irclog2html for #wowi-lounge on 20060213

00:02.56cladhairehaven't messed with it
00:03.24SP|Sorreni thoguht that bitlib had xor :o
00:03.35SP|Sorrenbut apparantly it only has rshift and lshift in the WoW version
00:04.03SP|Sorrenunless it's not called via bit.xor(x, y)
00:04.23kremontedo a /dump bit
00:04.30kremontebit.bxor()?
00:05.22SP|Sorrenbxor?
00:05.23SP|Sorrenill try it
00:05.34kremonteif you have devtools, /dump class gives you all the functions
00:05.38kremontebxor is one of them
00:05.49SP|Sorreni have to get those ;o
00:05.51kremonteband() rshift() bor() bnot() arshift() mod() lshift() bxor()
00:06.07SP|Sorrenthanks :D
00:06.10kremonte:]
00:10.55*** join/#wowi-lounge Guillotine__ (n=Guilloti@ns.motek-services.com)
00:17.59CairennSP|Sorren: http://www.wowinterface.com/downloads/fileinfo.php?id=3999
00:18.11Cairenn(link for DevTools)
00:32.10SP|Sorrenthanks cair
00:32.36kremonteCairenn: you could use a bot to find mods on irc ;)
00:34.35Guillotinekremonte: she doesn't seem to much like that kind of bot
00:34.38Guillotineand neither do I really
00:34.52kremontewhy not? o_O
00:34.58Guillotineits just as fast to search for yourself
00:35.07kremontenah
00:35.09Guillotineand when you do it like this, it gets onto other people's screen
00:35.11Guillotineand in their way
00:35.11kremontelaziness prevails
00:35.13ShadowdCairenn does a good job returning search results though!
00:35.19kremonteit can do in /query though ;)
00:36.05kremonteie ".modsearch WatchDog" >> msg $nick http://www.wowinterface.com/downloads/fileinfo.php?id=3953
00:36.19CairennI don't actually like bots at all, but purl can be amusing (when the channel is quiet)
00:36.27kremonte!lobotomy Cairenn
00:36.32kremonte~lobotomy Cairenn
00:36.33purlACTION pulls out a rusty saw to perform a lobotomy on Cairenn
00:36.34kremontedamn you purl
00:37.06Guillotineso... I need some help. I am making SCT display a message when my opponent is afflicted with Shadow Vulnerability. The problem is, it stacks 5 times and the message '$name is afflicted by Shadow Vulnerability' only appears the first time
00:37.11Guillotineanybody have any idea how to do this?
00:37.12*** join/#wowi-lounge Iriel (n=daniel@adsl-66-123-190-42.dsl.sntc01.pacbell.net)
00:37.14Cairennand I still consider having him removed, too, so ...
00:37.19Cairennooooooops
00:37.27Guillotinehim? i thought purl was a girl
00:37.32kremontelol
00:37.33Cairennyou didn't hear that Iriel
00:37.42kremonteo_O?
00:37.48kremonteIriel <3 purl? lol
00:38.07ShadowdMaybe make something to check how many times it's stacked after a spells cast?
00:38.15Cairenniriel = him ;)
00:38.19GuillotineShadowd: ok. how would I do that?
00:38.19Cairennshhhhhhh ;)
00:38.48Guillotinecan't find the command to check how many times something is stacked
00:38.59IrielGuillotine ; It's a return on the buff functions
00:39.19Shadowdhttp://www.wowwiki.com/API_UnitDebuff
00:39.20Guillotineahhh. that would explain it
00:39.25IrielGuillotine : the second return value (Except for the player ones, which I think have a separate API call)
00:39.47Guillotinethere should still be a more simple way though than checking if the opponent was afflicted after every spell-cast (Iriel, I'm talking about Shadow Vulnerability)
00:40.03ShadowdProbably
00:40.38Guillotinethe combat log should really display 'soandso was afflicted by Shadow Vulnerability' a second time
00:40.41Guillotineif you cast it again
00:43.36ShadowdWouldn't be that hard to put together though
00:43.52*** join/#wowi-lounge Guillotine__ (n=Guilloti@ns.motek-services.com)
00:44.37ShadowdIt wouldn't/shouldn't be that hard to put together though Guillotine
00:45.22SP|Sorrenquick poll: favorite pizza toppings?
00:45.36SP|Sorreneveryones gone now? :P
00:46.01cladhairehttp://www.wowinterface.com/downloads/fileinfo.php?id=4614 for those interested
00:46.36CairennSP|Sorren: who likes pizza to start with? blech :p
00:46.49AnduinLotharhome made ftw
00:46.55IrielWell, on friday it was Pepperoni and Canadian Bacon
00:47.06Irielbut I do vary
00:47.21Cairenngrrrrrrrrr
00:47.23Cairennit's HAM
00:47.29Cairennit's JUST ham
00:47.34AnduinLotharlol
00:47.35SP|Sorren:P
00:47.50Cairennstupid bloody american conceits
00:47.51IrielWell, actually no, ham here and canadian bacon are different
00:47.56AnduinLothari like most every topping
00:48.13IrielThough this topping was somewhere in between (too thin for 'real' (US) Canadian Bacon
00:48.15AnduinLotharolvies ftw
00:48.21IrielIgh, I hate olives
00:48.25Irielhate hate hate
00:48.28SP|Sorrenolives are okay
00:48.36AnduinLothar:) usually the consensus, love/hate
00:48.41ShadowdAnduinLothar: pineapple?
00:48.47AnduinLotharpineapple is yum
00:49.00SP|Sorrenlately ive been getting chicken/tomatoes/garlic/artichoke/onions
00:49.13Irielpineapple is good
00:49.17Irielbut not usually so good the 2nd day
00:49.24AnduinLothardon't like tomatoes themselves, they'ree ok in other things
00:49.26SP|Sorreni dont particuarlly like pineapple on pizza ;p
00:49.49AnduinLotharartichoke is yum too
00:52.43AnduinLotharwhy do i get "possible loss of precision found   : int
00:52.43AnduinLotharrequired: short" when I try to add two shorts?
00:52.58AnduinLotharin java
00:53.24AnduinLotharGrammar.java:306: possible loss of precision
00:53.24AnduinLotharfound   : int
00:53.24AnduinLotharrequired: short
00:53.24AnduinLothar<PROTECTED>
00:53.25AnduinLothar<PROTECTED>
00:53.40AnduinLothargetLine returns a short..
00:53.47AnduinLotharline is a short
00:53.59Shadowdthe 1 is an int though
00:54.19AnduinLotharya but if i do "(short)1" it says the same thing
00:54.37ShadowdI usually just add it up to the fact that Java hates people
00:55.31AnduinLotharthis seems to work... line = (short)(expr.getLine() + 1);
00:55.35AnduinLothardumb...
00:56.20AnduinLotharapparently adding two shorts automaticly converts it to an int... dumb
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01:51.02SP|Sorrenany linux users around?
01:52.01SP|Sorrencurses :P
01:54.08Kolthkinda
01:54.10KolthWhai?
01:54.50AnduinLothardamnit.. my compiler generates workign ocde, it's just not the same code as the example given..
02:05.08*** join/#wowi-lounge cladhair1 (n=jnwhiteh@cpe-24-59-51-225.twcny.res.rr.com)
02:05.16SP|Sorrenwell
02:05.24SP|Sorreni was wondering if you could kill a program that was running
02:05.26SP|Sorrenafter 5 minutes
02:05.29SP|Sorrenw/ a shell script
02:06.21SP|Sorren(started and killed w/ the same shell script)
02:07.47MaldiviaSP|Sorren: possible, yes
02:09.31Maldiviastore the pid, and then: sleep 300; kill $pid
02:26.46*** join/#wowi-lounge zeeg (n=wguru@63.147.183.47)
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03:39.25MaldiviaCairenn ?
03:39.28Cairennyo?
03:40.01Corrodiasme!
03:40.07Maldiviado you have a log of all the "Upcomming/Changes in [patch]" threadS?
03:40.29Cairennhttp://www.wowinterface.com/forums/forumdisplay.php?f=5
03:40.35Cairennyup ... they're all in there
03:40.44MaldiviaThank you :)
03:41.11Maldiviafigured you probably had :)
03:41.52Cairennyou're welcome
03:41.56Maldiviahmm... bugger :)
03:42.07CairennI've been mirroring them ever since the first time Iriel created one
03:42.11Maldiviafound the change - but no comments to it
03:42.26Cairennah, that, no
03:42.50Maldiviawell, I know not all the comments to the thread - more in-post comments, like what functions actially dies
03:42.52Maldiviadoes*
03:43.34Cairennsorry, no =/
03:43.41Maldivia1.7 added ScrollingMessageFrame:SetFadeDuration(seconds) -- but have no idea what it does...
03:43.51Maldiviaand Iriel's post doesn't list it
03:43.59Maldiviajust the syntax
03:44.51Cairenn*nod*
03:49.09MaldiviaOk - figured it out... think I'll go update the wiki
03:54.39Maldiviahmm, ScrollingMessageFrame lacks GetTimeVisible and GetFadeDuration
03:58.27zeegalmost got damn talents done
03:58.27zeeg><
04:00.43Maldivianice
04:01.57TainYay for allakhazam!
04:05.25*** join/#wowi-lounge futr (n=not@port0209-adz-adsl.cwjamaica.com)
04:06.57Cairennokay, I've had enough ... zeeg, tain - put each other on ignore
04:07.07Cairennor else just leave the channel and don't come back
04:09.26*** join/#wowi-lounge Kaelten (n=Kaelten@68.63.3.183)
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04:11.25Maldiviaevening Kaelten :)
04:11.30Kaeltenhello
04:11.38Maldiviadid you ever fix your tooltip problem ?
04:12.56Kaeltenyep
04:12.57Kaeltenfound the solution
04:12.57MaldiviaANCHOR_NONE :)
04:12.57Kaeltentooltip:SetOwner(GameTooltip, "ANCHOR_NONE")
04:12.57Kaeltenlol
04:12.57MaldiviaI found it abour 1 minute after you logged that day :)
04:12.57Kaeltenfound it in some of the framexml tooltip files
04:17.36*** join/#wowi-lounge Violentnight (n=micdrota@ip70-162-67-180.ph.ph.cox.net)
04:17.37Kaeltenthanks for looking that much
04:17.55Violentnightmarsha marsha marsha!
04:18.15MaldiviaKaelten: well, was interested in knowing it aswell... might not have a use for it here and now, but might later :)
04:20.44Cairenn"no knowledge is useless"
04:21.36ViolentnightCairenn: in that case, I'd like to share the knowledge that I pick my nose
04:22.12Cairennand the use of that knowledge is that now we all know to never shake hands with you, nor eat any food that you have handled
04:22.28Cairenn')
04:22.35Cairenn;) even
04:22.37Violentnightdamn... foiled again
04:23.44ViolentnightI still haven't gotten my scrollframe to work properly.. I think it's cursed
04:24.54Cairennwell, perhaps if you took your finger out of your nose and used it to assist in your typing ...
04:25.26Violentnightoh.. question. Assuming the size of a table would change infrequently, would assigning the size to a variable and then using that variable to get the size be significantly faster than using table.getn()?
04:26.06ViolentnightCairenn: psh! =P  I've been working very diligently... the free time I have here is all that's available to pick my nose.
04:26.16Corrodiasi doubt it
04:26.30Corrodiasthe size of a table is probably already stored as a variable in the LUA engine
04:26.48futrtrublViolentnight that's what setn etc do, table.n is the table size
04:26.57Corrodiasif not, you'd still have to update it occasionally, or make a metatable for the table that changes the variable...
04:27.30ViolentnightI figured that table.getn() was basically getting a property, but I wasn't sure--it could be stupid and iterate through the table to count all the elements.
04:27.31futrtrublCorrodias I believe that table.setn and table.insert etc update table.n themselves
04:27.40Corrodiascould be
04:27.46Violentnightfutrtrubl: they do
04:28.13ViolentnightWell... table.insert() and table.remove, according to the LUA doc, call table.setn()
04:28.22futrtrublthen you can use tablevar.n instead of table.getn(tablevar)
04:28.57Violentnightso why are there getn() and setn() methods if we have access to the .n property?
04:29.24futrtrublno idea
04:29.36ViolentnightThe idiosyncrisies of the LUA scripting language confound me sometimes
04:29.53ViolentnightAnd Strawberry Shortcake icecream was so much better than this Marsha Marsha Marshmallow icecream.
04:31.14futrtrublWoW does the same thing though... there are instances where you use a function when it might be easier if they had just set up a global... ah well
04:32.05Violentnightindeed
04:34.19futrtrublg'night all
04:35.14Violentnightnight night
04:35.38Cairennnight futr-sleep :)
04:42.48AnduinLotharhate filling out guild apps. they always want liek all your armor listed..
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04:43.12AnduinLotharI should just make an addon that scans bags and bank and formats it
04:43.20Violentnight*looks at his code* Why won't you work!!!
04:43.41ViolentnightAnduinLothar: don't they already have things like that and put it into pretty HTML format and such?
04:43.48Corrodiasbecause you're not me
04:44.23AnduinLotharthey have profilers but i have 4 sets of equipment
04:44.38AnduinLotharworking on a 5th
04:44.39Violentnightdon't be so complicated then =P
04:45.07AnduinLotharbeen playing for over a year... whole point after 60 is to just collect optimized collections of equipment..
04:45.18Violentnightif I have to click the up/down arrow buttons on a scrollframe 2-3 times to get it to shift one position then something is obviously wrong, right?
04:46.00TainThere can be one other point to 60, but not necessarily for everyone.
04:46.20TainTo be able to play with friends and enjoy that experience.
04:47.34Violentnightwtf?!?!?!!?!!?!? lol
04:48.04Violentnightif I set numToDisplay to i, I get the same exact results as setting it to i - 1
04:48.14AnduinLotharno friends on my server. they all moved to the horde back in april. Just peeps I've met online, a few I would call friends, but not many
04:48.31TemI miss auto-travel
04:48.39Temrunning back to BWL when you die blows
04:48.41AnduinLotharamen
04:49.08TainI miss my cat.
04:49.36MaldiviaAnyone wants to proof-read ScrollingMessageFrame: SetTimeVisible / SetFadeDuration / EnableFading on the wiki ?
04:50.04ViolentnightThe wiki drives me crazy.. 90% of the stuff that I look up isn't documented
04:50.18Maldiviathe find out what it does, and document it :)
04:50.40Violentnightgee.. I dunno.. that sounds like an awful lot of effort
04:51.15TainI'm sure it was for the people who actually put in the documentation that is there for you.
04:51.36Violentnightyeah.. but they're better people than I am
04:51.54Maldiviawell, SetTimeVisible on the ChatFrame that holds General spam, is actually nice :)
04:52.32TainI don't know whether or not that's true Violentnight, but the argument itself is perfectly valid as far as I'm concerned. :)
04:52.54Violentnight^_^
04:53.23TainI know I'm glad there are better people than me out there!
04:53.40MaldiviaWell, I'm not the best at it either... English isn't my primary language :)
04:54.29Maldiviahence the request for a proof-read, also to check if it's actually understandable :)
04:54.56TainGiven the work that some people put out with English AS their primary language, that's one argument I don't give strength to. ;)
04:55.03Violentnightlol
04:55.15ViolentnightI was thinking the same thing, but I couldn't quite phrase it properly.
04:55.37Maldiviaheh
05:25.49Tain~emulate me
05:25.51purlChanging someone's factinfo they set for themselves is pretty rude, asshole.
05:25.54Tain~botsnack
05:25.54purlTain: :)
05:48.00Cairennugh: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=319082&p=1&tmp=1#post319082
05:49.46KolthOwned.
05:56.53AnduinLotharO.o out guild randomly disbanded lol
05:58.20Kolthdoh
05:58.22KolthGood guild :)
06:05.19*** join/#wowi-lounge Corrodias (n=no@th-242-251.rh.uwec.edu)
06:11.29Temso is 4 eggs left on our first razor night good?
06:15.55Corrodiaswhat do eggs have to do with razors?
06:21.38MaldiviaTem: hehe, was to lazy to replace true with 1 :)
06:23.16Temoh I removed a space too
06:23.23Maldiviayeah, I know
06:23.31Temso I think I saved a whole 4 or 5 characters ><
06:23.45Maldiviawhy didn't you remove 2 more spaces then ?
06:23.59Maldiviaactually 3
06:24.11TemI think I got all the spots that could go without a space?
06:24.29Maldiviafor i=1,16do  a=1break
06:24.46TemI don't think you can do tht
06:24.47Temthat
06:24.49Maldiviayou can
06:24.56Temoh? nifty
06:25.48Temheh sure can
06:26.05Maldiviaand can even shorten it further, by u=UnitDebuff since it's used 2 places :
06:26.46Temoh I didn't notice that
06:26.48Tembah
06:26.50Maldiviaalso, the space after " can be removed :)
06:27.00Maldivia:)
06:27.10Corrodiaspeople had to do this in the early 80's, on arcade machines!
06:27.20Maldiviaas I said, was just to lazy to compact it even further - it was below 255, all it needed to be :)
06:27.26Corrodiasyou must learn to appreciate the gigabyte.
06:29.37Maldiviaany way, afk - time for some sleep
06:29.57Temme too
06:30.04Cairennx3
06:30.12Tem|Sleepnigth cair
06:30.29Cairenn|sleepnight tem
06:30.40Cairenn|sleepand maldivia
06:30.41krkaright, like you used uncompiled code back then
06:30.43Cairenn|sleepand everyone else
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06:35.13zeegwooo
06:35.18zeegi managed to find a batch conversion tool
06:35.20zeegfor MNG to GIF
06:35.23zeegbut it doesnt make the GIF loop ><
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07:14.50zeeghttp://nibbits.com/dev/tooscene.jpg
07:14.52zeeghow bad does that look
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07:22.24ElkanoGood (whatever) :)
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07:28.37[MoonWolf]I need a regex to determine if a string is a itemlink.. can anybody help me out on that ?
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07:30.21Elkanosth like: for itemID in string.gfind(message, "|c%x+|H(item:%d+:%d+:%d+:%d+)|h%[.-%]|h|r") do
07:31.33Elkanobtw: sth new from the 'things not to do' front: posting a GM ticket and than going to visit Mount Hyjal... ;)
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07:44.23KalrothElkano: hahah
07:45.35KalrothElkano: I guess the "What the hell, this isn't Orgrimmar!" doesn't work, eh?
07:46.47Elkanowell 12h ban or sth like that ^^
08:13.28id`zeeg: to 1998
08:13.30id`too*
08:14.50zeegya i gave up
08:14.52zeegim gonna hire someone
08:14.58zeeghttp://cybersexfun.ytmnsfw.com/
08:14.58zeeghaha
08:16.53Wobin_is that the "some nigger nicked my bike" one? =P
08:17.53zeegread it
08:17.53zeegits related
08:17.54zeeglol
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09:15.32Kolthgood deal, zeeg :P
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09:30.22id`zeeg: hahaha owned
09:30.54id`reminds me of the robe and wizards hat
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10:11.25id`zeeg: you kind of nicked the group f buttons at an  interface details for downloading, addong to favorites etc
10:11.31id`zeeg: and there's no pictures
10:14.22zeeg?
10:14.27zeegreally?
10:14.31zeegnicked how so
10:14.41id`because it looks the same
10:14.44zeegand there's images for mods, but it was a new system so its only got em on new stuff
10:14.46id`i just noticed
10:14.47id`:P
10:14.48zeeglooks the same?
10:14.48zeegas what
10:14.49zeeghuh
10:15.06id`http://www.wowinterface.com/downloads/fileinfo.php?id=4595
10:15.15id`at the right, the Download, How to install etc
10:15.31zeegya, thats where i got the basic idea. but that was originally just a dl button on wowguru
10:15.36zeegi added the other junk later
10:15.46id`(i dont care tho)
10:16.01zeegits easy and simple
10:16.06id`(its a good design for the user to find it easily so ...)
10:16.08zeeghonestly WoWI has always been one of my fav WoW fansite designs
10:16.09id`yeah
10:16.25zeeghopefully v3 of wowguru satisfies me
10:16.39zeegid`, i will happily admit I steal all the best ideas and mix them together ;)
10:17.03zeegi need to add admin/user ratings to the portal yet. should be quite nice when it's done :D
10:17.12zeegand wowguru will feed off of mmotheatre, possibly even mmofiles
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11:09.15ShouryuuraWR
11:10.20id`rawr Shouryuu
11:10.34id`rawr2u
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14:26.17id`http://img131.imageshack.us/img131/2377/wowscrnshot0212060016584vo.jpg
14:26.24id`suck fear, rogue twinkies!
14:27.09KalrothI don't get it :)
14:28.09id`oh well, Yumi is like
14:28.16id`a VERY good player
14:28.22id`top guild on ym server
14:28.27id`she has alts
14:28.37id`looks like she knows me from WSG :-)
14:29.13id`i dont have alot of time
14:29.17id`but when i do i code
14:29.21id`and the extra extra time
14:29.23id`i play
14:29.29id`so my chars stay at lv 19
14:29.30id`most fun
14:30.35id`its fun when you stand in wsg and a druid or w/e runs at you
14:30.46id`always try and keep em in animal form
14:30.47id`and you win
14:31.03id`if they go back to human to heal, your fear casts faster then their heal
14:31.11id`doesnt matter if you do it more then once
14:31.19id`because it will prevent the heal
14:31.30id`then just nuke em to death :-)
14:32.24id`i wonder if full spi gear would be good for pvp, doubt it
14:33.30*** join/#wowi-lounge [MoonWolf] (n=moonwolf@f176182.upc-f.chello.nl)
14:36.37id`but it would be nice if you know how to kill enemies QUICK... sit for 2 secs and be full again
15:11.18Shouryuurawr out
15:13.23KalrothCairenn: morning sunshine!
15:13.52[MoonWolf]morning,
15:15.11Cairennhey [MoonWolf] :)
15:15.40[MoonWolf]May I take the time to tell you once again that the portals rock, like ozzie ozborne
15:16.11Cairennlike ozzie? that's pretty rockin'
15:16.40[MoonWolf]indeed
15:17.03Cairennthanks [MoonWolf] :)
15:17.18CairennI'm glad you guys are liking them :)
15:18.05[MoonWolf]Now I need more bugs so people can report them.
15:18.25Cairennlol
15:18.34Cairennlack of bugs is a *good* thing ;)
15:18.41[MoonWolf]O RLY
15:19.35*** join/#wowi-lounge elema (n=ele_ma@p548AEFA3.dip.t-dialin.net)
15:19.46elemahy guys
15:19.57Cairennhi elema
15:22.51GenNMX|ThraeDo we have a bug portal for the portal?
15:23.02[MoonWolf]yeah, the portal needs a portal
15:23.08Cairennlol
15:23.14GenNMX|ThraeWell, then we need a portal for the portal's porta.
15:23.17[MoonWolf]portal.wowi
15:23.21GenNMX|Thraes/porta./portal/
15:23.26Cairennhttp://www.wowinterface.com/forums/forumdisplay.php?f=18
15:23.52Cairenn;)
15:27.44id`a forum!
15:27.46id`no a wiki!
15:27.48id`no a portal!
15:27.49id`lol
15:27.50id`:D
15:29.14[MoonWolf]a portal to a wiki about a forum!
15:29.52Cairennyou guys are silly
15:30.09Cairennand on that note, I'm away for a few hours - back later
15:30.30id`but Cairenn|afk !
15:30.48id`just kidding have fun
15:32.06Cairenn|afkI'm going to the dentist ... just how much fun do you think I'm going to have? :p
15:32.52[MoonWolf]that depends, is he going to be working on your teeth or the kids ?
15:33.08[MoonWolf]In the last case, a lot of fun!
15:33.32GenNMX|ThraeCairenn is a known chocoholic, and she's going to the dentist ;)
15:33.53elemaAm I right, that fontstrings and textures can't have a scripts part ?
15:34.03elema*pleasesayno*
15:34.24[MoonWolf]maybe
15:35.03GenNMX|ThraeBased on what I know, it's a possibility.
15:35.07elemathink this means yes
15:35.11GenNMX|ThraeAnd I know nothing about the subject.
15:35.14id`try?
15:35.26elemaI'm too lazy
15:35.31elema;)
15:35.33id`:S
15:35.46GenNMX|Thraeslouken really needs to give us our own test server ;)
15:35.54id`lol
15:36.04id`why
15:36.08elemaa test server witha ping around 10
15:36.19elemanot at 1000
15:36.22id`my ping is 40-60
15:36.33elemaok my ping is/ was 120
15:36.36id`:D
15:37.11elemabut at the moment the server isn't as populated as.. this evening
15:37.59elemai'm too lazy......
15:38.25elemaI've got fierfox and know the wowwiki site
15:38.29elemafirefox
15:38.52elemabut the hell, xml is nothing for lazy people :P
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15:40.20ChezHello
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15:40.50elemahello and goodbye
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15:46.16elemaany way to get a tooltip shown above a texture or a fontstring without defining a new frame ?
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16:15.36elemacan anyone look whether you this(http://pastebin.com/552755) would work( its very short, and I'm not as sure as I wanna be ;) )
16:17.31sarf|stuffelema> I think so
16:18.06elemagood
16:27.33elemacan two functions have one local ( msg) but this local is different ?
16:27.53elema( one sends msg the other listens whther msg was printed in the chat
16:27.54elema)
16:28.13KolthI'm not entirely sure what you mean but I think the answer is "yes"
16:28.54Irielfunctions share locals that exist in their enclosing scope (They're referred to as 'upvalues' in the lua documentation)
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16:33.51elemalike this(http://pastebin.com/552772) question is, could they all 3 have one local ( msg) using in different ways
16:33.59elema(hope you understand what I mean )
16:35.06KolthThat's fine.
16:35.13elemait workd ?
16:35.20elemaworks
16:35.23elemagood
16:35.30Kolth'msg' is unique in each of those three functions
16:35.47KolthDo you have a good feel for scope?
16:35.54elemascope ?
16:36.05KolthThe extent to which a variable is accessible.
16:36.58elemaI'm not a native english speaker, so at the mometn I do not understand the meaning of your sentence ( ;P)
16:37.14KolthKay :)
16:37.27KolthI can't think of a good analogy.
16:37.46GenNMX|Thrae*THE EXTENT TO WHICH A VARIABLE IS ACCESSIBLE*.
16:37.51GenNMX|ThraeDoes that help?
16:38.32Kolthelema, say, for example, in  #
16:38.32Kolthfunction BGC_Print(msg)
16:38.50KolthOnce you hit the 'end' for the function, 'msg' is no longer accessible.
16:38.52KolthIt's as good as gone.
16:39.11elemaok
16:39.17KolthIt also didn't exist before you called BGC_Print()
16:39.36elemaok
16:39.36KolthIt's the languages way of keeping it's namespace clear and organized.
16:40.03GenNMX|Thraeelema: We call it "out of scope" when a variable named something cannot be used after a certain point.
16:40.05KolthYou could have a million different instances of a variable called 'msg' as long as you had a million different scopes to go with them.
16:40.31KolthJust about the only place you'll deal with scope is inside and outside of functions (at least in LUA)
16:40.48elemaI have primary to define it via local xyz to use it anywhere else, right ?
16:41.21elemabut, then the whole script can use it
16:41.38GenNMX|Thraelocal msg = "foo"; function func(msg) msg = "bar"; print(msg); end
16:41.56GenNMX|ThraeThis will print "bar", because msg is local to the function
16:42.01elemaok
16:42.12KolthIf you mean this: http://pastebin.com/552793 then yes, elema.
16:42.13GenNMX|ThraeBut if you do print(msg) outside of the function, it will print "foo"
16:42.25elemaok
16:42.30elemaunderstood
16:42.43KolthSo in the end, yes, your code works as you want :)
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17:43.33OsagasuThe newest macro shortening thread boggles my mind.
17:44.07futr-sleephow so?
17:47.13OsagasuIts like Perl.  Only harder to read. o.O
17:48.07id`url?
17:49.18Osagasuhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=319088&p=1&tmp=1#post319088
17:52.40sharkhatlol size does not matter...
17:54.10OsagasuIt does when you have 255 characters to work with
17:54.57sharkhathaha no the last comment,, just a funny comment
17:55.09sharkhatnot stating that size doesnt materr... lol
18:04.10krkai have to learn flash for my new job.. it sucks
18:08.09KolthFlash is dandy!
18:10.19[MoonWolf]flash is a pain
18:10.38KolthWell, it provides a unique function.
18:15.50id`its ecmascript
18:15.53id`well the coding part
18:15.56id`so im not complaining
18:15.59id`:p
18:16.08id`krka: do you know javascript?
18:19.14krkayes, some
18:19.24krkait's not the actual language i am worried about
18:19.31krkait's all the gui thingies
18:19.35id`ow yeah
18:19.42id`thats my bad side of being a webmaster
18:19.43id`:P
18:19.55id`but i have a designer so im cool hehe
18:24.34krkayeah i can see how flash is nice for designers
18:24.43krkait's just so obvious it wasn't meant for coders
18:26.29id`like me trying to 'design' *cough stumble* some stuff for wow
18:26.31id`doesnt work
18:26.41id`2 left hands :P
18:28.46id`Beladona: pm :>
18:31.04elemaI wanna let my addon send generic chat messages for other people with this addon like: AB_ID_LM_E_R_45  . this should mean: in arathibasin with id(ID) at the lumber there is an enemy rogue at level 45. How can I split one message into more thing ( I don't wanna checke whther the msg is AB_ID_LM_E_R_45
18:31.31elemaI wanna have it like this:
18:31.42elemaif the first part is AB_ID
18:31.58elemathen the second can only be LM =lumber, M = mine etc
18:32.10id`uh, use spaces?
18:32.16elemaand then?
18:32.27elemaI ask if AB_ID
18:32.37elemathen if LM
18:32.41elemathen if E
18:32.45elemathen if R
18:32.48id`yes yes
18:32.49elemathen if 45
18:32.49CodayusSpaces or underscores - doesn't really matter.
18:33.01CodayusBoth are easy enough.
18:33.04elemathis O have to do 60 times for ech place or how ?
18:33.05id`yeh
18:33.13CodayusSome good info here:
18:33.14Codayushttp://lua-users.org/wiki/StringRecipes
18:34.13elemaso I do
18:34.20elemafor AB in msg do
18:34.31elemafor LM in MSG do
18:34.34CodayusCheck out the section "split a string with a pattern"
18:34.34elemaok
18:34.40Maldivialocal found, _, id, place, enemy, class, level = string.find(str, "^AB_(%d+)_(.-)_(.-)_(.-)_(%d+)$")
18:36.03CodayusActually, come to think of it, that's a much better idea.  I've been coding in perl more recently than lua.  I was thinking how to tokenize a string, which really isn't ideal...
18:36.17OsagasuHas anyone noticed that they added things to the handshaking and auth processes?
18:36.40MaldiviaOsagasu: there's a sticky on the forums about it
18:37.05elemathese parts of the msg have to have spaces between ?(AB ID LM E R 45)
18:37.49Codayuselema: No.  You could if you wanted to, but Maldivia's example works for underscores, not spaces.  Although it's just as easy with spaces as underscores.  <shrug>
18:38.15elemathe %d+ stands fr the level, right ?
18:38.22Maldivia%d+ = number
18:40.07OsagasuWhich forums?
18:40.59Maldivia<PROTECTED>
18:41.22elemalocal enemyLevel = %d
18:41.28elemathis is right?
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18:43.10Maldiviaelema: the above code I wrote... if str = "AB_1_LM_E_R_45"; then the variables would contain: found=true, id="1", place="LM", enemy="E", class="R", level="45"
18:44.38elemahmm
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18:44.50AstrylKwak!
18:45.09Temgood god it's cold in my appartment
18:45.20AstrylCairenn|afk or any wowi admins around?
18:45.32Maldiviathen you can check if place, enemy, class etc are valid strings, if someone wants to fake it with: AB_123_Ironforge_Haha_Noob_70
18:49.53Eraphine|LabAnduin, would a if not IsMounted("player") then string cause IsMounted 1.6 to throw a nil error?
18:50.16Eraphine|LabI seem to have stumbled uppon an error going from 1.5 to 1.6
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18:52.58IrielMorning.
18:53.09Temmorning Iriel
18:56.46Kolthmorn
18:57.40AstrylKwak.
18:57.56AstrylAnyone know how to swap models?
19:01.57sarf|stuffExtract and change the data file
19:01.59sarf|stuff*files
19:02.12AstrylUsing what app?
19:04.32elemamaldivia: back now, another question, the is the ^AB_ also replacable by an var
19:05.27elemalike: "(.-)_(%d+)_(.-)_(.-)_(.-)_(%d+)$"
19:11.30*** join/#wowi-lounge [MoonWolf] (n=moonwolf@f176182.upc-f.chello.nl)
19:18.46elemaand for what stands the ^ at the start and the $ at the end
19:18.58kremontehmm
19:19.13kremontewhat's a lightweight programming language to make & compile a really simple app?
19:19.18kremontec/c++ is out of my league :S
19:19.27[MoonWolf]basic
19:19.35kremontei use it on linux too
19:19.41Temjava
19:19.45Irieldoes it HAVE to be compiled?
19:19.47kremonteooh, java
19:19.50IrielCan you go java or lua ?
19:19.52[MoonWolf]java is not simple
19:19.53kremontewell i want to be able to somewhat distribute it
19:19.59kremontei have it coded in python
19:20.06kremontebut to compile it it compiles all of python and whatnot
19:20.12kremonteso a 2kb script becomes a 2mb file
19:20.28GenNMX|ThraeWhy can't you distribute the script?
19:22.12[MoonWolf]yeah, i was wondering that oo
19:22.14[MoonWolf]too*
19:22.50Maldiviaelema: ^ means start if line, $ means end of line
19:22.56Maldiviaof*
19:24.05SP|Sorrenhey Maldivia you were the one who said i could store the pid of a program started by a shell script and kill it later right?
19:24.09SP|Sorrenhow would i go about doing that lol
19:24.39elemaok
19:27.48elemamaldivia:first I have to define str = msg; right ?
19:28.21Maldiviaelema: well, if msg contains your message, then just use that instead of str in the code
19:28.24AstrylHmm... Anyone experienced with swapping files in the data folder?
19:28.33Maldiviastring.find(msg, "^ (etc) ");
19:28.42elemaok
19:28.43AstrylGot basic changes made, but looking to do a bit more.
19:28.54MaldiviaSP|Sorren: hmm, which program are you trying to kill ?
19:29.23SP|Sorrenits a program for class, it times performance of certain data types
19:29.29SP|Sorrenafter 5 minutes i want it to just stop
19:29.36MaldiviaOK
19:30.12SP|Sorrenbut i think coding that into the program will probably alter the times, because the only way i know how to get it to stop at 5 minutes is to check the timer after every command
19:30.19Maldiviaif you know it's name, you can find the pid from ps
19:30.47Maldiviawhat language is the program written in?
19:30.50SP|Sorrenc++
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19:31.42SP|Sorrenthe shell script that our prof provided for the last set of timers had a line like this:
19:31.43SP|Sorrena.out < tt.tmp | awk '/CPU/ {printf("%s ", $6)}' >> results
19:31.59SP|Sorreni think tt.tmp had all the commands in it
19:32.08GenNMX|ThraeAstryl: You mean backing up the WTF folder?
19:32.18MaldiviaSP|Sorren: add the following line to your code: alarm(300);
19:32.29SP|Sorrenwill that work over putty?
19:32.37Maldiviaafter 300 seconds, SIGALRM will be fired, and if unghandled it will terminate the program
19:32.42SP|Sorrenoh
19:32.42SP|Sorrenneat
19:36.25id`how do i flip my selection in photoshop
19:36.33Maldiviashift-ctrl-i
19:37.05Maldiviaif you mean the the actual pixels, something like - image, transform, mirror
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19:38.04id`got it
19:38.32Maldivia:)
19:38.36Cairenn|afkGenNMX|Thrae: that was a rather redundant statement, don't you think?  I'm female, *of course* I'm a chocoholic!
19:39.26wereHamstergood evening folks :-)
19:39.51Cairennhi wereHamster
19:41.58GenNMX|ThraeCairenn: Haha, do you do like a "grep Cairenn log.txt" everytime you come back?
19:42.37GenNMX|ThraeNot like Maldivia, who does a "grope Cairenn log.txt" ;)
19:42.55Cairennwell, I guess the portals aren't all that after all ... we went from ~50 within the first 48 hrs to 58 total overall in the (almost) week that it's been out now :p
19:43.05MaldiviaGenNMX|Thrae: that would be grope Cairenn  leg.txt
19:43.38CairennGenNMX|Thrae: nope, I don't ... I go back through and skim pretty much everything that's transpired since I've been gone :p
19:43.44GenNMX|ThraeMaldivia: Touche!
19:44.19Cairennand here I thought you guys were all "oooh aaaah" over them :p
19:45.24GenNMX|ThraeWell, you must take into account that there are only about 20 different people in this channel per week.
19:46.00GenNMX|ThraeYou must give it time to saturate.
19:46.34IrielI suspect after folks (me included) figure out what to do with the portals, there may be another resurgence
19:46.37Cairennyeah, but where's all the "OMFG You Other Authors, You've GOT to check this out!!!11!1!1oneone!!eleven!" threads? :p
19:46.45IrielHow many active authors do you have?
19:47.06Cairennunh
19:47.18elemagood night guys
19:47.19Cairennand btw, I'm just teasing :p
19:47.20elemacya
19:47.22GenNMX|ThraeCairenn: Being deleted on WoW's official forums because they're off-topic and link to an outside thread ;)
19:47.27Cairennlater elem
19:47.30[MoonWolf]how many of those authors are going to be serieus about support
19:47.37IrielThe other thing to remember is that many authors only hit your site when there's a patch, so make sure you plug it when they swing by for their 1.10 postings 8-)
19:47.48CairennIriel: point
19:47.52Cairenn[MoonWolf]: also point
19:48.29GenNMX|ThraeTain's Portal: "All bugs are caused by dumb users. Screw you guys."
19:49.02Cairenn*blink*
19:49.25TainBugs are caused by coders.  They're only found by dumb users.
19:49.38AstrylIriel, you familiar with model swapping much?
19:50.05AstrylOr rather data file swapping/editing, not just models
19:50.42Maldiviawhat's there to familiarize about... just place another file with the same path and filename in the Data dir...
19:51.01AstrylSure, I've got that working...
19:51.11AstrylWondering right now if it's possible to swap animations.
19:52.58SP|Sorrenworks like a charm Maldivia, thx!
19:56.35Maldivia:)
19:59.17MentalPowerlol, I like that leave message
20:10.13MaldiviaReal men don't use backups... they cry...
20:11.03id`anyone ever made textures for wow with photoshop?
20:11.04CairennMaldivia: lol
20:11.13id`how do i save it
20:11.14id`:P
20:11.25GenNMX|ThraeReal men cry, nerds use incremental backups onto their file server.
20:11.42Maldiviaid: File -> Save As :)
20:12.38Maldiviaid: first, make sure the dimensions of the texture is a power of 2, and save it as a tga file. WoW seems to support all TGA formats now, RLE compressed and non-compressed
20:13.26Maldiviaid: if you have an alpha channel, make use Alpha Channel is checked in the Save as dialog
20:15.30Beladonaand make sure that you made the alpha channel correctly
20:15.53Beladonathere seems to be a lot of confusion with most people in making alpha channels in photoshop, becuase it isn't superbly obvious
20:16.05GenNMX|ThraeUse GIMP
20:16.18wereHamsterdo any of you guys have an idea how to improve frame-drawing performance? I have an addon that has lots of small frames (40-60), I've already reduced the frame 'depth' (eg. no sub-frames) as suggested by someone here, each frame has only one text-string, one texture (icon), two statusbars and one overlay texture. No OnUpdate handler, everything is purely event-based. But even so it lowers the framerate by ~20fps.
20:16.34Maldiviahm... select the channels tab, click the new channel button, and vupti you have an alpha channel - can it be more clear/easy ?
20:16.54Beladonagood lord wereHamster, why so many frames?
20:17.01MaldiviaSounds like a raid UI
20:17.29Beladonabasically Maldivia, although try explaining how alpha works in relation to Black/White colors
20:17.40Beladonathat screws a lot of people up lol
20:18.10Maldiviathe greytone determines how translucent that image-pixel is...
20:18.25IrielwereHamster : Do they all have the same framelevel and strata?
20:18.34wereHamsterBeladona, raid UI.. up to 40 players and a separate frame for each class, but I only have priest and druids enabled..
20:18.47IrielwereHamster : Are any toplevel?
20:19.00IrielwereHamster : Are any mouse enabled?
20:20.13Maldiviamost of them are probably mouse enabled, so you can click on them to select that raid-member
20:20.13wereHamsterIriel, does the child inherit the frameStrata from the parent?
20:20.19IrielwereHamster : Yes.
20:20.29id`Maldivia: ok
20:21.10IrielTry hiding the statusbars also
20:21.18wereHamsterIriel, each group-frame has frameStrata="LOW", and the each group-frame holds 5 UnitFrames which have no frameStrata specified
20:21.19Irielsee how much of the FPS hit is related to those alone
20:21.50IrielwereHamster : I'd call GetFrameLevel() on each of the frames and check they're all the same, that helps speed rendering.
20:22.26wereHamsterIriel, do you think I can SetFrameLevel() all of them to the same level?
20:22.35IrielwereHamster : but do that after hiding the statusbars.
20:22.48IrielwereHamster : You could, but they should be that way anyway, so i'd test it first
20:23.23IrielAt least, I think they all start out the same, now i come to think of it I';m not sure I tested that assumption ever
20:25.25wereHamsterIriel, I can't really hide all the statusbars... they display the health/mana ;-)
20:25.44IrielYes, but if you dont hide them you dont get to know if they're the reason it's so slow.
20:26.25IrielI wasn't suggesting any of these as a 'fix' so much as information gathering to contribute towards a fix.
20:30.37wereHamsterIriel, not really an improvement hiding the statusbars,, went from 22 to 24fps..
20:30.57IrielSo with all these frames hidden, you normally run at 44fps?
20:31.13Irielsorry, 42
20:31.48IrielHow many of these frames overlap?
20:32.20wereHamsterIriel, no frames overlap.
20:32.50Maldiviahmm, just tested here with my raid UI... no fps drop, showing all 40 unit frames
20:33.27IrielI'm always a bit sceptical of claims made about showing frames causing such a huge drop
20:33.35IrielOften it's an OnUpdate or OnEvent somewhere else doing something bad
20:34.05IrielIf you disable ALL of your 'active' code
20:34.18Irieland make sure your frames own their entire parent chain down to UIParent...
20:34.24Iriel.. then does the FPS hit remain?
20:35.04Cide-Iriel: there are some rendering issues
20:35.50Cide-not sure if it was someone in here, but I talked to someone whose FPS was ~10 with the ct_raidassist frames visible, after commenting out the backdrop, FPS went back up to normal
20:35.55Cide-this was on a mac though
20:37.53MaldiviaI loose a couple of fps showing my frames it seems, 3-4 or so...
20:38.16wereHamsterwhen looking into a wall, the framerate dropt from 52 to 32 when I enable my frames. and there is no event handling and no OnUpdate handlers..
20:38.18Maldiviaor well, it's hard to see,  since it's fluctuation constnatly
20:38.18IrielCide- : I was mostly trying to say that everything ELSE should be eliminated first 8-)
20:38.43Cide-ah, perhaps I jumped into the discussion too early :)
20:38.43IrielwereHamster : Hm, are you on a mac?
20:39.11IrielCide- : Maybe, maybe not, I wasn't fully convinced that the rest of the system was fully 'passive' in this example.
20:40.23Maldiviawell, it's impossible to 100% control what goes on in the background, besides disabling the entire default UI aswell
20:41.00Temwell that was the most categorically useless class /ever/
20:41.08wereHamsterDisabling backdrops on all 40 frames gives me ~5-7fps..
20:41.21Temit sucks when profs get sick and the TAs they send in their places are terrible
20:42.16IrielMaldivia : True, but you can make sure you're not anchored against, or a child of windows that are moving or changing visibility, for example
20:42.25Maldiviatrue
20:42.53Beladonayou can test certain scenarios as well, ie: with your addon and nothing else, vs with your addon and other addons. As well as without your addon vs with
20:43.32Beladonaprovided other variables are the same, ie location, etc...
20:44.28IrielI'm worried we (I??) may have scared Rislyn off
20:44.39IrielShe's been conspicuously absent from the forum
20:44.46Maldiviahehe, yeah... haven't seen a single post since the beta-post :)
20:45.16MaldiviaStill, I don't know what her job is... if she's even supposed to interact with the community or not
20:45.23Beladonawould love to see people do those kinds of tests before releasing an addon, and include that info with the readme, example: this addon on average adds +2mb to the UI memory pool, and can affect fps within a 2 frame variance
20:45.52MaldiviaBeladona: problem is, the fps drop depends a lot on your cpu/memory...
20:45.53IrielWell, the latter is extremely hardware dependent, but if an addon DOES have an FPS hit, they should say that
20:46.05BeladonaI am talking about typical
20:46.06CairennIriel: but recall, she was hired as a Dev, not a CM
20:46.23IrielCairenn : yes, but she posted on the forum for feedback
20:46.29IrielCairenn : Doing that, then not coming back, is a bit.. odd.
20:46.38IrielCairenn : Certainly not what we're used to
20:46.56Maldiviawell, we're used to being spoiled by slouken :)
20:46.56Beladonaperhaps she realized the community has teeth
20:47.02IrielCairenn : (Not that slouken should be considered 'normal')
20:47.12Cairennor mayhap she is busy implementing the feedback she's received thus far, and will post again when she has something more (new?) to show us?
20:47.34Irielwell, some of us are worried we offended her
20:47.45IrielShe should come back and say 'thanks, i'll be back later with more stuff' or something
20:47.46Beladonadid anyone post as such?
20:47.47Cairennand yeah, Slouken definitely does not follow the "norm"
20:48.00Cairennshe should, I agree, but /shrug
20:48.19Gryphenlucky to get the feedback we get now compared to other games
20:48.29Beladonaugh
20:48.46Beladonaif anyone is in the Beta for RF Online, you can begin to appreciate the responsiveness of wow dev
20:48.53Beladonathat game....
20:49.01Beladonais a bottomless pit when reporting bugs
20:49.15IrielSo many games are that way, sadly
20:49.48Beladonalike, I have a purple bow, very nice... But you can't get ammo for it, period. It isn't in the game, when there is ammo for it's base non-purple version readily available
20:49.57wereHamsterI don't think it's only my addon, it may also be my OS.. but I can't compare it to the native windows version because I don't have windows :-(
20:50.04Beladonathat one has ben reported for about a month now, and the game is supposed to be out on the 21st
20:50.06CairennI just got frustrated beyond words with the thread in general, not because of her, but because of the morons that didn't bother to even try to comprehend what "beta for feedback, not actually live, for 1.10 which hasn't been released yet, no it doesn't actually work, it's just a sneak peek" meant :p
20:50.54Irielyeah, the exe thing was entirely uncalled for too
20:51.17Cairennalong with the fact that it was a "welcome Risyln" thread, not a "look at me, I'm an arrogant prick" thread
20:51.19CodayusThe sad thing is, the offical UI forums are a dozen times better than the other official forums.
20:51.29Beladonameeting time
20:51.38CairennCodayus: dozen? 100
20:51.38CodayusAnd they're still full of "special" people.
20:52.11CodayusWell, some of the forums aren't that bad.  Like the profession forum, or the quest forum, or...okay, maybe just those.
20:52.23CodayusOf the general forum, we will not speak.  oO
20:52.49CairennI wouldn't know, I looked at some of the other forums a few times, and retreated to the safety and sanity (by and large) of the UI forum
20:52.59MaldiviaWell, I think one of the problems in the exe posts, was that Blizzard has made a big effort the last half year or so, having their users show great precaution about downloading addons/ui in exe format - and here we have a blue post with an exe, that's not hosted on any official servers
20:53.12MaldiviaIriel: the scrollingmessagrframe ?
20:53.19IrielMaldivia : Yep 8-)
20:53.30IrielMaldivia : I have a script which monitors the wiki for changes every 12 hours 8-)
20:53.57MaldiviaIriel: hehe... well, figured I might aswell add the info, since I answered a post on the forums about it
20:54.30Maldiviabtw, is it under the right category ?
20:54.33CodayusMaldivia: Hmm, I hadn't really noticed the domain name.  That'd weird.
20:55.07IrielMaldivia : I haven't really put much thought into API categories yet, so i dont know 8-)
20:55.33Cairennbtw, I just posted on the thread, wondering where she is
20:57.38MaldiviaIriel: well, I copy-pasted the template I used for GetItemQualityColor, since there really isn't much documentation on the Widget API
20:58.03Codayus...well, that was a fast way to lower my opinion of humanity...
20:59.04IrielMaldivia : I need to make a standard template for that section too, I was trying to 'win' on the main API before the spambot jerks made finding empty pages near-impossible.
20:59.08CairennCodayus: you were warned, by my bitching about it =/
20:59.14Codayus:-(
20:59.44CodayusI wasn't prepared for the people arguing about .exe files and Macs.  Slipped past by defenses.
21:02.32*** join/#wowi-lounge Celandro (n=Celandro@64.172.210.78)
21:02.47KolthHoly Celandro.
21:02.54Celandrowho wants to help make the best addon ever?
21:03.00CelandroI had an epiphany
21:03.09KolthI'm listening :) PM?
21:03.12Celandrosure
21:03.36futrtrublwhere in FrameXML would I look for where they define the tooltip in xml?
21:03.44MaldiviaGameTooltip.xml
21:04.10futrtrubli missed something that obvious? well, I supose that's normal for me
21:04.16*** join/#wowi-lounge Eraphine|Disco (n=Eraphine@brenna.human.cornell.edu)
21:04.58Maldiviahehe
21:09.16Natasemwhere is Telo's putting his LotLink ad on now a days?  the one at http://ui.worldofwar.net/ui.php?id=2015  is edited by someone else
21:09.29MaldiviaUI forums
21:10.58Cairennhttp://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=289449&p=1&tmp=1#post289449
21:11.03Cairennto be exact
21:11.16Cairennhe's never hosted them anywhere else /shrug
21:22.17AnduinLotharya telo voted to just maintain his own server.... I whoulda done that. I'm sick of commets from people insulting you
21:23.10AnduinLothartold some guy to shut the fuck up in the IsMounted comments on curse... he prolly didn't deserve it, but he pissed me off.
21:23.17GenNMX|ThraeIf the site allows that type of behavior, I wouldn't use them.
21:23.45GenNMX|Thraecurse-gaming.com is a good example of near anarchy.
21:24.04Cairennif anyone acts like that on WoWI and we don't catch it ourselves, we damn well want to know about it
21:30.01NatasemHEHE i had to IP ban some fool gold seller from our forums today, each time i banned him/her it would creat 2 more names and post the same crap again
21:30.19AnduinLotharwhy is that funny
21:30.46CairennIP ban immediately, on someone like that, trust me ... don't even give them the chance to make new user names
21:31.23Natasemit's funny cuz 1. i banned abiout 10 of his account names, then i had to IP ban him, but the reason we don't use IP bans is cuz it ban's the domain not the full IP
21:31.40Natasembut i couldn't help it i got sick of trying to play catch up on the spam
21:31.52AnduinLotharI was gonna make a cron that auto-deletes threads with regex gold or sales or selling or power leveling... have it wait till they've been innactive for 5min and delete it once they're gone.
21:32.57CairennNatasem: *nod*
21:33.52Natasemya i delete anything that says trade accounts, goldselling, pwr leveling, game CD keys, and all out side links i test just to see where it goes, and if it go somewhere crapy i delete and ban
21:34.36Natasemlike one person linked to some blankity blank mod site called wowinterface.com,  i immediatly deleted it and Banned that forker
21:35.03Natasem:P
21:35.29Cairennewwwwww
21:35.33CairennI don't blame you!
21:36.26Celandroanyone interested in a math intensive addon?
21:39.55Tem*crickets*
21:40.32Celandrolol
21:40.35Celandrowell
21:40.43CelandroI might as well just say it since I dont care who actually makes it
21:41.48CelandroIts basically similar in concept to TankPoints but would be called DPSPoints or something similar. The plan was to start with warriors where the math is pretty tricky (rage generation/hit caps/flurry etc)
21:42.28Celandrothe key point though is that it would integrate with DamageMeters so it would get an accurate division of skill usage (especially important since the 3 different dps stats affect each ability differently)
21:42.48*** join/#wowi-lounge Shadowd (n=outlaw@mocha.kamungus.net)
21:44.56BeladonaI love meetings
21:45.01Beladonathat was a joke of course
21:45.13AnduinLotharha... ha..
21:46.00Beladonait always takes some work to prepare reports and such for a meeting, and you always leave with more work than you went in with
21:46.08Beladona=P
21:46.24AnduinLotharNet said curse was gonna be updated 2 weeks ago with a giant update... scre it... I'm done hosting on curse
21:46.34Beladonaamen
21:47.07Beladonaand now that we have the portals on wowi, the comment system at curse isn't as appealing
21:47.12Beladona=)
21:47.25AnduinLotharI prefer the comment system actually
21:47.39BeladonaI know
21:47.44Beladonaportals have the feedback thing though
21:47.47AnduinLotharI use the comments on wowi rather than forums
21:48.09AnduinLotharare the feedbacks sorted by addons?
21:48.19Cairennyup
21:48.19futrtrublis there any (however minor) speed difference between using a < comparison or a <= comparison?
21:48.24Beladona=)
21:48.37Beladonait wouldn't be good feedback if it wasn't by addon
21:48.39Beladona=P
21:48.41AnduinLotharnot if the optimization script is well written fut
21:48.55Cairennwowi you have the option of "comments" on the download page, support forums, and now the portals
21:48.56Cide-yeah
21:49.08futrtrublAnduinLothar is it? in lua that is
21:49.14Cide-since if < is faster than <=, a <= b could be expressed as a < (b+1)
21:49.40Cide-not that it matters anyway :)
21:49.45CelandroI highly doubt you would see a difference with modern cpus
21:49.46AnduinLotharya in assembly < is faster.. but it really depends on how the lua compiler works
21:50.08AnduinLotharnot worth optimizing those details
21:50.28AnduinLotharlow level optimization should always be auto-generated.
21:50.34futrtrublwell, I'm doing an OnUpdate script and <= 0 is functionbally the most correct but < 0 would work fine, and if it had a speed advantage I would go with it ;']
21:50.44AnduinLotharit wont
21:50.51futrtrublk
21:52.28AnduinLotharit might mean 1 extra assembly line per execution... undetectable due to speed fluctuations unless running at max cpu... in which case you've got other problems
21:53.13futrtrublcool
21:53.36AnduinLotharhigh level language compilers exists to allow you to not have to think about it
21:54.10futrtrublbut I like to ;']
21:54.16AnduinLotharthere are hundreds of ways to optimize on a larger scale that are more effective
21:54.29Beladonahmm...
21:55.03AnduinLotharif you like optimizing assembly you should be in the business of writing compilers
21:55.06BeladonaI wish there was a way to list something other than an interface in the portal. I want to track feature requests and bugs for my wdn site on my portal
21:55.14Beladona0.o
21:55.41Beladonaunless I upload a dummy interface
21:56.06futrtrublAnduinLothar, I don't like it quite that much ;']
21:56.08Beladonawhich may be feasible, since I plan to release compares in mht format soon anyway
21:57.55krka... whoa, actually comparing < and <=
21:58.08krkathat stuff won't matter
21:58.29krkathink both are builtin ops in lua (and definitely both built in ops in processors)
21:59.15krkaand even if < is faster than <=, doing a < (b+1) will definitely be slower than a <= b
22:00.47IrielJust a note.. you can't make statements like '< is faster than <=' out of context
22:01.30Irielbecause there are many scenarios where you can re-write one as the other, by adding a not, or switching if/else statements
22:01.41IrielI do agree with krka's comment about +1
22:01.50krkayes, a <= b is equivalent to not b > a
22:02.08Maldivia< is not faster than <=
22:02.14AnduinLotharwhich tens to be what compilers would do
22:02.23Maldivia(a <= b) is optimized to (b > a)
22:02.40krkawhy are you assuming that > is faster than <= ?
22:02.46AnduinLothar'less' loading time perhaps...
22:02.57Beladonahomeward
22:02.58krkathe processor uses whichever fits best for the specific instance
22:03.30krkaprocessors have opcodes for <, <=, =, >=, >
22:04.19AnduinLotharthe ones we're using anyway
22:04.44Maldiviawell, yeah... and a lot of others aswell
22:05.01AnduinLothari think 'most' is safe
22:05.08Maldiviaand they all take 1 clock in modern cpus
22:05.34AnduinLotharnot that clock cycles are directly comparable
22:05.38Maldiviaon older cpus, there were a difference
22:06.19Maldiviawell, by modern, I'm thinking from pentium equivalent and never
22:06.24krkanow, for overloaded < and <=, (i.e. comparing strings and stuff), they may be a bigger difference
22:07.02krkaall x86, mips, arm, et.c... afaik
22:08.00Maldiviahmm... funny... made a simple C program having if (a <= b)  and if (a < (b + 1))
22:09.21krkathat IS funny!
22:09.22Maldiviacompiled using gcc: a <= b uses jg as its branch. a < (b + 1) uses jle as its branch.
22:09.29*** join/#wowi-lounge Kolth (n=amoeba@c-24-22-17-70.hsd1.or.comcast.net)
22:10.04krkathose aren't technically equivalent though
22:10.39krkawould behave different if b == MAXINT
22:10.43krka(if they were ints)
22:11.01Maldiviacorrect
22:12.25AnduinLotharwow.. this is VERY cool... jaw dropping....
22:12.49AnduinLotharhttp://mblog.lib.umich.edu/~rdivecha/archives/2006/02/the_world_of_sm.html
22:13.24AnduinLotharand omfg apple has it pattented
22:14.03krkaand now... sleep!
22:14.07krka*poof*
22:17.43MaldiviaAnduinLothar: very cool!!
22:18.58AnduinLotharanimatrix music + Minority Report Computer
22:19.26AnduinLotharthese SCI-Fi movies aren't even 10 years old and the ideas are already implimented
22:20.07Cairennholy crap, that's very very cool
22:20.11AnduinLothareither our sci-fi is getting more realistic, or our tech is advancing faster than our immagination
22:20.52AnduinLotharya, it's like omg I want to spend all of the money I ever had on stock..
22:21.23Cairennit's like, omg I want it, now please
22:22.06zeegthat is pretty cool
22:24.14*** join/#wowi-lounge RedcXe (i=L@cpe-72-225-166-6.si.res.rr.com)
22:24.26AnduinLotharI think with that tech they just made 3D work spaces 100% more viable
22:25.10MaldiviaIt definatly makes you rethink your current interaction with a computer, and how old-fashion it is
22:25.51Cairennindeed
22:25.58AnduinLotharlike that desktop viewer that rotates.... it's crap when interfaced with a mouse... interface it with 2 mouses and you've got something. interface it with a touch screen and 10 fingers and you've got a gold mine
22:26.23zeegyou talking about the 3d xp
22:26.24zeegor w/e
22:26.27zeegi cant remember the name
22:26.28AnduinLotharya
22:26.29zeegya
22:26.37zeegits a nice idea, but not too great how it is currently
22:26.48AnduinLotharit sucks because it's too complicated for 1 input device
22:27.03AnduinLotharand not suited for keyboard scrolling
22:27.21zeegthat + a keyword would be good, the touch screen crap that is
22:27.43AnduinLotharthey had an on screen keyboard there
22:27.51zeegya but that wouldnt be too great
22:27.59TemI need to be able to feel the keys
22:28.01zeegat least imo
22:28.02zeegya
22:28.21AnduinLotharwell i think the bigger problem is that you need to be standing to use it
22:28.32Temonly that model
22:28.37Temthat could be changed pretty easily
22:29.02AnduinLotharno, but sitting down and holding your arms above your chest is very hard to do for long periods of time
22:29.11AnduinLotharwould have to put an lcd on your lap
22:29.22Temand that's bad because?
22:29.26AnduinLotharand then you're lookign at your lap, which isn't healthy
22:29.31Temoh
22:29.31zeegyou wouldnt use the touch screen for *everything*
22:29.44zeegbut itd be helpful for a lot, and could replace the mouse in many instances
22:29.49Cairennzeeg, why not?
22:30.04zeegthat's like driving your car 1 block :P
22:30.10zeegits not worth it
22:30.19zeegmany things you would just be wasting effort to use it on
22:30.50AnduinLotharright, that's what I'm saying the beautity of the mouse is small motion is converted to big motion
22:31.11AnduinLotharwith a touch screen you interact on a 1 to 1 scale
22:31.56AnduinLotharso basicly it's mostly ergonomic issues here
22:32.10TemI want that picture thing
22:32.12Temthat looks awesome
22:32.25AnduinLotharya, long as there's an auto-sort feature
22:32.45AnduinLotharkinda like a 'Clean My Desk' button
22:32.56TemI'm sure there is
22:33.18Tembut yeah, trying to find a specific picture in that would be a nightmare
22:33.44AnduinLotharnot too bad, long as they aren't overlapping. Apple has fantastic software from that point of view
22:34.48AnduinLothariPhoto and Aperture are Great for organization and speed searching
22:35.10Maldiviauhh, Rislyn replied to the thread...
22:35.21Maldiviaand she got a ninja icon :)
22:35.38AnduinLotharSpotlight is a step in the right direction in OS file searching too
22:38.37CairennMaldivia: really? cool :)
22:39.24CairennIriel: and she thanked you by name :)
22:45.02TemIriel: you around?
22:45.10IrielAt present
22:46.18Temwhat do you make of the frame and function having the same name in the stuff Rislyn posted?
22:47.31Maldiviaprobably that the name for the frame was added later
22:47.51MaldiviaSince you can have anonymous frames with script blocks now
22:47.59Temyou always could
22:48.09Maldivianot always
22:48.29Temwell you can now
22:48.46Temand I'm not aware of any point since release that you couldn't
22:49.13Tembut I didn't really start paying attention to that kind of thing until shortly before 1.5
22:49.39Maldiviahmm, think it was later than 1.5 it was enabled...
22:50.34MaldiviaI just remember getting FrameXML.log error, if I had Scripts-blocks in frames without name
22:50.41Temoh
22:50.49TemOk, then that was before my time
22:51.05Tem(or I just never tried to know that a change was made)
22:53.35IrielI dont recall ever trying it before it was allowed either.
22:54.51IrielThere was a point when unnamed frames weren't given lua identities
22:55.02IrielI believe now it's a compromise (Depending on whether they have named children)
22:55.12IrielAnd in 1.10 they'll all have a lua identity
22:55.35IrielAs for using the same name for both, I consider that poor style, and likely an error
22:55.44Iriel(i.e. not deliberate)
22:59.29Temon a side note, ShowMeTheMoney is cool
22:59.31TemI like it
23:23.23IrielYou should make ShowMeTheMana which counts how much mana you've spent over your lifetime
23:23.34Cairennlol
23:23.41Temwould be interesting
23:23.54pagefaultprobably would overflow
23:24.57Irielit's stored as a double, so it wouldn't overflow, but it might stop updating accurately
23:25.03Maldiviahehe, I have a "ShowMeTheMana"-like mod, although it's only over the session - doens't save it from session to session :)
23:25.44pagefaultdouble would still overflow eventually
23:25.57Maldiviayeah, in a million years...
23:26.13pagefaulthah, sooner than that
23:26.36IrielI'm not sure you understand how double precision floating point math works.
23:26.52Maldiviadoubles can hold up to around 10^300
23:26.54Irielyou'll reach a point where the exponent is high enough that the incremental changes are insignificant
23:26.58pagefaultI do, doubles are very easy to overflow
23:27.00Irielyou'll never reach an overflow point
23:27.16IrielNot if you're adding numbers in the range 0-10,000 at a time they're not
23:27.28pagefaultwhy would you use a floating point value for it though
23:27.48Celandroa double can handle 10^327 or something like that
23:27.53Celandroits rediculously hard to overflow
23:27.58Maldiviausing 100 million mana every day, and it still wouldn't overflow in a million years
23:28.09AnduinLotharActually I wanted an addon that would calculate time spent standing still
23:28.12Irielpagefault : Because that's all lua gives us
23:28.23AnduinLotharSo I could estimate my time spent coding in game
23:28.45Maldiviajust have a coder alt, and use /played :)
23:29.03AnduinLothari test on my main tho cause my alts never get  above 20
23:29.14pagefaultwell I could easily use 200 million mana a day
23:29.25AnduinLotharvery hard to test IsMounted with a lvl 10 warlock..
23:29.41Maldiviawell 100 million or 200 million doesn't make a difference, when we're talking 10^300
23:30.17AnduinLotharhmm, I should have IsMounted detect the level of the target and if bellow 40 always return false..
23:30.43MaldiviaAnduinLothar: function IsMounted(unit) if UnitLevel(unit) < 40 then return false; end end
23:30.44Maldivia:)
23:31.00CelandroI write software used in the mutual fund industry and the majority of calculations we do are doubles because its accurate enough for what we display to them. You only really need the BigDecimal notation for accounting
23:31.03AnduinLotharproblem is that doesn't always work
23:31.30AnduinLotharonly works on friendly and even then sometime it lags
23:31.57AnduinLotharspose i already have player checked
23:34.23IrielCelandro : The only problem with uising doubles for financial data is the mismatch between powers of 2 and 10
23:35.07IrielCelandro : Unless everything's brought up to integer powers, and you dont exceed precision, anyway
23:35.08Maldiviagreat... [Paris Hilton's Cum Stained Felheart Pants]... why ohh why didn't they fix it in 1.9.3 :|
23:35.19MentalPowereeewwww
23:35.29pagefaultheh I would never use a double for financial data
23:35.39pagefaultwatch your money disappear!
23:36.00Celandroiriel: if we are displaying 16 digits its only in the column for trade value and umm that would be one hell of a huge trade.
23:36.13CairennMaldivia: much as the idea completely repulses me, can you take a screenshot of that please? I can push for it to get fixed sooner than 1.10 :p
23:36.31Maldiviait's a well known problem :|
23:36.34IrielCelandro : well, even with some quite small numbers, something like .99 cents starts to get funky if you're not careful with rounding.
23:36.40Cairenn...
23:36.48CairennI *know* it's a well known problem
23:37.07Cairennwhatever, nm
23:37.30IrielReally someone just needs to get some bannable obscenity into one
23:37.31Celandroi work specifically on the pretrade stuff.. if we could accurately forcast trading costs to more than 1 decimal place precision we wouldnt tell you :)
23:37.36Irielthen it'll sort itself out nicely.
23:37.44Cairennthat was my point, Iriel
23:37.54IrielI mean something REALLY bad
23:38.01Cairenna screenshot of that would help get it pushed live that much faster
23:38.05IrielTrue
23:38.24IrielBut something REALLY bad would at least make doing it a bannable offense too
23:38.26Irielwhich would be nice
23:38.33AnduinLotharYou seen the  [Fight Club] ?  lots of fun we could have with that...
23:39.07AnduinLotharor [Wirt's Third Leg]
23:39.14CairennI still can't believe that a) someone actually released a mod to the general populace to do it, and b) that CG actually hosted it
23:39.34ShadowdI can believe that someone released a mod to the general populace, just not that CG hosted it
23:39.48AnduinLotharI can believe both..
23:39.59IrielI sadly believe both
23:40.11IrielI hope the author of the mod wasn't any of the forum folk
23:40.12Cairennthe "reputable" modding community wouldn't do it
23:40.20ShadowdPeople aren't really that smart, and they find linking an orange item with [Chuck Norris Right Leg] funny.
23:40.28AnduinLotharlol, there's a 'reputable' grp?
23:40.38Cairennyeah, most of them are in this channel :p
23:40.50Cairennor at least a very high percentage of them
23:40.54AnduinLotharOh, I better leave.. prolly tainting the well.
23:41.03Cairenn:p
23:41.17AnduinLotharheck... I wrote UniversalTranslator..
23:41.52Cairennback when it was allowed ... when Blizz said "no more", did you try to get around their prohibition of it?
23:41.59AnduinLotharyes...
23:42.23AnduinLothardid I succeed? Not well enough
23:42.31AnduinLotharmmm spankings
23:42.42AnduinLotharwhere's that holy grail clip..
23:42.47Cairennlol
23:43.13AnduinLotharbad, bad Zoot.
23:43.29weabthe women were not giving the spankings in that movie.
23:43.44AnduinLotharmeh, who cares..
23:44.05weabi just thought it would be fun to ruin your joke
23:44.09weab:)
23:44.17AnduinLotharcute. real cute.
23:44.36CairennIriel: someone by the name of "Elviso": http://www.curse-gaming.com/mod.php?addid=3307
23:44.47AnduinLotharI'd do some spanking but all the attractive ones are taken..
23:45.24Maldiviaohh, and while blizzard are fixing the item links, they should add a filter to remove chuck norris from all chat-lines...
23:45.59Cairennbtw AnduinLothar "wicked naughty zoot"
23:46.05AnduinLotharI'm most likely succumb to 'almost certain temptation' were I to find a castle or virgins..
23:46.15AnduinLothari think she says both, doesn't she?
23:47.32wereHamstermaybe I'll release a new version of my raid addon tomorrow.. it's hard to test the performance on my computer - it changes with every release of WoW, wine, the nvidia drivers and the kernel :-/ ... so any form of feedback would be appreciated :-)
23:47.36*** join/#wowi-lounge ForgottenLords (n=Forgotte@059.216-123-195-0.interbaun.com)
23:48.01AnduinLotharwhat raid addon?
23:48.23wereHamstercurrently hosted only on CG.. http://www.curse-gaming.com/mod.php?addid=1575
23:49.19AnduinLotharinteresting
23:51.11wereHamsterthe screenshots are a bit old.. now the group-frames are not as wide as they were, but still a little bit too wide..
23:51.30AnduinLotharomg... you've got to be kidding me... those animated ads make browsing curse impossible on this compy
23:51.46AnduinLothari dont have my adblocker on this compy... guess it's time
23:51.47ShadowdThe clown banner is starting to become annoying too
23:51.54AnduinLotharya, sounds..
23:51.59Gryphen:o
23:52.12wereHamsterthat's why I've redesigned the unti-frame, making it much shorter, the name will appear over the HP/MP bar.. and the debuffs left of the name..
23:52.44AnduinLotharya. curse gets the boot... not updating there any more..
23:53.15wereHamsteranyway.. have to get some sleep.. good night
23:55.32IrielAnyone think Kirov's link database is going to end up getting item info functions even more locked down eventually?
23:55.42Maldiviaso we're at least 3 in here with raid UIs...
23:56.08MaldiviaIriel: hmm, dunno - don't see how/why...
23:56.21IrielWell, I get the impression it was 'data mined'
23:56.24IrielWe'll see, I suppose
23:56.36AnduinLotharI actually have an Arch extension that enhances the default blizz raid interface
23:56.52IrielThe designers dont like link data mining
23:57.11AnduinLotharit's not ready for any public usage tho
23:57.13MaldiviaThey gave us GetItemInfo... and it's really nice :)
23:57.22IrielYes, but it's deliberately restrictive
23:57.28Irielyou have to have the item in your local cache
23:57.58Maldiviafor i = 1, 25000 if GetItemInfo(i) then ScanTooltip("item:" .. i .. "0:0:0); end end
23:58.25IrielBut again, the item has to be in your local cache for that to work
23:58.46Maldiviayeah... but as soon as a person walks by with an item you dont have in your cache, it's fetched from the server
23:58.53AnduinLotharSo who wants to write a pre-filled database addon that shows what loot drops off of mobs (like MobInfo2) that LoadsOnDemand by zone
23:58.58Maldiviayou don't even have to inspect them
23:59.08Gryphen:o
23:59.20CelandroAnduin: Thott does
23:59.23MentalPowerLoD by zone?
23:59.34MentalPoweryou'd need an addon per zone
23:59.37AnduinLotharyup
23:59.49IrielThat'd be a lot of overlap wouldn't it?
23:59.50Celandroyou could null out the array when zoning
23:59.55IrielNonono

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