep |
| 01:14.08 | AnduinLothar | anyway. lemme see if i can extract the code and still get the same problem |
| 01:15.13 | Iriel | Well, the 2 table approach only really works if the 2nd table is relatively static |
| 01:15.34 | Iriel | but it seemed like it might be, there are only so many prefixes and suffixes 8-) |
| 01:16.01 | Iriel | You could even create it on-demand with metatables from prefix and suffix lists 8-) |
| 01:16.06 | cladhaire | =) |
| 01:17.31 | Iriel | Oh.. bythe way, if anyone cares, and didn't know the answer to the question I asked the other day (Does OnUpdate run right before or right after the next UI frame is rendered).... |
| 01:17.49 | cladhaire | i remember you asking, but didn't see the answer |
| 01:17.51 | Iriel | ... the answer slouken gave last night when I caught him on IRC was "right before" |
| 01:17.59 | Iriel | which is perfect for what I wanted to do with it |
| 01:18.06 | cladhaire | so close to immediately prior to rendering? |
| 01:18.17 | Iriel | It's presumably the last thing |
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| 01:18.31 | Maldivia | which would also make the most sense |
| 01:18.31 | Iriel | So i'm guessing <Events> <OnUpdate> <Paint> |
| 01:18.38 | Iriel | Yeah, it's the most useful place to put it |
| 01:18.45 | cladhaire | *nod* |
| 01:19.09 | cladhaire | I'm eager to see Gello's work on the new draging methods |
| 01:19.17 | Maldivia | if you change anything visual in the onupdate, it would have to wait for the next frame to be updated, if it was after the paint |
| 01:19.18 | Iriel | But there's also reasons why you might do <Paint> <OnUpdate> <Events> |
| 01:19.31 | Iriel | particularly if you're trying to follow something |
| 01:19.52 | AnduinLothar | ok, i reproduced the anomali and i dont get it |
| 01:20.23 | AnduinLothar | http://wow.pastebin.com/531461 |
| 01:21.04 | AnduinLothar | most of the contents of ArchaeologistVarData can be ignored. when it makes the keylist the values are discarded |
| 01:21.49 | AnduinLothar | also anything bellow PBUFFS is not used in this example, but it still effects the sort |
| 01:22.31 | Iriel | AnduinLothar : You're not throwing any errors when if (stubA and stubB and ArchaeologistVarStubDisplayRank[stubA] and ArchaeologistVarStubDisplayRank[stubB]) is false |
| 01:22.49 | Iriel | AnduinLothar : So if that's ever not true, you can get confusing/inconsistent results (or even wierd nil index errors) |
| 01:23.03 | AnduinLothar | correct, it just returns nil, is that a problem with sort? |
| 01:23.50 | Iriel | well, if it ALWAYS returns nil you can get into this situation |
| 01:23.57 | Iriel | sorter(a,b) == true |
| 01:24.28 | Iriel | sorter(b,c) == nil |
| 01:24.31 | Iriel | sorter(c,a) == nil |
| 01:24.34 | AnduinLothar | clad. you should be able to just replace the substr, strlen and ChatFrame1:AddMessage and it'll work at lua prompt |
| 01:24.46 | Iriel | so a < b, b >= c, c >= a |
| 01:24.51 | cladhaire | *nod* |
| 01:24.54 | cladhaire | i got there =) |
| 01:25.07 | cladhaire | i just do all development standalone.. and use wow as the last step =) |
| 01:25.29 | Iriel | My standalone lua environment now includes DEFAULT_CHAT_FRAME:AddMessage, and SlashCmdList |
| 01:25.31 | Iriel | it's quite handy |
| 01:25.38 | cladhaire | *nod* i'm working on my stubs =) |
| 01:25.50 | cladhaire | getglobal, setglobal, etc. |
| 01:26.08 | cladhaire | I have an Ace one that simulates a full ace environment.. that one was handy for a bit. |
| 01:28.06 | Iriel | AnduinLothar : Basically, to solve your problem you'd do something like this... |
| 01:28.15 | Iriel | if a is valid amd b is not, return false |
| 01:28.23 | Iriel | if b is valid and a is not, return true |
| 01:28.33 | Iriel | if neither a or b are valid, return false |
| 01:28.36 | Iriel | otherwise do what you do now |
| 01:29.09 | AnduinLothar | why does that matter. invalid suffixes around used in the for loop |
| 01:30.16 | Iriel | so you have no invalid values in your table, at all? |
| 01:31.16 | Iriel | 'cos.. you do |
| 01:31.19 | Iriel | you have COLORS |
| 01:31.24 | AnduinLothar | HPCOLOR for example will return nil from stubFinder but it is not ever printed in the for loop because it doesn't match the prefix test |
| 01:31.52 | Iriel | but it goes into the sort, right? |
| 01:31.56 | AnduinLothar | ya |
| 01:32.05 | Iriel | Then you have the problem |
| 01:32.45 | AnduinLothar | k, so basicly i need to make those all push to the bottom of the list |
| 01:32.51 | Iriel | YOUR sorter function says that "COLORSHP" is simultaneously less than, and not greater than, every other value |
| 01:32.57 | Iriel | yes, top or bottom |
| 01:33.07 | Iriel | let me make the edit i'd make to your code on the pastebin |
| 01:35.12 | Iriel | http://wow.pastebin.com/531472 |
| 01:35.24 | Iriel | I just noticed i'm missing a 'then' |
| 01:35.27 | Iriel | you can fix that i'm sure |
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| 01:38.34 | AnduinLothar | that works. thx iriel |
| 01:39.14 | AnduinLothar | not quite as pretty as i was trying to make it |
| 01:39.48 | AnduinLothar | spose i can delete the first two local |
| 01:39.49 | AnduinLothar | s |
| 01:39.56 | Iriel | No |
| 01:40.00 | Iriel | because you need them for the next 2 |
| 01:40.10 | AnduinLothar | ? |
| 01:40.20 | AnduinLothar | oh right, my bad |
| 01:41.27 | Iriel | http://wow.pastebin.com/531481 |
| 01:41.33 | Iriel | Is that prettier ? |
| 01:42.00 | AnduinLothar | a bit |
| 01:42.53 | AnduinLothar | sure you can't make it one line? ;) |
| 01:44.02 | Iriel | I could, but it'd have a redundant comparison |
| 01:44.13 | AnduinLothar | sad day |
| 01:45.52 | AnduinLothar | the stubFinder is rediculously redundant.. |
| 01:46.03 | *** join/#wowi-lounge Tem (n=Tem@ip70-177-40-169.br.br.cox.net) |
| 01:46.14 | Iriel | It's pretty awful |
| 01:46.56 | Iriel | Make your prefix list a set of regexps |
| 01:47.01 | Iriel | "^PLAYER(.*)$" |
| 01:47.01 | Iriel | etc |
| 01:47.39 | AnduinLothar | ecept i use the values in the loops, i just left that part out |
| 01:47.57 | Iriel | So make a 2nd array with regexps in it 8-) |
| 01:48.02 | Iriel | Or restructure your settings names |
| 01:48.05 | Iriel | PLAYER_HP... |
| 01:48.10 | Iriel | then you can just cut off at _ |
| 01:48.39 | AnduinLothar | ya, thought about that... it would nuke everyone's saved settings tho and then i'd have to make a saved vars converter... |
| 01:48.54 | Iriel | Yes, but you've written the bulk of the converter already |
| 01:48.58 | Iriel | and it'd only have to run ONCE |
| 01:49.27 | Iriel | Mind you, I still like my dynamic table suggestion 8-) |
| 01:49.50 | Iriel | let me sketch that out for you |
| 01:49.53 | AnduinLothar | k |
| 01:50.41 | AnduinLothar | even if i use the regexps i still need the 2 layer for loop to use all 4 on each option |
| 01:50.42 | Iriel | Would it suck if it was entirely suffix driven? |
| 01:51.09 | Iriel | I guess it might. |
| 01:51.55 | AnduinLothar | not sure what u mean, but ok |
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| 02:02.15 | Iriel | http://wow.pastebin.com/531495 |
| 02:02.17 | Iriel | There you go. |
| 02:02.48 | Iriel | It'll sort by suffix, then prefix, then alpha |
| 02:03.59 | Iriel | Now I think about it, make the last line of sorter: return (aRank < bRank) or ((aRank == bRank) and (a < b)); |
| 02:04.25 | Iriel | It wont make a big difference, but it's slightly better that way |
| 02:10.19 | Iriel | having said this, if you're only likely to do the sort once per play session (or less), stick with yours |
| 02:10.35 | Iriel | Or use mine, but remove t[k] = ret; |
| 02:10.42 | AnduinLothar | ya. that's what i was thinkin. only happens on vars loaded.. |
| 02:11.12 | Iriel | If you're going to be doing the sort many times then keep the t[k] = ret in there for caching the result. |
| 02:11.29 | Iriel | Gr, sometimes Saien is an idiot. |
| 02:11.36 | Tain | ~emulate Saien |
| 02:11.38 | purl | I could have helped you, but I won't. |
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| 02:34.40 | cladhaire | Is anyone able to tell me how i need to save a tga for use in-game from photoshop? |
| 02:35.47 | AnduinLothar | think there's a awiki on that |
| 02:35.56 | Tain | Are you creating it new, or converting from something or what? |
| 02:35.57 | AnduinLothar | it's like side lengths of root 2 |
| 02:36.32 | cladhaire | I'm creating it. |
| 02:36.36 | cladhaire | have the sides corret |
| 02:36.45 | cladhaire | not sure how to save it tho.. with the alpha channel crap |
| 02:37.18 | Tain | You have to make sure that you have the alpha channel as part of the file first. Dunno if PS does by default or if you have to add it. |
| 02:37.46 | AnduinLothar | i could show you.. but i dunno hwo to explain it well enough without example |
| 02:38.32 | cladhaire | lol |
| 02:38.32 | cladhaire | k |
| 02:38.36 | cladhaire | i'll keep playing with it. |
| 02:38.52 | Tain | Then just save as 32bit |
| 02:39.40 | Cairenn | make sure it's power of 2 |
| 02:39.55 | Tain | But you do have to add the alpha channel by hand if there isn't one already. |
| 02:39.57 | cladhaire | it is =) |
| 02:39.59 | cladhaire | *nod* i added it |
| 02:40.08 | Cairenn | the file has to be power of 2, the image itself doesn't, but the file does |
| 02:40.13 | cladhaire | ... |
| 02:40.24 | AnduinLothar | O.o |
| 02:40.31 | cladhaire | thats not my understanding. |
| 02:40.43 | cladhaire | it has to have dimensions that are powers of 2 |
| 02:40.52 | Cairenn | that's what I said :p |
| 02:41.06 | cladhaire | lol |
| 02:41.10 | cladhaire | it sounds like you were saying filesize. |
| 02:41.13 | AnduinLothar | well u can alpha the sides, but the tex would still be powers of 2 |
| 02:41.22 | Iriel | you can pad the image with transparency on all sides, and I believe the game will set the default texture coords to compensate |
| 02:41.37 | Iriel | But i'm not 100% sure about that, it's a result i believe I ran into on ArcadiaLogos tho |
| 02:42.33 | Cairenn | example, you are drawing a dragon, the "file" has to be 64x128, but the dragon itself that will show up is only 54x113 ... the rest will be alpha channel so it doesn't show |
| 02:43.16 | cladhaire | k.. when i set it.. it works =) now i just have to fix my alpha =) |
| 02:43.44 | AnduinLothar | i could send u an example psd file with alpha |
| 02:44.37 | cladhaire | I think my alpha was fine.. i just did itbackwards.. making the whole thing trans =) |
| 02:44.45 | cladhaire | its black and white to begin with |
| 02:45.21 | AnduinLothar | black will be the transbarent part |
| 02:45.34 | cladhaire | would you mind sending me an example? |
| 02:45.38 | cladhaire | this is my first foray =) |
| 02:45.42 | AnduinLothar | :) |
| 02:45.58 | cladhaire | I was able to vectorize this logo.. so its right where i want it.. just need to get it in game =) |
| 02:46.38 | *** join/#wowi-lounge KarlKFI (n=KarlKFI@ip70-187-188-195.oc.oc.cox.net) |
| 02:46.56 | KarlKFI | sending |
| 02:47.09 | cladhaire | thanks =) |
| 02:47.15 | AnduinLothar | np |
| 02:47.45 | AnduinLothar | you'll see tha alpha in the channel "Alpha 1" |
| 02:48.24 | Corrodias | i wonder if there's a way to check your LL database for "renamed" links |
| 02:48.46 | Corrodias | most likely i'll just have to restore a backup i took a week or two ago, once this nonsense is over |
| 02:48.52 | AnduinLothar | you could remove all the suffixed |
| 02:49.14 | Corrodias | i don't know what that means... |
| 02:49.16 | cladhaire | Thanks Anduin |
| 02:49.17 | cladhaire | yours works |
| 02:49.22 | cladhaire | its now the background for WatchDog.. lol |
| 02:49.25 | cladhaire | kinda a nice effect =) |
| 02:49.26 | Corrodias | would it take care of things like the legendary [Wang]? |
| 02:49.31 | cladhaire | sif not stretched -) |
| 02:49.44 | AnduinLothar | :P it's the MobileFrames Anchor |
| 02:50.20 | AnduinLothar | corr, you can get the name from the item link |
| 02:51.36 | Corrodias | so i could write something (or, more likely, someone else will write one soon after the exploit is plugged) to run through the database and check the names against the links? |
| 02:52.05 | AnduinLothar | yes |
| 02:52.50 | AnduinLothar | only reason it saves the name is to save execution time |
| 02:54.24 | Iriel | Slouken pretty much said that all this link nonsense will go away in 1.10 |
| 02:55.17 | *** join/#wowi-lounge Gryphen (n=masked@c-67-183-238-150.hsd1.wa.comcast.net) |
| 02:55.48 | AnduinLothar | Gryphen... why do you spell your sn diff here.. |
| 02:56.06 | Gryphen | *on is registered |
| 02:56.07 | Iriel | Well, technically he said something different, but my interpretation of what he said is that the link nonsense will go away. |
| 02:56.36 | Cairenn | iriel, that would be correct |
| 02:56.47 | Corrodias | i assume the server will check link names before passing them along |
| 02:59.24 | Iriel | And it'll delete your account if you try faking one 8-) |
| 02:59.25 | Iriel | j/k |
| 03:00.04 | Iriel | Off home for me! |
| 03:10.26 | cladhaire | ight all |
| 03:10.31 | cladhaire | s/ight/night |
| 03:11.09 | Cairenn | night clad|sleep |
| 03:12.26 | AnduinLothar | ug... my programming language teacher has crappy indentation... |
| 03:13.26 | AnduinLothar | and i really hate java brackets... |
| 03:22.19 | Corrodias | ...java's brackets are the same as C's, aren't they? |
| 03:23.30 | AnduinLothar | pretty much |
| 03:23.47 | AnduinLothar | i started with python tho which is indent dependant |
| 03:23.55 | AnduinLothar | hell of a lot easier to read |
| 03:24.28 | Corrodias | it forced people to write decently formatted stuff, eh |
| 03:24.50 | AnduinLothar | so when i read java and c i'm always hating the optionality of the brackets and the inconsistant crap of where to put the bracket and how to indent |
| 03:25.52 | AnduinLothar | so i have to go reindent the stupid code first and format it pretty before i can even read it logicly |
| 03:27.03 | Corrodias | Eclipse can help with that, with an auto-format function that will reformat it according to your preferences |
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| 03:27.39 | AnduinLothar | never used eclipse. it a windows app? |
| 03:28.24 | Corrodias | i'm... not really sure. i believe it is a java app, actually, but i don't know if there's a linux-compatible version. i would expect their is. hang on |
| 03:28.43 | Corrodias | it's the one IBM pushes. they develop plugins on top of it for their big professional packages |
| 03:28.50 | AnduinLothar | need amac one anyway, but i could run an X11 one |
| 03:29.30 | *** join/#wowi-lounge Guillotine (n=Guilloti@ns.motek-services.com) |
| 03:30.02 | Corrodias | http://www.eclipse.org/ |
| 03:30.20 | AnduinLothar | ill check it out later, need to do this hw |
| 03:30.25 | Corrodias | http://download.eclipse.org/eclipse/downloads/drops/R-3.1.2-200601181600/index.php |
| 03:30.38 | Corrodias | that's the "other downloads" section which has non-windows versions |
| 03:31.51 | Corrodias | it's a nice IDE for java, and to some extent you can have plugins for other languages as well |
| 03:34.15 | MentalPower | gnight folks |
| 03:34.38 | Cairenn | night MentalPower |
| 03:46.43 | Guillotine | ROFL. I'm wondering what addon did that. I had a brain fart and did GetUnitSex('player') (the real command is UnitSex('player')). Well, an error box comes up. but it says 'Right. Don't you wish.' and when I tried it again (to see if it did the same thing) it said 'I'm a game, not a miracle worker' |
| 03:47.01 | Cairenn | ROFL |
| 03:47.50 | Cairenn | that actually sounds like something Blizz themselves would put in :p |
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| 04:28.26 | RedcXe | again? |
| 04:28.40 | RedcXe | wait |
| 04:28.42 | RedcXe | im dumb |
| 04:34.44 | RedcXe | oops |
| 04:48.18 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 04:48.36 | Cairenn | wb Iriel |
| 04:48.41 | Iriel | hello again |
| 04:49.12 | Iriel | I was hoping to come home to find another witty Saien post to respond to, but he appears to have stopped 8-( |
| 04:49.31 | Cairenn | you mean someone actually got him to shut up? *boggle* |
| 04:49.48 | Cairenn | usually he doesn't stop until he has the last word (right or wrong) |
| 04:49.50 | Iriel | well, i kept challenging his assertions, and he hasn't been back to reaffirm them |
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| 04:50.59 | Cairenn | hey Wob :) |
| 04:55.35 | AnduinLothar | ug... silly prof is using enum as a var name in java... evil |
| 04:56.07 | AnduinLothar | it's a frickin keyword, NOT a var name... |
| 04:56.16 | Corrodias | "enum" isn't a word. it should not be a variable. |
| 04:56.39 | AnduinLothar | neither is vdecls... |
| 04:57.27 | AnduinLothar | which stands for variable declariations or at least VarDeclerations or at the very least varDecls... |
| 04:58.13 | Cairenn | hey, at least he didn't abbreviate it to "vd" |
| 04:58.31 | WobWork | try and catch? =P |
| 04:58.59 | Corrodias | venerial_diseases = {}; |
| 04:59.09 | AnduinLothar | Variable(String n, Type t, Storage s, boolean h, Scope sc) GAG |
| 04:59.56 | Iriel | As long as the code is javadoc'ed nicely, that's not too awful |
| 05:00.04 | Iriel | though full word varnames would be nicer |
| 05:00.07 | AnduinLothar | ha... no such luck |
| 05:00.51 | AnduinLothar | zero javadoc. it's demo code we're sposed to complete and there's no javadocs and the spec is sparse crap.. |
| 05:01.09 | Iriel | Well, you can javadoc it while you do it 8-) |
| 05:02.11 | AnduinLothar | i could.. tho i doubt the TA's will give extra credit |
| 05:03.05 | AnduinLothar | and as previously stated the inconsistant indentation makes karl go postal.. |
| 05:03.16 | WobWork | <PROTECTED> |
| 05:03.29 | Iriel | C-x h M-x indent-region ENTER |
| 05:03.31 | Iriel | 8-) |
| 05:03.37 | Iriel | emacs FTW |
| 05:04.08 | WobWork | vi always seemed so much more intuitive to me for some reason |
| 05:04.46 | AnduinLothar | my peace of mind would have me remove my eyes from this implimentation of a von Neumann computer in Java ASAP |
| 05:05.50 | Iriel | sounds fun |
| 05:05.56 | Iriel | no sarcasm |
| 05:08.02 | AnduinLothar | better than writing it in assembly i spose |
| 05:08.38 | Iriel | indeed |
| 05:08.51 | AnduinLothar | but i very much wish she wrote javadocs for the functions, esp the ones we have to complete |
| 05:08.55 | Iriel | Though old school 8 6502 assembly was also a lot of fun |
| 05:09.06 | Iriel | s/8 /8 bit / |
| 05:10.13 | AnduinLothar | cant say i've ever been a fan of assembly. basic wasn't too horrable when programming robots with a stamp chip, but i much prefer my abstractions |
| 05:11.11 | Iriel | Oh absolutely, but getting down to the metal gives you a real appreciation for the realities of computation, that heavily abstracted languages never will |
| 05:11.22 | AnduinLothar | true |
| 05:11.35 | AnduinLothar | it is also humerous that we're implimenting 'Pascalish' |
| 05:16.21 | Tain | I still do think every CompSci track should include an Assembly course. |
| 05:16.47 | Tain | Not because anyone will ever have to actually program in it, but to understand it. |
| 05:17.20 | Iriel | It's handy to know if you ever have to write yourself a virtual machine for something |
| 05:17.36 | Iriel | Though I suppose a good understanding of the VM of many modern languages would be enough for that |
| 05:29.31 | AnduinLothar | ya, i didn't actually have to take the assebly course (not sure if i still have to) but I'm takign a system archetecture class which details how machine language is read, generated and used based on various ISA's |
| 05:30.26 | AnduinLothar | so not specificly assebly, but more like how hardware assembly compilers |
| 05:31.40 | AnduinLothar | which makes you realize how increadably dumb computers are.. |
| 05:32.00 | AnduinLothar | and that all that pretty recursion and looping is all in your head |
| 05:32.19 | AnduinLothar | gotos ftl |
| 05:32.35 | Iriel | well behaved gotos are fine 8-) |
| 05:33.10 | AnduinLothar | right, but keeping track of them sucks... a lot |
| 05:33.26 | AnduinLothar | which is why we make semi-efficient compilers do it for us |
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| 06:33.59 | Cairenn | Iriel, are you there? |
| 06:34.50 | Iriel | I am |
| 06:35.02 | Cairenn | question for you, if you have a minute |
| 06:35.09 | krka | whoa... first thing i see when I wake up is "well behaved gotos are fine" |
| 06:35.20 | Iriel | Sure |
| 06:35.23 | krka | must still be asleep, weird dream this... |
| 06:35.39 | Iriel | a while loop is a well behaved goto |
| 06:35.53 | Cairenn | in your "icons" folder (statrings), you have 6 files - are all 6 actually used in the mod? |
| 06:36.19 | Cairenn | newslice, plainring, ring, slice, testring, thinring |
| 06:36.32 | krka | oh right |
| 06:37.58 | Iriel | yes, yes, no, no, no, yes |
| 06:38.18 | Iriel | at least, that's how it is in the production mod |
| 06:38.20 | Cairenn | NewSlice, PlainRing, ThinRing? |
| 06:38.24 | Iriel | Yes |
| 06:38.27 | Cairenn | okay |
| 06:38.30 | Cairenn | thanks |
| 06:38.45 | Iriel | There's more images in the newer versions, the new ones are all used |
| 06:38.58 | Iriel | but ring, slice, and testring are either 'old' or 'for testing' |
| 06:39.06 | Cairenn | okay |
| 06:44.36 | Cairenn | just snagged the latest (0.11dev-10900), next question |
| 06:44.51 | Cairenn | which of the files create the actual "rings" |
| 06:44.55 | Cairenn | ? |
| 06:45.12 | Iriel | plainring for most, thinring for the target, but there's some wackiness with 'newslice' |
| 06:45.31 | Iriel | whcih is used for both the 'ring caps' and sometimes a thin ring segment |
| 06:45.44 | Iriel | it's that latter one which makes skinning a bit of a pain. |
| 06:46.01 | Iriel | if you put 'TestRing' in place of 'PlainRing' and reload, you'll see how the rings go |
| 06:46.05 | Cairenn | so line text, drag border and combo dot aren't used in the ring themselves |
| 06:46.40 | Iriel | No, they're used in the anchor editor (first 2) and combo point indication (last one) |
| 06:46.45 | Cairenn | *nod* |
| 06:47.09 | Cairenn | just trying to verify, thanks :) |
| 06:47.41 | Iriel | I really need to re-work the slices so they're easier to re-skin |
| 06:48.03 | Iriel | I probably also need to put multiple combination modes on the ring quadrants, so you can mirror them instead of rotating (like they used to be) |
| 06:48.09 | Corrodias | WOO FUCKING HOO! |
| 06:48.14 | Corrodias | my instability issues have been solved. |
| 06:48.42 | Cairenn | and the problem was ... ? |
| 06:49.00 | Corrodias | AGP aperture was too small |
| 06:49.11 | Corrodias | as the error suggested, adjusting it fixed it. but it doesn't make a lot of sense. |
| 06:49.32 | Corrodias | my video card has 128mb of memory and a 64mb aperture was not enough (that's system memory that's shared with the card, if you're unaware) |
| 06:50.45 | Corrodias | i didn't even know what it was until a couple of days ago, so i guess i just ignored it like i ignore many things i don't understand |
| 06:59.28 | Tem | Anyone know What events fire when you get innvervate? |
| 06:59.43 | Tem | it appears that the wiki is down |
| 07:01.10 | Iriel | No idea |
| 07:03.31 | Corrodias | probably whatever happens when you get a buff..? |
| 07:03.52 | Iriel | Tem: I've been re-testing secretsauce, and I'm getting slightly different results than maldivia |
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| 07:33.28 | Tem | Iriel, how different? |
| 07:36.37 | Cairenn | or should the question be "different how?" |
| 07:40.34 | Iriel | well, most of the sauces are worse than the standard frames |
| 07:40.42 | Iriel | I THINK slouken may have improved __index, but i'm not sure |
| 07:40.55 | Iriel | http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-interface-customization&ThreadID=311838 |
| 07:40.59 | Iriel | Some numbers in there |
| 07:59.20 | Iriel | And now, sleep time! |
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| 08:01.39 | Cairenn | night Iriel |
| 08:08.05 | Cairenn | http://www.chipx86.com/blog/?p=143 |
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| 09:06.40 | Corrodias | http://www.innewsweekly.com/innews/?class_code=Ga&article_code=1172 |
| 09:15.51 | id` | Q: lua: /script a='lol' b=a a='' ace:print(b) |
| 09:15.51 | id` | what will this give me? |
| 09:17.07 | Corrodias | it will be lol. |
| 09:17.51 | Corrodias | i don't know whether lua will copy the string to b or copy the reference to b, but no language in its right mind (so to speak) would make b a reference to a. |
| 09:17.58 | id` | indeed |
| 09:18.19 | id` | so using this method as a shorthand is a bad thing |
| 09:18.28 | id` | and we'd need pointers to do so |
| 09:18.30 | id` | <PROTECTED> |
| 09:18.45 | Corrodias | well.. print(*b) |
| 09:18.51 | id` | uh, yeah |
| 09:18.52 | id` | :p |
| 09:19.22 | Corrodias | that would print '', yes. i don't think lua can do that, though |
| 09:19.29 | id` | no too bad |
| 09:19.32 | id` | im so lazy |
| 09:19.33 | id` | :p |
| 09:20.00 | id` | it would anywho speed up code too |
| 09:20.05 | id` | think getglobal |
| 09:20.06 | id` | :p |
| 09:37.54 | Corrodias | getglobal.. i don't really know what that does |
| 09:38.10 | id` | it um, gets a global |
| 09:38.11 | id` | :x |
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| 09:38.29 | id` | its only useful for loops really |
| 09:38.35 | Corrodias | it would speed up code to the extent that you wanted two variable with exactly the same values... i don't think pointers have much value in LUA since everything is pointers already |
| 09:38.48 | id` | for i=1,7 do cf=getglobal('ChatFrame'..i) end |
| 09:39.29 | Corrodias | so you can pass a string and get a variable of that name back? |
| 09:39.39 | Corrodias | dynamically named variables? |
| 09:39.44 | id` | yes |
| 09:40.16 | id` | anyway i just ogt explained that tables are implicitly referenced already |
| 09:40.39 | id` | a={} b=a a[1]=10 print b[1] -> 10 |
| 09:41.16 | id` | wich is cool |
| 09:41.22 | id` | and just what i wanted |
| 09:41.23 | id` | :p |
| 09:42.02 | Corrodias | "implicitly referenced" is, i think, just what you're calling a pointer |
| 09:42.30 | id` | yep |
| 09:42.31 | Corrodias | a and b are implicitly declared -pointers- to tables |
| 09:42.36 | Corrodias | just like java |
| 09:42.51 | id` | i dunno java/C++/etc that's the problem :-) |
| 09:43.00 | id` | just starting to understand concepts like this |
| 09:43.22 | Corrodias | aha |
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| 10:30.04 | Corrodias | you know, the tech support forum is depressing |
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| 13:30.12 | krka_ | any addon out there that notifies you when a mage begins casting sheep and then does ClearTarget() if you have the same target as him? |
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| 14:10.00 | id` | krka_: you just wrote one in your mind |
| 14:10.20 | krka_ | true |
| 14:10.30 | krka_ | shouldn't be very hard to write |
| 14:10.41 | krka_ | could make it work together with SheepSafe |
| 14:10.58 | id` | krka_: you're also thinking about making a library that efficiently parses the battle chat log and provides things like info on who does what when |
| 14:11.14 | id` | for other addons to plug in to |
| 14:11.18 | krka_ | i am? |
| 14:11.21 | id` | yeah, you are |
| 14:11.25 | krka_ | ok |
| 14:11.31 | krka_ | is there nothing like that yet? |
| 14:11.35 | id` | dunno :D |
| 14:11.41 | id` | i was planning on making one some day.. |
| 14:12.01 | id` | but as we all know |
| 14:12.06 | id` | ~emulate Industrial |
| 14:12.09 | purl | I suck at LUA and rip othe people's code. |
| 14:12.14 | id` | xD |
| 14:14.13 | krka_ | i wonder if CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF includes "begins casting Polymorph" |
| 14:15.41 | Wob | You could have it fire 'events' |
| 14:16.29 | krka_ | yes |
| 14:16.41 | krka_ | events + pollable functions |
| 14:17.20 | id` | self:RegisterEvent('CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF', function _() if string.find(arg1, 'Polymorph') then ChatFrame1.AddMessage('YO, LOL, IT WORKED') end end) |
| 14:17.24 | id` | done |
| 14:17.26 | id` | :p |
| 14:17.36 | krka_ | yes, that would almost be sufficient |
| 14:18.05 | id` | almost? :o |
| 14:18.22 | krka_ | would need to check that you have the same target as the person who casts polymorph |
| 14:18.37 | krka_ | and if so, abort any spellcasting on that target, cleartarget, and stop auto-attacking |
| 14:18.44 | id` | there you have it |
| 14:18.48 | id` | your addon |
| 14:18.49 | id` | :p |
| 14:18.50 | krka_ | well, cleartarget will stop auto-attacking i guess |
| 14:18.52 | krka_ | yeah |
| 14:18.58 | krka_ | problem will be to get people to use it |
| 14:19.12 | id` | hmmmm |
| 14:21.00 | id` | o well work it is |
| 14:24.32 | krka_ | http://wow.pastebin.com/532102 |
| 14:26.07 | id` | you win |
| 14:26.18 | id` | but i dont understand UnitIsUnit |
| 14:27.43 | krka_ | huh? |
| 14:28.09 | krka_ | UnitIsUnit("player", "targettarget") is true if my target has me targetted |
| 14:28.11 | krka_ | for instance |
| 14:35.42 | krka_ | hmm.. if you sacrificed a lot of level 60 units to a level 3 mob, would the mob level up eventually? |
| 14:38.02 | Corrodias | no |
| 14:38.42 | Corrodias | and i'm just saying that because it's a fun wordl |
| 14:38.44 | Corrodias | *word |
| 14:42.24 | Wob | hrm |
| 14:42.34 | Wob | are monsters identified by a monsterid now? |
| 14:42.52 | Wob | ie they're uniquely identifiable? |
| 14:43.06 | Cide | I truly doubt so |
| 14:43.18 | Wob | Pity |
| 14:43.44 | Corrodias | in my last week or so, i've made over 100 posts on the tech support forum |
| 14:44.21 | Corrodias | and it's amazing how many of them are damn near identical, because people have slight variations of the same problem |
| 14:52.07 | Corrodias | [away] @ 3 hour chemistry lab. :( |
| 15:05.37 | *** join/#wowi-lounge [MoonWolf] (n=moonwolf@ip51ccaa81.speed.planet.nl) |
| 15:20.14 | *** join/#wowi-lounge Osagasu (n=Kronus@rhhe10-109.2wcm.comporium.net) |
| 15:21.54 | *** join/#wowi-lounge Gryphen (n=gryphon@71-35-116-25.tukw.qwest.net) |
| 15:27.40 | Wob | I hate reading the WoW LJ community and boards during downtime.. |
| 15:27.50 | Wob | It just makes me want to play more =P And I can't =( |
| 15:27.53 | Wob | *emo* |
| 15:48.11 | sharkhat | lol... at least i can read about u, who reads about wow on the boards cause he CAN play, but the server wont let him... i cant even play.. i have to settle for listening to u! |
| 15:48.12 | sharkhat | lol |
| 15:48.32 | sharkhat | <== at work .. so sad |
| 15:51.47 | Beladona | Guild Wars had that. You could actually get all the way to max level without even leaving the starter area |
| 15:52.04 | Beladona | you just had to go to the toughest starter area, and let the monsters kill you lots of times |
| 15:52.11 | Beladona | the monsters level up |
| 15:52.19 | Beladona | once they are higher level, kill them for the xp |
| 15:52.28 | Beladona | rinse repeat, till you are max level |
| 16:09.41 | sarf|WoW | Sounds like fun, Beladona :) |
| 16:24.08 | *** join/#wowi-lounge Maldivia (n=the_real@62.61.134.59.generic-hostname.arrownet.dk) |
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| 16:30.51 | *** join/#wowi-lounge Tem_ (n=Tem@ip70-177-40-169.br.br.cox.net) |
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| 16:32.50 | wowguru-7807 | how much longer for the game to be up |
| 16:33.12 | GenNMX|Thrae | Yeah the game I am designing had monsters that level up, but the monsters have a cap on their levels :D No Level 20 Rats |
| 16:34.27 | wowguru-7807 | i am going nuts with no WOW |
| 16:35.00 | GenNMX|Thrae | It HAS been over a year, I wonder when they will be able to stop with this insane downtime? |
| 16:36.05 | Maldivia | well, it's not as if it comes as a surprise... |
| 16:36.20 | wowguru-7807 | yea i like to move sum of my player |
| 16:36.53 | Maldivia | other MMORPGs has had lot worse maintenance cycles |
| 16:38.33 | wowguru-7807 | all lot of the realm is so long to get on to |
| 16:39.35 | GenNMX|Thrae | Well before DAoC I was playing EQ and another much smaller MMORPG, so all I had to go on was DAoC as recent...and DAoC was never like this. |
| 16:40.16 | GenNMX|Thrae | EQ would be a bad example, the technology was so new back then. |
| 16:40.35 | Maldivia | well, SWG has a daily 2 hours maintenance |
| 16:41.33 | GenNMX|Thrae | So I guess the problem was WoW making their own network servers ;) NetImmerse and DAoC's servers worked well... |
| 16:41.57 | GenNMX|Thrae | Just because companies make crappy MMORPG servers doesn't mean we should excuse them. |
| 16:43.44 | GenNMX|Thrae | DAoC even has about the same load time as WoW -- dungeons have load time and going from continent or country to country has load time. About the same as WoW. |
| 16:44.55 | id` | < Wob> *emo* |
| 16:45.02 | id` | i eat emo for breakfast |
| 16:45.11 | GenNMX|Thrae | Heh, the only thing keeping me to WoW right now is the addons. Otherwise I might go back to DAoC... |
| 16:45.11 | id` | GenNMX|Thrae: DaoC == best pvp game |
| 16:45.16 | id` | same |
| 16:45.26 | id` | zomg :D |
| 16:45.28 | GenNMX|Thrae | id`: All of the expansions have added a LOT to its PvE too |
| 16:45.31 | id` | only thing suck about DaoC is bots |
| 16:45.36 | id` | true |
| 16:45.41 | GenNMX|Thrae | Yeah, that was a huge turn-off for me |
| 16:45.47 | id` | i quit because of |
| 16:45.48 | id` | :p |
| 16:45.55 | id` | i had my scout <3 |
| 16:46.01 | id` | they so owned in the beginning |
| 16:46.04 | id` | but got nerfed madly :| |
| 16:46.24 | id` | i was like 3 shots 90% hp ke ke |
| 16:46.42 | id` | That i also miss in wow... |
| 16:46.53 | id` | Bount items can suck my WILLY |
| 16:47.02 | id` | s/nt/nd |
| 16:47.06 | id` | s/nt/nd/ |
| 16:47.08 | id` | sdf;lkjgh |
| 16:47.11 | id` | bound* |
| 16:48.58 | *** join/#wowi-lounge Tem (n=Tem@204.90.50.252) |
| 16:49.02 | id` | hi tem |
| 16:49.04 | Tem | hey |
| 16:53.41 | id` | for k,v in pairs(self.abbreviations) do |
| 16:53.41 | id` | string.gsub(text, k, v) |
| 16:53.41 | id` | end |
| 16:53.54 | id` | if k would be a regex would it work? |
| 16:54.39 | *** part/#wowi-lounge Tem (n=Tem@204.90.50.252) |
| 16:56.48 | *** join/#wowi-lounge Tem (n=Tem@204.90.50.252) |
| 17:05.11 | id` | GenNMX|Thrae: any ide? |
| 17:05.13 | id` | idea* |
| 17:05.23 | id` | the idea is using regex to add a timestamp |
| 17:05.32 | id` | abbreviations = { |
| 17:05.33 | id` | ['lol'] = '{Laughing out Loud}' |
| 17:05.33 | id` | ['^(.)$'] = string.format('%s %s', os.date('%H:%M:%S'), match1) |
| 17:05.33 | id` | }, |
| 17:05.40 | id` | dunno if that will work :P |
| 17:06.17 | id` | these abbreviations will be typed in by the user. |
| 17:07.17 | Maldivia | hmm, don't see how your timestamp should work... |
| 17:07.20 | id` | <PROTECTED> |
| 17:08.34 | id` | eh, i want it to be in the abbreviations table so its editable and i dont have to add a special feature for that |
| 17:08.43 | Maldivia | well, wont your string.format be evaluated, when the table is initialized, meaning it'll be replaced with the same timestamp everytime? |
| 17:09.15 | id` | hmmm |
| 17:09.36 | id` | ill try, but can you tell me if the system with the abbr table etc works? :p |
| 17:09.42 | id` | <noob /> |
| 17:10.10 | Maldivia | in theory, it should |
| 17:10.27 | Maldivia | although, you might want to do: text = string.gsub(text, k, v) |
| 17:10.53 | id` | eh, oops |
| 17:11.39 | id` | I couldnt just do a text:gsub(k,v) ? |
| 17:11.47 | Maldivia | no |
| 17:11.52 | id` | oh ofcource not because it are tables not object |
| 17:11.55 | id` | how uncool :( |
| 17:12.34 | Maldivia | string is function library in lua |
| 17:13.47 | *** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com) |
| 17:13.48 | Maldivia | although, you might be able to do that in lua 5.1, with some metatable fun :) |
| 17:14.31 | *** join/#wowi-lounge Ratbert_CP (n=KCummins@204.128.192.37) |
| 17:15.17 | Tem | in 5.1 strings have a metatable |
| 17:16.16 | Maldivia | but if you want a timestamp, you can do: ['^(.)$'] = function(txt) return date('%H:%M:%S ') .. txt; end |
| 17:16.47 | Maldivia | Tem: was that a question or a confirmation... |
| 17:18.01 | Tem | confirmation |
| 17:18.32 | Tem | I'm not sure if it's default or not |
| 17:18.34 | Tem | but it should be |
| 17:18.51 | Tem | local s = "abcd" |
| 17:18.56 | id` | Maldivia: but where does txt come from |
| 17:18.58 | Tem | =s:sub(1,1) |
| 17:19.03 | Tem | "a" |
| 17:19.04 | Tem | > |
| 17:19.20 | Maldivia | id`: the gsub calls the function with matches as parameters |
| 17:19.33 | id` | ok |
| 17:19.47 | Maldivia | Tem: just tested ? |
| 17:19.53 | Tem | no |
| 17:20.03 | Tem | but I know it's there |
| 17:20.14 | Tem | I'm just not sure if it's metatable is there by default |
| 17:20.24 | Maldivia | ahh, ok - just looked like a copy-paste from the lua console :) |
| 17:20.26 | Tem | I know that the capacity for one is added |
| 17:20.36 | Tem | (it was supposed to look like that) |
| 17:25.28 | Maldivia | I should probably get 5.1 compiled here, to play a bit with it |
| 17:30.11 | id` | http://pastebin.com/532375 |
| 17:30.11 | id` | =( |
| 17:31.44 | id` | http://wiki.wowace.com/index.php/AceHooks_Examples |
| 17:32.02 | id` | i inspired cladhaire yesterday to write this but i can't figure out why mine is wrong o_O |
| 17:32.14 | Maldivia | line 13 |
| 17:32.44 | Maldivia | expandAbbreviations <-- is that a varible with a value, otherwise you're saying self[nil] = function(..... |
| 17:33.05 | id` | ah right |
| 17:33.17 | id` | has to be self['expandAbbreviations'] |
| 17:48.19 | GenNMX|Thrae | Or self.expandAbbreviations |
| 17:48.59 | GenNMX|Thrae | I like to use that instead of using the hash syntax. |
| 17:51.12 | id` | damn :P for some reason i really fuxed my wow lol |
| 17:51.29 | id` | no message appears and any addo that loads after idChat doesnt.. load... |
| 17:51.40 | id` | garbleUI |
| 17:51.41 | id` | :P |
| 17:55.46 | *** join/#wowi-lounge Kolth (n=amoeba@c-24-20-128-54.hsd1.or.comcast.net) |
| 17:55.54 | Maldivia | probably your chatframe hooks then |
| 17:56.33 | ForgottenLords | are there any new PvP goodies at rank 5? |
| 17:58.59 | *** join/#wowi-lounge Ktron (i=Khamer@student2a-64.unh.edu) |
| 17:59.18 | Ktron | hey everyone |
| 17:59.30 | Maldivia | id ? |
| 18:03.21 | Ktron | day 3 of dvorak for me |
| 18:03.53 | Maldivia | And how is it working for you ? |
| 18:05.21 | Ktron | I feel like things are getting more familiar, but I'm not there yet at all |
| 18:06.20 | Maldivia | Just wait until you get tired, and the fingers find themselves in old patterns... |
| 18:07.26 | Ktron | I used to type a sort of '4 finger' hunt and pick minus looking (at 100 wpm) |
| 18:08.15 | Ktron | I'm curious how lomg it'll take to get that fast again |
| 18:08.39 | Ktron | s/lomg/long/ |
| 18:09.13 | Ktron | I'm around 20--30 right now |
| 18:09.45 | Beladona | zug zug |
| 18:11.55 | Ktron | http://www.powertyping.com/dvorak/typing.html has been helping... I think the hardest part is the additional 3 letters under my right hand |
| 18:13.14 | GenNMX|Thrae | Why did you go from Qwerty to Dvorak? |
| 18:14.34 | Ktron | GenNMX|Thrae, mostly wanted to see if it'd be worth it |
| 18:14.53 | GenNMX|Thrae | You live in Europe? |
| 18:15.36 | Ktron | nope |
| 18:15.45 | Ktron | why? |
| 18:16.09 | GenNMX|Thrae | Mostly Europeans or non-Americans use Dvorak |
| 18:17.14 | GenNMX|Thrae | I can't think of a reason to use Dvorak unless you may find yourself on Dvorak keyboards against your will |
| 18:19.32 | Ktron | GenNMX|Thrae, supposed to be faster and more ergonomic |
| 18:21.46 | GenNMX|Thrae | Ktron: Do you use HOME key or touch-typing? |
| 18:22.55 | Beladona | I need to test my wpm |
| 18:22.59 | Beladona | I know it is way up there |
| 18:23.25 | GenNMX|Thrae | Mine's decent, except on this keyboard |
| 18:23.31 | GenNMX|Thrae | Half-broken keyboard =/ |
| 18:23.43 | GenNMX|Thrae | I'm going to replace it right now, it's been annoying me |
| 18:23.50 | Tain | Yeah mine is a lot better on different keyboards. It's the space bar on this one, it throws me off. |
| 18:24.15 | Tain | I get too many spaces before the last letter of a word. |
| 18:24.18 | Beladona | I am touch typer though. I have a standard keyboard memorized to the point that I can type in total darkness |
| 18:24.22 | GenNMX|Thrae | ...Crap. In other news, I just looked at my grandfather's debian box and saw it was updating from testing instead of sarge. |
| 18:24.33 | Beladona | but put me on a split ergo keyboard, and hang it up |
| 18:25.01 | Tain | I alwyas have typed in the dark, but I still love the electric glow of my backlit keys now. :) |
| 18:25.23 | Beladona | yeah |
| 18:25.28 | Beladona | I still need to buy one |
| 18:25.42 | GenNMX|Thrae | Yeah I can't do split-ergo keyboards, since I touch-type. |
| 18:26.15 | Tain | I can do split keyboards, and really should since I get wrist strss pain sometimes. |
| 18:26.28 | Beladona | someone brought their home computer in for me to look at, and I fixed a minor issue on it in 10 minuites. They gave me $100 (I wasn't gonna charge). So I guess I am gonna go and get that G15 kb with that |
| 18:26.50 | Tain | But I can't help it, I don't like the key feel of the MS Natural. The keys are too "soft". |
| 18:27.07 | Beladona | the backwoods Best Buy near me isn't carrying it though |
| 18:27.08 | Beladona | batids |
| 18:27.12 | Beladona | *bastids |
| 18:27.28 | *** join/#wowi-lounge Elkano (n=elkano@ip-213-135-2-165.handshake.de) |
| 18:27.41 | Tain | Supposedly the G15 has sold out a lot of places. |
| 18:28.19 | Beladona | yeah, I asked |
| 18:28.23 | Beladona | they didn't even order any |
| 18:29.16 | Beladona | not that I am surprised, most of my purchasing now is online anywayy, out of necessity. I am tired of going to 5 places only to find something that should be pretty common isn't at any of them |
| 18:31.08 | Tain | Yeah, and around here I find that I have to go in person. Calling to ask if they have something is just a waste of time. |
| 18:31.35 | GenNMX|Thrae | Why the G15? The only thing good about it are the hardware macros. |
| 18:33.05 | Tain | That is a good thing in and of itself. |
| 18:33.19 | Tain | However, I use the LCD as well and love it. |
| 18:33.21 | Beladona | bit of backhostory |
| 18:33.24 | GenNMX|Thrae | I wouldn't be able to exploit the G15 except for sheer botting, since the keys which activate the macros are right next to the mouse...meaning you'd need to take your hands off the mouse to use them. |
| 18:34.04 | Beladona | for a long time I have had my eye on illuminated keyboards, but refused to buy one that had clear keys (I wanted one with black opaque keys, but clear letters, so the letters were illuminated, not the reverse) |
| 18:34.07 | Tain | You're left-handed, Gen? |
| 18:34.08 | Beladona | the G15 has that |
| 18:34.13 | Beladona | the macro's are just a bonus for me |
| 18:34.26 | GenNMX|Thrae | Tain: ? The picture I saw had them on the right side |
| 18:34.36 | Tain | No, the macro keys are on the left. |
| 18:34.43 | Tain | Normal keypad on the right. |
| 18:34.53 | GenNMX|Thrae | Beladona: True, but illuminated keyboards are a lot less expensive then $80 |
| 18:35.13 | Beladona | find me one like I descrobed |
| 18:35.21 | Beladona | less than the G15 |
| 18:35.43 | Tain | Regardless, why argue with what someone else likes? That's silly. |
| 18:35.53 | Beladona | although $80 doesn't really seem that much to me |
| 18:36.10 | GenNMX|Thrae | I'm just complaining because I recently made a big purchase and can't even make $80 =( |
| 18:36.21 | GenNMX|Thrae | Need to get out of debt, debt is bad... |
| 18:36.24 | Beladona | hell, my mouse was $65 when I bought it |
| 18:36.31 | Tain | Really, I think most of the last mice i've bought were at least $50 |
| 18:36.37 | Beladona | I don't do debt |
| 18:36.39 | GenNMX|Thrae | What, the 12-button OmniUberMouse? |
| 18:36.49 | Beladona | MX1000 |
| 18:37.43 | GenNMX|Thrae | Yeah, mine is a generic brand 5-button optical mouse. Maybe MS, the label has been eroded off. |
| 18:37.45 | Tain | Much love for the MX1000. |
| 18:38.21 | GenNMX|Thrae | Because of problems with my pinky, I can't use one of the buttons very well, hence why I didn't get the MX1000. |
| 18:38.38 | GenNMX|Thrae | Also the same reason why when I type, I never use my pinky. |
| 18:38.39 | Tain | I can't use any of the buttons other than the normal 2 and the scroll. |
| 18:38.43 | Tain | At least not very well. |
| 18:39.23 | Beladona | I use most of the buttons on mine |
| 18:39.27 | Tain | Oh well besides the ones right around the scrollwheel. |
| 18:39.33 | Beladona | especially the side buttons |
| 18:39.35 | Tain | I guess I should just say I can't use the side buttons very well. |
| 18:39.37 | GenNMX|Thrae | Does Ventrillo or TS have any speech-to-text modules? |
| 18:39.43 | Beladona | back/forward browsing is a godsend |
| 18:39.53 | Beladona | and it is nice in FPS games too |
| 18:40.16 | Tain | Oh that's true Beladona, but I've used mouse-gestures when browsing for so long that I never notice the buttons can do that. |
| 18:40.45 | Tain | Which for me is going back to Opera v5. So it's been ingrained in me for many years. :) |
| 18:41.03 | GenNMX|Thrae | One cool thing to do with the G15's LCD would be to have a speech-to-text module for Ventrillo or TS and displaying it on the LCD. |
| 18:41.09 | Beladona | I don't like mouse gestures much |
| 18:41.41 | GenNMX|Thrae | Some people respond to visual cues faster then audio, and visa-versa. |
| 18:41.46 | Beladona | you see that new G7 mouse from Logitech? |
| 18:41.51 | Beladona | or fairly new |
| 18:42.18 | Beladona | charging $100 for something that is pretty similar to the MX100, but has only one side button instead of 2 |
| 18:42.28 | Beladona | seems like devolving to me |
| 18:42.38 | GenNMX|Thrae | Heh, probably has a "better laser" |
| 18:42.56 | id` | Maldivia: sorry im back |
| 18:42.59 | id` | yeah i think its the hooks |
| 18:43.04 | id` | ill poke cladhaire |
| 18:43.07 | id` | like now cladhaire |
| 18:43.09 | id` | :p |
| 18:43.11 | Beladona | 2k dpi, and 2.4Ghz wireless |
| 18:43.15 | GenNMX|Thrae | Like you'll pwn better in CS because of your mouse's sensitivity |
| 18:43.19 | Beladona | and an extra battery pack |
| 18:43.25 | Beladona | for when you run out of juice |
| 18:43.36 | id` | i have an MX1000 |
| 18:43.37 | Maldivia | id: when calling your orig function, dont you need to pass the pbject as first parameter, since you're not calling it as obj:func |
| 18:43.42 | Beladona | I have yet to run out of juice on my mx1000, and I use it heavily |
| 18:43.49 | GenNMX|Thrae | I like my gaming mice to be connected directly to the computer |
| 18:44.01 | Beladona | I used to feel that way too Gen |
| 18:44.08 | id` | Beladona: mine has a battery in it so its big, i like my mouse very very heavy |
| 18:44.16 | Beladona | same here |
| 18:44.19 | id` | i use like 2cm on my desk |
| 18:44.36 | id` | only thing i like about explorer |
| 18:44.50 | id` | upper right pixel of the screen is close with maximized windows |
| 18:44.52 | GenNMX|Thrae | Beladona: Well, I use my computer about 5-10 hours per day. Only a little bit of it is actual gaming, mostly development. |
| 18:45.05 | id` | i dont evne look at the X but just 'woosjh' my mouse up there and click |
| 18:45.35 | id` | same with start menu |
| 18:45.35 | id` | :p |
| 18:45.35 | Beladona | I do a lot of gaming |
| 18:45.35 | Beladona | when I am not working |
| 18:45.48 | id` | i program 8 hours a day and when i go home i game/program |
| 18:45.55 | Beladona | yup |
| 18:46.05 | GenNMX|Thrae | I'm surprised no one has made like an effective numpad + mouse combo yet. |
| 18:46.34 | id` | that'd be nice, arrow keys on my mouse |
| 18:46.44 | Beladona | 0.o |
| 18:46.45 | id` | i have 12 buttons now :> |
| 18:46.49 | Beladona | I woldn't want that |
| 18:46.53 | id` | why not |
| 18:46.56 | id` | right at your thumb |
| 18:47.03 | Beladona | because I am used to using my left hand for movement |
| 18:47.09 | Beladona | and mouse for targetting |
| 18:47.19 | GenNMX|Thrae | It would be a numpad, it wouldn't have to be used for movement |
| 18:47.25 | Beladona | putting both on the right hand would be detrimental to fps precision |
| 18:47.43 | id` | guess so |
| 18:47.57 | GenNMX|Thrae | Just like a 12-button mouse |
| 18:48.11 | id` | Maldivia: I'm not: return self.Hooks[cf].AddMessage.orig(text, red, green, blue, id) |
| 18:48.27 | GenNMX|Thrae | The downside would be that you probably wouldn't be able to accurately control the mouse while using 6 of the 12 buttons |
| 18:48.51 | GenNMX|Thrae | Make that a 20-button mouse |
| 18:49.28 | GenNMX|Thrae | Control all the functions of WoW using a 20-button mouse and no addons! |
| 18:49.49 | GenNMX|Thrae | <insert Female Night-Elf Joke here> |
| 18:49.58 | id` | i can play wow now without the keyboard |
| 18:50.07 | id` | press both mouse buttons (1 and 2) == walk |
| 18:50.19 | Beladona | why not just make a 12 button mouse that you can program the buttons |
| 18:50.25 | id` | btw there's a mouse gesture mod out |
| 18:50.27 | Beladona | and then you can program your numpad if you want |
| 18:50.33 | GenNMX|Thrae | Beladona: That'd be the idea |
| 18:50.34 | Beladona | there are already mice with that |
| 18:50.36 | id` | ill start using it again when the guy makes profiles |
| 18:52.44 | Tain | I'd rather be able to play wow without the mouse. |
| 19:02.03 | id` | cladhaire: you there ?: p |
| 19:14.57 | id` | I'm really getting annoyed |
| 19:15.08 | id` | because i don't know how it works, im just guessing at it and it doesnt work |
| 19:15.22 | id` | since december |
| 19:20.58 | Maldivia | id: yeah, you're not doing, but you should... obj:func(a,b,c) == obj.func(obj, a, b, c) |
| 19:22.28 | id` | Hook(obj,method,self.method) |
| 19:22.30 | id` | ah |
| 19:22.32 | id` | stupid me |
| 19:22.34 | id` | :O |
| 19:24.05 | id` | no i am wrong |
| 19:25.02 | id` | because hook calls self.method i cant have self as an argument, the arguments come from obj:method() |
| 19:27.11 | *** join/#wowi-lounge Depherios (n=Deph@67.189.88.161) |
| 19:36.40 | Maldivia | id`: thinking of your line 17: return self.Hooks[cf].AddMessage.orig(text, red, green, blue, id) |
| 19:37.13 | Maldivia | ofcourse, don't know if Ace automatically does this for you |
| 19:37.42 | id` | http://wiki.wowace.com/index.php/AceHooks |
| 19:37.45 | id` | I am new with this too |
| 19:38.10 | Maldivia | hmm, from the examples there, it looks as if Ace handles that |
| 19:38.56 | id` | the thing is while it shooked new chat messages dont appear |
| 19:39.05 | id` | when i unhook it they appear but i cant look for hooks |
| 19:39.18 | id` | (with self:HookReport()) |
| 19:46.52 | *** join/#wowi-lounge Tem (n=Tem@ip70-177-40-169.br.br.cox.net) |
| 19:47.34 | Tem | From a design perspective, which of the following 2 are prefereable? |
| 19:47.47 | Tem | You have 2 ways to represent some data |
| 19:48.02 | Tem | and need to convert between them |
| 19:48.59 | Tem | 1 Class that stores the data in one of the formats and has methods that return the data in either format |
| 19:49.02 | Tem | or |
| 19:49.33 | Tem | 2 classes. One for each data format with methods that return objects of the other's type |
| 19:49.38 | id` | 2 classes with the same interface |
| 19:49.45 | Kolth | ^^ |
| 19:50.23 | id` | the former would be more writing procedural code inside an object |
| 19:50.32 | id` | like we are doing anyway with lua |
| 19:50.41 | id` | (:p) |
| 19:50.41 | Tem | I'm not talking lua right now |
| 19:50.44 | id` | i know |
| 19:50.58 | Kolth | Tem, at least seperate classes |
| 19:50.59 | Tem | It's odd that you mention an interface |
| 19:51.15 | Tem | since I'm talking java but didn't explicitly say that |
| 19:51.37 | Tem | but that will do nicely, thanks |
| 19:51.45 | Maldivia | you mentioned classes, and most, if not all, OOP-languages has interfaces |
| 19:52.01 | Tem | C++ doesn't, but isn't really an OOP language |
| 19:52.20 | Tem | it's a procedural language with oop support -- sort of |
| 19:54.10 | Maldivia | well, you can make abstract classes in C++, which can be used as an Interface |
| 19:56.56 | Tem | yeah I suppose, but it's not the same |
| 19:59.10 | Maldivia | true |
| 20:00.22 | Tem | though the more I think about it, it provides almost the exact same functionality |
| 20:10.05 | id` | if you have two different objects sharing the same function name (not function) you have an interface |
| 20:10.23 | id` | you could loop through the objects and call the function and each object would do its own thing |
| 20:10.42 | id` | (e.g. all the objects are in an array) |
| 20:17.45 | *** join/#wowi-lounge Kolth (n=amoeba@c-24-20-128-54.hsd1.or.comcast.net) |
| 20:31.38 | *** join/#wowi-lounge ToastTheif (i=ToastThe@24-177-164-255.dhcp.mrqt.mi.charter.com) |
| 20:31.58 | ToastTheif | .RAR |
| 20:46.33 | *** join/#wowi-lounge Kolth` (n=amoeba@c-24-20-128-54.hsd1.or.comcast.net) |
| 20:52.00 | Tem | What's the difference between "X?" "X??" and "X?+" ? |
| 20:55.03 | Ktron | they look different at least... just woke up, maybe I'll figure it in a moment |
| 21:02.00 | *** join/#wowi-lounge Cairenn (n=Cairenn@CPE001217452e29-CM014500004571.cpe.net.cable.rogers.com) |
| 21:02.00 | *** mode/#wowi-lounge [+o Cairenn] by ChanServ |
| 21:06.23 | [MoonWolf] | One, very specific question, would it be possible change the texture of spells ? |
| 21:06.33 | [MoonWolf] | without the lame make it a macro step |
| 21:07.25 | Tem | it could be done on an addon level I'm sure |
| 21:07.37 | Tem | but it would probably be a pain |
| 21:07.45 | Tem | and suck a lot to do |
| 21:07.54 | Tem | so unless it's a bid deal, make the macro |
| 21:14.11 | *** join/#wowi-lounge Tem_ (n=Tem@ip70-177-40-169.br.br.cox.net) |
| 21:16.49 | [MoonWolf] | :( |
| 21:25.02 | Ktron | anyone know of a way to change, for all or some of windows, cntrl-c cntrl-x cntrl-v? |
| 21:26.27 | Tem_ | BAD ASS! |
| 21:26.46 | Tem_ | Weather effects in 1.10 |
| 21:27.38 | Corrodias | weather effects? |
| 21:27.40 | Corrodias | youre fucking shitting me |
| 21:28.36 | Tem | no! |
| 21:28.43 | Tem | http://www.1up.com/do/download?cId=2015259 |
| 21:29.15 | Tem | and it looks like set items will show you their set bonuses before you have them |
| 21:29.31 | Corrodias | well, thank god for small favors |
| 21:29.37 | Tem | in the form of "Set(3): ... " |
| 21:29.39 | Tem | greyed out |
| 21:29.50 | Tem | which I'm real happy about |
| 21:30.14 | Tem | well I have mixed emotions on it |
| 21:30.21 | Tem | it's going to mean more work for m |
| 21:30.22 | Tem | e |
| 21:30.37 | Tem | but I'll be able to provide a more accurate comparison on the items |
| 21:30.46 | Corrodias | more work? |
| 21:33.52 | Tem | more parsing |
| 21:33.58 | Tem | god I hate parsing |
| 21:35.36 | id` | i have 1035 honor |
| 21:35.39 | id` | what rank will i get? |
| 21:35.42 | id` | i have no rank now |
| 21:35.49 | id` | will i go higher then Scout? |
| 21:35.54 | id` | (ofcource I'm horde) |
| 21:40.52 | *** join/#wowi-lounge Shouryuu (n=Shouryuu@75.239.97-84.rev.gaoland.net) |
| 21:41.04 | Shouryuu | RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRawr |
| 21:42.13 | Tem | purl, fish Shouryuu |
| 21:42.14 | purl | ACTION slaps Shouryuu around with a large trout |
| 21:43.40 | Shouryuu | man I'm really pissed |
| 21:44.09 | Shouryuu | I've just heard my whole familly say shit I so did not agree on |
| 21:44.14 | Shouryuu | and I can't believe I heard them say it |
| 21:45.33 | *** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net) |
| 21:46.12 | *** join/#wowi-lounge Verlaine (n=Shouryuu@75.239.97-84.rev.gaoland.net) |
| 21:46.24 | GenNMX|Thrae | Your family are Republicans, eh? |
| 21:46.35 | Verlaine | not really |
| 21:46.54 | shouryuu | they just said some racist shit |
| 21:47.13 | shouryuu | and I just wasn't brought up like that |
| 21:47.22 | shouryuu | that's not what they taught me |
| 21:47.34 | shouryuu | and fuck it pisses me off to hear them say shit like they did |
| 21:54.32 | Beladona | anyone know if there is a way to make the vpn client in windows xp use DES? |
| 21:54.42 | Beladona | or 3DES |
| 21:55.33 | *** join/#wowi-lounge MentalPower (n=chatzill@host-70-45-84-10.onelinkpr.net) |
| 21:57.01 | shouryuu | no idea |
| 22:01.30 | Beladona | how ironic |
| 22:01.43 | Beladona | you can do it via command line, but not the gui vpn dialog |
| 22:01.56 | Beladona | kinda backwards for windows |
| 22:02.24 | Iriel | Hm, I thought that was how much of windows was? |
| 22:02.36 | Iriel | (the low-level stuff, that is) |
| 22:05.33 | GenNMX|Thrae | Iriel's right -- in XP, almost everything that has a GUI also has command-line options that the GUI doesn't show. |
| 22:07.09 | Beladona | not always |
| 22:07.30 | Beladona | for system configuration that may be true |
| 22:07.33 | GenNMX|Thrae | Hence why I said "almost" ;) |
| 22:08.17 | GenNMX|Thrae | Well, everything outside of "system" isn't Windows XP anymore. It's just stuff that came with Windows XP, or you installed. |
| 22:09.00 | Beladona | I think our definitions are not the same, but it doesn't matter. Time for me to go home |
| 22:10.55 | Beladona | besides that, the command line to configure the tunnel using 3DES is an addon you have to download, so no, it isn't part of xp unless you know where to get it |
| 22:18.08 | *** join/#wowi-lounge Kirkburn (n=Kirkburn@81-174-45-4.f5.ngi.it) |
| 22:25.24 | *** join/#wowi-lounge Gryphen (n=gryphon@71-35-116-25.tukw.qwest.net) |
| 22:26.08 | *** join/#wowi-lounge Ktron (i=Khamer@student2a-64.unh.edu) |
| 22:26.20 | Ktron | dvorak = gone |
| 22:26.43 | Ktron | Not being able to rebind ctrl-x,c,v is too much of a cruch |
| 22:26.46 | Ktron | *cruych |
| 22:26.49 | Ktron | *crutch |
| 22:27.56 | Ktron | x,c,v --> b,i,. |
| 22:28.43 | Ktron | being left-handed and right-moused, I don't want my right hand having to be involved with simple hotkeys |
| 22:29.26 | Corrodias | you mean, it's a cripple, not a crutch |
| 22:29.39 | Ktron | Corrodias, yeah, I do |
| 22:30.00 | Corrodias | HOLY CRIP HE'S A CRAPPLE |
| 22:30.57 | Ktron | heh... I was getting into the keys too, I can see why it's more intuitive to have one hand responsible for vowels-- it definitely cut down on the initial search time the learning time |
| 22:31.16 | Ktron | heh, maybe if I ever have kids, I'll start them on dvorak or arensito or somethign |
| 22:33.18 | Kirkburn | Erm, anyone around to authorize WoWI files? ClearFont is waiting in a queue :) |
| 22:33.48 | Cairenn | done |
| 22:33.57 | Corrodias | i might enhance my 'noxpbar' thing to just let you hide whatever parts of the mainmenubar you want to |
| 22:33.57 | Kirkburn | ta |
| 22:35.39 | Corrodias | ...no, it would just be too much work. you can't click through the main menu bar even then unless you change its mouse thing.. hmm |
| 22:36.21 | Corrodias | i should just look into getting a decent action bar replacement |
| 22:37.01 | Ktron | Corrodias, do you want a simple recommendation, or a powerful recommendation? |
| 22:37.41 | Corrodias | well... |
| 22:38.05 | Corrodias | i can't get Discord's stuff to load custom settings properly, so that's out. try simple. |
| 22:38.30 | Ktron | Simple: Gypsymod's hotbar, I recommend their player frames too (xp gets built into the player frames, looks sharp) and it switches bars with stealth, and you can toggle at least half a dozen settings regarding them |
| 22:38.57 | Ktron | I don't like Discord stuff, heard too many horror stories about memory in here: My 'powerful' would be flexbar |
| 22:39.07 | Corrodias | thanks. although for unit frames i'm checking out the perl and nymbia's, and if i don't like them i'll stick with CT i think |
| 22:39.42 | Corrodias | as long as i can set it up to switch bars when i Prowl in cat form (even with the help of an addon), i'll be satisfied with removing the art and maybe giving me another bar.. >_> |
| 22:40.27 | Ktron | http://gypsymod.the-mad.net/images/screenshots/GypsyMod_005.jpg <-- look up top for the gypsy player frames-- they aren't 'minimalistic' like perl or nymbia, I wouldn't compare gypsy's to those |
| 22:40.50 | Ktron | they basically are the default with a column for numbers and an xp bar across the bottom |
| 22:41.20 | Ktron | heh... and then I should mention visor as the even more powerful cousin to flexbar, but it scares me. |
| 22:41.41 | Corrodias | hm, yeah, that's not really what i'm looking for. i don't care about their experience levels. |
| 22:42.09 | Ktron | you can install the gypsy bits sepately too of course, but whichever, there's tons out there:) |
| 22:42.11 | Corrodias | then again, i could eliminate the experience bar at the bottom |
| 22:42.21 | Corrodias | then again, i'm using basic experience bar, so i can put it damn well wherever i want :) |
| 22:42.58 | Ktron | heh, I don't like the size of the default xp bars, and I like how integrated it is in gypsymod's frames, but that's obviously all my own preference |
| 22:46.38 | Ktron | Cairenn, I've got an idea for WoWi, but its a fairly tricksy thing I think, but I'm pretty sure I could at least write a mockup in php if you'd like... let people rate addons, but let the weight of their ratings depend on the number of other addons they've tried and more so on the number of addons they've tried in the same category |
| 22:47.27 | Ktron | Cairenn, ie, someone who has tried all 100 different bar mods has more influence in ratings than someone whose tried 5... and oh, by try I mean 'rated' |
| 22:47.49 | Ktron | Cairenn, So someone who bothers to rate every mod has more weight than someone who rates like 5. |
| 22:48.01 | Corrodias | except me, right? |
| 22:48.16 | Corrodias | i always count a lot, right? |
| 22:49.02 | Iriel | Ktron : What's to stop someone just rating all but 1 bad, and that 1 good, then they'll get a disproportionate influence on the whole group |
| 22:49.19 | Corrodias | the inherent generosity of mankind? |
| 22:49.34 | Ktron | Iriel, what's to stop someone from making a lot of accounts and just rating the same addon good, or doing that anyway? |
| 22:49.44 | Tem | I'd say just weight authors more based on their number of uploads (or downloads) |
| 22:49.47 | Tem | screw users |
| 22:50.06 | Tem | Ktron, I think that's what ip filters are for. |
| 22:50.10 | Ktron | Tem, I think that authors will give their own addons 5s, and a lot won't bother to rate other authors addonsm |
| 22:50.50 | Ktron | It's not like you couldn't do the same thing for someone who gives all bad and 1 good |
| 22:50.58 | Ktron | and by 5s I meant 'the best' |
| 22:51.23 | Iriel | I dont rate my own addons on curse |
| 22:51.26 | Iriel | it seems 'wrong' |
| 22:51.29 | Ktron | In fact, its probably easier to edit the weight of one account when they do that then change ip filters |
| 22:51.50 | Ktron | Iriel, I agree at least some, but I don't know whether all addon users feel the same way |
| 22:51.56 | Ktron | s/users/authors |
| 22:52.01 | Ktron | bleh |
| 22:52.06 | Ktron | I always forget the 3rd / |
| 22:52.06 | Corrodias | eww.. the gypsymod people used ZIP files? :| |
| 22:52.21 | Tem | as opposed to? |
| 22:52.22 | Ktron | opposed to rar? doesn't like 90% of people at least? |
| 22:52.29 | Iriel | I use zip files. |
| 22:52.33 | Iriel | Rar files are annoying |
| 22:52.38 | Corrodias | annoying? |
| 22:52.41 | Maldivia | I uze zil aswell |
| 22:52.43 | Maldivia | zip* |
| 22:52.50 | Tem | aye, me too |
| 22:52.52 | Corrodias | they work the same damn way except for people who have never seen them before |
| 22:53.04 | Tem | personally I like .ace |
| 22:53.05 | Iriel | ant doesn't have a <rar> task built in, I dont think |
| 22:53.09 | Ktron | because MSWindows integrated zip support, I think that anything but zip will die off, even if you don't use MS's built in support |
| 22:53.11 | Tem | but not many people have that |
| 22:53.16 | Maldivia | Mac and Windows has native zip support, makes it a lot easier for people to extract it... |
| 22:53.18 | Corrodias | it's just amazing to see all these addons stuck in .zip files |
| 22:53.30 | Corrodias | on large filesharing networks, you just don't see zip. |
| 22:53.51 | Ktron | they're text files and a couple images each, all of them are small |
| 22:53.55 | Iriel | I'm not sure that's an argument against zip tho |
| 22:53.55 | Tem | oh and 7zip is fun too |
| 22:54.08 | Corrodias | prior to playing WoW, i have used emule extentively (and bittorrent a little) and i thought zip was all but dead! |
| 22:54.09 | Ktron | it doesn't really matter if you save .1 kb extra a zip |
| 22:54.16 | Kirkburn | You can get good compression in zip with 7zip |
| 22:54.31 | Iriel | We're distributing fairly small addons, not pirated software 8-) |
| 22:54.32 | Ktron | 7zip is what I use, 7zip is very nice, especially since they've added drag and drop support |
| 22:54.36 | Gryphen | i hate rar |
| 22:54.47 | Corrodias | 7zip? you're shitting me. i hope they updated the interface a little. |
| 22:54.53 | Maldivia | well, who cares if your addon is a 50kb rar or 52kb zip file... who cares about the extra 2kb ? |
| 22:55.05 | Kirkburn | 7zip ain't complicated |
| 22:55.09 | Tem | WebMasters? |
| 22:55.11 | Corrodias | it's not the filesize difference that surprises me, it's the fact that people use .zip at all. |
| 22:55.23 | Ktron | 7zip is free, and it offers some compression options and supports a lot of compression types. No harm in that. |
| 22:55.24 | Iriel | zip is everywhere, and it's supported everywhere |
| 22:55.26 | Gryphen | zip is more common |
| 22:55.34 | Maldivia | hmm, I think I'll start maing my mods in tar.bz2 |
| 22:55.42 | Tem | Honestly, Corrodias, take one look at the UI forums and you will see why people use zip. |
| 22:55.45 | Ktron | Maldivia, lol |
| 22:55.48 | Corrodias | maybe you don't realize this, but before i started playing wow, i probably hadn't downloaded a .zip file in years |
| 22:55.50 | Ktron | I'll put mine up in .7z |
| 22:55.56 | Corrodias | -a- year, at least |
| 22:56.09 | Ktron | Corrodias, I think what we're saying is, you are the exception not us |
| 22:56.12 | Kirkburn | What rock did you live under? :) |
| 22:56.16 | Gryphen | i download them all the time outside wow |
| 22:56.24 | Corrodias | i lived under the rock of large files, mostly |
| 22:56.33 | Iriel | Java jar files are zip files too |
| 22:56.48 | Kirkburn | btw, anyone tried IE 7.0 Beta Preview? |
| 22:56.55 | Gryphen | since b1 |
| 22:57.07 | Maldivia | Kirkburn: naah, I'm not a masocist... |
| 22:57.07 | Ktron | In the past week, I've downloaded... 56 .zips, and 4 .rars |
| 22:57.07 | Corrodias | what! next you'll tell me you are still using windows ME! |
| 22:57.32 | Ktron | not to mention .wmz or whatever it is for winamp skins |
| 22:57.37 | Kirkburn | Beta 2 is getting pretty good reviews |
| 22:57.39 | Tem | Kirkburn, HAHAHAH! people still use IE? |
| 22:57.44 | Kirkburn | Yes, they do |
| 22:57.46 | Corrodias | i have nothing "against" zip, really, except that i don't see the purpose now that .rar is around |
| 22:57.46 | Gryphen | windows handles zip without any addition application |
| 22:57.48 | Tem | scary |
| 22:57.48 | Kirkburn | Whata silly comment :) |
| 22:57.51 | Gryphen | nothing wrong with ie |
| 22:57.58 | Corrodias | yes... very badly |
| 22:57.58 | Ktron | Corrodias, isn't rar older? |
| 22:58.02 | Tem | IE is the bane of existance |
| 22:58.04 | Maldivia | I use Firefox... have no use for IE |
| 22:58.13 | Gryphen | why Tem |
| 22:58.22 | Gryphen | just propaganda spew? |
| 22:58.25 | Kirkburn | Have a look at the comments on Beta 2 before you say more |
| 22:58.29 | Ktron | Corrodias, I think rar is at least close to as old, it's just not as common, you've just been in a weirdly dated part of cyberspace ;) |
| 22:58.31 | Corrodias | older? i don't think so.. i was under the impression zip was one of the first compressiong formats at all |
| 22:58.32 | Tem | have you not noticed the security holes? |
| 22:58.37 | Gryphen | nope |
| 22:58.38 | Kirkburn | Have you looked at beta 2? |
| 22:58.45 | Tem | have you not noticed how long it takes them to patch those holes? |
| 22:58.48 | Ktron | does it look different? |
| 22:58.48 | Tem | it's rediculous |
| 22:59.06 | Gryphen | im using b2 and its different from b1 if that is what your asking |
| 22:59.11 | Corrodias | that weirdly dated part is the entirety of the "large file sharing" community :| |
| 22:59.12 | Ktron | I'm a firefox person-- before that, opera-- every now and then I stop to look at things like maxathon and so on, but not for long |
| 22:59.32 | Kirkburn | Not entirely open-minded are we, here? |
| 22:59.33 | Gryphen | i visit a lot of harsh sites and never had an issue with ie |
| 22:59.38 | Maldivia | well, maxathon is just IE in another wrapping |
| 22:59.38 | Ktron | Corrodias, emule isn't the entirely of the 'large file sharing' community ;) |
| 23:00.03 | Corrodias | i've also dabbled in bittorrent and porn sites. you see the occasional .ace or .7z but it's 90%+ .rar, and only a very rare .zip |
| 23:00.08 | Kirkburn | Gryphen, is that a good thing to admit? :p |
| 23:00.31 | Kirkburn | "WoW has retained the top spot in the North American NPD game charts for another week" |
| 23:01.12 | Kirkburn | Oh and one last thing, seen the weather videos? |
| 23:01.23 | Ktron | I like tabs, I like the web developer extension for firefox, I like the way downloads work, I like the ability to have a new email (gmail) notifier on my browser, and so on... I like the ability to add keywords for searches at the drop of a dime... heh, plus, it doesn't hurt that I like open-source and/or free software alternatives |
| 23:01.26 | Corrodias | i can't imagine what will happen with weather in ironforge |
| 23:01.42 | Kirkburn | It won't rain INSIDE? |
| 23:01.48 | Corrodias | is ironforge enclosed? |
| 23:01.57 | Kirkburn | erm, yes, they built a roof |
| 23:01.57 | Ktron | I bet there will be a lot of 'ITS SNOWING IN IRONFORGE!!!!' screenshots from lag |
| 23:01.58 | Corrodias | i've never been there, only heard stories of terrible framerates |
| 23:02.03 | Kirkburn | Also known as ... a mountain |
| 23:02.19 | Ktron | Kirkburn, there's that one room, the war room, with the hole though |
| 23:02.21 | Corrodias | yes, i have several mountains over me |
| 23:02.22 | Kirkburn | Ironforge is built into a mountain |
| 23:02.37 | Kirkburn | It does? |
| 23:02.41 | Tem | yeah |
| 23:02.44 | Tem | look up sometime |
| 23:02.44 | Kirkburn | I'll have to check that out |
| 23:02.53 | Kirkburn | And see where it goes |
| 23:02.56 | Tem | would be cool if they made the snow come in |
| 23:03.03 | Tem | but I doubt it |
| 23:03.07 | Kirkburn | Ironforge can be bad for framerates, but it's getting better |
| 23:03.15 | Tem | at the expense of SW |
| 23:03.22 | Kirkburn | I must say the wetlands looks great in the rain |
| 23:03.24 | Tem | which makes me cry |
| 23:03.33 | Kirkburn | By which I mean the Arathi Highlands |
| 23:03.50 | Tem | (It's ok I assumed it was the wetlands too) |
| 23:03.53 | Ktron | Wasn't the wetlands in the trailer too? |
| 23:04.01 | Kirkburn | Ah wait |
| 23:04.09 | Ktron | I thought they showed some of the swamp... |
| 23:04.09 | Kirkburn | I looked at an Arathi shot, said wetlands |
| 23:04.16 | Kirkburn | Yet the vid is the wetlands |
| 23:04.23 | Kirkburn | And there are wetlands screens |
| 23:04.48 | Kirkburn | There's also a crappy one of the sandstorms |
| 23:05.06 | Kirkburn | I seriously can't see why they released it |
| 23:05.18 | Ktron | Kirkburn, btw, the hole? if you wait, there's a crane like thing that puts airplanes on a track, and then they take off through the hole ;) Rather fun |
| 23:05.20 | Tem | So, what do you say to a user that insists that your mod breaks another, when you have tested the two together and they play nice? |
| 23:05.33 | Ktron | I didn't see the sandstorms one |
| 23:05.46 | Kirkburn | Sandstorm: http://www.worldofwar.net/playershots/index.php?type=officialshot&id=696 |
| 23:05.48 | Tem | neither did I |
| 23:05.51 | Ktron | Tem, "You're wrong." |
| 23:06.02 | Kirkburn | Which two? |
| 23:06.09 | Tem | oh that's supposed to be a sandstorm? |
| 23:06.10 | Tem | >< |
| 23:06.18 | Kirkburn | tem, I know :s |
| 23:06.37 | Ktron | that's not a bad screen shot of sandstorms... |
| 23:06.48 | Kirkburn | Well, I suppose so |
| 23:06.50 | Tem | you just can't tell without the moving |
| 23:06.54 | Kirkburn | It still doesn't look great |
| 23:07.09 | Kirkburn | I think I was expecting localised storms |
| 23:07.09 | Tem | Especially when you compare it with the snow and rain |
| 23:07.13 | Ktron | Do we know yet whether weather is going to be constantly going or whether weather is going to come and go? |
| 23:07.24 | Tem | I hope it comes and goes |
| 23:07.27 | Kirkburn | Coming and going, judging by the vids |
| 23:07.39 | Tem | oh right, it starts raining in one |
| 23:07.46 | Kirkburn | I'm hoping we get better sky's (clouds?!?) |
| 23:08.48 | Kirkburn | i.e. I hope it doesn't just fade from one effect to another |
| 23:09.06 | Maldivia | well, it can be turned off, so you can just make a mod to turn it on / off at random times, and it'll seems as if it comes and goes :) |
| 23:09.06 | Iriel | The clouds are already dynamic |
| 23:09.15 | Iriel | they're just fairly subtle |
| 23:09.33 | Kirkburn | Very subtle |
| 23:09.51 | Iriel | Well, without associated weather effects I dont think people pay much attention to them |
| 23:09.53 | Kirkburn | There is the weird horizon effect as well |
| 23:10.02 | Tem | yeah I'm not a fan of that one |
| 23:10.10 | Corrodias | horizon effect? |
| 23:10.10 | Kirkburn | On coastal areas the area below the horizon is untextured |
| 23:10.21 | Corrodias | untextured? |
| 23:10.25 | Kirkburn | Blank |
| 23:10.32 | Kirkburn | The base sky colour |
| 23:10.36 | Corrodias | sky? |
| 23:10.45 | AnduinLothar | blue |
| 23:10.49 | Corrodias | blue?! |
| 23:10.54 | Tem | oh and there's the far off object effect |
| 23:11.00 | Kirkburn | What's that one? |
| 23:11.11 | Tem | like where mountains come into view |
| 23:11.18 | Tem | but it looks terrible |
| 23:11.31 | Kirkburn | (the horizon effect means if your nr the coast, but above the sea line, the sun/moon sets about halfway up the screen in bland blueness) |
| 23:11.43 | Kirkburn | ah yes |
| 23:12.25 | Kirkburn | I was defragging recently and found the patch.mpq file was in more than 2500 parts - I'm hoping WoW will suddenly start running like a gazelle :) |
| 23:12.27 | Corrodias | ...that sounds terribly ugly |
| 23:12.40 | Kirkburn | It *looks* terribly ugly |
| 23:12.47 | Corrodias | that's even worse! |
| 23:12.55 | Kirkburn | It tastes ugly? |
| 23:13.51 | AnduinLothar | tem, isn't that jsut the occlusion based on the rendering distance you have set>? |
| 23:14.14 | Tem | AnduinLothar, it's possible |
| 23:14.20 | Tem | I don't know a great deal about that stuff |
| 23:14.25 | Kirkburn | Btw, can anyone suggest tag lines for ClearFont? E.g. ClearFont, better than having surgery! CF, should be on a catwalk! |
| 23:14.46 | Kirkburn | CF says "Me eat Ugly! Rawwr" |
| 23:14.51 | AnduinLothar | there's a max distance at which it will render the surrounding terrain and another variable for the max on objects |
| 23:15.43 | Kirkburn | Tem, make sure the weird model loading option is turned off, I can't remember it's name, where the models get better as you get closer |
| 23:16.15 | Tem | oh no I turned that off because that looked bad too |
| 23:17.21 | Ktron | Clearfont, helping people read 'PWN' everywhere |
| 23:17.31 | Tem | AnduinLothar, the one I'm thinking of atm is flying from Darkshore to Teldrasil, as the island of Teldrasil comes into view you get a rapidly changing "skyline" |
| 23:17.33 | Ktron | Clearfont, we mean clarity not color |
| 23:17.37 | Tem | and that looks real bad to me |
| 23:17.57 | Kirkburn | Oh where the shadows are actually blending |
| 23:18.05 | Kirkburn | Ktron: I like it |
| 23:18.42 | Kirkburn | Not sure about the second one, that sounds bad! |
| 23:19.38 | Kirkburn | If only clarity not charity was appropriate |
| 23:20.12 | Ktron | Clearfont, the fuzzy killer |
| 23:20.21 | Ktron | Clearfont, killing fuzzy everywhere |
| 23:20.37 | Kirkburn | I like where you're coming from there |
| 23:21.04 | Kirkburn | Maybe referring to is a 'the fuzz' would be more fun :p |
| 23:21.33 | Kirkburn | And thus my typing skills crash and burn again |
| 23:21.42 | Ktron | All your fuzz are belong to clearfont? |
| 23:22.04 | Kirkburn | Just in case, "the fuzz" is slang for the police btw |
| 23:22.22 | Kirkburn | I control the law enforcement agencies? |
| 23:22.24 | Ktron | yeah, knew that one |
| 23:22.41 | Ktron | clearfont, getting the fuzz out of your game? |
| 23:22.46 | Kirkburn | ClearFont, vote me for president. |
| 23:23.58 | AnduinLothar | don't know that the tag line really mtters much. better to have something that describes what it does |
| 23:24.28 | AnduinLothar | Archaeologist had a cute name and tag line, but no one cared and it just makes it harder to remember or figure out |
| 23:24.32 | Kirkburn | Oh, that's the next line. Besides, doesn't the name make it 'clear' enough already? (haw haw) |
| 23:25.57 | Kirkburn | What was it Anduin? |
| 23:26.56 | AnduinLothar | Archaeologist: Unearthing Health and Mana values at a unit frame near you. Plus a few more treasures. |
| 23:28.12 | Ktron | Snap, Crackle, clearfont, and pop! |
| 23:28.28 | Tem | What can have a script handler "OnHyperlinkClick" besides a scrolling message frame? |
| 23:28.47 | Iriel | SimpleHTML |
| 23:28.57 | Iriel | My personal favorite 8-) |
| 23:29.10 | Iriel | I'm curious if in fact ANY font-displaying object can have one |
| 23:29.11 | Tem | is it possible to shove some of that into the ItemRefTooltip without messing things up too much? |
| 23:29.23 | AnduinLothar | EditBox? |
| 23:29.39 | Tem | no |
| 23:29.53 | Corrodias | i'm going to have a nap, i think. |
| 23:30.06 | Corrodias | i hate having to do this... but i'll fall asleep at my keys if i don't |
| 23:30.12 | Iriel | shove any of what into ItemRefTooltip? |
| 23:30.19 | Tem | SimpleHTML |
| 23:30.39 | Iriel | I dont see why not, you could treat it as a big fontstring |
| 23:30.46 | Iriel | Are you use FontStrings can't have hrefs? |
| 23:30.54 | Iriel | (I'd imagine you've tested it already) |
| 23:30.59 | Tem | well, they cant have script handlers |
| 23:31.06 | Tem | so the hyperlink doesn't do any good |
| 23:31.20 | Ktron | heh, make links to allahkazam in item links |
| 23:31.24 | Iriel | ah, of course. |
| 23:31.43 | Iriel | Well, try sticking a SimpleHTML over the top of a fontstring, with the same content |
| 23:31.43 | Tem | I'm thinking hyperlinks to items in a set |
| 23:31.56 | Iriel | Or just re-render the tooltip as a single SimpleHTML |
| 23:32.01 | Tem | god please no |
| 23:32.06 | Tem | I tried that once |
| 23:32.13 | Tem | I never want to do anything like it again |
| 23:34.25 | Kirkburn | Erm, is cladhaire around? I'm replying to her msg but I don't think it's working ... |
| 23:34.29 | cladhaire | I'm here |
| 23:34.30 | cladhaire | him |
| 23:34.35 | Kirkburn | Sorry :) |
| 23:34.42 | sarf|sleep | G'night |
| 23:34.54 | Cairenn | night sarf|sleep :) |
| 23:35.01 | cladhaire | Just wondering what the state of ClearFont is.. for example, could I use it in WatchDog.. with insane crazy credits to you? |
| 23:35.12 | Kirkburn | What is WatchDog? |
| 23:35.12 | cladhaire | cause its sexy |
| 23:35.18 | cladhaire | replacement Unitframes |
| 23:35.20 | Kirkburn | :D |
| 23:35.36 | Kirkburn | ooh, no-one's ever asked me that before |
| 23:35.44 | cladhaire | http://www.wowinterface.com/downloads/fileinfo.php?id=3953 |
| 23:35.44 | Tem | btw, Kirkburn, you need to extract your fonts.xml again |
| 23:35.53 | Kirkburn | Tem, why? |
| 23:36.03 | Tem | you have the old ITEM_QUALITY_COLORS in it |
| 23:36.04 | Maldivia | it changed from 1.9.0 to 1.9.1 |
| 23:36.05 | cladhaire | Did you create the TTF? |
| 23:36.18 | Kirkburn | Okay, I'll have a look Tem, thanks |
| 23:36.27 | Kirkburn | No, it's from Vista |
| 23:36.37 | Kirkburn | Tem, how did they change? |
| 23:36.46 | cladhaire | ... is it free to use in this sort of context? are you free to re-distribute it? |
| 23:37.00 | Kirkburn | Er, not really, but no-one knows or cares |
| 23:37.08 | cladhaire | ack damn |
| 23:37.11 | Iriel | Kirkburn : They're gone. |
| 23:37.18 | Iriel | Kirkburn : It's programatically created in UIParent now. |
| 23:37.19 | Kirkburn | ah |
| 23:37.28 | Kirkburn | Shall remove them then |
| 23:37.39 | Kirkburn | cladhaire, you're welcome to include it |
| 23:37.50 | Kirkburn | And I seriously wouldn't worry about the font |
| 23:37.52 | cladhaire | I'd rather not under those conditions =( but I may consider it =) |
| 23:38.01 | cladhaire | I'm not worried. but I tend to avoid stuff like that |
| 23:38.07 | cladhaire | I may find a very nice royalty free one =) |
| 23:38.28 | Kirkburn | That's very noble of you |
| 23:38.38 | Kirkburn | It's coming as part of Windows though |
| 23:39.04 | cladhaire | Aye, i'll keep it in mind =) |
| 23:39.08 | cladhaire | Thanks! |
| 23:39.14 | Kirkburn | As a standard font, so I'm not sure MS would be that bothered |
| 23:39.17 | Kirkburn | np |
| 23:39.47 | Kirkburn | I doubt most of the people who've downloaded CF realise it's actually calibri.ttf in disguise :D |
| 23:40.20 | Kirkburn | Anyways ... I must be off |
| 23:40.35 | Kirkburn | Lovely talking to ya'll |
| 23:43.16 | Tem | good lord there's an unusually large ammount of chaff floating through the UI Forums today |
| 23:44.28 | Tem | there is not a post on the front page that I wouldn't purge if I could |
| 23:44.47 | Tem | (excluding stickies and my own question) |
| 23:46.28 | Iriel | Hm, isn't one of my threads on the main page? |
| 23:47.22 | Maldivia | well, one of Tem's threads is on the front page... :) |
| 23:47.28 | Tem | if it is, I didn't see it when I breifly scanned it looking for something interesting to read |
| 23:48.05 | Tem | looks like you just ninja bumped it |
| 23:48.06 | Iriel | Mine had slipped to page 2, so I bumped it 8-) |
| 23:48.10 | Maldivia | and yes, Iriel, your stealth bumped your sauce thread :) |
| 23:48.11 | Iriel | cairenn style |
| 23:48.16 | Tem | :) |
| 23:48.28 | id` | zzz |
| 23:49.09 | id`zZz | cant an admin check the log? |
| 23:49.38 | id`zZz | "00:05 user created post Y on thread x" "00:06 user deleted post Y on thread X" |
| 23:49.41 | id`zZz | the end |
| 23:49.44 | id`zZz | BAN |
| 23:50.22 | Tem | god I hope not |
| 23:50.27 | Tem | I stealth bump all the time |
| 23:50.35 | id`zZz | Now if you'll excuse me ill.... *snore* |
| 23:50.48 | Tem | sometimes I get real lazy and don't bother to delete my stealth bump post |
| 23:51.14 | Maldivia | well, then it's just a bump, and not a stealth bump |
| 23:51.17 | Corrodias | oh, dear |
| 23:51.17 | Tem | and they usually have something like "if you can read this, I'm either real slow or I just got lazy and didn't delete this post" |
| 23:51.27 | Corrodias | gypsies don't pack up their addons very well |
| 23:51.45 | Iriel | I've caught cairenn at it enough that she can't deny it to me |
| 23:51.59 | id`zZz | :p |
| 23:52.22 | Tem | I don't need to catch her. She's admitted it on more than one occation |
| 23:52.25 | id`zZz | o wait i was asleep |
| 23:52.28 | id`zZz | *snore* |
| 23:52.33 | Cairenn | no I haven't |
| 23:52.58 | Tem | WOW, your post is almost halfway down the page Iriel |
| 23:53.23 | Tem | and mine's about to slip off again |
| 23:53.24 | Cairenn | yeah, the forums SUCK today, I"m staying away from them |
| 23:53.44 | Tem | oh em gees! wut MOD is this? |
| 23:53.44 | Iriel | Do you have yours set to 75 threads per page? |
| 23:53.58 | Tem | I keep it at 25 so I can see when I'm off the short page |
| 23:55.06 | Tem | oh yay! It's tuesday! |
| 23:55.11 | Tem | Onyxia night |
| 23:55.43 | Maldivia | why do people post a "nevermind, figured it out", instead of just deleting the thread? |
| 23:55.55 | Maldivia | when noone has replied to the thread |
| 23:56.03 | *** join/#wowi-lounge Kolth (n=amoeba@c-24-20-128-54.hsd1.or.comcast.net) |
| 23:56.06 | Cairenn | because they need to be beaten senseless with a clue by 4 |
| 23:56.06 | Ktron | I didn't know you could |
| 23:56.33 | Tem | If you are the only poster, it deletes the thread |
| 23:57.31 | Tem | !? |
| 23:57.35 | Tem | this guy has to be kidding |
| 23:57.42 | Tem | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=312190&p=1&tmp=1#post312190 |
| 23:58.17 | Cairenn | roffle |
| 23:58.37 | Tem | Iriel, what the easiest way to make SimpleHTML look exactly like a FontString underneath it? |
| 23:58.49 | Tem | w/what/what's/ |
| 23:59.21 | Iriel | Tem: Now that's a good question, i'd imagine anchoring it right on top, and using the same font. |